What Fallout is Harder?

Post » Mon May 16, 2011 8:01 am

Between Fallout 3 and Fallout: New Vegas, what game gave you a harder time?
Im not gonna lie when i first bought Fallout 3 i had to turn the difficulty to easy to defeat the Fire Ants, and even Yesterday when i bought Falllout 3 again i had to turn the difficulty down.

Fallout: New Vegas on the other hand didnt have a SINGLE problem with (difficulty wise).

So in my opinion Fallout 3 is by far harder. what do you think?
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Marine Arrègle
 
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Post » Mon May 16, 2011 8:39 pm

I was playing on Hardcord mode and didn't die once.
Yer FO3 was harder.
and yay for a other FO3 vs FO:NV thread.
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kiss my weasel
 
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Post » Mon May 16, 2011 11:14 am

I think this might be moved over to the Fallout Series Discussion.

Anyway, I'm not sure on this one. Since I never had to chance to play neither FO3 or NV on any higher difficulty during the time. However I say, NV due enemies that has armor take a while to kill with bullet based weapons.

Edit: hardcoe in New Vegas isn't hard at all. Just put some realism to your character (eat, sleep, and drink), ammunition having weight, fixing your broken bones with doctor bags or going to a doctor etc.
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courtnay
 
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Post » Mon May 16, 2011 6:51 pm

definatley new vegas the enemies were a lot more deadly coupled with the DT system you could easily run into a deadly foe that is pretty much untouchable due to your weapons not piercing their armor, with 3 armor wasn't an issue since any weapon would punch through look at hoe deadly the deathclaws got 1-2 hits in new vegas compared to the 5-6 it takes in 3, I think a few people might say 3 was harder but once you learn to use the system it's going to make any sequels much easier. As for the series the first fallout was the hard since you had no idea what your doing it takes probably 3-5 started charecters before you get one that'll stand a chance of actually doing well but 2 had the deadliest enemies lots of random encounters with the enclave at low levels was not cool.
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liz barnes
 
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Post » Mon May 16, 2011 7:35 am

Fallout 3 is way easier. SPECIAL is much more forgiving, you get a perk every level, and there are bobbleheads to permanently increase stats. There are also a lot of skill books.
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Anna Kyselova
 
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Post » Mon May 16, 2011 4:27 pm

New Vegas.

Fallout 3, weapons and ammo are everywhere, I don't have to buy a damn thing. Stimpaks are everywhere. Companions are bullet sponges. Perks every level.

New Vegas even without hardcoe mode I still run into enemies greater then myself.
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josh evans
 
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Post » Mon May 16, 2011 9:32 am

Neither one is hard. Well for an FPS player anyway. I have Fallout 3 FWE running and it's somewhat harder than the Vanilla games. hardcoe Very Hard in NV and Very Hard in FO3.

The Deathclaws in NV are tough, in FO3 they are kinda pussies.
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Cartoon
 
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Post » Mon May 16, 2011 9:14 am

Vanilla New Vegas vs. vanilla FO3 - definitely New Vegas. Putting DT back into the game makes many of the enemies very difficult, if not impossible, for a low level player to kill. Even higher level players can still be challenged.

Hell, in FO3 I dropped the GNR Behemoth at Level 6 without the Fat Man or the Lyon's Pride to back me up. It took a lot of time and a lot of ammo, but I did it, against the toughest enemy in the game.

Mod the game up with FWE and MMM, though, and the battles get a lot harder. I couldn't play vanilla FO3 again.
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kirsty williams
 
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Post » Mon May 16, 2011 12:56 pm

Fallout 3 is normal to hard early on but gets extremely easy later on.

Fallout New Vegas is easy early on and it doesn't really get hard till later in the game and by that point you'll have Anti, Marksman, any other good weapon that I missed.

Fallout 3 is much easier to get your character Maxed stat wise where as New Vegas is a bit harder to max stat wise but Science and Lockpick don't need to be maxed due to Comprehension. Comprehension is broken in FO3 due to the amount of Skill Books.

