What ending of Fallout 4 will Bethesda make cannon?

Post » Sat Jan 16, 2016 1:35 am

If you give the evacuation order at the institute, THEY are potentially still available for the next game as well.

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Jade Muggeridge
 
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Post » Sat Jan 16, 2016 2:53 am

Obviously, the one with artillery will be made cannon.


If you're asking about canon, that's anybody's guess.
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Del Arte
 
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Post » Sat Jan 16, 2016 2:35 am

I think the BoS one will be canon, although I'd like the Minutemen one to be. The reason is that I really can't (canon-wise) see the Minutemen being able to take on both the Institute and the BoS, unless of course the canon ending is that the Minutemen win and the BoS survive too.

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Noely Ulloa
 
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Post » Fri Jan 15, 2016 6:44 pm


There isn't a snowballs chance in hell even a fraction of them survive up-top. None of them have any sort of survival skills. And none of the groups give any sort of military escort for the escaping civilians who were just ejected from their life of safety and comfort: right into a hell-hole of raiders and mutant monsters.



OT: Doesn't matter really, because A. we're not going to find out for awhile anyway and B. Bethesda will probably keep the ending rather ambiguous.

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Jessica Nash
 
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Post » Fri Jan 15, 2016 7:55 pm

The people don't need those skills, they have synths..... THEY can be programmed for whatever they need, and some of them probably already are.



Don't be surprised when in the next game, the Institute is in a new location.... with slightly reduced population. :D

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james tait
 
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Post » Sat Jan 16, 2016 7:42 am


What Synths?



Any that weren't deactivated or outright destroyed would probably be largely rendered non-functional by the utter destruction of The Institute's facilities and networks.

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helliehexx
 
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Post » Sat Jan 16, 2016 8:20 am

They'll pull a Dragon Break.


Likely result of one:


* Railroad pulls off the 13 escaped synths, but are unable to do the mass escape. The SRB finds the leak and, uh, shoots it. Their base gets raided by the BoS, but survive the assault.

* The Institute performs the raid on the BoS at the airfield, but Liberty Prime is completely destroyed due to anti-hacking programs installed during the orginial construction.

* Due to the airbase attack, the Brotherhood determines that the Prydwyn is too vulnerable to Institute attacks and pulls it out of the Commonwealth. Brotherhood operations are decentralized, and locally recruited. Without Liberty Prime, they can't strike at the Institute's base of operations.

* The commonwealth enters a cold war between the Institute and the BoS, as neither side can effectively harm the other. The Brotherhood can't srike at the Institute's heart, and the Institute can't break the Brotherhood, due to a shift towarfs a decentralized command structure, individual effectivenessin combat, and the fact they can openly recruit against the Institute.

* The Railroad becomes defunct, and slowly dies out, as their core mission is effectively impossible with Patriot's death and lack of significant Institute operations aboveground.

* MM eventually gets absorbed into the BoS, as they take over the duties of protecting settlements in exchange for food supplies.
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Dale Johnson
 
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Post » Sat Jan 16, 2016 12:17 am

Gens 1 & 2 would probably start dropping off relatively quickly. Not sure what their numbers are, but even if they made it out with enough synths to find a new place to live they'd still have little hope of repairing or maintaining most of them.


Gen 3s might fare better, but it would still likely quickly become similar to the exodus of The Master and his Army after Fallout 1. Surrounded by enemies, feared and hated, either nomadic or in hiding with little to no hope of regaining their place in the world. Best hope would be recruitment into the BoS.


As for my preferred ending, I don't really want any of them dead and gone. Haven't finished any playthrough or seen proper endings, but ideally I'd like a weakened Institute, the RR and Minutemen working together, and a BoS presence that is increasingly testing the patience of the Commonwealth in general.


I don't want the Institute reaching Stage 3, wouldn't mind that bit synth break out coming to pass, don't want the RR wiped out, don't want the BoS to be dominant. I like the Commonwealth as an environment full of warring factions all looking to gain just that little bit of ground. Having any one of them dominant is quite dull to me. I'd like to see some Gunner or Triggerman stuff in DLC too. There were some great bounty hunter mods in New Vegas, it'd be great to see similar mercenary mods/DLC.
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Kayleigh Williams
 
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Post » Sat Jan 16, 2016 8:51 am

Any that were already out in the world, and any that managed to escape with the rest of the people.



Yes, it was a serious blow to the institute, but, I would not count them out until we have it in the next game that they were destroyed, and it becomes canon.

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Helen Quill
 
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Post » Sat Jan 16, 2016 5:26 am

There's PowerArmor on the game's boxcover.



That's the icon of the game... that's what sells.



Semper Invicta.

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Emma-Jane Merrin
 
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Post » Fri Jan 15, 2016 6:43 pm

The ending of the USS Constitution missions because you get a cannon in it, that is what makes it the cannon ending.
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Dalia
 
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Post » Fri Jan 15, 2016 9:24 pm

I'm hoping for an Institute victory to be the canon one, but it's probably going to be the Brotherhood of Steel. That way, when they finally get around to making Fallout 5 again, they can bust out Liberty Prime yet again.

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Ellie English
 
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Post » Fri Jan 15, 2016 11:00 pm

My guess is either BOS or Minutemen with non-hostile BOS. I think they want to keep the BOS at least somewhat intact for future games. They are a Fallout staple.
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Marilú
 
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Post » Sat Jan 16, 2016 5:49 am

The sad thing is, the Brotherhood would be infinitely more interesting if it is decimated. Maxson's defeat could lead to the Brotherhood having something of an identity crisis, with Maxson trying to figure out where he went wrong in his militarism. Or, if Maxson is confirmed dead, it could lead to another schism in the Brotherhood of Steel, each representing a faction you could join (think Lyons' Brotherhood vs Outcasts except done right).



But like I said, I doubt that the Brotherhood is going to suffer losses. Bethesda went out of their way to save the West Coast Brotherhood for absolutely no reason, so I doubt that they'll let their little pet version of it suffer any harm.

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Bek Rideout
 
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Post » Sat Jan 16, 2016 12:50 am


I agree with this statement about it would be interesting and Bethesada could create new game call "Fallout: Civil War."

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Katy Hogben
 
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Post » Sat Jan 16, 2016 2:19 am



Good one. I went with the minutemen because of the artillery, but the constitution works too.
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jason worrell
 
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