What faction do you agree with?

Post » Thu Nov 18, 2010 8:49 am

I would join the thieves guild, because I like the idea of being a stealthy character than can sneak around in the shadows.
At the same time they look out for the weak and poor, they do not just steal for the fun of it, well except to earn the right to
do the higher missions lol. That is just one set back that does not hurt the overall picture of what they are doing in my opinion.
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lexy
 
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Post » Thu Nov 18, 2010 12:32 pm

There is not one faction I agree with in Cyrodiil actually. The mage's guild seems to obstruct knowledge and truth, in some way like the Tribunal in Morrowind, and the other factions are about "High and Might" (never agreed with the Fighters guild or the Imperials particularly). The only ones I have the slightest sympathy for are thieves, although I've yet to play a thief; the Grey-Fox sounds something of an Errol Flynn. In the previous game I was a Telvanni all the way of course: knowledge of the arts is imperative, destroy anyone who stands in your way.
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Alycia Leann grace
 
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Post » Thu Nov 18, 2010 2:14 pm

My character, is a very good-hearted person. Helping out the Fighters Guild while studying at the mages guild he trys to stay out of trouble. Stealing is not really his, thing although the alure of shiny Gems are just to much for him. He is good at heart, though and won't kill a innocent soul unless neccessary.

He despies the Dark Brotherhood, but due to an accident in Combat he met with them. He regrets what he did, killing Rufio to infiltrate the horrendous group, but he did what he thought he had to. One life for countless others was a good deal in his eyes, and always prayers for the guy. He now plans to get as strong as possible, not killing anyone else for them, but keeping their trust, until it is time to strike killing them all.

His favourtie has to be the Fighters guild as he loves helping, people and aside from one murder ( which he regrets and was for good reasons ) and a few thefts ( he can't resit gems! ) the only other law he ever breaks, would be assult for hitting someone.

But only if they refer to him as Breton Trash ;)
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Eduardo Rosas
 
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Post » Thu Nov 18, 2010 7:12 am

My character...


As I understand the question, it is not what faction your character agrees with, it's what faction you agree with.

There can be a very big difference.
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Nathan Barker
 
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Post » Thu Nov 18, 2010 9:38 am

...
There can be a very big difference.


Or no difference at all. :foodndrink:
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Lindsay Dunn
 
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Post » Thu Nov 18, 2010 2:47 pm

I was just thinking shouldn't this be a poll?
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alicia hillier
 
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Post » Thu Nov 18, 2010 7:31 am

Or no difference at all. :foodndrink:


Yes. I have never done the DB questline, and won't. I role-play all kinds of characters, but none of them are the kind of person who would do what that faction requires.

That doesn't mean that none of my characters have been murderers. Several have, in fact, committed their second "murder" when they killed Lucien Lachance on the occasion of his "visit." :)

If we're talking about my preference, rather than the options available to my character, my first choice would be a faction not open to the player-character. I'd choose to join the Legion, and patrol the roads to protect the public. "For the Empire!" :)
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Jason King
 
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Post » Thu Nov 18, 2010 2:24 pm

Yes. I have never done the DB questline, and won't. I role-play all kinds of characters, but none of them are the kind of person who would do what that faction requires....


Just what I mean by saying that what your character agrees with is not necessarily what you agree with.

I would thoroughly oppose the Dark Brotherhood. But I would have characters that will do that questline. I don't particularly like those characters either.

So my point is that I think the question is not what questline is most fun or enjoyable. But rather what faction you the player agree with.

But even my most evil of evil characters won't do some quests, like successfully complete Molag Bal's quest (they can still do all the Daedric quests by failing it).
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FABIAN RUIZ
 
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Post » Thu Nov 18, 2010 3:41 am

COURTS OF MADNESS
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Nikki Morse
 
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Post » Thu Nov 18, 2010 6:35 pm

Just what I mean by saying that what your character agrees with is not necessarily what you agree with.

I would thoroughly oppose the Dark Brotherhood. But I would have characters that will do that questline. I don't particularly like those characters either.

So my point is that I think the question is not what questline is most fun or enjoyable. But rather what faction you the player agree with.

But even my most evil of evil characters won't do some quests, like successfully complete Molag Bal's quest (they can still do all the Daedric quests by failing it).


The problem for me is that there are some moments in the DB questline that I, as a player, find repugnant enough to prevent me from engaging in that roleplay. I can't get interested enough in a character who would do those things, to suspend judgment about the matter. My loss, I suppose.
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Enie van Bied
 
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Post » Thu Nov 18, 2010 10:40 am

Well, to be honest I find it a little bit sick if you agree with the Dark Brotherhood. Killing people because an old, dead lady told them to! They might be a nice family and all, but honestly I don't think anyone agrees with their ideas. Or at least, I really hope so!

