One of the big problems I have with FWE and FOOK is that they add a crapton of new, annoying, useless clutter items. Well, technically they're weapons/armor/aid items, but that doesn't change the fact that they're generally useless, annoying, and there are too damned many of them. The majority of them don't feel like they fit in the base game, either (for example, FWE had differently-modeled clones of the Chinese and regular Assault Rifles just to fill up loot lists). The gameplay changes are generally nice, but occasionally annoying (due to things like the extra menu popping up when I'm trying to hack/pick a lock and I don't want to use the hacking/lockpicking options).
Currently, FOOK for New Vegas is just a bug fix patch coupled with a cheat mod. It might morph into something worthwhile some time in the future, but at the moment I'd avoid FOOK until it's developed into something half-decent and instead install the compilation bug patch, which includes the FOOK bug fixes but not the cheats.
I don't think adding items that have no place in NV into the game just because the models are there is a good idea. For example, Outcast PA or a Rivet City Security Uniform. If you include everything that's available in the game files just because it's there and with no regard to plausibility, and instead make some convoluted story just so you can do that and claim it as 'plausible', well... It just seems like a really bad idea.
You know... I really do disagree with you...
But at least you actually provided an -opinion- with your post! I can appreciate that... and it certainly helps me understand where you're coming from. The problem is, I really don't understand this whole 'this doesn't belong in the game, convoluted storyline to make it plausible' thing, when the mod isn't even -approaching- a completed state. I mean, how do you know it -won't- make sense? They haven't even gotten FOOK2 completed yet. That they've gone out of their way to make these bugfixes and items available in one place is an ambitious enough step... but there are actually plans on how to integrate them!
Now, I never used FWE... so I can't tell you what FWE did right or wrong. I wasn't a fan of some of the changes.
But FOOK is a project that is always changing, developing, and being re-designed in order to provide the best overall experience possible. Right now, people who download it are essentially the ones who will decide HOW it develops... offering their opinions and input and in return receiving a better quality mod.
You don't have to like it, so don't think that I'm saying you -should-...
I'm just saying, your argument doesn't make any sense to me. Maybe you're one of those minimalist, less-is-more kinds of people... or maybe you just hate lame stories as much as I do... but I think I'll do the FOOK team the courtesy to refrain from passing judgement on something until -after- its in a semi-completed state. Right now, the only thing your damning judgements do is ensure that
your say will
not have an effect on the way things are implemented in the mod.
For the rest of us who intend to try it out, or already are, well... our voices get to get heard.