What Fallout 4 needs to learn from other games?

Post » Thu Nov 26, 2015 8:51 pm

I'm worried that they will just make Fallout 3 with Skyrim engine and watch us eat it up. What do you think Fallout 4 needs to learn from other games?. What features do you think we need make it the fun game it should be.

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cosmo valerga
 
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Post » Thu Nov 26, 2015 11:53 am

I think that have different places to start with would be awesome, something like DAO, you could be a vault guy, or a ghoul from the surface, etc.

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Rik Douglas
 
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Post » Thu Nov 26, 2015 4:51 pm

They need to adopt the age old practice of actually using their QA team.

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STEVI INQUE
 
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Post » Thu Nov 26, 2015 7:11 pm

Well. It is an early game for the new consoles. So its not going to be fully fleshed out in graphics. I think the graphics will be a major improvement still.

As for the your questions... I'm not sure. I thought the last two games were fun despite the numerous glitches I dealt with on the PS3. As for features, I think the repair feature needs massive improvements as with New Vegas, Power Armor became harder and harder to find.

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Cameron Wood
 
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Post » Thu Nov 26, 2015 7:34 am

In the future, invest in Jury Rigging (repair 90).

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Emily Graham
 
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Post » Thu Nov 26, 2015 8:37 pm

I did that. It only went so far.

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Phoenix Draven
 
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Post » Thu Nov 26, 2015 6:04 pm

The combat.

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Tanya
 
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Post » Thu Nov 26, 2015 10:14 pm

Feature Fallout 4 should implement:

  • At minimum three factions. Preferably four or five. Each with different agendas, quest lines, and consequences.
  • Real choices. One's that aren't cosmetic or limited to the ending. These should be implemented on both a macro (main quest) and micro (side quest) level.
  • An "evil" path that doesn't simply consist of killing innocent people. The "evil" path should involve manipulation, deceit, backstabbing, extortion, threats, and so on. Think Petyr Baelish from ASOIAF (Game of Thrones). He doesn't go around killing a ton of people but he's still clearly a bad person.
  • An injury and combat system similar to Arwen's NV Realism mod.
  • Various dialogue options (rational, astute, witty, honest, harsh, etc.) that result in branching conversations.
  • AVOID A VOICED PC AT ALL COSTS!!!
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Maeva
 
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Post » Thu Nov 26, 2015 1:17 pm

I think Fallout needs to learn from other gun combat games like Mass Effect, Grand Theft auto, Gears of War, Army of two. The ranged combat in those games are captured quite well for 3rd person shooters. In the First person shooter side, well all first person shooters are the same so I won't even bother naming any. But taking cover and shooting from cover really adds a nice sense of immersion and realism to any game.

As for the RPG component, they did ok in previous games they just need to improve it and add more to it. More customization of character and larger variety of weapons, homes, items, furniture armor.

Regarding the melee combat, games like ACreed, Shadow of Mordor, Arkham Series could really show Fallout a thing or two about how a good fight should look and feel like.

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Campbell
 
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Post » Thu Nov 26, 2015 7:40 pm

I agree. I'm not sure how I feel about a PC that has a voice...but I think its something I wouldn't like. I like the other stuff you've named! XD

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maria Dwyer
 
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Post » Thu Nov 26, 2015 3:09 pm

How to be a good First person shooter.

I felt like I had absolutely no control over my gun in Fallout 3, so I ended up using VATS most of the time.

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Johnny
 
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Post » Thu Nov 26, 2015 8:55 am

More companions, better graphics than previous Fallout games, and easy access to a companion at the beginning of the game.

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kasia
 
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Post » Thu Nov 26, 2015 7:00 pm

From last few games on the engine:

  • Have a large world with lots of different places to explore from F3.
  • Have lots of items, weapons and interactions (characters, factions, ammo etc.) from NV.
  • NOT have stupid and pointlessly respawning dungeons. from skyrim. [wouldn't mind if they made sense, clear a building of feral ghouls and then raiders moved in, but not having the same low level enemies spawn in the same spot.

From other games:

  • Interesting companions and a sense of attachment from bioware.
  • Worth while exploration, scrap fetch and carry quests, again bioware.
  • Changeable world, multiple games.

I try to stick with top 3 suggesions for these types :P

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Nicole Mark
 
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Post » Thu Nov 26, 2015 11:00 pm

If we go with the recent past any radical change made by Bethesda to a franchise resulted in a LOT of whining by players only to be met with the game being a success. FO3's rants and whines of, "You are ruining the franchise going to a first person perspective!" Well that turned out to be false. Skyrim's "What no attributes?!?! You svck Bethesda this game will bomb because you wont listen to your fans!" Skyrim was such a bomb it was their highest grossing game but well you know gamers they are ALWAYS so willing to embrace change.

If Bethesda has learned anything with their last two titles it is to IGNORE gamers except to tell them to svck it up princess because gamers have a terrible track record when it comes to these major changes to Bethesda's Ips.

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Rachael
 
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Post » Thu Nov 26, 2015 8:38 am

Consider how far into development they must be to show a trailer like this and promise a demo at E3, the learn from other games phase is kinda over.
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Britney Lopez
 
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Post » Thu Nov 26, 2015 10:02 am

Shorter loading screens

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Mrs Pooh
 
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Post » Thu Nov 26, 2015 6:22 pm

That's a start.

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Emily Martell
 
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Post » Thu Nov 26, 2015 11:01 am

agreed

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Beast Attire
 
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Post » Thu Nov 26, 2015 10:10 pm

- writing

- morality: if they want to make a world with shades of gray and not only black or white, they need to learn with CD Projekt or Obsidian. New Vegas felt gray, but Witcher took it to a new level.

- better companions

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Rachael
 
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Post » Thu Nov 26, 2015 1:16 pm

Long dialogue branches with skill checks and choice&consequences.

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Pumpkin
 
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Post » Thu Nov 26, 2015 8:43 am

If Fallout could be Metro: Last Light but bigger, I would be incredibly happy.

I just want Bethesda to care about their central game mechanics as much as their world building.

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Prue
 
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Post » Thu Nov 26, 2015 9:18 am

Bethesda is excellent in world building. They are so-so in story telling/ character development. They could learn a thing or two from those fine people at Obsidian Entertainment.

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Symone Velez
 
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Post » Thu Nov 26, 2015 7:25 pm

I am hoping that first-person gunplay is on par with modern shooters. Also, they better not be using a DX9 based graphics engine this time. And they would be crazy to not adapt this game for DX12.

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Sherry Speakman
 
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Post » Thu Nov 26, 2015 11:06 am

For one it needs to learn a lot from the original Fallouts. Impactful skill system, branching and reactive narrative design, good writing.

Another would first person RPG gunplay from Deus Ex (the original -- and I don't mean a simple copypaste, but the idea of the system there).

It could learn a good deal for VATS from Wizardry 8.

...etc...

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alyssa ALYSSA
 
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Post » Thu Nov 26, 2015 7:14 pm

It could learn from the Witcher 3 in the way that every quest, regardless of how small, felt important. Most had meaningful consequences as well. I would also really enjoy if they adapted the game mechanic of being able to change the world through simple exploration, like how you could restore villages if you took care of monster infestations.

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Margarita Diaz
 
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