What dissapointed you?

Post » Sun Jul 25, 2010 11:29 pm

I was kinda disappointed when I heard spell making is most likely out but I have already gotten over it.
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Far'ed K.G.h.m
 
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Post » Mon Jul 26, 2010 2:28 am

No spellmaking disappointed me, but I was later un-disappointed by the news that they are experimenting with spell combinations.
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Far'ed K.G.h.m
 
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Post » Sun Jul 25, 2010 2:05 pm

E3 screening is closed.
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Phillip Brunyee
 
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Post » Sun Jul 25, 2010 2:56 pm

What am i disappointed with?

The world size, just a little.
and the fact that its approx. 179 days away :sad:
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Jesus Duran
 
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Post » Sun Jul 25, 2010 4:00 pm

For the most part, I've been pretty happy (or at least satisfied) with what I've heard in terms of gameplay and story. There's been a few disappointments so far, though.
Things like...

no open cities
lack of DX11 shaders (it'll use DX11 optimizations, but that's about it)
map size is about as big as Oblivion's (I was hoping for bigger)
assorted graphical issues (some shots are pre-alpha, which gives me hope, but how much can I expect them to improve?)

I was expecting it to be bigger too but it is already big, I'm still exploring Morrowind. Graphical problems are no big deal for me(I will write DX11 shaders for Skyrim myself if necessary :user: ), it was walled cities that punched me in the stomach. For pre-alpha shots, it is really impossible for a 2011 AAA PC game to have that low resolution textures and low polygons(it is worse than Morrowind) unless you run it at 640x480 at low textures and upscale it to 1280x720... No, it still wouldn't look that bad. Think it in high res glory, environments and character models all look great, they are just low res and low poly.
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Helen Quill
 
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Post » Sun Jul 25, 2010 12:38 pm

No voice player character...surprising thats about it!
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Alexis Estrada
 
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Post » Mon Jul 26, 2010 1:14 am

How are dragons over used? Name 1 RPG that had good dragons. Please don't say DA, those dragons are terrible compared to Skyrim from what we've already seen.
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Becky Cox
 
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Post » Sun Jul 25, 2010 3:39 pm


False dichotomy and straw man. And a fine example of why I have no desire to go into it.

Fair enough, I had no intention of starting an argument. I was just curious, that's all. It's one of the main features which defines the series for me and makes it stand out from the crowd (not just action-adventure games, but a lot of RPGs and open-world games which tend to be more story-driven). Complaining about such a fundamental feature is a bit like complaining that the gameworld is too open or that there's too much freedom to depart from the main quest line.
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matt white
 
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Post » Sun Jul 25, 2010 8:55 pm

Closed cities :down:
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Daniel Lozano
 
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Post » Sun Jul 25, 2010 7:37 pm

My disappointment is that there is no co-op. No multi-player arena, and the fact that you can't ride dragons...
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Claire Vaux
 
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Post » Sun Jul 25, 2010 3:25 pm

The shallow approach to companions.
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Lyndsey Bird
 
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Post » Sun Jul 25, 2010 8:23 pm

This thread disappointed me.
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Natalie Harvey
 
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Post » Sun Jul 25, 2010 9:20 pm

No classes
No attributes
Fewer skills (although, this is not a major concern)
Radiant storytelling reeks of a ton of rince and repeat "find my family ring" quests with excessive levelscaling involved
Faster leveling
Perk per level
The storyline so far doesn't seem anything special (an ancient evil rises, you're the chosen one, so stop it --- if you have time from picking up mushrooms and killing raiders in dungeons)
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kennedy
 
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Post » Sun Jul 25, 2010 1:39 pm

Looking at how long some of these lists of disapointments are, six months before the game has even been released, I have to wonder if Skyrim is really the right game for some of you *shrug*

I'm not really disappointed about anything as of yet. Would like a greater variety of weapons, and a more in depth guild system, but niether of those things has been ruled out yet so I'm still pretty excited about this game.
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Eileen Müller
 
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Post » Sun Jul 25, 2010 5:39 pm

Fair enough, I had no intention of starting an argument. I was just curious, that's all. It's one of the main features which defines the series for me and makes it stand out from the crowd (not just action-adventure games, but a lot of RPGs and open-world games which tend to be more story-driven). Complaining about such a fundamental feature is a bit like complaining that the gameworld is too open or that there's too much freedom to depart from the main quest line.



