What enemycreature do you wanna see in FO4?

Post » Tue Dec 01, 2015 12:49 pm

I'd settle for intelligent humans who shoot from cover, conduct ambushes, and cover their fellow hand-to-hand combatants.

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Lucky Girl
 
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Post » Tue Dec 01, 2015 7:31 am

Gaaaaaary...

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Rinceoir
 
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Post » Tue Dec 01, 2015 12:12 pm

Terminators with melted & battered skin like in Salvation movie.

In fact, synths just might be that.

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CSar L
 
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Post » Tue Dec 01, 2015 4:58 am

There are tons of different types of Terminators btw. A lot of them were built without skin and stuff. The only ones built with skin were the infiltrators and the Schwarzeneggers.

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Charleigh Anderson
 
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Post » Tue Dec 01, 2015 6:46 am

While I do admit you're partiality true In that there could be more somewhere. They'd all be starting to die out among the last generation. Assuming some did survive long enough without a Queen the chances of spreading out like the Deathcalws is minimal.

Either way Cut Content is just that, sometimes the Devs just agree some ideas do not work. Like the Intelligent Animal settlement in Fallout 1 called the Burrows. The Devs decided it didn't fit for the series. There are other numerous cut content of course that was limited to time and budget constraints.

Regardless Wanamingos would have to be something created by the Institute or remain exclusive to the West.

I'd rather Beth create original creatures that are both fascinating and horrifying. Monsters not seen before that would haunt a new generation of Players.

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Floor Punch
 
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Post » Tue Dec 01, 2015 6:25 pm

Indeed, just that the synths in the gameplay videos kind of look like models with infiltration skins worn down. It would be a great nod to a prominent post-apocalyptic setting as well.

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josie treuberg
 
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Post » Tue Dec 01, 2015 12:14 pm

Super mutant brutes, cazadors, nightstalkers and geckos.
Altough i hate them i'd love to see them return馃惀
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Janette Segura
 
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Post » Tue Dec 01, 2015 7:44 pm

two headed centaur even as an easter egg.

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TRIsha FEnnesse
 
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Post » Tue Dec 01, 2015 7:10 pm

Ghoul Clowns.

http://boomstickcomics.com/wp-content/uploads/2012/08/Killer-Klowns.jpeg

or some killer clown kids or short people that are ghouled.

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Wayne W
 
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Post » Tue Dec 01, 2015 8:08 am

I agree, haha the cazadors are what i think the worst creatures in nv, even worse than deatclaws... smaller target, more common, venomous, harder to avoid and they are much more annoying but i think its fun to have a little extra fear in the game so the more terrifying creatures the better:)

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Niisha
 
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Post » Tue Dec 01, 2015 8:07 am

I wonder what mutant bees/wasps are like in the Falloutverse. Thinking about it a swarm of hundreds of agressive small ones would not make for good gameplay, but you could get a good pack of 10 giant wasps flying around the world and they can be a bit of a boss encounter. My ultimate dream is to have a fully functional ecosystem in one of these games, pushing the radiant AI stuff to the next level with having as much of the world be simulated in "real" gameplay mechanic terms rather than having the functionings of the land and society mentioned in dialogue.

Not sure how much technology we'd actually need to do that, we probably dont have enough right now. So I'd just plop down a few swarms of mutant wasps that roam the landscape and would be a good boss encounter and radiant-questing related thing.

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Claire Mclaughlin
 
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Post » Tue Dec 01, 2015 9:31 am

How about an Uber Death-Claw? It could be twice the size of a legendary Death-Claw and it would be like a boss encounter where you find it slaughtering a squad of BOS Paladins.

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A Lo RIkIton'ton
 
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Post » Tue Dec 01, 2015 7:55 am

How about Snakes?
Pretty much same as Geckos but venomous and attack in a Zig-Zag pattern.

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jenny goodwin
 
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Post » Tue Dec 01, 2015 3:52 pm

el chupacabra!

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Alyesha Neufeld
 
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