New Vegas is the harder game although your character has a much easier time at higher levels then Fallout 3, although your character is more broken in Fallout 3.
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Sylvia Luciani
 
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Post » Mon May 16, 2011 9:43 am

After all the dlcs fo3 is harder by far. Not that it was really all that hard, but nv s cl is the weakes bad guy fighting force ive ever seen in my 20+ years of playing video games. Enclave is a way better tactical main enemy than cl. Talon Company is way harder than cl

Enclave and Talon Comp had weapons cl does not. Enclave and Talon Comp were all over the map cl is not.

There are enemies in nv at the begining of the gaje you will not see in fo3 until level 15 or so (deathclaws) but the story line steers you away from them. Only idiots like me walk where signs say "do not enter deathclaws" So did die alot, at the begining, but thats because I knew Benny was in Vegas and I wasn t going around. So I died like 17 time in about a 200 yard area, but thats because I choose to face enemies that were way out of my leage at the time.

After that is really easy I barley ever even get hp taken away my stims have cob webs on them. Only good combat is black mt. level 14. That was an Epic 4 fo day battle. cont
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oliver klosoff
 
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Post » Mon May 16, 2011 1:36 pm

Black mountain is as hard as anything in fo3, but that s it. The dt works good on sm masters and brutes. They are harder than fo3 sm besides overloards. The dt makes big time enemies harder,but it doen t help cl. Besides the Monster of the East dt helps him.

So there are some parts that r epic, but overall fo3 had more hard enemies in the wastes where I spend most of my time. 100s of hours. The dt and having deathclaws early were a step in the right direction and needs to be continued, but enemy numbers were too low and way too many 1 and 2 hitters overall

I know I went back and forth talkinb about I liked that nv did, but make no mistake Fo3 is over all harder.

MY STIMS IN NV HAVE COB WEBS ON THEM.
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Richard Dixon
 
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Post » Mon May 16, 2011 1:41 pm


Hell, in FO3 I dropped the GNR Behemoth at Level 6 without the Fat Man or the Lyon's Pride to back me up. It took a lot of time and a lot of ammo, but I did it

I killed the one in the capitol building with a laser pistol..... know why and why you killed the GNR one at level 6???????BECAUSE THEY CANT TOUCH YOU!!!!!!

It s fine to say nv is harder, but to say this makes me shake my head. The GRN one the Evergreen mills one and the one in the Capitol building can t touch you unless you want them two. At level 6 you did not give that GNR big boy a chance to crush you, because it would have. You can t just make loaded statements like this. That battle was null, becausd you were in that little building on the left and he couldn t touch you. Throw that game back it and don t go in that building at level 6 and see what happens.
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Sarah MacLeod
 
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Post » Tue May 17, 2011 12:00 am

I killed the one in the capitol building with a laser pistol..... know why and why you killed the GNR one at level 6???????BECAUSE THEY CANT TOUCH YOU!!!!!!

It s fine to say nv is harder, but to say this makes me shake my head. The GRN one the Evergreen mills one and the one in the Capitol building can t touch you unless you want them two. At level 6 you did not give that GNR big boy a chance to crush you, because it would have. You can t just make loaded statements like this. That battle was null, becausd you were in that little building on the left and he couldn t touch you. Throw that game back it and don t go in that building at level 6 and see what happens.

Yeah I had a hilarious time at GNR. I had the damn dog along. I had to take him quite a way back into the entrance buildings to keep him alive. Then I had to fight the beast from the door. Fun, I did die a few times, I think the super sledge attack at one bar was rash but it worked. I used to finish Cyber Demons in Doom with a pistol. ;)
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Kahli St Dennis
 
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Post » Mon May 16, 2011 5:03 pm

I killed the one in the capitol building with a laser pistol..... know why and why you killed the GNR one at level 6???????BECAUSE THEY CANT TOUCH YOU!!!!!!