If it weren't involved with all those political things - I'd choose the Mages Guild. Wisdom is really important for me, and I think it's a great thing. The university, I mean. But it is not all about wisdom there, is it. So I pick the Fighters Guild. They do noble things after all. They help people with their problems - and most people who are in it, are pretty nice to go along with. In game I find it a boring quest line to play - but I would agree with them in real life.

Oh, and Glargg, I understand what you mean. After the story of that Orc killing a child on her birthday, I felt goosebumps all over my body. And not for good reasons.
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naana
 
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Post » Thu Nov 18, 2010 6:30 am

Of the "vanilla" guilds, neither my avatar(s) nor myself would ever consider joining organizations such as a thieves or assassins guild. We just don't have it in us to intentionally harm innocents, either physically or financially. Even ruling those out, some assignments are a stretch for us, accepted with some reluctance, and leave a bad taste in our mouths. Some we flatly decline, like one up Bruma way where we're asked to help a proven criminal escape incarceration. Nor will we commit ourself to those Daedric Shrines we deem overly malicious or cruel. (Admittedly, we did accept one such Shrine venture early on, and regret it to this day.)

I could see us join either the thieves or assassins guild as undercover agents for one of Cyrodiil's law abiding organizations, intent on bringing criminals to justice. Alas, the game does not allow such sophistication.

My avatar is Arch-mage. He considers it a political appointment pawned off on him by a mediocre and sometimes wrongheaded predecessor. He is somewhat embarrassed by the position, being relatively weak in magika. It is unlikely that many if any weaker mages have held the title. Then again, claiming the Divine Crusader and Champion of Cyrodiil (amongst other honorifics) as guild leader has to be a huge political plus for any legit organization.

Of the vanilla guilds, it is the Fighters Guild we feel most comfortable with. An honorable if not always virtuous organization that by-and-large works for the good of Cyrodiil. If my avatar has any worthwhile talents they center around the combative arts, making the guild a good fit. His chief regret is that Oreyn Bearclaw chose to step aside so that we once again find ourselves head of an organization that might be better led by another. Someone willing and able to devote more time to administration.

Playing Oblivion on PC, I have access to mods that let me join otherwise unaccessible groups and factions. This is where we come into our glory. Several mods offer the opportunity to join the Imperial Legion and/or work for the Elder Council. We did so early on. In fact joining the legion was amongst the first things we did following termination of our unfortunate incarceration. From then until now, we have been staunch upholders of the Empire. Our most cherished accomplishments are 1) the almost constant patrolling of Cyrodiil's major thoroughfares in the guise of legionnaire, insuring they remain safe for innocent travelers, and 2) the gathering of taxes from wilderness inns scattered throughout the province. These assignments are often performed in conjunction with the execution of private commissions. But there are stretches when we exist almost solely on road patrols and tax gatherings alone. We rarely tire of them.

-Decrepit-
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Julie Serebrekoff
 
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Post » Thu Nov 18, 2010 7:37 am

The problem for me is that there are some moments in the DB questline that I, as a player, find repugnant enough to prevent me from engaging in that roleplay. ...


That's why even though I've played the game off and on since it was released, I've never successfully completed the Molag Bal quest. Only once have I completed all Daedric quests, after failing the Molag Bal, which still counts as completion. (to be honest that one time my character received but never completed Hermaeus Mora due to a bug)

And I avoid other quests too for the repugnant reason.
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Sammygirl
 
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Post » Thu Nov 18, 2010 7:17 am

Including plugins/expansions, I'd go with the Court of Madness. Yes they are are crazier than anything but its never boring and full of imagination. Just watch out for the Greymarch ;)

Without expansions, The Mages Guild. I like magic and love knowledge and exploring history, lore etc.
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JaNnatul Naimah
 
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Post » Thu Nov 18, 2010 7:03 am

Well, it all depends on my character.



In Morrowind, I always chose dark elf, got my bone-meal armor (I think that's what it's called) and hopped on over to the fighters guild.
Never bothered with the Mage's guild, well not that much.

Although in Oblivion, I preferred the Mage's guild.
I always chose a Lizard guy, or nord.



P.S. Guys the plural form for "mage" is "magi."
So why is it that it's called the Mage's guild. (Unless of course it is possessive, which I assume it is). Hence "Mage's"

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Raymond J. Ramirez
 
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Post » Thu Nov 18, 2010 4:48 pm

A perfectly acceptable plural form of mage is indeed mages. http://encarta.msn.com/encnet/features/dictionary/DictionaryResults.aspx?lextype=3&search=mage

I think if you do some digging you will find that magi is the plural for magus. http://encarta.msn.com/encnet/features/dictionary/DictionaryResults.aspx?lextype=3&search=magus

The name of the guild is Mages Guild, not Mage's Guild. http://www.uesp.net/wiki/Oblivion:Mages_Guild
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Causon-Chambers
 
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Post » Thu Nov 18, 2010 4:49 am

Caesers's Legion. Oh, wait...
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michael danso
 
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Post » Thu Nov 18, 2010 2:15 pm

Caeser's Legion. Oh, wait...

