what is fallout?

Post » Fri May 04, 2012 7:48 am

i have folowed this forum a long time now and i have foud out that what ppl think is fallout sems to be werry diferent ...
  • so what is fallout for you?
  • how mutch can you cange in the world and its still fallout?
  • how mutch old stuff is needed in a new game to still be fallout?
  • what factions is needed to be fallout?
  • what gears are needed to be fallout? : edit: items, armor weppon gadgets and company logos
  • What is required from Fallout for it to be Fallout?


yes if you think an question is missing i can ad it ..
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Josh Dagreat
 
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Post » Fri May 04, 2012 8:06 am

  • so what is fallout for you?
An addicting video game. I have no answers for your other questions as I don't need anything for the game to be Fallout, it just needs to have the title of Fallout.
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Manuel rivera
 
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Post » Fri May 04, 2012 4:14 am

Fallout is a mere term used to describe a nuked world. To me it basically states that, hey you're someone still alive after the hell of a Nuclear Fallout

You can change the world as much as needed. The whole reason for the game is playing in the Nuclear Hell-hole, and of course repairing the destruction along the way.

Honestly, the only things that need to return in continuing games are Factions, Weaponry, some armors, obvious creatures and/or races (Deathclaws, Ghouls, etc..) Canon needs to be seen in future games as well.

As I said before, Factions heard of in the past, maybe a few new ones that fit the location.

By 'gears' do you mean items or mechanics? VATS (to me) can be left out; to be honest that's just what was thrown in for its lack of combat abilities. I need to have first person still, of course.

That is what I see in Fallout
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glot
 
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Post » Fri May 04, 2012 4:30 am

Q: so what is fallout for you?
A: A post-post apocalyptic role-playing game which explores how humanity changed in culture, laws, religion, ideologies, production, social norm, bigotry and technology after the atomic fire.

Q: How mutch can you cange in the world and its still fallout?
A: Depends on what "change" you mean, if you mean the gameplay then I'd say that the moment it loses it's most valued RPG mechanics then it's not Fallout anymore.
If you mean by progress then I don't think that it can ever stop being Fallout, even if the world became completely civilized again it'd still be Fallout as long as we're exploring the progress of humanity after the atomic fire.

Q: How mutch old stuff is needed in a new game to still be fallout?
A: Old... Stuff? Erm... Not much really. The game doesn't "have to have" Nuka Cola or Super Mutants or anything but it's better to have some connection to the older titles and lore than it is to only have completely new stuff.
So nothing lore-wise is needed really, if there is a game without Nuka Cola, Super Mutants, Power Armor, ghouls, brahmin and what not then it could very well still be Fallout.
It'd be weird to not have ghouls or brahmin but it could very well still eb Fallout.

Q: what factions is needed to be fallout?
A: None are needed.

Q: what gears are needed to be fallout? : edit: items, armor weppon gadgets and company logos
A: None are needed. It's just a plus to have old stuff along with new stuff.


Basically, I don't think there is anything that is crucial for a Fallout game apart from the original design philosophy, RPG mechanics and lore-friendly content.
Power Armor, Nuka Cola, hell even Ghouls, none of this "needs" to be in a Fallout game.
It's not like every Fallout game has to have a checklist of stuff to go through, like "Oh no there is no Nuka Cola then it's not a Fallout game!!"
[censored] that.
Nothing is really "needed", it can still be a Fallout game without any previous weapons, factions, mutants, creatures, pre-war companies and franchises or medicine.
Whether it will be a good Fallout game is a whole 'nother issue.
I'd prefer a game with connections to the old games and probably not like a game that has no connections to previous lore as much as I would with the former. (But at the same time isn't breaking any lore)

What has to be in a Fallout game? Nothing has to be in a Fallout game.
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Richus Dude
 
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Post » Fri May 04, 2012 8:20 am

Q: so what is fallout for you?
A: A post-post apocalyptic role-playing game which explores how humanity changed in culture, laws, religion, ideologies, production, social norm, bigotry and technology after the atomic fire.

