Yes, PCB is a debugging tool used to force cells that aren't currently active completely out of memory.
I'm now extremely curious about what bug someone thinks it would fix because I actually have found one use for it.
I use it with Forgotten City to work around a very minor issue with that mod's scripts, but can't think of any real problem it would solve. In the Forgotten Cities case I open the console and use PCB immediately after leaving the Lakehouse so that the Lakehouse cell is not loaded in memory when the mod's reset script runs. The very same result can be achieved by simply stopping and reloading the autosave that's made as you exit. Not doing either might result in the door you use to leave the Lakehouse being open and hard to activate the next time.