What's everyone's weapon set up?

Post » Sat Dec 19, 2015 11:32 pm

So this is the question. Are you a specialized Gunner/Raider/supermutant/feral ghoul etc. Killer? Or what's your regular set up
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Nancy RIP
 
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Joined: Mon Jan 29, 2007 5:42 am

Post » Sat Dec 19, 2015 10:53 am

I go either heavy/auto or sniper/gunslinger. I always keep a back up side arm for when ammo is low.

I'm thinking of going auto/explosives this time. Does Demolitions unlock grenade throwing in VATS?
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Anthony Santillan
 
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Joined: Sun Jul 01, 2007 6:42 am

Post » Sun Dec 20, 2015 12:12 am

My regular setup is based on a combination of factors. Do I like it? Does it do enough damage? I try different things out all the time, but at lvl 57 I still find myself gearing up with:

1. Ten Mike Mike AP (10mm pistol: Recon, silenced, AP regen)

2. Reacher (Hunting Rifle: .50 cal, recon silenced, Instigator)

3. Big Bertha (Combat Shotgun: silenced, circle reflex - no legendary yet :nope: )

4. Dirty Harry (.44 Pistol, recon, AP refill on Crit)

5. MkI Gauss (fully modded silenced, no legendary yet :nope: ) - will name my Legendary MkII

6. Righteous Authority (reward from Danse, just can't part with it)

I will arm up with a Fat Man and Power Armor if I need to get busy.

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katie TWAVA
 
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Post » Sat Dec 19, 2015 9:01 am

Tbh Idk. Only lvl 41. But I have full legendary weapons. The Ashmaker minigun that uses incendiary ammo fully modded. Submachine gun with fully Modded with explosive rounds. .44 Revolver fully Modded with incendiary ammo. And legendary mirelurk killing shotgun with no special ammo perks. But hard hitter. Fragment grenades also. Mostly using the revolver. Gunslinger/heavy arms/berserker set up.
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Horse gal smithe
 
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Post » Sat Dec 19, 2015 5:31 pm

Sprinting Wolf (Legendary Gauss +75% speed while aiming)

Cryoblade(Legendary Combat Knife 10 freezing damage)

Juggernaut Baton(Legendary Stun Baton +25% Damage)

Hellfire(Legendary Weapon The Gainer rename 44.Pistol)

Anguish(Shishkebab rename)

Angel(Legendary 10mm Pistol +10 plasma damage chance to gooify foes)

Ratchet(Big Jim rename +20% limb damage)

Deathbringer(Legendary Deathclaw Gauntlet +50% damage against ghouls)

Coffin Maker(Legendary Institute Rifle +50% damage against ghouls)

Deliverance

Death Singer(Legendary Revolutionary Sword +50% damage against ghouls)

Flare Gun

Thats my kit lol all completely modded to best potential.

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butterfly
 
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Post » Sat Dec 19, 2015 2:58 pm

I usually keep:

- Semi-Auto Combat Rifle, .45, muffled. It's my workhorse, taking out most targets in 1-2 hits. There is always plenty of 45 ammo, so if I need to unload a magazine into a tougher target, no fuss. Great for sneaking around and working through rank and file minions.

- Combat Shotgun, accept no substitutes. It tears apart anything quickly... be it Deathclaw, Sentry, Mirelurk Queen, regardless of legendary status. I use this when I need raw damage. Or when I'm fighting ghouls...they seem to be unhittable during certain parts of their animations unless you have spread damage.

- Plasma Sniper. it tears apart most things, and at long range. If I need to kill a heftier variety of super mutant or some derpy BoS Knight, this gun works wonders. Free nuclear material is a bonus (which I use to build expensive reactors for power sources for my settlements... thanks to homemaker mod)

- Deliverer. It serves roughly the same role as the muffled combat rifle, but lacks the armor penetration of the rifle perk chain. It can fire extremely fast though. I generally use it against lighter targets

As options:

- Gauss Rifle. It replaces the plasma sniper in most situations, although it's trickier to land long shots due to slow velocity and bigger hitbox. It's bulkier and the ammo is less available. The damage is top notch though. I bring this out on the rare circumstances I field my power armor. BoS power armor is paper to this thing.