This. :whistling:

Spoiler
Except that whole sixist thing..

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Alexander Horton
 
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Post » Thu Nov 18, 2010 1:21 pm

This. :whistling:

Spoiler
Except that whole sixist thing..



LOL
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Liii BLATES
 
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Post » Thu Nov 18, 2010 12:04 pm

This. :whistling:

Spoiler
Except that whole sixist thing..


Testified.
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Chelsea Head
 
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Post » Thu Nov 18, 2010 11:53 am

Faction A agree the most with: Fighters Guild.

Faction I would join: Theives Guild or Dark Brotherhood.
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Kitana Lucas
 
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Post » Thu Nov 18, 2010 6:08 am

Which faction do I (not my various characters) agree with? Well, let me see:

Fighters Guild – All this talk of ‘honor’ in the Fighters Guild makes me laugh. You are part of a guild of mercenaries. That’s all. If the Fighters Guild was so ‘honorable’ then committing a crime against anyone (not just a fellow Guild member) would get you booted from it. No thanks.

Mages Guild – Let’s see . . . you are manipulated, almost drowned, used as bait, forced to steal, and thrown to the zombies with nothing but the second worst spell in the game to protect you (want the worst spell? Just go to Chorrol). And that’s just for your recommendations. After that you are really used. Plus the Guild cries about the evils of necromancy while selling every spell in the necromancer’s arsenal. I can do without that level of hypocrisy. Pass.

Dark Brotherhood – Seriously? A group of barking mad psychotic idiots who one would have no trouble envisioning slathered in mayonnaise and foaming at the mouth! They all claim to serve the glory of the Dread Father Sithis, yet you can’t put two in a room and get agreement on just who (or what) Sithis is. Next!

Arena – There’s a reason that gladiators were on the lower rungs of the social ladder. Most were slaves and/or criminals. I mean who in their right mind chooses of their own volition to engage in gladiatorial combat? It would not be difficult to imagine such a person sitting in a corner with a Dark Brother/Sister debating the nature of Sithis. Pass the mayonnaise!

Thieves Guild – Ah, the so-called noble thieves. Do you know why the Grey Fox protects the poor of the waterfront? Because that’s where Dareloth’s house is! What good would it have done for the first Grey Fox to antagonize those people? If he didn't protect the Waterfront those would have been his bones that you tripped over in the Imperial dungeon. Let’s not make the mistake of calling self-preservation altruism, they are still thieves. Gonna haveta say no.


I enjoy The Dark Brothrhood questline, and I truly like most of my colleagues in the Thieves Guild, but I don’t ‘agree’ with any faction in the game. Well, maybe the Knights of the White Stallion. :twirl:
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Avril Louise
 
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Post » Thu Nov 18, 2010 12:59 pm

I think both the MG and FG superbly and realistically capture the feel of so many nobly founded organizations that have a fine stated purpose. Every such organization of any size suffers from the frailties of men and mer as they strive to achieve their purpose. Hypocrisy, political infighting, magnificent selflessness, heroic choices, epic failures. Yes, it is all represented in these realistically imperfect but well-intentioned guilds. How very real! I could find myself agreeing with either, despite their flaws.

Similarly, the KOTN was perhaps a noble and well-intentioned organization that fell to the very real imperfections of men and mer. Should one view the goblet as half empty, I suppose one could see the KOTN as merely a group of elf-killing zealots.

The Arena is not my character's cup of Tamicka's because Tamriel suffers no shortage of those who would try to kill her without seeking it out for sport. I am convinced that if modern television reality programs allowed for full mortal combat, such programs would instantly claim top ratings. I don't enjoy boxing, so I'm sure I would not enjoy such a program.

The Order of the White Stallion certainly overflows its goblet with goodness, but that is so very easy to do in an organization whose membership numbers less than the fingers on one hand.
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Cathrine Jack
 
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Post » Thu Nov 18, 2010 8:59 am

The biggest problem I have with the Mages Guild is that, despite their high talk about keeping the riffraff out of the Arcane University, they don't even have a minimum standard for entry and advancement. You don't have to be a mage, or possess any magic skill whatsoever, to advance to the highest level. The second biggest problem is the hypocrisy that Destri mentioned. And, let's face it... Any player who stoops to using Black Soul Gems in order to get good enchantments at a low level is engaging in the same practice that those Necromancers are doing.
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Lauren Dale
 
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Post » Thu Nov 18, 2010 12:21 pm

I'd join the fighter's guild and sit around all day eating and drinking and gossiping; waiting for some idiot to come along that we can send on a suicide mission for a laugh. :lmao:
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Tina Tupou
 
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