What does the community make of this?

Post » Wed Mar 30, 2011 9:59 am

Take a good look at the screenshot in the post. Look at the Drauger behind the closest one on the left, with what appears to be a Single-handed Axe in his right arm. Now look at his back, you can clearly see a quiver, but right next to that, is that a Bow and Bowstring on his back?

What are the implications if it is? It certainly looks entirely possible to me, but maybe someone with a keener eye could say for certain?


http://pcmedia.ign.com/pc/image/article/116/1162158/the-elder-scrolls-v-skyrim-20110415033042643.jpg

Personally, it was always one of my pet-peeves to have the phantom Bow appear out of nothing, when switching weapons, so maybe I'm looking at this picture a little too hopefully.
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Shianne Donato
 
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Post » Wed Mar 30, 2011 4:45 am

That is a bow.. The string continuous under his arm also... Ctrl + will help you maybe :D
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Anne marie
 
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Post » Wed Mar 30, 2011 7:48 am

Im not sure im right but the guy in the very back is holding an axe and it just looks like an arrow going through his back. He does have arrows with him but I dont see any bow.
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Honey Suckle
 
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Post » Wed Mar 30, 2011 10:18 am

That is cool, maybe we finally can have a shield on our back while two ahnding weapons? :)
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Petr Jordy Zugar
 
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Post » Wed Mar 30, 2011 11:44 am

That is a bow.. The string continuous under his arm also... Ctrl + will help you maybe :D



I know, but I wanted a second opinion, but what does it mean? Does it mean we can somehow have multiple weapon slots visually represented on our character? Is that just a unique thing to the Draugers?

Like I said, it was one of my petty gripes with Oblivion, that you couldn't have both a bow and sword visually represented on your character, so I have to seek an objective opinion before letting my dreams fly all over the place, lol.
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Dan Stevens
 
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Post » Wed Mar 30, 2011 3:14 am

Whoa, he totally is. I never noticed this before. I hope it applies to your character.
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Manny(BAKE)
 
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Post » Wed Mar 30, 2011 12:57 am

I noticed the same thing looking at this concept art where the player holds a sword and a staff in his hands, carries a shield on his back, and a club and an axe on his waist: http://www.blogcdn.com/www.joystiq.com/media/2011/02/skyconcept.jpg

If you look at how concept art for the game is made from screenshots (http://www.gameinformer.com/b/features/archive/2011/01/18/skyrim-the-time-lapse-art-video.aspx), then this might mean you can carry multiple weapons on your person.

an objective opinion

What?
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Breanna Van Dijk
 
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Post » Tue Mar 29, 2011 8:02 pm

I know, but I wanted a second opinion, but what does it mean? Does it mean we can somehow have multiple weapon slots visually represented on our character? Is that just a unique thing to the Draugers?

Like I said, it was one of my petty gripes with Oblivion, that you couldn't have both a bow and sword visually represented on your character, so I have to seek an objective opinion before letting my dreams fly all over the place, lol.


Okay i follow... Well actually i would guess your right on.. Maybe that Drauge was the scout who went and got the others and then change for melee to go in with the others and finish you off.? Dunno if it will work on your own character since the quantity of weapons available to you are higher and with the quick menu u could have loads of swords and stuff at the ready.. Maybe it will be your last equiped who will stick or maybe if you have a shield hot keyed it will show. same with bow. but actual melee weapons will change ???
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Steph
 
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Post » Wed Mar 30, 2011 4:38 am




What?



You know, one of the buzzkills to come in and say something like "oh, that's just the skin that particular enemy uses". Or some such.
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NeverStopThe
 
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Post » Wed Mar 30, 2011 1:13 am

I know, but I wanted a second opinion, but what does it mean? Does it mean we can somehow have multiple weapon slots visually represented on our character? Is that just a unique thing to the Draugers?

Like I said, it was one of my petty gripes with Oblivion, that you couldn't have both a bow and sword visually represented on your character, so I have to seek an objective opinion before letting my dreams fly all over the place, lol.

