What dissapointed you?

Post » Sun Jul 25, 2010 3:59 pm

Attributes and perks
No open towns
No spears
No levitation
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Toby Green
 
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Post » Mon Jul 26, 2010 3:48 am

They could mean that if they are evil they want to wipe out the town COMPLETELY. Children ruin that idea.

Children run away and disappear when attacked. Problem solved.

Also guards tend to respawn, so the point is moot.
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x a million...
 
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Post » Sun Jul 25, 2010 11:41 pm

Children run away and disappear when attacked. Problem solved.

Also guards tend to respawn, so the point is moot.

Guards respawning is also a dissapointment.
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Ridhwan Hemsome
 
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Post » Mon Jul 26, 2010 12:00 am

I've seen way to little of the game to say that i'm dissapointed with anything really, but I guess there are somethings that i'm a little sceptical about.

*No attributes, I don't really like the sound of simplifying it into magicka, hitpoints and stamina.
*Fallout 3 scaling, i'd personally want to tone it down one step further.
*Dragons, i've never really been a fan of dragons and personally think that they're overused in fantasy.
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Trey Johnson
 
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Post » Mon Jul 26, 2010 12:00 am

Essential npc's, walled cities and the stealth system being "slightly" improved from Oblivion. Oblivion's system needed a HUGE overhaul.
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Andrew Tarango
 
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Post » Mon Jul 26, 2010 3:21 am

Mission markers are still in. I will be fine with it as long as they are optional and i can get another system for finding my way in the world (like - asking people, buy guides, maps, etc)

And - essential npcs (just rememberd)
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Sarah Edmunds
 
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Post » Mon Jul 26, 2010 5:23 am

I have no disappointments. 11.11.11!

:foodndrink:
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Jessie Rae Brouillette
 
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Post » Sun Jul 25, 2010 5:03 pm

I have no disappointments. 11.11.11!

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Penny Wills
 
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Post » Sun Jul 25, 2010 7:00 pm

I'm disappoint that I'm not a gaming journalist to sneak my amazing body into E3 :sad:
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Isaac Saetern
 
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Post » Sun Jul 25, 2010 10:14 pm

I'm disappoint that I'm not a gaming journalist to sneak my amazing body into E3 :sad:

I'm dissapointed I live in England. :tongue:
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maya papps
 
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Post » Sun Jul 25, 2010 10:02 pm


My problem with the "blank slate" beginning envisioned for Skyrim is that it's too bland and pointless. No - of course I don't want a pregenerated character - that's not the only alternative (thus false dichotomy) nor is it the position I hold (thus straw man). Have you looked at my characters in my sig? I play an Orc mage fergodsake. And a female Dunmer heavy armor tank. And that's precisely what I don't like about the new interpretation of "blank slate." I play an Orc mage and a female Dunmer tank (and a female Bosmer with a battleaxe, and a Nord battlemage, and an Orc thief, and a Breton swordsman, and so on) because I love the challenge of playing against the grain - of creating a character who's out of the ordinary and making it work. With attributes gone and racial differences hammered into doughy plainness - with no discernible differences between races and genders oth,er than skin color and the presence or lack of pointed ears or a tail - with everything depending on which perks you pick - there's nothing to be gained from those characters any more. If my Orc mage is going to end up identical to a Breton mage who picks all the same perks, then I've lost part of the fun I got from past games.

That's why I'm disappointed with the "blank slate" beginning.


I understand now.

You didn't make yourself very clear before, and from "blank slate beginning" I assumed you meant that you wanted a pregenerated character with a background story - ie. a John Marston or a Geralt of Rivia. Obviously I was wrong, and I agree with you now to some extent. Races shouldn't be completely blank slates separated only be their appearance.
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David Chambers
 
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Post » Sun Jul 25, 2010 10:04 pm

As opposed to how vastly different an Orc and Breton mage would be from each other mid-late game in Oblivion?



The lack of difference between late game characters in Oblivion was indeed a problem. It was a problem that could have been, and in my opinion should have been, fixed by making the starting bonuses and penalties permanent rather than temporary - for instance, a character with a +10 for blade ends up with a natural maximum of 110 instead of 100. In my opinion, the failure of Oblivion to really make those differences matter in the long run is an argument in support of changing the system so that they do matter, NOT an argument in support of getting rid of them entirely.

At least in Oblivion I had the challenge of working around a character's shortcomings for as long as they lasted. In Skyrim, I won't even have that.



I understand now.

You didn't make yourself very clear before, and from "blank slate beginning" I assumed you meant that you wanted a pregenerated character with a background story - ie. a John Marston or a Geralt of Rivia. Obviously I was wrong, and I agree with you now to some extent. Races shouldn't be completely blank slates separated only be their appearance.

