What I expected from a "city jungle"

Post » Sat Dec 10, 2011 11:19 am

It would have been difficult to tell and keep the story moving if the environment was that "open". Even Crysis was not as "open" as people seem to be thinking. You were still pointed in a "linear" direction to advance the story. It's also much easier to create an open environment when you are talking about nothing but a primarily wooded area.

The most "open" modern game I know of that takes place in a city is "Prototype". Though I thought the game was well done, telling the Crysis story in such a manner wold have been difficult at best.

Yes, I would like to have seen more alternate routes to get from point A to point B, it would have given the illusion of being less linear. I know there are a few, but there I agree there could have been more.

Still, most all games are linear, so I can not hold that against them.
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Kristina Campbell
 
Posts: 3512
Joined: Sun Oct 15, 2006 7:08 am

Post » Sat Dec 10, 2011 6:40 pm

Having slightly less openness than Crysis doesn't hurt the game one bit.. Now, if you could alter the way the story plays out and not have specific, linear objectives, then open world would be great. Otherwise, it's just a distraction.

Crysis 2 takes the same gameplay feeling of the original and cuts out all the distractions.. Not that a complete open world would hurt the game, it's just the lack of it doesn't make it any worse. They knew from listening to feedback from the first game that they wanted a more focused game for the sequel. (Talking strictly about single player here... Which is perfect the way it is other than a few minor bugs)


True, true...

And my first car, a russian Lada 2104, was only slightly slower that a Lamborghini Diablo.
And I always thought that I really did not need all the shiny features other cars had - things like a working car heater, a radio, electric windows, a central locking system or comfortable seats would have been only a distraction.

My Lada 2104 took the same driving experience of the Lamborgini Diablo and cut out all the distractions.
Not that a maximum speed over 100 km/h or at least a bit of comfort would have hurt, it′s just the lack of it doesn′t made it a lesser woman magnet.

The constructors knew from listening to feedback from Lamborghini drivers that they wanted a more focused car for their next swanky ride.


Seriously, I really have the feeling you′ve never played Crysis/Warhead.
Most people I know loved Crysis mostly for two things.
The graphics and the feeling of freedom.
In Crysis you can approach an enemy base from different directions and with different tactics.

Crysis 2 just pushes you with your nose into the next barricade. And different tactics are an illusion since even running consumes energy at an insane rate.

I am sure it would have been totally possible to create an equal feeling of freedom in a city environment, even with an reduced freedom of movement. In fact an urban environment gives a lot of new and exciting opportunities. Brutal and challenging house-to-house fighting comes to mind, for instance.

But Crytek reduced the game to just ONE street, ONE corridor or ONE tunnel after the next for almost the complete campaign. And the canol level was plain ridiculous. I have played rail shooters with just the same amount of freedom.

People associate freedom of movement with the name Crysis - and Crytek completely disappointed most of the PC gamers.


Appendices A and B:

Pictures of Lamborghini Diablo and Lamborghini Diablo 2 -
as you can clearly see, almost the same cars. The new model is just more focused...

Image

Image
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Davorah Katz
 
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Post » Sat Dec 10, 2011 3:13 am

^haha win :D

My point exactly, not to create an entire city like GTA or free roam need for speed, just anything more than one street.
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louise hamilton
 
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Joined: Wed Jun 07, 2006 9:16 am

Post » Sat Dec 10, 2011 11:04 am

Having slightly less openness than Crysis doesn't hurt the game one bit.. Now, if you could alter the way the story plays out and not have specific, linear objectives, then open world would be great. Otherwise, it's just a distraction.

Crysis 2 takes the same gameplay feeling of the original and cuts out all the distractions.. Not that a complete open world would hurt the game, it's just the lack of it doesn't make it any worse. They knew from listening to feedback from the first game that they wanted a more focused game for the sequel. (Talking strictly about single player here... Which is perfect the way it is other than a few minor bugs)


True, true...

And my first car, a russian Lada 2104, was only slightly slower that a Lamborghini Diablo.
And I always thought that I really did not need all the shiny features other cars had - things like a working car heater, a radio, electric windows, a central locking system or comfortable seats would have been only a distraction.

