What effect should Weapon Condition have?

Post » Sat Nov 28, 2015 9:54 am

Weapon conditions has always been a staple of modern Fallout with varying degrees of aceptance from the community, some hate it, some like it, some have opinions of how it should be changed.

My personal opinion is that weapon conditions needs to stay, weapon degredation should be slowed, but the penalty for low condition weapons should be higher. I also feel the "Jury Rigging" perk should be standard where in you can repair weapons with similar weapons, but at a reduced rate of success if it isnt the same weapon.

What is your opinion on weapon condition as a gameplay and immersion factor, how do you feel it should be changed?

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Katie Louise Ingram
 
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Post » Sat Nov 28, 2015 4:11 am

Weapon condition should remain a factor in FO4. Slow down the rate of wear, but repair ability via jury rigging should be minimal at best; in some rare cases (at random, based on the player's repair ability), the jury should fail to improve the weapon at all (the part that the player "used" breaks). Chance of weapon jamming should increase at anything below 100%. Below 75%, the chance to jam while reloading should take effect and increase markedly, as should weapon accuracy. But when the weapon fires as advertised, the damage inflicted should be constant when the round impacts the target- no matter what the weapon condition is.

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Robert Garcia
 
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Post » Fri Nov 27, 2015 8:53 pm

Never liked the speed at which weapons broke down. I guess the developers never owned a gun cause weapon repairs and weapon maintenance are two different things. Plus I never liked the fact that low condition weapons did less damage. I would love to see weapons getting jammed when their condition drops as opposed to having their damage reduced also I was really hoping for some weapon maintenance tools (I guess NV handled that through weapon repair kits).

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Vivien
 
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Post » Fri Nov 27, 2015 8:32 pm

It should degrade at a lower rate and increase the chances of jamming.

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Erika Ellsworth
 
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Post » Sat Nov 28, 2015 6:56 am

One thing that I would be interested in seeing is weapon degradation for specific parts of the weapon. Given the much more intricate crafting system I think that a more intricate repair system should match it. Imagine certain parts of the weapon degrade faster than others, certain parts effect the weapon differently, and you would then have to repair certain parts specifically.

For example you have a 10 mm pistol and the barrel needs repairing, so its poor condition lowers the damage of the pistol, and to repair it you need to repair the barrel rather than the gun as a whole.

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Gill Mackin
 
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Post » Sat Nov 28, 2015 2:01 am

Condition should definitely be back.

If they want to keep it the same rate or slow it down I wouldn't complain.

I never understood the lower damage of bad condition weapons. If the weapon fires it should hit at the same speed.

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Fanny Rouyé
 
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Post » Fri Nov 27, 2015 9:59 pm

It should definitely still be a part of the game. I would prefer weapons to degrade more slowly with harsher penalties such as weapon jamming and more bullet spread. I also agree that jury rigging should not repair the same amount if using a different weapon and should have the chance of failure in rare cases.

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Silencio
 
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Post » Sat Nov 28, 2015 7:30 am

I guess if the barrel or firing chamber are in bad shape or the riffing is worn, it could reduce bullet velocity and stopping power, or laser/plasma emmiters and focusing lenses just not working as well. But lower weapon damage due to condition has always kind of left a sour taste in my mouth, id like for them to remove it as a penalty.

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Phillip Hamilton
 
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Post » Sat Nov 28, 2015 5:27 am

That... would be awesome. It'd make weapon maintenance something more complex than "push the repair button to cannibalize another gun and fix this one", and also make it something you can't exactly do in the field. Proper gun upkeep requires disassembly to get at all the parts.

Another idea that I'd like to see would be a more permanent but gradual degradation of the maximum condition level.

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Kate Schofield
 
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Post » Sat Nov 28, 2015 9:02 am

In principle that would be a bit more to a few people's liking. Might be a bit complicated for the casuals though.

Maybe an "Immersive Repair" mod.

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Marta Wolko
 
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Post » Fri Nov 27, 2015 8:53 pm

Should Weapon Condition remain a factor in Fallout 4?

Absolutely!

Compared to previous Fallout games, should the rate of wear be changed?

I voted no, but make it so that it suits the individual weapon. What's important is that the system needs a general overhaul.

Instead of steady attrition, the change of condition should occur seldom but instantaneously (weapons should be a viable target for PC and NPCs alike). Introduce several (optically identifiable at best) levels of condition. Four is a good number. Undecaf has a good system. Repair should be impossible during combat and take some time (screenfade) in the field, using a portable repair kit with charges, depending on your skill. Duplicate repair is still cool in some cases where it makes sense.

What should be the effects of low weapon condition? (Multiple Answer)

All of the above, plus critical failures that lead to dropping your weapon or even taking minor damage yourself.

Individual parts condition is a great idea and would work well with that.

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louise tagg
 
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Post » Fri Nov 27, 2015 6:43 pm

I want weapon condition to come back for sure. I want it to be an almost permanent condition, meaning that a gun's condition should wear down very, very slowly. My ideal set up would be that you find really crappy low damage weapons at the beginning of the game. Weapon jamming should be a common thing until you improve the gun's condition. I would like to see a gun's damage only slightly improve though as its condition increases.

For a long time, I strongly preferred FNV's handling of weapon condition over F3's, but my stance has shifted recently. I'd like to see the full amount of condition transferred from one weapon to another, but max out at your repair skill/perk level. However, repair kits can be found to increase a weapon's condition beyond your repair level.