Well, I'd wait until we see an npc of one of the ten races before jumping to conclusions about what it will be like for our characters. Since creatures and NPC's in gamesas's games have had a degree of separation in their game mechanics, the Draugr might not be representative of what it'll be like for us and the npc's. (in terms of game mechanics, the player has nearly identical functionality to that of an npc, while creatures function differently then the player and NPCs)
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brandon frier
 
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Post » Wed Mar 30, 2011 1:56 am

Its a possibility, but even with CTRL + skyrocketing, i m not sure there s a bow there. It seems ti have something straight but too thin to be a bow (at least for my taste and from other screenshots including a bow)
I would be really surprised, if bow, when not handed, arent stached where the sun don t shine anymore.
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Undisclosed Desires
 
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Post » Tue Mar 29, 2011 9:55 pm

Well, I'd wait until we see an npc of one of the ten races before jumping to conclusions about what it will be like for our characters. Since creatures and NPC's in gamesas's games have had a degree of separation in their game mechanics, the Draugr might not be representative of what it'll be like for us and the npc's. (in terms of game mechanics, the player has nearly identical functionality to that of an npc, while creatures function differently then the player and NPCs)


Well, the Drauger don't appear to be so much a creature, as just an unplayable "Race".

If this were say, a Giant, or even a Goblin, I'd have not given it a second glance.

Its a possibility, but even with CTRL + skyrocketing, i m not sure there s a bow there. It seems ti have something straight but too thin to be a bow (at least for my taste and from other screenshots including a bow)
I would be really surprised, if bow, when not handed, arent stached where the sun don t shine anymore.



What do you mean "Too thin" the body of it appears to be nearly as thick as the quiver itself.
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Vicky Keeler
 
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Post » Wed Mar 30, 2011 5:20 am

Well, the Drauger don't appear to be so much a creature, as just an unplayable "Race".

Dremora in oblivion were an unplayable race, these draugr look like they probably have custom animations (look at the posture of the Draugr with the helmet), custom clothing that probably isn't acquirable (the rags and ruined armor bits they cover their heads and torsos with) and may be a part of their mesh, and in their previous appearance the draugr were mechanically creatures. Given oblivion's example of unplayable races, I'm not convinced they'd operate on the same game mechanics as NPC's.
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Jodie Bardgett
 
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Post » Tue Mar 29, 2011 10:40 pm

Its a possibility, but even with CTRL + skyrocketing, i m not sure there s a bow there. It seems ti have something straight but too thin to be a bow (at least for my taste and from other screenshots including a bow)
I would be really surprised, if bow, when not handed, arent stached where the sun don t shine anymore.


That thin thing your are refering to.... i think its the bow string... they are usually pretty thin.....
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Charlotte Lloyd-Jones
 
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Post » Wed Mar 30, 2011 10:42 am

Dremora in oblivion were an unplayable race, these draugr look like they probably have custom animations (look at the posture of the Draugr with the helmet), custom clothing that probably isn't acquirable (the rags and ruined armor bits they cover their heads and torsos with) and may be a part of their mesh, and in their previous appearance the draugr were mechanically creatures. Given oblivion's example of unplayable races, I'm not convinced they'd operate on the same game mechanics as NPC's.



You see, that's what I'm actually thinking. But I see no compelling evidence that the Draugr are not fundamentally unplayble NPC's. Different Animations (Especially given the engine changes) and clothing, which could be compared to the unmodifiable underwear of normal races, are not compelling counterpoints.
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Sarah Kim
 
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Post » Tue Mar 29, 2011 11:17 pm

You know, one of the buzzkills to come in and say something like "oh, that's just the skin that particular enemy uses". Or some such.

Ah right, the phrase just seemed rather oxymoronic.
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Laura Tempel
 
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Post » Tue Mar 29, 2011 9:12 pm

Sorry, but I seem to be missing something. I have never seen that screen before, is there more and could I have a link to the page it's associated with?