Q: How mutch can you cange in the world and its still fallout?
A: Depends on what "change" you mean, if you mean the gameplay then I'd say that the moment it loses it's most valued RPG mechanics then it's not Fallout anymore.
If you mean by progress then I don't think that it can ever stop being Fallout, even if the world became completely civilized again it'd still be Fallout as long as we're exploring the progress of humanity after the atomic fire.

Q: How mutch old stuff is needed in a new game to still be fallout?
A: Old... Stuff? Erm... Not much really. The game doesn't "have to have" Nuka Cola or Super Mutants or anything but it's better to have some connection to the older titles and lore than it is to only have completely new stuff.
So nothing lore-wise is needed really, if there is a game without Nuka Cola, Super Mutants, Power Armor, ghouls, brahmin and what not then it could very well still be Fallout.
It'd be weird to not have ghouls or brahmin but it could very well still eb Fallout.

Q: what factions is needed to be fallout?
A: None are needed.

Q: what gears are needed to be fallout? : edit: items, armor weppon gadgets and company logos
A: None are needed. It's just a plus to have old stuff along with new stuff.


Basically, I don't think there is anything that is crucial for a Fallout game apart from the original design philosophy, RPG mechanics and lore-friendly content.
Power Armor, Nuka Cola, hell even Ghouls, none of this "needs" to be in a Fallout game.
It's not like every Fallout game has to have a checklist of stuff to go through, like "Oh no there is no Nuka Cola then it's not a Fallout game!!"
[censored] that.
Nothing is really "needed", it can still be a Fallout game without any previous weapons, factions, mutants, creatures, pre-war companies and franchises or medicine.
Whether it will be a good Fallout game is a whole 'nother issue.
I'd prefer a game with connections to the old games and probably not like a game that has no connections to previous lore as much as I would with the former. (But at the same time isn't breaking any lore)

What has to be in a Fallout game? Nothing has to be in a Fallout game.

This man knows all
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Jason Wolf
 
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Post » Fri May 04, 2012 12:21 am

I think the one thing that has to be in a fallout, are vaults. If a game took place in a area that had no Vaults, it would seem really strange.

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Shannon Lockwood
 
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Post » Thu May 03, 2012 11:10 pm

I think what the OP needs to as is "What is required from Fallout for it to be Fallout?" rather than delving too deep into minor details like factions and items.

Gabe also makes good points, but if there was a game that had some RPG mechanics to it and an underlying theme of humanitys behavior after a nigh world ending disaster by their own hand, but the rest of it being completely alien to what I can relate with Fallout, I wouldn't call it Fallout anymore. The "anything goes" mentality just won't do. There needs to be something related to what has been established, and a faithful take on the lore, the setting and the themes that are at the core of Fallout.

I wouldn't have called Fallout 3 Fallout 3, for example. It has some familiarities, but the way they are handled is just so off from what was established before that if I didn't know it was called Fallout 3 and if you took the labels off from the box and from the game, I wouldn't have known it was a Fallout game. I would've thought someone was desperately trying to copy Fallout for their own purposes.

For me, Fallout was - and is - the setting, the theme, and the gameplay. The new games are more like spinoffs - separated too much from the originals, and New Vegas rightfully is not labeled Fallout 4 despite the gameplay actually calling for it when looking at Fallout 3.
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LuBiE LoU
 
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Post » Fri May 04, 2012 12:37 am

I think what the OP needs to as is "What is required from Fallout for it to be Fallout?" rather than delving too deep into minor details like factions and items.



done
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daniel royle
 
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Post » Fri May 04, 2012 9:32 am

Well, I wouldn't really like a Fallout game that had nothing to do with any previous lore of any kind.
My point really just is that 'nothing is needed'.