My Lada 2104 took the same driving experience of the Lamborgini Diablo and cut out all the distractions.
Not that a maximum speed over 100 km/h or at least a bit of comfort would have hurt, it′s just the lack of it doesn′t made it a lesser woman magnet.

The constructors knew from listening to feedback from Lamborghini drivers that they wanted a more focused car for their next swanky ride.


Seriously, I really have the feeling you′ve never played Crysis/Warhead.
Most people I know loved Crysis mostly for two things.
The graphics and the feeling of freedom.
In Crysis you can approach an enemy base from different directions and with different tactics.

Crysis 2 just pushes you with your nose into the next barricade. And different tactics are an illusion since even running consumes energy at an insane rate.

I am sure it would have been totally possible to create an equal feeling of freedom in a city environment, even with an reduced freedom of movement. In fact an urban environment gives a lot of new and exciting opportunities. Brutal and challenging house-to-house fighting comes to mind, for instance.

But Crytek reduced the game to just ONE street, ONE corridor or ONE tunnel after the next for almost the complete campaign. And the canol level was plain ridiculous. I have played rail shooters with just the same amount of freedom.

People associate freedom of movement with the name Crysis - and Crytek completely disappointed most of the PC gamers.


Appendices A and B:

Pictures of Lamborghini Diablo and Lamborghini Diablo 2 -
as you can clearly see, almost the same cars. The new model is just more focused...

Image

Image
=D
it's an epic win
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mike
 
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Post » Sat Dec 10, 2011 4:42 am

That car picture is the perfect representation of Crysis ---> Crysis 2 development. :P
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Adriana Lenzo
 
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Post » Sat Dec 10, 2011 10:26 am

C2 reminded me little of DN 3d,you know where a road ended into a buldind lol.
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Camden Unglesbee
 
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Post » Sat Dec 10, 2011 7:06 am

Seriously, I really have the feeling you′ve never played Crysis/Warhead.
Most people I know loved Crysis mostly for two things.
The graphics and the feeling of freedom.

And you are wrong. They love Far Cry for the graphics and the feeling of freedom. But Crysis adds nanosuit in that Far Cry formula. That's why I adore Crysis and Crysis Warhead mostly for nanosuit! Nanosuit is the real feature of Crysis games.

So Crysis 2 makes nanosuit even greater tool in your hands. Better stealth, great stealth kills, cool features like tracking bullets, enemies. Even air stomp you still can use from stealth very easily. Ability to shot with supressors without loosing your invisibility. Ability to use few powers simultaneously. Better visor: thermal vision, tagging your targets, etc... better control of it. And don't forget about easy parkour movements: sliding, jumping? etc... They did really good job.

So. I can forget about the freedom of strategical movement of Crysis and Crysis Warhead, cause I get nanosuit 2.0 tactical freedom of movement in Crysis 2.

In Crysis you can approach an enemy base from different directions and with different tactics.
And? When you get in this base, you have less tactical freedom than you have in Crysis 2. Or I really have the feeling you′ve never played Crysis 2 the way it's meant to be played.
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Sammygirl
 
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Post » Sat Dec 10, 2011 3:13 am

Having slightly less openness than Crysis doesn't hurt the game one bit.. Now, if you could alter the way the story plays out and not have specific, linear objectives, then open world would be great. Otherwise, it's just a distraction.

Crysis 2 takes the same gameplay feeling of the original and cuts out all the distractions.. Not that a complete open world would hurt the game, it's just the lack of it doesn't make it any worse. They knew from listening to feedback from the first game that they wanted a more focused game for the sequel. (Talking strictly about single player here... Which is perfect the way it is other than a few minor bugs)


True, true...

And my first car, a russian Lada 2104, was only slightly slower that a Lamborghini Diablo.
And I always thought that I really did not need all the shiny features other cars had - things like a working car heater, a radio, electric windows, a central locking system or comfortable seats would have been only a distraction.

My Lada 2104 took the same driving experience of the Lamborgini Diablo and cut out all the distractions.
Not that a maximum speed over 100 km/h or at least a bit of comfort would have hurt, it′s just the lack of it doesn′t made it a lesser woman magnet.