It s fine to say nv is harder, but to say this makes me shake my head. The GRN one the Evergreen mills one and the one in the Capitol building can t touch you unless you want them two. At level 6 you did not give that GNR big boy a chance to crush you, because it would have. You can t just make loaded statements like this. That battle was null, becausd you were in that little building on the left and he couldn t touch you. Throw that game back it and don t go in that building at level 6 and see what happens.


What does that say about the game design in that area, where the baddest monster in the game, of which there are only five, can be taken out by a newbie who can be confident he/she will win just so long as the ammo holds out? And even if it doesn't you have a clear avenue of escape to go get more ammo and then come back and finish the job. I shouldn't be able to have that chance in the first place, is what I'm saying. There should be places to go and enemies about that make a low level character quake with fear; instead, the FO3 devs waste an occurrence of one of those by placing him right in the very early path of the main quest, and are forced as a result to make it very easy to beat him by setting up the arena so that you can beat him by getting into an area where he can't reach you.

Honestly, I would have preferred that battle to be a scripted event, where you watch the BOS beat him down after taking huge casualties, with a warning (implied or explicit) that some day you'll have to take one of these on all by yourself. That would have been a lot more fear inducing than the battle as they designed it.

In New Vegas there were such places and creatures. I remember my first cazador "battle", near the Goodsprings Cemetery, when I decided to wander around the surrounding area a bit. I was about Level 4 or 5, armed with maybe a Varmint Rifle, a Caravan Shotgun and a 9 mm pistol. About 15 seconds after it started, I'm reloading and going, "Damn, what train did I just get hit by?" It was long time before I went back that way, and when I did, I was really worried if I was a strong enough character yet to survive. And that was not the only time or place where I've felt that way.

I'm currently working on my first playthrough of Fallout 1. I've reached the Hub, poked around the place and have gotten a quest to go "talk" to a Deathclaw. I'm Level 5, and my reaction is, "Ummmm, okay, I'll just put that one my 'to do' list for now, okay?" After getting an idea about what a Deathclaw was originally all about, thanks to New Vegas, I know better than to even try it until I've built my character up some more.

Don't get me wrong. I loved Fallout 3, and still do. It got me started on the series, and I've put in hundreds of hours on it. But the only reason I can continue to play it is because of mods that rebalance the combat and add even more enemies. If all I had was the vanilla game I would have already put my copy of it away.

I also wish New Vegas had a few more random encounters, but not just the "albino radscorpion every 12 paces" type that so many of FO3's turned out to be. Sometimes the desert does get a bit boring, to be honest. But that doesn't stop me from loving New Vegas as well. I like both games, they're just a bit different from each other.
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asako
 
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Post » Mon May 16, 2011 11:31 pm

What does that say about the game design in that area, where the baddest monster in the game, of which there are only five, can be taken out by a newbie who can be confident he/she will win just so long as the ammo holds out? And even if it doesn't you have a clear avenue of escape to go get more ammo and then come back and finish the job. I shouldn't be able to have that chance in the first place, is what I'm saying. There should be places to go and enemies about that make a low level character quake with fear; instead, the FO3 devs waste an occurrence of one of those by placing him right in the very early path of the main quest, and are forced as a result to make it very easy to beat him by setting up the arena so that you can beat him by getting into an area where he can't reach you.

Honestly, I would have preferred that battle to be a scripted event, where you watch the BOS beat him down after taking huge casualties, with a warning (implied or explicit) that some day you'll have to take one of these on all by yourself. That would have been a lot more fear inducing than the battle as they designed it.

In New Vegas there were such places and creatures. I remember my first cazador "battle", near the Goodsprings Cemetery, when I decided to wander around the surrounding area a bit. I was about Level 4 or 5, armed with maybe a Varmint Rifle, a Caravan Shotgun and a 9 mm pistol. About 15 seconds after it started, I'm reloading and going, "Damn, what train did I just get hit by?" It was long time before I went back that way, and when I did, I was really worried if I was a strong enough character yet to survive. And that was not the only time or place where I've felt that way.