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Brooks Hardison
 
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Post » Sat Nov 28, 2015 4:33 am

I'm really hoping there will be an integrated "Immersive Needs" feature where you have to eat drink and sleep. As part of that there could be a number of other things you could do during your "rest time", like maintaining your equipment. Make camp and a Camp Menu pops up with options like:

  • Clean weapons (oil and brush required)
  • Maintain Armor (leather and rivets required)
  • Feed Dogmeat (dog food required)
  • Read Book
  • Skin Deathclaw

Or whatever, the above are just examples. If you fail to do any of the above for a certain amount of time, your gear starts to degrade or food goes bad, etc.

I'd definitely like a slower degradation then in FONV, but at the risk of jamming and catastrophic failure, not lower damage. Armor DR could drop, though.

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luis ortiz
 
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Post » Fri Nov 27, 2015 7:03 pm

Removing weapon and armor degradation in a game like Fallout doesn't make any sense, given the setting the game takes place in. It must be kept. That being said, I won't be too salty if it isn't. I like as much immersion and realism as possible in my games.

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Rex Help
 
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Post » Sat Nov 28, 2015 1:45 am

Totally agree. And if it isn't in, it will be after a few days of modding =)

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Channing
 
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Post » Fri Nov 27, 2015 6:21 pm

Far as I'm concerned weapon degrrdation can be removed like Skyrim and it won't bother me.
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Andy durkan
 
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Post » Sat Nov 28, 2015 3:28 am

same here.

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amhain
 
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Post » Sat Nov 28, 2015 2:26 am

I never thought about the chance for critical failures or backfires, that would have to be at serverely low weapon condition, like sub 10% each shot has a chance to lightly damage your health or damage your arms, waste the ammo or even blur your vision, might be a bit too much of a punishment, would be neat though, especially the first time it happened and you werent expecting it.

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:)Colleenn
 
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Post » Sat Nov 28, 2015 6:38 am

Completely disagree here, removing weapon and armor degredation in Skyrim was a massive over reaction to player complaints after Oblivion in my view. Did the system need some tweaks and improvements? Perhaps, it was fine as it was for me but I wouldn't have been too fussed about some tweaks to the system, maybe slowing the rate of decay for items as that seemed to be the loudest complaint. Removing it entirely on the other hand, especially with all the crafting stations scattered all over the gameworld that could have tied in to such a repair system was just... a poor decision lets say it nicely.

Hopefully it won't be removed in FO4 (we've seen no confirmation that such a system is in to my knowledge) as that would be an even more grevous error - the wasteland is made for scavenging and repairing old world broken down tech. With multiple crafting stations returning, they again have the basis for a robust and involved repair system - lets hope they use it.

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CSar L
 
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Post » Fri Nov 27, 2015 5:38 pm

To me Skyrim just removed a pointless chore since in Oblivion and Morrowind you could find repair hammers under evwry rock it seemed like. While skyrim should have taken the mechanic they replaced degradation further with custumization Fallout 4 is sounding like it will be pretty expansive since there will be many parts to tweak the base weapons with to make them better.


I'm going to be having too much fun tqeaking weapons and making my own towns to care at all if items break. Hell even in Fallout it was only my veryfirst character that really strugglednot to have broken items anyways. Once I had the game figured out degradation was a non-issue. I had plenty of replica weapons and armor to fix whatI needed.
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Loane
 
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Post » Fri Nov 27, 2015 8:30 pm

Why slow down the rate of deteriation of 200 year old weapons? You do realize that guns are pretty easy to destroy without proper care... and dust is a HUUUUGE gun killer. Add 200 years of existence and most guns would break down if you look at it wrong.

Not even accounting for the fact that there is pretty much no gun oil at this point.
Most guns have been exposed to high levels of heat and radiation.
These guns have been abused to hell and back, and have seen modifications that would normally destroy it's effectiveness.
Lack of cleaning, and proper storage.
And some of these guns are probably rusted up all over the place from the elements.
And as far as making your own guns? Most guns use a specific alloy to handle the stress that's put on it. If some wastelander manufactured his weapon out of some random lead pipes and a pressure cooker, it won't last as long as you'd think.

No... the rate of degradation is just fine. It was plausible to me.

I don't agree with lower damage however... I'd be fine with damage being controlled by skills.

I'll agree with lowered rate of fire, lower accuracy, lowered range, jaming on reloading, jamming on firing. And just outrght breaking when it's HP hit's zero.
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Beth Belcher
 
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Post » Fri Nov 27, 2015 5:38 pm

If they're going to implement a system poorly, they shouldn't implement it at all. Armor degradation makes sense, since the armor itself is taking damage; weapon degradation doesn't, since no real weapon suffers that much damage from regular use.

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Shiarra Curtis
 
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Post » Sat Nov 28, 2015 8:02 am

Jamming should definitely be implemented especially now that they're going for gun-melee options.
The Bioshock Infinite engine melee executed at a touch of a button encouraged strategic fire-cover-reload mechanics.
In FO3 and NV my strategy was standing still, firing and Stimpaking away the damage acquired because enemies have such low accuracy...

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Angela Woods
 
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Post » Sat Nov 28, 2015 2:57 am

I hate equipment degradation in games. Call me a casual if you want. I hope it is removed.

If it is implemented though, I hope low weapon condition just causes jams. I absolutely CANNOT stand it when your weapon has low condition and it's ridiculously inaccurate and does about as much damage to even a lowly raider as spitting on a Deathclaw.

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leni
 
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Post » Sat Nov 28, 2015 9:12 am

I don't think that there should be permanent degradation at a gradual pace, especially in the case of unique weapons that can't just be replaced. However I think that a good way to implement permanent degradation would be to punish people who let their weapon status fall below a certain point by not allowing it to repair past a certain point. Lets say that if you let your weapon status get below 50% you can never get it back up past 50%, or you need to go through special measure to get it back up.

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Roisan Sweeney
 
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