The constructors knew from listening to feedback from Lamborghini drivers that they wanted a more focused car for their next swanky ride.


Seriously, I really have the feeling you′ve never played Crysis/Warhead.
Most people I know loved Crysis mostly for two things.
The graphics and the feeling of freedom.
In Crysis you can approach an enemy base from different directions and with different tactics.

Crysis 2 just pushes you with your nose into the next barricade. And different tactics are an illusion since even running consumes energy at an insane rate.

I am sure it would have been totally possible to create an equal feeling of freedom in a city environment, even with an reduced freedom of movement. In fact an urban environment gives a lot of new and exciting opportunities. Brutal and challenging house-to-house fighting comes to mind, for instance.

But Crytek reduced the game to just ONE street, ONE corridor or ONE tunnel after the next for almost the complete campaign. And the canol level was plain ridiculous. I have played rail shooters with just the same amount of freedom.

People associate freedom of movement with the name Crysis - and Crytek completely disappointed most of the PC gamers.


Appendices A and B:

Pictures of Lamborghini Diablo and Lamborghini Diablo 2 -
as you can clearly see, almost the same cars. The new model is just more focused...

Image

Image

clearly the new model is more focused... wahahhhah
User avatar
Chris BEvan
 
Posts: 3359
Joined: Mon Jul 02, 2007 4:40 pm

Post » Sat Dec 10, 2011 4:35 pm

Having slightly less openness than Crysis doesn't hurt the game one bit.. Now, if you could alter the way the story plays out and not have specific, linear objectives, then open world would be great. Otherwise, it's just a distraction.

Crysis 2 takes the same gameplay feeling of the original and cuts out all the distractions.. Not that a complete open world would hurt the game, it's just the lack of it doesn't make it any worse. They knew from listening to feedback from the first game that they wanted a more focused game for the sequel. (Talking strictly about single player here... Which is perfect the way it is other than a few minor bugs)


True, true...

And my first car, a russian Lada 2104, was only slightly slower that a Lamborghini Diablo.
And I always thought that I really did not need all the shiny features other cars had - things like a working car heater, a radio, electric windows, a central locking system or comfortable seats would have been only a distraction.

My Lada 2104 took the same driving experience of the Lamborgini Diablo and cut out all the distractions.
Not that a maximum speed over 100 km/h or at least a bit of comfort would have hurt, it′s just the lack of it doesn′t made it a lesser woman magnet.

The constructors knew from listening to feedback from Lamborghini drivers that they wanted a more focused car for their next swanky ride.


Seriously, I really have the feeling you′ve never played Crysis/Warhead.
Most people I know loved Crysis mostly for two things.
The graphics and the feeling of freedom.
In Crysis you can approach an enemy base from different directions and with different tactics.

Crysis 2 just pushes you with your nose into the next barricade. And different tactics are an illusion since even running consumes energy at an insane rate.

I am sure it would have been totally possible to create an equal feeling of freedom in a city environment, even with an reduced freedom of movement. In fact an urban environment gives a lot of new and exciting opportunities. Brutal and challenging house-to-house fighting comes to mind, for instance.

But Crytek reduced the game to just ONE street, ONE corridor or ONE tunnel after the next for almost the complete campaign. And the canol level was plain ridiculous. I have played rail shooters with just the same amount of freedom.

People associate freedom of movement with the name Crysis - and Crytek completely disappointed most of the PC gamers.


Appendices A and B:

Pictures of Lamborghini Diablo and Lamborghini Diablo 2 -
as you can clearly see, almost the same cars. The new model is just more focused...

Image

Image

clearly the new model is more focused... wahahhhah

Haha Lada Riva
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GEo LIme
 
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Post » Sat Dec 10, 2011 11:36 am

Seriously, I really have the feeling you′ve never played Crysis/Warhead.
Most people I know loved Crysis mostly for two things.
The graphics and the feeling of freedom.

And you are wrong. They love Far Cry for the graphics and the feeling of freedom. But Crysis adds nanosuit in that Far Cry formula. That's why I adore Crysis and Crysis Warhead mostly for nanosuit! Nanosuit is the real feature of Crysis games.

So, I am not wrong, I just left something out.