I'm currently working on my first playthrough of Fallout 1. I've reached the Hub, poked around the place and have gotten a quest to go "talk" to a Deathclaw. I'm Level 5, and my reaction is, "Ummmm, okay, I'll just put that one my 'to do' list for now, okay?" After getting an idea about what a Deathclaw was originally all about, thanks to New Vegas, I know better than to even try it until I've built my character up some more.

Don't get me wrong. I loved Fallout 3, and still do. It got me started on the series, and I've put in hundreds of hours on it. But the only reason I can continue to play it is because of mods that rebalance the combat and add even more enemies. If all I had was the vanilla game I would have already put my copy of it away.

I also wish New Vegas had a few more random encounters, but not just the "albino radscorpion every 12 paces" type that so many of FO3's turned out to be. Sometimes the desert does get a bit boring, to be honest. But that doesn't stop me from loving New Vegas as well. I like both games, they're just a bit different from each other.


Nice cazador story, I had an identical experience in my first or second FO3 playthrough in one of the sanctuary's (think it was deathclaw) at level 4 or 5. Seems like the games are pretty similar in that respect to me.

With Vegas I soon learnt I had to follow the story path to avoid these dangerous locations, and following the story path gave me no difficult enemies to deal with at all, even the legion dudes at the burnt down settlement at the start of the story were a piece of cake, similar to the behemoth example you used, I just sniped every single one of them at range one by one while they all stood still. Was still fun dont get me wrong, it's just a different sort of fun compared to FO3.

In FO3 I had no guide rope to show me safely around the wasteland. This is what makes FO3 more dangerous and perhaps more difficult for me. New Vegas only gets dangerous when I choose it, this is when I decide I have the kit and skills to take on those higher DT enemies and ready to wander from the main story path. FO3 doesn't give me that luxory. But with both games once a high or certain level threshold is reached and you have the right kit & perks then nothing or little in both games are difficult.

All of the behemoths in FO3 are no problem to deal with at all (except one potentially that's triggered by the rescue of a certain item). Without using spoilers all the behemoths, except one, are hindered or greatly disadvantaged due to the location or items, other characters getting involved in some shape or form or there being artilary nearby. I would say the baddest monster in the game are the deathclaws, with reavers and albino's having their moments as well.
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R.I.p MOmmy
 
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Post » Mon May 16, 2011 3:47 pm

Since there are not really that many enemies in FONV I'd say FO3 is harder. You can pretty much walk un-molested across the mojave and never run into a foe. Easy.

I admit the Cazadors are pretty tough though.
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Amy Smith
 
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Post » Tue May 17, 2011 12:34 am

Finding supplies in the mojave is much harder and you need to be more conservative than in FO3
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Carolyne Bolt
 
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Post » Mon May 16, 2011 10:13 pm

Finding supply is hard in Mojave? Need ammo Gun Runners, Need Stimpaks? Medical Clinic. not saying its "Hard" to find supply in D.C. but still.
In Fo3 limbs get damaged alot more often then in NV. Armor and Weapons degrade faster and do less damage in Fo3.
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Donald Richards
 
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Post » Mon May 16, 2011 10:52 pm

What does that say about the game design in that area, where the baddest monster in the game, of which there are only five, can be taken out by a newbie who can be confident he/she will win just so long as the ammo holds out?


It says "praise be"! I've always hated boss enemies. Frantic back peddling while you're trapped in an arena plinking away at some impervious uber-beastie for hours is just pure tedium IMO. Return to Castle Wolfenstein was a great game, until the final act where you have to run around in a circle popping away at Heinrich I for what felt like all the years he was entombed.

