What dissapointed you?

Post » Mon Jul 26, 2010 10:17 am

1. No they're not. They look OK. Not amazing. I compare this with other modern games and the result is quite clear. Other reviewers that have seen Skyrim irl agree with me. Skyrim stand a chance graphics-wise. Of course it's still subjective by standard, and I go by the "modern standard" as I see it.


No they don't, most of the preview say how good SR graphics are. Even the few that mention something negative like leafs not being as good as they could be still were very positive over all.
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Brian Newman
 
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Post » Mon Jul 26, 2010 9:00 am

1. No they're not. They look OK. Not amazing. I compare this with other modern games and the result is quite clear. Other reviewers that have seen Skyrim irl agree with me. Skyrim stand a chance graphics-wise. Of course it's still subjective by standard, and I go by the "modern standard" as I see it.
2. I remember someone tweeted Pete about it a long long time ago. I think he confirmed it. Not sure. Also, didn't look like we could see our body in the trailer when Dovahkiin went for the cliff. I'm still a bit unsure and therefore the "?"
3. If you've somewhat been following the recent news, you know that horses are a maybe. They're fiddling with it, looks pretty good now, but if it doesn't later - they'll be removed.
4. There is no variety in pine trees. Or minimal if so. I'm talking about within each regional area btw. Examples: http://cdnstatic.gamesas.com/akqacms/files/tes/screenshots/LakeMountains_wLegal.jpg, http://cdnstatic.gamesas.com/akqacms/files/tes/screenshots/MountainForestPath.jpg, + the trailer.
Compared to a great Morrowind mod: http://planetelderscrolls.gamespy.com/fms/Image.php?id=101650, http://planetelderscrolls.gamespy.com/fms/Image.php?id=96468


LOL. Did you even read the guys post? Amazing compared to the world size and openess of a TES game. Sure, there are better graphics out there, but nothing has a better Graphics/Content ratio.
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Colton Idonthavealastna
 
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Post » Sun Jul 25, 2010 11:07 pm

No classes at all, in fact :P

yes I know, but even If I rolled a "pre made class" I made them myself. So pre made classes being cut did not disappoint me, removal of custom classes has.

My biggest disappointment will be if Skyrim is "streamlined" to placate and appeal to an unreceptive audience AKA newbs. That would ruin gaming for me.
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Karen anwyn Green
 
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Post » Mon Jul 26, 2010 12:55 am

I don't know by what standards would Skyrim look bad, especially if we look at it whether or not should they use DX11.

Dragon Age 2, Portal 2 didn't used DX11, nor will be Duke Nukem: Forever or Mass Effect 3.
Portal 2 is made mainly for PC, and it still looks great on all consoles...
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Pete Schmitzer
 
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Post » Mon Jul 26, 2010 9:42 am

Major:

- gutted attribute system (devolved character, loss of immersion for spells and alchemy)
- cutting skills rather than expanding
- relying on health meters and perks for what a developed attributes system could do more realistically
- levitation...?
- spell making...?
- fear of the same crappy UI that OB had. (the skill trees/constellations nonsense makes me think it will be worse)


Minors:

- fear that quests will be cliche bores (ie theives guild)
- dragon shouts (incredibly tacky, other than that.... :confused: )
- separated cities (more for levitation impact than anything else)


1. Skills like acrobatics, athletics and mystisicm have been cut becuase of them being redundant and put into other ones and into new skills.

2. The 8 attributes in OB were stupid and just consisted of health, magicka, and stamina so Bethesda made 3 atrributes: Health, Magicka, and Fatigue. There are more spells than OB and Alchemy details are nor clears yet to judge.

3. Seperated cities? They have all been in MW and OB. There are 9 cities and 5 huge ones. Also spellmaking is confermed
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danni Marchant
 
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Post » Mon Jul 26, 2010 12:28 pm

1. Skills like acrobatics, athletics and mystisicm have been cut becuase of them being redundant and put into other ones and into new skills.

2. The 8 attributes in OB were stupid and just consisted of health, magicka, and stamina so Bethesda made 3 atrributes: Health, Magicka, and Fatigue. There are more spells than OB and Alchemy details are nor clears yet to judge.

3. Seperated cities? They have all been in MW and OB. There are 9 cities and 5 huge ones. Also spellmaking is confermed

Link

Now.

:toughninja:
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Kristian Perez
 
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Post » Mon Jul 26, 2010 4:32 am

E3 screening is closed.

How do you know this for sure? Pete Hines said on his Twitter that they are still unsure for Skyrim....
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Evaa
 
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Post » Mon Jul 26, 2010 6:12 am

I don't know by what standards would Skyrim look bad, especially if we look at it whether or not should they use DX11.

I'm not saying it looks bad, God forbid, but it is clearly outshined by The Witcher 2's graphics. Is it any wonder? Witcher is a PC only game.
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Chelsea Head
 
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Post » Mon Jul 26, 2010 12:46 pm

LOL. Did you even read the guys post? Amazing compared to the world size and openess of a TES game. Sure, there are better graphics out there, but nothing has a better Graphics/Content ratio.