But of course you are right. The nanosuit was an important part of the fun and I should have mentioned it as well.

So Crysis 2 makes nanosuit even greater tool in your hands. Better stealth, great stealth kills, cool features like tracking bullets, enemies. Even air stomp you still can use from stealth very easily. Ability to shot with supressors without loosing your invisibility. Ability to use few powers simultaneously. Better visor: thermal vision, tagging your targets, etc... better control of it. And don't forget about easy parkour movements: sliding, jumping? etc... They did really good job.

So. I can forget about the freedom of strategical movement of Crysis and Crysis Warhead, cause I get nanosuit 2.0 tactical freedom of movement in Crysis 2.

And here the agreement ends...

I really like to know in which aspect stealth is better now.

Sure, some of the things you′ve mentioned are okay, even nice.
But at the end of the day at least in my experience most of them turn out to be useless and can not compensate the changes for the worse. All of them are just screaming "consolification".

I, for instance, thought the weel was just fine and easy to handle.
But of course controllers can′t handle it so now we have only two buttons left and this is sold as improvement...

I can climb some edges now - but there are barely any places where I can use this new feature.

The visor, sorry, Cryvision is just a heat-vision device which consumes energy at a rate only exceeded by an aircraft carrier at full speed. Tagging enemies is a useless and never used feature .

But jumping is a great feature! Oh, wait, I could do this as well in Crysis with maximum strength. Which I could also use to throw enemies 60 feet into the air. Or to throw explosive barrels at my opponents.

But we have sliding! Agreed, sliding is cool. But can you explain to me why it uses energy? To power the cooling unit to save my behind from getting burned by frictional heat?

Seriously most of the features of the new suit are wasting energy at an insane rate - which makes the suit less and not more usefull. Even running wastes energy and is slower than normal running in Crysis.

In Crysis you can approach an enemy base from different directions and with different tactics.
And? When you get in this base, you have less tactical freedom than you have in Crysis 2. [/quote]

I really wonder what you are talking about.
"Less tactical freedom"? I am really hoping for a detailed explanation, since in Crysis I was swirling through enemy bases like a dervish, switching from mode to mode, jumping, running, hiding, grapping enemies and throwing them into the air, tossing grenades into mg nests 60 feet away with strength...

In Crysis 2 my experience is that my tactical options are far inferior.
One of the moments on my first run when the new suit felt most like a failure was the scene on the collapsed bridge when you have to fight your way through the dust cloud.
The first "this svcks!" moment was when my amazing heat-vision device could not spot enemies hidden behind a stupid fence while the cell soldier could easily spot me. Not to mention that I could not even hit him through said fence with a bloody cal. 50 HMG while his crummy SMG could easily shoot through the fence and kill me.
When I decided to go into close combat the amazing heat-vision already drained so much of my energy that I could not even turn on armor anymore.

And this is symptomatic for the new suit. Everything uses so much energy that the hit-and-run tactic I prefer is simply impossible in most situations because you usually end up without energy and dropped pants. And using several features at once? Sure, have fun for 1.5 seconds, then you die because you just found yourself in the middle of a group of enemies with enough energy for just one tactical option left - maximum dead.

Or I really have the feeling you′ve never played Crysis 2 the way it's meant to be played

You mean heavily intoxicated, drunk or in a state of anoxia?

I am really sorry if this comes out more harsh and unpolite as it is meant, but... This is the biggest rubbish I heard this week.
There IS not way a game is meant to be played. The game gives me an objective and one or more ways to reach this objective.
And I can choose the way I want, not some hypothetical way that is "meant to be chosen". If I, for instance, could end the game in 15 minutes because I discovered a way to jump over some walls and reach central park this way it is the developers fault, not mine.
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Nymph
 
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Post » Sat Dec 10, 2011 4:34 pm

When I heard Crysis 2 was going to be in NYC, I really thought the open environment gameplay would carry over especially since it was the exact same developers from Crysis and Warhead. I thought we were going to have the option of reaching our destinations by city blocks. For example, if I had to reach Central Park, would I take 51st street or 52nd to start off? If we had up to 2 or 3 different city block routes to choose from, the game would have been much less linear, and actually feel more like the real NYC(if you've been there you know there are ENDLESS routes to reach your destination, it is anything but linear).