I'd say FO3 is much harder than NV, with all its DLC. The Point Lookout Swampfolk have ridiculous amounts of HP. Feral ghoul reavers have over 1000 HP, and a nasty ranged radioactive goo attack. Broken Steel adds level scaling to Talon Company mercs too, so they get really tough at high levels. The random spawns means you're likely to get an unexpected attack. I'm often surprised by Yao Guai silently approaching from behind. The fixed spawns in FONV make it relatively straightforward once you know your way around. The only really tough unavoidable enemies are in the final battle.
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RObert loVes MOmmy
 
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Post » Mon May 16, 2011 3:29 pm

I killed the one in the capitol building with a laser pistol..... know why and why you killed the GNR one at level 6???????BECAUSE THEY CANT TOUCH YOU!!!!!!

It s fine to say nv is harder, but to say this makes me shake my head. The GRN one the Evergreen mills one and the one in the Capitol building can t touch you unless you want them two. At level 6 you did not give that GNR big boy a chance to crush you, because it would have. You can t just make loaded statements like this. That battle was null, becausd you were in that little building on the left and he couldn t touch you. Throw that game back it and don t go in that building at level 6 and see what happens.

I killed a behemoth level 2 with a bb gun the 1 were you take the teddy bear not joking at all
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gary lee
 
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Post » Mon May 16, 2011 2:11 pm

Most of you guys are mostly talking about about the enemies and which is stronger but both NV and FO3 has its own way to be difficult

In FO3 the repair skill was one of the most needed skill in the game, in NV you can fully repair your weapons no matter your repair skill, ammo and stimpacks at the very beginning of FO3 were very limited untill you started looting the waste, in NV I left goodsprings with about 22 stimpacks 30 9mm ammo, around 140 5.56mm ammo, 30 energy cells, 10 dynamite. I don't recall leaving vault 101 with that much crap therefore making F03 more challenging at the beggining. Companions in FO3 weren't obtainable that quickly, in NV you just need to use a stealthboy to pass the deathclaws and go to the 188 trading post and you got a companion. Where as in F03 most companions require you doing a deadly mission or paying a few 300 caps which a low level character can't easily do.

I'm NV you enemies have different damage thresholds, some are fast and deadly and some are walking tanks deathclaws -_-
In NV packs of cazadors, fire geckos, deathclaws have proven very deady and in FO3 I don't ever recall being surrounded by a swarm of melee enemies. Although leaving goodsprings with 22 stimpacks, there aren't so many stimpacks out in the the mojave wasteland where as in F03 you find a couple of stimpacks in every first aid box, note that hospital in F03 was a goldmine for finding stimpacks

The verdict, well hard to say, I can go on and on on what makes each game hard/easy but am tired of typeing so you be the judge.
P.S I found F03 very hard because it was my first time playing such a game and I missed the most obvious things, I missed megaton, helped that kid with the ants and later was owned within a couple of seconds. Might have been worst in NV seeing how the biggest threats in the game are so close to goodsprings
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Danial Zachery
 
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Post » Tue May 17, 2011 12:44 am

New Vegas.

Fallout 3, weapons and ammo are everywhere, I don't have to buy a damn thing. Stimpaks are everywhere. Companions are bullet sponges. Perks every level.

New Vegas even without hardcoe mode I still run into enemies greater then myself.


I hope you're joking, when I was level 5 in F3 i had an assault rifle with 20 shots and a shotgun with 3 and about 5 stimpacks, at level 3 in NV i had a rifle with 300+ shots and 30 stimpacks... Fallout 3 I survived, NV I thrived.
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Kate Schofield
 
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Post » Mon May 16, 2011 11:06 am

It says "praise be"! I've always hated boss enemies. Frantic back peddling while you're trapped in an arena plinking away at some impervious uber-beastie for hours is just pure tedium IMO. Return to Castle Wolfenstein was a great game, until the final act where you have to run around in a circle popping away at Heinrich I for what felt like all the years he was entombed.


I'm with you here. I hate 'boss' battles, especially those that you have to find the only way of doing it. Completely shatters the immersion and the whole do-it-your-way element of a game like Fallout. In NV you get a boss battle allright, but there are still different ways of doing it so it was just about OK.

Back on topic, I found NV to be much harder.
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Jade MacSpade
 
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