You do know that it's possible to compare graphics only? Have you heard any reviews lately? Did you even read my original post?
Btw, graphics work center and level design are two seperated things.

Compared to games like Witcher 2, Rage, BF3, Crysis 1/2 (and those are the games I can just think of right now)... Skyrim doesn't stand a chance in terms of graphics.
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Rhi Edwards
 
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Post » Mon Jul 26, 2010 11:15 am

1. Skills like acrobatics, athletics and mystisicm have been cut becuase of them being redundant and put into other ones and into new skills.

2. The 8 attributes in OB were stupid and just consisted of health, magicka, and stamina so Bethesda made 3 atrributes: Health, Magicka, and Fatigue. There are more spells than OB and Alchemy details are nor clears yet to judge.

3. Seperated cities? They have all been in MW and OB. There are 9 cities and 5 huge ones. Also spellmaking is confermed

LOL, why are you trying to refute peoples opinions? What those cut skills did were not redundant and neither were attributes.
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Juan Cerda
 
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Post » Sun Jul 25, 2010 8:56 pm

Link

Now.

:toughninja:

http://m.ign.com/articles/1164074 and for Mystiscim its confermed to be out since Jan. stop being lazy and do research. As for the cities just look at the Skyrim map, and for the 3 attributes look it up its confermed in some interviews with Todd.
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BlackaneseB
 
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Post » Mon Jul 26, 2010 6:48 am

No classes
No attributes
Fewer skills (although, this is not a major concern)
Radiant storytelling reeks of a ton of rince and repeat "find my family ring" quests with excessive levelscaling involved
Faster leveling
Perk per level
The storyline so far doesn't seem anything special (an ancient evil rises, you're the chosen one, so stop it --- if you have time from picking up mushrooms and killing raiders in dungeons)

There are attributes 3 of them: health, magicka, and stamina. There are new skills and Bethesda took out some reduntand skills and threw them into others. Whats wrong with perks?
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Devils Cheek
 
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Post » Mon Jul 26, 2010 2:50 am

I will be extremely happy when I get my hands on the game. Disappointments can and always will exist in any game (can't please everyone) but i doubt they will be severe enough for me to dislike the entire game.
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Britney Lopez
 
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Post » Mon Jul 26, 2010 5:22 am

  • Getting rid of attributes instead of fixing them
  • Loading on cities
  • Same map size as Oblivion
  • Level scaling like in Fallout 3


So you would rather have level scaling like Oblivion which every one hated the level scaling on that game? Also the 8 attributes only consisted of health, magicka, and stamina so they cut them into 3 and luck will be a perk I think.
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Kelvin Diaz
 
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Post » Mon Jul 26, 2010 9:39 am

You do know that it's possible to compare graphics only? Have you heard any reviews lately? Did you even read my original post?
Btw, graphics work center and level design are two seperated things.

Compared to games like Witcher 2, Rage, BF3, Crysis 1/2 (and those are the games I can just think of right now)... Skyrim doesn't stand a chance in terms of graphics.

1)I have read tons of reviews. All of them say that the graphics in Skyrim are incredible.
2) The more content the more graphics needed
So, yeah, content and Graphics are connected.
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Britta Gronkowski
 
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Post » Mon Jul 26, 2010 2:44 am

I've seen way to little of the game to say that i'm dissapointed with anything really, but I guess there are somethings that i'm a little sceptical about.

*No attributes, I don't really like the sound of simplifying it into magicka, hitpoints and stamina.
*Fallout 3 scaling, i'd personally want to tone it down one step further.
*Dragons, i've never really been a fan of dragons and personally think that they're overused in fantasy.

Why the 8 attrubutes in Oblivion consited of only health, magicka, and stamina any way except for luck which was usless.
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Tyler F
 
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Post » Mon Jul 26, 2010 1:13 pm

yes I know, but even If I rolled a "pre made class" I made them myself. So pre made classes being cut did not disappoint me, removal of custom classes has.



Well, in a way there still are classes. You focus on the skills you want, and that sort off work as your "Major" skills. Much more freedom this way
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victoria johnstone
 
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Post » Mon Jul 26, 2010 11:26 am

1)I have read tons of reviews. All of them say that the graphics in Skyrim are incredible.
2) The more content the more graphics needed
So, yeah, content and Graphics are connected.

Yeah, and I also go by standards and reviewers that actually compare that standards. But mostly on my own opinion.
They are connected with everything else in that concern. If you wanna compare graphics with level design or such in terms of work-layout, then you also have to compare it with sound, lore, spell-making, combat, etc etc. Basically everything else. How good is that, would you say?
Also, keep in mind that work-layouts can always be changed depending on the situation. They're not static.
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Claire Lynham
 
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Post » Mon Jul 26, 2010 9:29 am

Why the 8 attrubutes in Oblivion consited of only health, magicka, and stamina any way except for luck which was usless.