- 50 Cal Sniper. 50 cal damage is underwhelming and the recoil is terrible, but the fast projectile velocity and laser thin hitbox makes it the best ultra-long range sniper weapon. I field it on suitable quests... such as Dunwich Borers quarry or taking out certain gunners installations, where the fight happens over a huge area.

- Scatter Plasma Pistol. This serves a role strictly as my courser killer. It can lay down more damage than the shotgun in short order thanks to forgiving recoil, firerate, and a better magazine size. The spread is enough to catch cloaked coursers when they wiggle around.

I use other weapons as well on a whim. I like to experiment and mix things up. As far as legendary mods go, I use whatever I can get. Explosive mod for the combat shotgun is ridiculously OP, and I had one my first playthrough. I love armor penetration and extra damage.

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Cartoon
 
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Post » Sat Dec 19, 2015 4:40 pm

I currently carry 3 for my sneaky-yet-charismatic sniper character.

Fully modded Deliverer

Fully modded Justice

Fully modded "Violent" Hunting Rifle rechambered for .50 cal

I'm considering dropping Justice unless I plan to head into extremely hostile (read: surprise deathclaws) territory. I basically have no up-close defense, so deathclaws and assaultrons and their melee enemy ilk are my bane. Can't always see them coming from far enough to cripple their legs with my rifle, so it's nice to just be able to unload a drum-magazine full of shotgun shells with the chance to stagger up close. It's just extra weight I usually don't need though...

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Anne marie
 
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Post » Sat Dec 19, 2015 10:21 am

Overseer's Two-Shot rifle modified to 0.308 ammo with a long (non-nightvision) scope for most things.... two-shot 10mm pistol with all the bells-and-whistles modded in for "close work".... silenced shotgun modded for max damage just because it feels good (probably less damage than the Two Shot pistol, really, but fun to use). I have Fatman I carry "just in case" (Behemoths, etc) but rarely use it since it's hard for me to aim and my VATS % is horrible (you would think getting "close" would be enough for a nuke). I used to carry around tons of other weapons of varying ammo types but finally decided: Why? I've got plenty of ammo (thanks to the ammo scrounger perks and buying ammo and selling off ammo I do not use like 0.38 and 5mm)....

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Sanctum
 
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Post » Sat Dec 19, 2015 1:12 pm

I often try to go pure energy weapons, like a laser rifle and/or plasma sniper, but fusion cells and plasma cartridges seem to be too rare to do so exclusively. So I usually end up carrying a hunting rifle or combat rifle as backup.
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Ana Torrecilla Cabeza
 
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Post » Sat Dec 19, 2015 5:40 pm

My current build is as follows

Primary weapon: Melee using the Power Fist or the Ripper

Secondary Weapon: .50cal rifle for those to far out of reach

Third weapon: Combat Shotgun. For ghouls mostly because sometimes its easy to get overwhelmed by those.

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Juan Cerda
 
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Joined: Thu Jul 12, 2007 8:49 pm

Post » Sat Dec 19, 2015 4:45 pm

Silenced! My top 2 go to guns are a silenced 10MM that does 50% of limb damage and a Silenced .50 cal sniper rifle (powerful advance receivers on both).

If the silence is no longer an option or I am running into nasty animals, I pull out my Advanced Hunter's shotgun that does 50% more damage to animals, or I use my .44 Pistol (Kellog's ex-weapon...).

All guns are fully modded.

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Brittany Abner
 
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Post » Sat Dec 19, 2015 6:56 pm

1. suppressed 10 mm

2. suppressed assault rifle

3. what I have lots of ammo for

4. refreshing beverage

5. molotov

6. frag

8. bottlecap mine

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kevin ball
 
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Post » Sat Dec 19, 2015 8:34 pm

I realized everyone carries a fatman just in case of behemoths. I got the old legendary combat shotgun to do the trick. I like challenging myself sometimes until I realize I'm getting [censored]ted on. And respawn lol. But normally that's my set up and it's quite powerful. Took out a Swan with that. Afterwards I fell in love with the gun
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Hannah Barnard
 
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Post » Sat Dec 19, 2015 10:17 pm

