» Fri Oct 22, 2010 9:40 am
Yeah, pretty much what's been said. With Fallout Tactics, I think it was less a result of any inherent lack of value or quality in the game, but just they simply decided to go in other directions than what was set out in that game. It's one of those things where if you played that game, you can still consider it to have "happened," insofar as it doesn't directly contradict anything that comes out later. More than being "non-cannon," it's more like "semi-canon." Like some of the Star Wars fiction, or a lot of the Marvel one-offs.
As far as Fallout: Brotherhood of Steel is concerned; beyond any lack of quality in the game itself (I actually pre-ordered it when it came out, and returned it a couple of days later, because even for the type of game it was, I didn't find it to be particularly well-crafted or - more importantly - fun to play...) the problem was really that they just didn't seem to "get" what the original Fallout games were about, in terms of overall tone and setting.
If I were watching someone play Fallout 3, and didn't know anything about it, I'd still fairly quickly be able to say "Hey, that looks kind of like a Fallout game." Brotherhood of Steel came off (to me, at least) as just another generic post-apocalyptic pastiche, devoid of many of the specific characteristics and underlying themes that were so crucial to the Fallout franchise at the time. They took a lot of creative license with BoS; most of which wasn't for the better...