Like, if the next game is set on the west coast I'd expect to see super mutant and ghouls and the NCR and possibly the Legion.
But none of them are really "needed" if the game were to be set in Alaska.
So by 'nothing is needed' I mean that Nuka Cola, it doesn't "have to be" in the next Fallout game.
It'd be nice to have it there, but it isn't essential to the overall experience.
Fallout doesn't need a checklist of lore essentials for each game.
Like "Okay, we're designing a new Fallout game, what does it need?" "Ghouls." "Super Mutants." "Nuka Cola." "Power Armor" "Not just power armor but BOS or Enclave" "Yup those are needed" "Then we have to have Deathclaws." "Yup. And of course the AER series." "Absolutely." "How about the Wattz series?" "Pfft, no. :laugh:" ":sadvaultboy:"

Nothing is "needed" for any Fallout game, it all depends on what fits the location and setting.
But since Deathclaws, Nuka Cola and Ghouls are so widespread I would say that while they aren't needed there isn't really any reason to not include it either.

Wouldn't feel right if a Fallout game had nothing of the previous lore in it though but I dunno if I would mark it as non-canon either.
It'd feel weird, that's for sure, but it wouldn't be completely against the lore either.
I mean, if it's in Alaksa, why would there be Deathclaws there?
Maybe the ghouls were all hunted down?
Maybe there were no ghoulification taking place there?
Maybe ghouls can't handle that cold considering (thanks to Broken Steel) Ghouls have no body heat.
Maybe all the Nuka Cola has been drank(???) I mean, it's been 200+ years, that it's still around with no one producing it is more weird than that it would still be there.
Maybe all the pre-war posters on the billboards wore off due to, yknow, weather? (It's been 200+ years)
Maybe they produced new weaponry that is better than the old and they stopped producing the old all together?

It could very well still make sense, despite feeling completely alien.
But yknow what? It could be a refreshing game, I mean, how many times are we gonna fight Deathclaws exactly? How many times do we have to deal with Ghoul bigotry? How many more Nuka Cola merchandise and posters do you all want to stare at for the next couple of games?


To summarize: nothing is needed, it'd feel weird if something was left out, but it could be refreshing to let something new out into the spotlight instead of beating a decade old horse even more to death. Then again, we fell in love with Fallout cause of it's lore, setting and design, if these thigns are abandoned it might become "too" alien.

Soooo..

Nah.
I still don't think anything is required for a Fallout game, it just wouldn't make much sense to not see Ghouls unless it's in a cold place like Alaska or northern Canada.
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Amy Melissa
 
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Post » Fri May 04, 2012 3:07 am

You all seem to forget the other meaning of Fallout. You fallout with people, like in Fallout 1. You become a hero but the ending isn't good.
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Michelle Smith
 
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Post » Thu May 03, 2012 6:03 pm

In Fallout 2 you don't have a fallout with your tribe, you actually become the leader of the new town.
In Fallout New Vegas you don't have a fallout with Caesar, NCR, Yes Man or House, you either stay with them or walk away on your own incentive.
In Fallout Tactics I don't think you have a fallout with your Brotherhood Chapter either.
And in Fallout 3 you don't have a fallout with Lyons Brotherhood.

Soooo I wouldn't say that that is an important aspect of the Fallout franchise.
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biiibi
 
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Post » Fri May 04, 2012 7:54 am

Story consistancy, and the world changes, so factions, may come and factions may go, and i think the technology is just a feature rather than a staple.
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Logan Greenwood
 
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Post » Thu May 03, 2012 5:21 pm

What is needed for Fallout to be Fallout?

Just proof that no matter the rewards or the consequences of your choices, war...war never changes.
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Alyna
 
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Post » Thu May 03, 2012 5:41 pm

Fallout doesn't need a checklist of lore essentials for each game.
...
It could very well still make sense, despite feeling completely alien.
But yknow what? It could be a refreshing game, I mean, how many times are we gonna fight Deathclaws exactly? How many times do we have to deal with Ghoul bigotry? How many more Nuka Cola merchandise and posters do you all want to stare at for the next couple of games?

That is true. There is no one thing that alone is required. You could have the game set in Alaska and have all new everything concrete - and that would indeed feel refreshing - but if you do not have any points of reference to the established gameworld what so ever, would there be a need (or a reason) to call the game Fallout anymore. I'd think there needs to be some form consistency to the setting that makes it clear that this is a Fallout game I'm playing and not Radioactive Alaska: Attack of the Mutated Sealmonsters -- should you club the baby seals or not, the choice is yours, as are the consequences.