No problem, and yes - I didn't make myself clear before. I wasn't much interested in going into detail, since that just invites inevitable arguments from people who disagree and...... I'm not sure what it is that they hope to accomplish, but anyway..... it ruins both the thread and my mood, so I just hoped to make a quick list and be done with it.

Probably shouldn't have answered in the first place, I guess. :)
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Elena Alina
 
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Post » Sun Jul 25, 2010 5:39 pm

* Wish there were open cities, as celled cities are the primary reason flying magic isn't feasible, not to mention scaling city walls and the like.

* Not sure about the dual wielding thing. I liked being able to cast with a sword hand in Oblivion and would prefer to be able to continue holding both sword and shield while spell casting.

I love mods, though, and fully expect that most minor issues (like dungeons being too bright) will be modded relatively soon after release.
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Jerry Cox
 
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Post » Mon Jul 26, 2010 5:05 am

I'm disappoint that I'm not a gaming journalist to sneak my amazing body into E3 :sad:

Lolz
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Lou
 
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Post » Sun Jul 25, 2010 6:20 pm

No excessive gore (I want to cut off someone's arm)


We have to keep this game marketable. Remember that Bethesda needs to appeal to a variety of gamers, and excessive gore is not the way to go. I'm sure a bloody mess perk variant may be included in the game, or if not, then Mods will surely satisfy your needs, but to package the game with that gore at the start of it would make the game less desirable for kids in their parent's mindset. We should keep this game at an M, not banish it to AO status where it will never reach store shelves.

Dragons (I don't like dragons, they're overused)


The entire game is ABOUT dragons! If you don't like Dragons THAT much, then don't play a game about them. Personally I think that they way Bethesda has planned to implement them is incredibly creative and I'm looking forward to seeing it. But if you're completely adamant, just go play Oblivion some more, or download Nehrim.

According to the news, it is a sterotypical good (humans and the rest) vs bad (dragons), I want variety


The news that's coming out is still incredibly preliminary, so I wouldn't base any arguments on it when its so vague, especially with such specific concerns. I'm sure that there will be quests and choices in the game that blur the line between "good" and "bad," but all the different quests, factions, etc haven't even been disclosed yet, so I'm not too concerned.

My disappointments are closed cities, lack of a co-op option, and no spears, but I understand the reasoning behind Bethesda's decisions therein, so while I regret that they couldn't be included in the game, I'm still looking forward to the release. :)
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Katie Louise Ingram
 
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Post » Sun Jul 25, 2010 10:25 pm

* Wish there were open cities, as celled cities are the primary reason flying magic isn't feasible, not to mention scaling city walls and the like.

Nicely said, I really really hoped for open cities this time, I thought they could pull it off because they had enough time to work with the hardware, but seems this hardware is irremediably outdated :(
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Scott Clemmons
 
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Post » Sun Jul 25, 2010 7:57 pm

i don't want to have to play pretend with a video game. why is there beef, when there aren't any cows? why do people talk about ships going in and out of the harbor when that never happens? why are there pick axes, calipers, sheers, etc, when no one actually uses them? and worst of all, why does every race only have one voice per gender? if 70% of the population in skyrim is nordic, will 70% of the people sound exactly the same?

sorry this sounds so much like a rant. i love oblivion and still play it regularly, but i hated this.
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Karl harris
 
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Post » Mon Jul 26, 2010 7:15 am

I dont see why anyone would be dissapointed by fast travel. if you don't like it, dont use it. However, I would really like to see a cool "final battle" scene. im tired of having the final boss be beaten in some boring way. In morrowind, you just hit the heart a couple of times with the hammer and knife, and in Oblivion, you just stood around and watched the big guy get killed while you couldnt even do anything. I want a more epic battle scene, where you actually DO something really cool.

btw if there are closed cities, how are dragons going to attack them? I mean, its gonna look kindof weird if a dragon comes along and cant fly around unless its within the city bounds.
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Jessica Lloyd
 
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Post » Sun Jul 25, 2010 6:18 pm

I just call it like I see them. Thought what you was making was a rather silly argument, until I read...

The lack of difference between late game characters in Oblivion was indeed a problem. It was a problem that could have been, and in my opinion should have been, fixed by making the starting bonuses and penalties permanent rather than temporary - for instance, a character with a +10 for blade ends up with a natural maximum of 110 instead of 100.