There is no studio which will make that kind of environment using city as a base. It will take to long to do it because of complexity, there will be really small amount of people who will be have PC which can handle so much computing power, and eventually it can give more problems that good things. Basically from financial point of view right now so advanced game is not cost-effective at all.
Sure it would be cool to mess around town instead of going from point A to point B having 1 max 2 routs to choose, sadly we need to wait few more years for this kind of games.
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Josh Dagreat
 
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Post » Sat Dec 10, 2011 6:46 am

LOL that car anology is perfect. Crysis is a 4 year old Lambo and Crysis 2 is a brand new Yugo. (assuming this takes place in an alternate time-line in which it's still possible to buy a brand new Yugo).
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Lance Vannortwick
 
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Post » Sat Dec 10, 2011 6:47 am

I, for instance, thought the weel was just fine and easy to handle.
It wasn't fine at all, cause you can't use suit mode wheel and direct your view at any point simultainously. And double clicking to turn on suit modes was very annoying too. Except pressing double shift for running mode. You was very limited in first games.

I can climb some edges now - but there are barely any places where I can use this new feature.
This isn't true. There are loads of places. Almost every map has high objects: truck, container, CELL platforms, even small buildings... Now you can turn on your stealth mode faster, climb faster, observe the situation on the level from there, tag your enemies and hide again. Or use climbing to flank your enemies.

Cryvision is just a heat-vision device which consumes energy at a rate only exceeded by an aircraft carrier at full speed. Tagging enemies is a useless and never used feature .
You can tag your enemies and observe their movements through every wall even without using you energy on stealth and other modes while hiding/moving behind any cover. Turn on thermal vision split second and you can see all enemies. It really helps a lot.

But jumping is a great feature! Oh, wait, I could do this as well in Crysis with maximum strength.
New parkour jumping works more precisely and helps you to react faster, to flank your enemies faster.

Seriously most of the features of the new suit are wasting energy at an insane rate - which makes the suit less and not more usefull. Even running wastes energy and is slower than normal running in Crysis.
It's really cool that the game became harder cause you can't run in the jungle like coward rabbit from almost every skirmish. It's really cool that you need to manage your energy, to plan your next move. I can't see a problem here. I adapt to new energy managment very fast, and use it very well in the game because of great level design. But of course "consolification" everywhere, even when the game became a little bit harder for you.

And this is symptomatic for the new suit. Everything uses so much energy that the hit-and-run tactic I prefer is simply impossible in most situations because you usually end up without energy and dropped pants.
This isn't symptomatic at all. You doing it wrong, that's the answer. Change your game style according new suit energy managment and abilities and have fun. I played Crysis 2 even on max difficulty level and found out that hit-and-run tactic was still possible. Rarely but still possible especially against CELL soldiers.
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Amiee Kent
 
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Post » Sat Dec 10, 2011 2:51 am

the game should be played only on max difficulty lvl and still isn't hard at all
i think all difficulty lvls below are just a joke for FPS player
IMHO energy balance, almost all perks atc are fine
dumb linier of SP is killing me hard. i can't accept it after Crysis and Warhead
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Carlos Vazquez
 
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Post » Sat Dec 10, 2011 12:24 pm

the game should be played only on max difficulty lvl and still isn't hard at all
i think all difficulty lvls below are just a joke for FPS player
IMHO energy balance, almost all perks atc are fine
dumb linier of SP is killing me hard. i can't accept it after Crysis and Warhead

What a bunch of winning biches. The game is not the same as Crysis and Warhead, but it is great on it's own.
Give me a game that's not linear.beside GTA and red dead.
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A Boy called Marilyn
 
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Post » Sat Dec 10, 2011 9:04 am

the game should be played only on max difficulty lvl and still isn't hard at all
i think all difficulty lvls below are just a joke for FPS player
IMHO energy balance, almost all perks atc are fine
dumb linier of SP is killing me hard. i can't accept it after Crysis and Warhead

What a bunch of winning biches. The game is not the same as Crysis and Warhead, but it is great on it's own.
Give me a game that's not linear.beside GTA and red dead.
Crysis.
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Sammygirl500
 
