what does he mean by "intel"

Post » Sat Aug 21, 2010 4:27 am

below is some brink info that i was reading about but in the 2nd and 3rd paragraph he talks about being able to turn on or off the "intel". what does he mean by "intel" ? is that the character missions that you can bring up on screen or your actual visual hud that you see on screen with the map and stuff. also does this mean that there will be an option of different online lobbys that you can select what type of gameplay you want for a 'quick match' type of thing.

Richard Ham talks a bit about what “hardcoe” players can expect from Brink, from an interview at PS3attitude.com: “Splash Damage’s background is the hardcoe player: with Enemy Territory: Quake Wars and Enemy Territory: Wolfenstein those are great hardcoe games. You still to this day – if you’re a noob – [need] good luck because those games really throw you into the deep end and make no apologies. softcoe needs not apply. We definitely want to have our cake and eat it too. So all these features which we put into Brink that make it more friendly and inviting and makes sure that everyone gets a place at the table… they can be turned off.


For the hardcoe player [who says], “I don’t want you holding my hand. [censored] this intel [censored], we were winning fair and square and we’re going to stay that way.” We still give those kind of players the control over the kind of experience they want.


For the default campaign – if you want to play it like a story – VOIP is off, friendly fire is off, the intel system (which helps struggling players) is on. If you’re a hardcoe player who wants none of that crap, then don’t choose campaign. Instead you choose ‘freeplay’. If you choose freeplay, you go to a whole different section of the menu, which is very much like what you’d expect to see from a more hardcoe, old-school shooter, where you can set up your own custom servers.


Amongst other things, you can turn off that intel stuff; if you don’t like the game balancer and you want it to be 100% equal if you win or lose, turn it off. You want VOIP on because you know you’re playing with a mature bunch of people and you want immediate communication, then turn it on. Turn friendly fire on because obviously that adds a huge tactically level to the game because you have to watch your shots. Play it the way you want to play it. So we totally make sure that we’re making a game for the hardcoe as well. All the stuff they would consider Care Bear, they don’t have to touch with a 10ft bargepole.”

- Richard Ham, Creative Director
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Sista Sila
 
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Post » Sat Aug 21, 2010 6:02 am

I think by intel he means when you hear the announcer say stuff like Our command Post has been taken, etc etc. So instead you'd have to talk to your team and what not.
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Marilú
 
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Post » Fri Aug 20, 2010 6:48 pm

OK, this was from a while back, in an early version, intel would buff a team if they were getting pwned hard. EDIT: it appears to still be in.
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Emily Shackleton
 
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Post » Sat Aug 21, 2010 7:46 am

OK, this was from a while back, in an early version, intel would buff a team if they were getting pwned hard. EDIT: it appears to still be in.


No they have taken it out. I remember that quote and it was from a WHILE back.

OP disregard the intel missions, they have taken them out do to balancing reasons
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*Chloe*
 
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Post » Sat Aug 21, 2010 6:53 am

ok then thanks for that guys
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aisha jamil
 
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Post » Fri Aug 20, 2010 7:50 pm

No they have taken it out. I remember that quote and it was from a WHILE back.

OP disregard the intel missions, they have taken them out do to balancing reasons

Cool, so they were scrapped :disco:
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Juan Suarez
 
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Post » Sat Aug 21, 2010 3:13 am

yea thats a pretty old interview, i believe they took out the intel because it was proving difficult to implement. We will have to see how it goes, I remember reading that for escort missions it could get harder the farther that you go not because of any change in mechanics but just due to the map layout. The final parts of the escort map provide less cover for the defending team was being discussed. Not sure if this is still true, but that would help to keep the maps from getting boring for skilled players.
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Solina971
 
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