I had only read about Oblivion before. I preordered Skyrim and Battlefield 3 since I KNEW those would be the games-to-get that I'd like the most. I kept getting in late before. So glad I got them both. :disguise:
I expected Skyrim to be a more forgiving action rpg. Not like Demon's Souls or Gothic where choices matter more and punishments are harsher. I felt good about that since I just wanted to enjoy my playstyle and good story.
The most suprising thing was the amount of story in this game. I was interested in every little thing people had to say then I come on forums like this and see people just think nothing of some quests (misc. ones usually) as if it's just number counters. There's such great backstory for everything, and it all fits so well even the smallest tasks. I experienced no bugs for the longest time only occasional freezing which is very rare still. I had played New Vegas :fallout: for a change from my usual fighting-game and competitive-fps games. It was satisfyingly good.
Only problem that I've had with open-world action rpgs like this is the lack of speed and skill. Obviously, playing fighting games and shooters so often, I DEMAND skill as high as max-difficulty DDR :shocking: (Dance Dance Revolution). Sometimes I like to manage things like management sim games have, and sometimes I enjoy a good story. Skyrim provided both very well, especially the excess of story. A big problem, AND THIS IS IMPORTANT, is distance-between-interactions in open world games. Think of it this way... you could have an empty, open area with nothing but running across emptiness or you could have a game where everything is RIGHT FREAKING NEXT TO EACH OTHER even to the point where you need to pause the game and select menu options in order to survive. I always choose the latter and consider any unnecessary emptiness a pointless waste of time. However, Skyrim as well as New Vegas both managed to immerse me well enough with the environmental design, great characters, and character builds that feel like they matter.
:chaos:
I couldn't decide how to play at first, so I started by experimenting with variety. I tried sneaky bow attacks, sword and shield, just about everything up to level 11 at which point I finally settled on Mage casually. I did enjoy the various gameplay systems though. A simple melee system that works; attack, block, breaker. This works well enough and is fun although my first playthrough was as a mage. Mages have a nice variety of spells although Wards are useless compared to shields. My starting assassin-style gameplay is what I expected somewhat from the thieves guild, but instead I was pleasantly suprised to find that they DISAPPROVE OF KILLING PEOPLE. So, just like the late-90s thief games, you're trying to steal for profit without being seen. :ninja:
Since I never had the displeasure of seeing bugs other than very rare freezing, I consider Skyrim an amazing achievement. I always am disappointed at how entitled and whiny people are about such things. I wonder if they even remember that not everyone has things like this. Spoiled brats. Skyrim's only lacking features are low difficulty (developers should stop raising enemy health and lowering player damage as the sole difficulty adjustment in games, there's a whole wealth of things that could be changed for difficulty. It's like only eating bread when you have a kitchen full of exotic food :cookie: ), slow speed, and its restriction to a single setting since it is part of a series in that setting. :tes: It's an amazing game that I'm glad I got for a rpg-change from my usual hyperactive game library. :toughninja:
:deal:
EDIT: TL;DR

bliviongate: VERSION---> Game's good, entitled whiners are spoiled brats, great immersion and character management, game's kinda easy and slow, great story-telling even little stuff.