Actually I heard that SD changed that, and now all body types have the same amount of pips. I might be wrong though, so don't take my word for it.
News to me. I like it. Knowing that, I'm more confident about using a light for a medic. True, heavies can take more damage and stay in longer, but as a light, I can slide in, toss the syringe, parkour out, and on to the next downed ally. I'm going for quantity here, I wanna help everyone I can. If I do die too quickly, I'll adapt and make him a medium.
So, will a grenade automatically take down whomever is in the blast radius, or does it have a set amount of damage? I'm wondering if I need to collaborate a tandem throw with a buddy to down a heavy quickly, or if my own nade is enough for even a buffed heavy.