Literally speaking tho. Shotgun can almost do every job well done except range. That's about it
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Brandon Wilson
 
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Post » Sat Dec 19, 2015 8:50 am

I have one chest set aside for my load out weapons and armor that I swap through. It contains,

Kellogg's armor and revolver,

Exterminatus, a Big Boy outfitted with an MIRV Launcher

Experiment 18-A outfitted to be a plasma thrower

A modified plasma sniper

A modified minigun with the stagger effect

A heat-seeking missile launcher

A modified Shiskebab

Submariner's armor

Maxson's coat

A full set of heavy combat armor

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Monika Fiolek
 
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Post » Sat Dec 19, 2015 8:36 pm

10mm pistol for weaklings (thinking about trading that up for a better handgun);

.308 Combat rifle for general purpose combat;

Combat shotgun when things need to die fast;

.50 Sniper rifle for long distance calls.

For the most part, combat rifle and combat shotgun carry the weight of most engagements. Handgun's mostly when I feel like conserving ammo for a while.

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Cody Banks
 
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Post » Sat Dec 19, 2015 10:29 pm

Recon .50 Sniper Rifle

Explosive Combat Shotgun

Mostly-Modded Combat Rifle (Will swap out with AR once Gun Nut reaches lvl 4).

I have some good legendary melee weapons, but I always find myself killing from range.

The only time I use explosives is when I can surprise a group of enemies. Although I do equip companions with them as they cannot hurt me.

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D IV
 
Posts: 3406
Joined: Fri Nov 24, 2006 1:32 am

Post » Sat Dec 19, 2015 9:10 am

Just like F3 and NV my primary is a Gauss Rifle, secondary is a Plasma Pistol, and backup is a Ripper. Admittedly in F4 i HATE the plasma weapon frame but i have a tradition to uphold

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asako
 
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Joined: Wed Oct 04, 2006 7:16 am

Post » Sat Dec 19, 2015 10:32 am

if you want to stick with conserving ammo instead of a 10mm. Use the deliverer. And maximize the power of that gun. It gives power to the extreme level and AP. Once you use the deliverer you'll love it. That you will never use another 10mm. It uses same bullets. I loved it until I got my Ashmaker fully Modded and spitting fire lol. But Ashmaker is a heavy gone. You won't be as nimble wish is an issue. So stick with the deliverer
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Stephy Beck
 
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Joined: Mon Apr 16, 2007 12:33 pm

Post » Sat Dec 19, 2015 10:49 pm

I like to get one gun for each ammo type, that way if I run out of .45 slugs, I switch to another type. Usually the sniper setup is .308, but when I found a 2xDamageAtFullHealth on a laser gun, I knew it was time to change my ways. And a simple pipe rifle for trash.

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Blackdrak
 
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Post » Sat Dec 19, 2015 10:06 pm

I don't even pick up those pipe pistols no more. Don't care if it's a legendary or not. Just don't care about them no more
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Christie Mitchell
 
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Joined: Mon Nov 27, 2006 10:44 pm

Post » Sat Dec 19, 2015 4:42 pm

I collect all the ammo at my base and generally take the 2 guns with the most ammo, though once you get a few perks in scrounger you have so much ammo that isn;t necessary any more. My loaded weight at the moment is running about 72 in power armour since she stopped wearing armour as well as her power armour.

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Nathan Hunter
 
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Joined: Sun Apr 29, 2007 9:58 am

Post » Sat Dec 19, 2015 8:08 am

were you able to find a suppressor for the assault rifle prior to level 39 for the Armorer level 4 unlock? I want a suppressed assault rifle badly :(

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Izzy Coleman
 
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Post » Sat Dec 19, 2015 11:49 pm

You will occasionally get recon scopes and suppressors from legendary weapons.

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Alyesha Neufeld
 
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Joined: Fri Jan 19, 2007 10:45 am

Post » Sat Dec 19, 2015 7:52 am

Currently lvl 72 and still rocking an Overseer's Guardian 80% of the time. Also use a 2-shot legendary Plasma, and usually an explosive 10mm.

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Trey Johnson
 
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Joined: Thu Oct 11, 2007 7:00 pm

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