I'm all for getting something new instead of constantly recycling the old - I really am, although my preferences of renewal go a bit more towards the gameplayside of things - but within a sensible limits to still keep the setting recognizable. If I'd want a game that does not feel like a Fallout game at all, I'd go ahead and play one.

But in all honesty, I think I'm starting to be beyond caring. What we need is a good and reactive RPG in the setting, nothing more and certainly nothing less.
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Katharine Newton
 
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Post » Fri May 04, 2012 5:13 am

You all seem to forget the other meaning of Fallout. You fallout with people, like in Fallout 1. You become a hero but the ending isn't good.
The meaning of fallout is you know the "fallout" left after radioactive activity > http://en.wikipedia.org/wiki/Nuclear_fallout
Fallout is the residual radioactive material propelled into the upper atmosphere following a nuclear blast, so called because it "falls out" of the sky after the explosion and shock wave have passed.

What your are trying to pass Fallout as is a fall out, noting the space because they aren't the same word, which is to come to a disagreement over something. Much like "fall away", and "fall apart" are these Fallout, I don't think so
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Laura Ellaby
 
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Post » Fri May 04, 2012 4:34 am

An addicting video game. I have no answers for your other questions as I don't need anything for the game to be Fallout, it just needs to have the title of Fallout.

So you would play http://img141.imageshack.us/img141/9031/barbiefallout.jpg game?
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Laura Wilson
 
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Post » Fri May 04, 2012 5:07 am

So you would play http://img141.imageshack.us/img141/9031/barbiefallout.jpg game?
The question is, why wouldn't I play that game?
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Stat Wrecker
 
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Post » Thu May 03, 2012 11:02 pm

The question is, why wouldn't I play that game?
The real question is how far it can fly if I put all of my rage-strength into the throw?
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Rex Help
 
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Post » Fri May 04, 2012 12:08 am

A little 50's spice, a book of SCIENCE!, some carrots, little garlic powder, & a nuclear war. Stir for twenty minutes & you shall have Fallout.

Now we just need some spoons & bowls.
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Vera Maslar
 
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Post » Fri May 04, 2012 5:56 am

As long as it deals with humanitys struggles with life after the great war then it's fallout .
But they can't get rid of deathclaws on fallout it would be like getting rid of chocobos in final fantasy.
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anna ley
 
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Post » Thu May 03, 2012 10:56 pm

"what is Fallout?"


When I read this, I raged, when I saw it was from vajan, I calmed down.
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Kristina Campbell
 
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Post » Thu May 03, 2012 7:08 pm

i have folowed this forum a long time now and i have foud out that what ppl think is fallout sems to be werry diferent ...
  • so what is fallout for you?
  • how mutch can you cange in the world and its still fallout?
  • how mutch old stuff is needed in a new game to still be fallout?
  • what factions is needed to be fallout?
  • what gears are needed to be fallout? : edit: items, armor weppon gadgets and company logos
  • What is required from Fallout for it to be Fallout?


yes if you think an question is missing i can ad it ..
1. Fallout is a post-/post-post-apocalyptic RPG set within the fallout universe
2. It's probably fallout if you don't take out VATS, power armor, Pip-boys, vaults, nameless protagonists and Ron Perlman's opening narration.
3. Yeah, those things I mentioned above
4. The BoS. As mean as they can be, they're iconic of Fallout. That and maybe NCR.
5. Power armor, plasma weaponry, pip-boys, vault suits
6. The lore, the morals, all the above
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Sophie Payne
 
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Post » Thu May 03, 2012 10:52 pm

The moral of "War, war never changes." is all the NEEDS to be in a Fallout game. And the odd sort of humor, and a smidgeon of 50s retro awesomeness.
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naana
 
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Post » Thu May 03, 2012 11:02 pm

Fallout is a great series list of best games in order:

1. Mothership Zeta

2. Fallout 3

3. Broken Steel

4. Originals and Fallout: Brotherhood Of Steel

5. New Vegas
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Stephanie Kemp
 
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Post » Fri May 04, 2012 12:35 am

The whole retro-futurism is a big part for me, and a big open world to explore.
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k a t e
 
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