Luck was not useless and personality had nothing to do with Health, Magicka and Stamina.


Well, in a way there still are classes. You focus on the skills you want, and that sort off work as your "Major" skills. Much more freedom this way

Its not the same. And it allows the same amount of 'freedom' that custom classes would have given us. When I make a class, I stick with it. If I want to change I make another class. I'll miss the choice and consequence of actully, you know, making a build.
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Lillian Cawfield
 
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Post » Mon Jul 26, 2010 10:53 am

Yeah, and I also go by standards and reviewers that actually compare that standards. But mostly on my own opinion.
They are connected with everything else in that concern. If you wanna compare graphics with level design or such in terms of work-layout, then you also have to compare it with sound, lore, spell-making, combat, etc etc. Basically everything else. How good is that, would you say?



Incredible, I would say. At least from what we've seen. The lore is a given, anyway. Combat sounds incrible, sound, well, sounds incredible.
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Dona BlackHeart
 
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Post » Mon Jul 26, 2010 10:58 am

1. No they're not. They look OK. Not amazing. I compare this with other modern games and the result is quite clear. Other reviewers that have seen Skyrim irl agree with me. Skyrim stand a chance graphics-wise. Of course it's still subjective by standard, and I go by the "modern standard" as I see it.
2. I remember someone tweeted Pete about it a long long time ago. I think he confirmed it. Not sure. Also, didn't look like we could see our body in the trailer when Dovahkiin went for the cliff. I'm still a bit unsure and therefore the "?"
3. If you've somewhat been following the recent news, you know that horses are a maybe. They're fiddling with it, looks pretty good now, but if it doesn't later - they'll be removed.
4. There is no variety in pine trees. Or minimal if so. I'm talking about within each regional area btw. Examples: http://cdnstatic.gamesas.com/akqacms/files/tes/screenshots/LakeMountains_wLegal.jpg, http://cdnstatic.gamesas.com/akqacms/files/tes/screenshots/MountainForestPath.jpg, + the trailer.
Compared to a great Morrowind mod: http://planetelderscrolls.gamespy.com/fms/Image.php?id=101650, http://planetelderscrolls.gamespy.com/fms/Image.php?id=96468

Give me one RPG thats 100% open world that has better graphics than skyrim? None becuase there is none and you can't compare FPS games with it.
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Adriana Lenzo
 
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Post » Mon Jul 26, 2010 1:13 pm

A couple posts were edited and deleted. Here's the thing - if a topic or question so fills you with ennui or annoyance... then don't post. Exercise your common sense. Posting condescending remarks or asides amounts to flamebait. And we will keep an eye on that.

If some of you want to linger on disappointment for a game you have not seen or played yet, that is your prerogative. Like many of you here, and maybe because I play a lot of games - I wait until I play them to decide what disappoints me and what pleases me - I do not make assumptions based on bits and pieces of info doled out, beyond the simple "this looks like it might be my kind of game." Yes, I have been occasionally very very disappointed in a game, and other times, amazingly thrilled and happy with a game. Personally I am just happy TES V is on the horizon.
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liz barnes
 
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Post » Mon Jul 26, 2010 1:05 pm

Children. Just because I would not want people making mods to make them killable.
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OTTO
 
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Post » Mon Jul 26, 2010 2:14 pm

So you would rather have level scaling like Oblivion which every one hated the level scaling on that game? Also the 8 attributes only consisted of health, magicka, and stamina so they cut them into 3 and luck will be a perk I think.

Dude, it's their opinion. This thread is about what YOU are disappointed with.
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Elizabeth Davis
 
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Post » Mon Jul 26, 2010 11:57 am

1. No they're not. They look OK. Not amazing. I compare this with other modern games and the result is quite clear. Other reviewers that have seen Skyrim irl agree with me. Skyrim stand a chance graphics-wise. Of course it's still subjective by standard, and I go by the "modern standard" as I see it.
2. I remember someone tweeted Pete about it a long long time ago. I think he confirmed it. Not sure. Also, didn't look like we could see our body in the trailer when Dovahkiin went for the cliff. I'm still a bit unsure and therefore the "?"
3. If you've somewhat been following the recent news, you know that horses are a maybe. They're fiddling with it, looks pretty good now, but if it doesn't later - they'll be removed.
4. There is no variety in pine trees. Or minimal if so. I'm talking about within each regional area btw. Examples: http://cdnstatic.gamesas.com/akqacms/files/tes/screenshots/LakeMountains_wLegal.jpg, http://cdnstatic.gamesas.com/akqacms/files/tes/screenshots/MountainForestPath.jpg, + the trailer.
Compared to a great Morrowind mod: http://planetelderscrolls.gamespy.com/fms/Image.php?id=101650, http://planetelderscrolls.gamespy.com/fms/Image.php?id=96468

Also many of these bozo reviewers say that the world of Skyrim is very crisp clean and beautiful looking and that it looks next gen while playing and seeing the world alive. Also you saying they look okay is just your opinion not a fact....
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Joanne
 
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