» Sun May 06, 2012 11:19 pm
Thanks for the tips.
The thinking behind Heavy Armor is this:
1.) Currently, my trend in playstyles is heavy armored tanks. It was typically light armored ranged DPS'ers, but when Warhammer Online came out, and I played a Chaos Chosen, I began to really take to tanks. Afterwards, having rebought Oblivion for X-Box 360 following a laptop blowup, and numerous losses of characters on PC, I was able to play a character that I wouldn't end up just losing. This character was a tank. Previously in Morrowind, I had played a stealthy archer assassin type character, and my previous attempts at Oblivion characters were all lightly armored mages or archers (or some combination of the 2), so tanks are my new "trend" in character design.
2.) I like playing characters that aren't standard archetypes. My character was actually pretty standard in Morrowind (Wood Elf archer / stealth), but typically I like to combine races and skills together that aren't typical. Even my Morrowind character had a lot of Conjuration going on (my favorite RPG skill). My Oblivion character was a magic heavy Redguard (who was also a tank, so tank mage), a tank who specialized in summoning and stealing souls. Also, for some reason that I'm not entirely sure of, I am fascinated by the idea of Wood Elf woodland creatures that conjure evil, powerful undead spirits to fight for them. I think a lot of it might come from my main Magic: The Gathering deck which is a green / black reanimation deck that, if I were to roleplay a story about it, would be about the wood elves becoming corrupted by dark magic, and letting that dark magic haunt their forest. It probably also helps that my first big time RPG I ever played was EverQuest, and my first character was a Half Elf Druid, and my 2nd character was a Necromancer, so I find a combination of those 2 archetypes to be appealing. On the flip side, I also like the idea of a Wood Elf in Heavy Armor, running around busting heads with big swords. Wood Elves are typically known as archers, and stealthy types, so overall, the idea of a Wood Elf in big heavy armor, busting heads with big longswords and claymores, while combining the magical talents of druids (creature control) and necromancers (summoning) is incredibly appealing to me, and I think this is the type of character I want to play in Skyrim.
The speed factor is kind of a Morrowind specific thing. Typically, I hate the skills of Athletics and Acrobatics, but admittedly I find the run speeds of Morrowind to be atrocious - similar to those dreams where you try to run away but can't, it feels like you're trapped in quick sand. So I figured focusing on Speed could alleviate that problem. But I wanted that to mean something more than just how fast I run from town to town, so I figured I'd implement speed in my combat tactics, by loading up on Destruction spells, and running around blasting my enemies with fireballs while my summons hopefully keep focus of my enemies. I figured it'd be a fun way to play, and I figured if I was going to try to focus on my speed, that 1.) I should take Athletics to maximize my speed and 2.) Probably need some Light Armor since I can move quicker in Light Armor than I can in Heavy Armor (plus I'm a svcker for Glass Armor).
So what I have (and typically is a problem when it comes to Elder Scrolls character designs for me) is a clash of playstyles. I want Heavy Armor to tank, and I want Light Armor to be able to move quick in, and maybe even Sneak with (I don't want Medium Armor because top end, I am a fan of both Daedric and Glass armors).
Due to how magic heavy I want to be, I've even struggled with what race I want to be, and am torn between Wood Elf and Breton. There's pro's for either one for me, and I don't know which I really wanna play.
Wood Elf
-Probably my favorite race aesthetically, and the entire vibe of "wood elves" I really like.
-Really like the racial power of "Beast Tongue" (fits with my creature control ideas)
-The Wood Elf necro-tank is a very appealing mix to me.
-Fits the stereotype of a quick, agile fighter.
Breton
-More magicka than Wood Elves, making my casting much more effective.
-I like the Dragon Skin racial ability, but not as much as Beast Tongue.
-A "nimble" and "agile" Breton fighter seems to fit my criteria of "outside the box" character design.
-Due to racial abilities like Dragon Skin, and increased magical resistances, seem to fit the mold of a "tank" better to me than a Wood Elf.
In the end, I think Wood Elf probably wins out, but things like the increased magicka pool is definitely a huge benefactor in favor of Bretons.
As far as the role play goes, I have character designs for either choice. I'm not too focused on early vs. later strength, it's not something I really think about, I really just focus on combining a set of skills that I will enjoy playing with, that will help me accomplish as a player what I want to accomplish. Guilds? Outside of the Mage's Guild, which is typically a must for me, I don't know exactly what guilds and factions I'll join. I've been away from Morrowind long enough that I can play and just kind of go where the character takes me, and have it feel like a new experience.