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Post » Sat Dec 10, 2011 9:30 am

like anyones xbox 360 or ps3 could run an entire new york like that. maybe some high end pcs like mine an others but everyone else would be screwed so insted we get no dx 11thus far. and whining about pointless crap like this
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Nana Samboy
 
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Post » Sat Dec 10, 2011 4:50 am

like anyones xbox 360 or ps3 could run an entire new york like that. maybe some high end pcs like mine an others but everyone else would be screwed so insted we get no dx 11thus far. and whining about pointless crap like this
Most PC hardware nowadays can easily runs Crysis. Crysis in a city would probably be easier on most systems because less Geometry is needed for the building themselves as most of them would be empty aside from the outside.
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Kelli Wolfe
 
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Post » Sat Dec 10, 2011 2:30 am

just a thread full of crybabies.
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Smokey
 
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Post » Sat Dec 10, 2011 6:47 am

^lol you two had the same avatar and for a minute I thought you agreed with yourself...

Anyway for only $9.99 you can get 4 new places for hackers to raqe your game!


NOT everyone is a hacker. Seriously grow a nut and get skills and win. I win every round on top and i get blamed for hacking. Idiots don't know crap what hacking is. I seen horrible hackers that just ruin the match so bad everyone raged or don't know how to votekick.

You can play well and fast and good. Who the hell needs hacks for just a easy fps! I love being challenged and i love SKILLS!

Man cheating is soooooooooooooooooooo pointless!
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Alyesha Neufeld
 
Posts: 3421
Joined: Fri Jan 19, 2007 10:45 am

Post » Sat Dec 10, 2011 4:46 am

^lol you two had the same avatar and for a minute I thought you agreed with yourself...

Anyway for only $9.99 you can get 4 new places for hackers to raqe your game!


NOT everyone is a hacker. Seriously grow a nut and get skills and win. I win every round on top and i get blamed for hacking. Idiots don't know crap what hacking is. I seen horrible hackers that just ruin the match so bad everyone raged or don't know how to votekick.

You can play well and fast and good. Who the hell needs hacks for just a easy fps! I love being challenged and i love SKILLS!

Man cheating is soooooooooooooooooooo pointless!
let me see
you use stealth improove, transfer energy\nano recharge and, probably, run perk? =)
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brian adkins
 
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Post » Sat Dec 10, 2011 2:18 am

Stuff that explains why the old control wheel svcks, why the new suit is superior, how to use the new suits features, why Crysis 2 demands superior tactics and why I am playing the game wrong.

Okay, so you can not change your view for a split second when you change the suit mode in Crysis/WH. Strangely enough this was never a problem for me or for a lot of other players.

As for the ledge climbing thing... it takes as long to climb a ledge as it took to switch to strength and jump onto the damn building or wall in Crysis. So at least for me no improvement.

And for all the other stuff about how to play the game...
Once again, there IS no way how I MUST play a game. The thougth alone is ridiculous. Crysis 2 puts me at one end of the tube called "level" and says "Now reach the other end!". Which I did.
Maybe I misplaced the stone tablet that came with the game which has written on it "You shall use Cry-Vision and climb ledges all the time!"? Every gamer plays a game in a different style and no style is the right one as long as it helps to beat the game.

The game itself recommends hit-and-run tactics as the best tactic for the suit in several loading screens. Unfortunately I found the suit pretty much useless for said tactics, since I usually run out of energy way too fast.
So what I did throughout the whole game was this - switch to armor, walk right into the next base/roadblock, kill all the SOBs, move on.
Now please tell me, why the hell I should crawl around hidden, tag enemies and track their movement through walls, climb edges and do all kinds of spec-ops stuff when my tactic works even on post human and with a barely upgradet suit? Tell me why I need to make my virtual life harder than necessary?

Oh, and one more thing about how the game is meant to be played.
I guess the last part of the game is supposed to be some epic battle against wave ofter wave of alien enemies in the remains of central park.
And now guess what - almost EVERY friend, workmate etc I know who played Crysis 2 did pretty much the same thing here. Go into cloak mode and walk right past every single enemy instead of fighting them.
Why? Because the bloody game gives me the possibility to do this and it f***ing works, thats why.

