+1
I hate the fact they used the Sink upgrades in OWB to be an excuse for a quest. I ended up revisiting every lab 3-6 times. It was an phenomenal amount of time to also get all of these upgrades because of all the loading.
Or the quest in OWB were only when you had to talk to the Scientist, what a waste of great potential.
All in all, I want real [censored] quest, not a 5 second half assed job. Characters, combat, and a story. Real. Quest. Noa
Aw whats the matter, someone put salt in your vodka? :tongue:
I think a balance between exploration and deep quests would be ideal, and most side quests in DLC (including Fallout 3) are exploration. Some of them are fun because of it, like ingot collection in the Pitt. But yes, Obsidian seem to be falling into this trap where the quests all just seem like fetch quests, fetch team, escort team, deal with team, climix for Dead Money, enter Zion, scripted moments, collect stuff, deliver stuff, prepare things, climix for Honest Hearts, get lobotomized, 15 minutes of dike jokes and exposition, collect stuff, do optional crap, climix for Old World Blues. Maybe Lonesome road will feature nothing but fetch quests? At least when Fallout 3 had main quests to show off the environment it was more like a manhunt, and there was only two fetch quests, then the climix, and even then there's much to be done to progress to the second fetch quest.
Although to be somewhat fair, Zion was nice to explore, it would seem many places managed to avoid being nuked without defense systems in place. Though the Sierra Madres' blood red filter and inhospitable environment can put you off from wanting to explore except in the most dire of times, and Big MT's brown, grey and general blandness just makes exploration a chore.
Back on the topic of fetch quests. I guess if you strip it all away all quests are fetch quests to a certain degree, but it should never be so blatently obvious.