Which is actually a pretty solid point. Playing through Oblivion again at the moment, and it occured to me how much better those bonuses would have been in the skills system had a soft cap of 100, and a slightly higher hard cap, with racial bonuses taking them over that soft cap. It would just allow for a better degree of 'individuality' between different race/class combos.

At least in Oblivion I had the challenge of working around a character's shortcomings for as long as they lasted. In Skyrim, I won't even have that.


How do you know that, exactly? We're still six months away from the game's launch, and all things considered we've not had a particularly large amount of information given to us. Birthsign and racial perks are still a possibility, I believe, as is a greater level character customisation that we did not have in Oblivion.

I just think people should reserve judgement until we actually have the game, or at the very least significantly more information about it.

And now a question for you and anyone so inclined - what difference does my opinion make to you? So it doesn't match yours. So? Why do you care?


I don't care, particularly, since you asked. I just find it silly (for lack of a polite alternative) to label a game even remotely disappointing when there is still so little we know about it.
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Sara Johanna Scenariste
 
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Post » Sun Jul 25, 2010 6:04 pm

i don't want to have to play pretend with a video game. why is there beef, when there aren't any cows? why do people talk about ships going in and out of the harbor when that never happens? why are there pick axes, calipers, sheers, etc, when no one actually uses them? and worst of all, why does every race only have one voice per gender? if 70% of the population in skyrim is nordic, will 70% of the people sound exactly the same?

sorry this sounds so much like a rant. i love oblivion and still play it regularly, but i hated this.

I agree but... the answer to all the why's is basically: takes too much effort to make all ships sail and interact, to make all miners go to mines and farms to be built. This is pretty much "fixed" in Skyrim, which is great (but not something new or revolutionary, other RPG games have it just as much, if not more, as well). Also, I read somewhere that Skyrim got like 100 voice actors instead of 20 in Oblivion. Maybe not those exact numbers, but there are a lot more, that's for sure.

Only thing that isn't fixed on your list is ships. They'll still... never move :( -sniff-
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Lexy Corpsey
 
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Post » Mon Jul 26, 2010 1:54 am

Nicely said, I really really hoped for open cities this time, I thought they could pull it off because they had enough time to work with the hardware, but seems this hardware is irremediably outdated :(


I don't really believe that its hardware limitations. Assassin's Creed manages to have large, beautiful cities integrated with surrounding countryside.

I think its just a combination of poor cell planning and/or the fact that despite the shiny coat of new paint Bethesda is still using the same Gamebryo engine they have since Morrowind.
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Rodney C
 
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Post » Mon Jul 26, 2010 4:51 am

News has been pretty good; I can't think of anything that disappointed me so far.
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Sophie Morrell
 
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Post » Sun Jul 25, 2010 10:09 pm

. Dragon shouts (not getting into another argument about this, but basically voice-acting for the character-player is a TERRIBLE idea in my opinion. Even if it's just a few words)
. Too much lighting in dungeons (only seen a few screenshots, but they look far too bright. Ancient dungeons should have little or no sources of light)
. Children, aka the little immortals (don't get me started...)
. Combat (a little early to tell yet, but I have a horrible feeling they're going to make this overly dramatic, scripted and unrealistic to appeal to mainstream action game audiences)

I like this list.

Also, Dragon shouts seem like they could make certain spells quite obsolete...

And I'm not happy in the slightest about Fast Travel.
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Tammie Flint
 
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Post » Mon Jul 26, 2010 2:05 am

I don't really believe that its hardware limitations. Assassin's Creed manages to have large, beautiful cities integrated with surrounding countryside.

I think its just a combination of poor cell planning and/or the fact that despite the shiny coat of new paint Bethesda is still using the same Gamebryo engine they have since Morrowind.

Assassin's Creed countryside wasn't mostly interactive, with non-randomly generated NPCs with more behavior other than randomly wandering.

Also in AC2 there was a loading screen between cities...
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kirsty williams
 
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Post » Sun Jul 25, 2010 7:19 pm

I don't really believe that its hardware limitations. Assassin's Creed manages to have large, beautiful cities integrated with surrounding countryside.

I think its just a combination of poor cell planning and/or the fact that despite the shiny coat of new paint Bethesda is still using the same Gamebryo engine they have since Morrowind.

It has a lot to do with how optimized the engine really is. Oblivion's definitely wasn't. FO3 did it better.
Also there are methods to help further with this, like having really low-poly and low-res distant lod objects that seamlessly render in full detail as you get closer.
There are also culling methods, like occlusion culling, that makes it so that the only things you actually see are being rendered.
Finally, a lot of other games that have no cell seperation have eliminated all loading screens (even those between buildings/dungeons) by streaming background resources through one single thread.
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TOYA toys
 
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