Thanks.
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Lakyn Ellery
 
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Post » Tue Mar 29, 2011 7:36 pm

Sorry, but I seem to be missing something. I have never seen that screen before, is there more and could I have a link to the page it's associated with?



Thanks.



There was a pretty large press release at BFG about Skyrim, that screenshot is from the ones released on Monday. Try looking around the forums, or at popular gaming websites like TheEscapist or IGN.
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Reanan-Marie Olsen
 
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Post » Wed Mar 30, 2011 10:38 am

that was the fist thing i noticed about that picture when i saw it the other day actually and i certainly hope it confirms what we think
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Bigze Stacks
 
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Post » Wed Mar 30, 2011 12:07 am

Great spot! I hope you're right about the connotations of this, certainly was one of the small things which would make a big difference for me.
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Solina971
 
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Post » Tue Mar 29, 2011 8:52 pm

I know, but I wanted a second opinion, but what does it mean? Does it mean we can somehow have multiple weapon slots visually represented on our character? Is that just a unique thing to the Draugers?

Like I said, it was one of my petty gripes with Oblivion, that you couldn't have both a bow and sword visually represented on your character, so I have to seek an objective opinion before letting my dreams fly all over the place, lol.


I would say it goes without saying that its available to your character. Because if you think abotu the Elder Scrolls games, there isnt much difference between the player and NPC's. they operate the same way, can hold the same weapons, can own the same items, and wear the same clothes. everything we see these draugrs holding, can be held by the player, thus i would suspect that they would beheld in the same way.
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Killer McCracken
 
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Post » Wed Mar 30, 2011 8:40 am

That's an interesting observation, and one I hadn't noticed, until it was pointed out, and, well, I don't know what to make of it, it definitely looks like a quiver there and the other thing could be a bow, but I don't want to assume too much from just that, as based on what we've heard, it sounds to me like we'll only be able to equip more than one weapon at one time for dual wielding, and I certainly doubt we can dual wield bows. So unless the game has some way to display more weapons on your character model than just the one you're currently using, I doubt we'd be able to have a bow on your back and other weapons in your hand.

You see, that's what I'm actually thinking. But I see no compelling evidence that the Draugr are not fundamentally unplayble NPC's. Different Animations (Especially given the engine changes) and clothing, which could be compared to the unmodifiable underwear of normal races, are not compelling counterpoints.


I'd imagine that the draugr are indeed some form of creature with their own unique models at all, and not a race that functions like the default playable ones, but is not playable, and their clothing is likely actually part of their body model. Even so, they're weapons are likely actual weapons you can loot, much like say, goblins in past games, so if you see a bow on one, it seems likely that it's actually a bow, and not just part of their model.

Though mostly, I just think that's the case because in past games, something like the draugr would usually be handled like that, but maybe things are different in Skyrim, we'll see, certainly, if it's true, than it would seem like there is more than one model for draugr, as the different individual draugr seem to have some cosmetic differences, both in clothing and other areas, which is really the only reason I'd even consider the possibility of them being an unplayable race, but it could also be that Bethesda has decided to implement some variety in creature models, which would be a welcome change from having every creature of the same type apparently be a clone.
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sas
 
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Post » Wed Mar 30, 2011 1:42 am

I think it's just the Draugr's unique model, we haven't seen any other NPCs with more than one type of weapon.
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Nathan Risch
 
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Post » Wed Mar 30, 2011 12:26 am

I really hope that will apply to the player. I'm hoping we'll end up with shields on our backs, but it doesn't appear that way.
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Stephanie Kemp
 
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Post » Wed Mar 30, 2011 4:20 am

Well now we have 4 bits of evidence towards seeing ur stuff on u
- bow on draugr
- claymore on dovahkin
- sword on hooded guy
- shield on back of dovahkin dragon battle ( with shield equip animation!!!
- and prolly several more examples we cant remember
Yes we are getting visible items to equip as well as multiple visibly equiped items.....huzzzzzaaawww!!!!!!!!!
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Nana Samboy
 
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