My problem with the "blank slate" beginning envisioned for Skyrim is that it's too bland and pointless. No - of course I don't want a pregenerated character - that's not the only alternative (thus false dichotomy) nor is it the position I hold (thus straw man). Have you looked at my characters in my sig? I play an Orc mage fergodsake. And a female Dunmer heavy armor tank. And that's precisely what I don't like about the new interpretation of "blank slate." I play an Orc mage and a female Dunmer tank (and a female Bosmer with a battleaxe, and a Nord battlemage, and an Orc thief, and a Breton swordsman, and so on) because I love the challenge of playing against the grain - of creating a character who's out of the ordinary and making it work. With attributes gone and racial differences hammered into doughy plainness - with no discernible differences between races and genders other than skin color and the presence or lack of pointed ears or a tail - with everything depending on which perks you pick - there's nothing to be gained from those characters any more. If my Orc mage is going to end up identical to a Breton mage who picks all the same perks, then I've lost part of the fun I got from past games.

That's why I'm disappointed with the "blank slate" beginning.
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maddison
 
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Post » Mon Jul 26, 2010 4:31 am

How are dragons over used? Name 1 RPG that had good dragons. Please don't say DA, those dragons are terrible compared to Skyrim from what we've already seen.

Drakengard
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Hazel Sian ogden
 
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Post » Sun Jul 25, 2010 4:43 pm

My disappointments...

The forums, mostly. (People asking for excessive gore, or "realistic" swimming, or being able to see your feet, or thinking the graphics are bad, etc.)

Gamewise, possibly the character customization (need to wait and see, but some of the "no sliders" rumors.... :sadvaultboy:)
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Robert Devlin
 
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Post » Mon Jul 26, 2010 3:32 am

Well, here's my nitpicky list. All in all though, I'm expecting once I get the chance to play Skyrim it won't be disappointing at all.

"Are you serious, Bethesda?"
Walled cities
Children
Flashy Apple-inspired interface
Assumed lack of automatic render culling

"It would be nice if these things could be addressed."
Loss of spellmaking
Seemingly generic story
Tacky finishing moves

"Minor concerns, but worth considering."
No levitation
No birthsigns

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Bryanna Vacchiano
 
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Post » Sun Jul 25, 2010 2:36 pm

Looking at how long some of these lists of disapointments are, six months before the game has even been released, I have to wonder if Skyrim is really the right game for some of you *shrug*

I'm not really disappointed about anything as of yet. Would like a greater variety of weapons, and a more in depth guild system, but niether of those things has been ruled out yet so I'm still pretty excited about this game.


This ^^^
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Nicholas
 
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Post » Sun Jul 25, 2010 11:17 pm

  • Getting rid of attributes instead of fixing them
  • Loading on cities
  • Same map size as Oblivion
  • Level scaling like in Fallout 3

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Catherine N
 
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Post » Sun Jul 25, 2010 11:50 pm

I seriously don't know why the inclusion of Children is such a big disappointment with everybody.

If you'll feel a "loss of immersion" because you can't kill them, you seriously need help...
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Heather Stewart
 
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Post » Mon Jul 26, 2010 4:15 am

With attributes gone and racial differences hammered into doughy plainness - with no discernible differences between races and genders other than skin color and the presence or lack of pointed ears or a tail - with everything depending on which perks you pick - there's nothing to be gained from those characters any more. If my Orc mage is going to end up identical to a Breton mage who picks all the same perks, then I've lost part of the fun I got from past games.


As opposed to how vastly different an Orc and Breton mage would be from each other mid-late game in Oblivion?
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MR.BIGG
 
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Post » Sun Jul 25, 2010 11:33 pm

With attributes gone and racial differences hammered into doughy plainness - with no discernible differences between races and genders other than skin color and the presence or lack of pointed ears or a tail - with everything depending on which perks you pick - there's nothing to be gained from those characters any more. If my Orc mage is going to end up identical to a Breton mage who picks all the same perks, then I've lost part of the fun I got from past games.

I share the same concern. By Bethesda trying to give all races virtually identical starting stats, there aren't as many interesting ways to start out the game. It's disheartening really, it's as if Todd's saying "there's a very specific way we want the game to start out for everyone, no free radicals - so now the only choices you have to worry about are appearance and some random abilities that are in there just for the lulz". :(
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Sun of Sammy
 
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Post » Sun Jul 25, 2010 9:40 pm

I seriously don't know why the inclusion of Children is such a big disappointment with everybody.

If you'll feel a "loss of immersion" because you can't kill them, you seriously need help...

They could mean that if they are evil they want to wipe out the town COMPLETELY. Children ruin that idea.
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Sophie Louise Edge
 
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Post » Mon Jul 26, 2010 2:15 am

I'm down with all but the stereotypical bad and good. Love me some dragons and severed limbs.
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K J S
 
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