So maybe, just maybe, Crytek failed at the level and game design.
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Carlos Vazquez
 
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Joined: Sat Aug 25, 2007 10:19 am

Post » Sat Dec 10, 2011 2:35 am

^lol you two had the same avatar and for a minute I thought you agreed with yourself...

Anyway for only $9.99 you can get 4 new places for hackers to raqe your game!


NOT everyone is a hacker. Seriously grow a nut and get skills and win. I win every round on top and i get blamed for hacking. Idiots don't know crap what hacking is. I seen horrible hackers that just ruin the match so bad everyone raged or don't know how to votekick.

You can play well and fast and good. Who the hell needs hacks for just a easy fps! I love being challenged and i love SKILLS!

Man cheating is soooooooooooooooooooo pointless!

COOL! so you sir do not hack and nobody else does!!! GREAT NEWS!!!
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QuinDINGDONGcey
 
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Post » Sat Dec 10, 2011 4:08 pm

The game itself recommends hit-and-run tactics as the best tactic for the suit in several loading screens.
Only if you experience a certain difficulties with enemies.

And now guess what - almost EVERY friend, workmate etc I know who played Crysis 2 did pretty much the same thing here. Go into cloak mode and walk right past every single enemy instead of fighting them.
Why? Because the bloody game gives me the possibility to do this and it f***ing works, thats why.
So they use the easiest way to beat the game, it's their choiсe! They should blame theirself for that not level designers. Your friend, workmate, almost every player you know, etc ruins his own game experience. On the contrary It's great that game gives you such opportunity, however, Crysis 2 isn't a pure stealth game at all. Sometimes I also past every single enemy but only to surprise enemies to flank to attack them from the rear.

Every gamer plays a game in a different style and no style is the right one as long as it helps to beat the game.
Cause game designers define the set of possible styles for every game they made. You should try all that styles to earn whole fun from the game, to understand its core game mechanics, its importance, its freedom of tactics. If you want to earn fun from the game, you should make some efforts for it: trying different weapons, different suit modules, different tactics, create different situations during fights... Crysis freedom of choice was nearly the same - you should find a way to entertain yourself from the very beginning! Nobody leads you by the hand like in recent Call of Duty games.

Anyway even the final battle in Crysis 2 against invisible aliens was very fun for me. Stun aliens with K-Volt near any car and kick that car in them, while they are stunned. It wasn't that easy on post human warrior difficulty level. That's why it was challenging for me and very fun. At least now I feel sorry rhat Crytek didn't put invisible enemies somewhere earlier in the game.

P.S: Sorry if my english isn't perfect.
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Dean
 
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Joined: Fri Jul 27, 2007 4:58 pm

Post » Sat Dec 10, 2011 10:20 am

the game should be played only on max difficulty lvl and still isn't hard at all
i think all difficulty lvls below are just a joke for FPS player
IMHO energy balance, almost all perks atc are fine
dumb linier of SP is killing me hard. i can't accept it after Crysis and Warhead

What a bunch of winning biches. The game is not the same as Crysis and Warhead, but it is great on it's own.
Give me a game that's not linear.beside GTA and red dead.
Crysis.It's just that simple xD


Anyway even the final battle in Crysis 2 against invisible aliens was very fun for me. Stun aliens with K-Volt near any car and kick that car in them, while they are stunned. It wasn't that easy on post human warrior difficulty level. That's why it was challenging for me and very fun. At least now I feel sorry rhat Crytek didn't put invisible enemies somewhere earlier in the game.The last level of Crysis 2 was just crap... too many ordinary enemies and barely enough ammo. And the final battle... come on! A few 'invisible' aliens are not really comparable with a real bossfight. The red exosuit in Warhead or the battle on the constitution was a bossfight. These stealth aliens were killed by me in 1 minute and then the game was just over...

This game and even the scenario in NYC had a lot of potential but Crytek just didn't care and made sure that in 5 years no one remembers that there was a Crysis 2. "What Crysis 2? I thought this series ended after Warhead."
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Emzy Baby!
 
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