What from a different Game you want in Skyrim?

Post » Mon Mar 14, 2011 1:30 pm

Yea those are great suggestions and i think the purring Khajits is the best i have ever heard lol
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Janeth Valenzuela Castelo
 
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Post » Mon Mar 14, 2011 11:13 pm

and TES is a much more mainstream series than Assassin's creed lol


Inbe4 flamewar
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glot
 
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Post » Mon Mar 14, 2011 6:03 pm

Better assassination options, similar (yet somehow different) to Assassin's Creed. I'd like to feel more like the careful, sneaky assassin, rather than just go in and cast some fireball spell.

That would be nice.

I'd also love to see some cities with a bigger scale to them, ACII cities were amazingly large and diverse while still looking amazing. I dont want another Imperial city -- it wasn't a city, i've seen bigger villages.
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Lily Something
 
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Post » Mon Mar 14, 2011 6:20 pm

no one is going to flame...



Imperial city was more of a big castle than a city lol
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Roisan Sweeney
 
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Post » Mon Mar 14, 2011 7:21 pm

-Combat system from Dark Messiah

-Character customization from APB

-Music from WoW

-Graphics from Crysis

-Playable world size from Darkfall

-Playable world diversity from Lotro

-Companions from Baldur's Gate

can you explain whats great about your suggestions cause im not familiar with all of those games and so are probably a couple more folks

Yes, I want to know more about those games and their specified characteristic. As Kitzler, I'm interested.
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CHARLODDE
 
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Post » Tue Mar 15, 2011 12:46 am

Where's flammable objects as in Far Cry 2?
Where's destructive environment as in Crysis?
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Neil
 
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Post » Tue Mar 15, 2011 5:54 am

Yes, I want to know more about those games and their specified characteristic. As Kitzler, I'm interested.


As for dark messiah, watch a youtube video.

About APB, i haven't played it but the customization as shown in a vid sure looked neat.

About world size...the biggest map in this is from Darkfall and the yellowish thing is from Oblivion:

http://images.mmorpg.com/images/newsImages/192010/worlds1x.jpg

What Lotro definitely did right, was the environments even though otherwise the game was pretty generic.
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Elea Rossi
 
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Post » Mon Mar 14, 2011 9:43 pm

Where's flammable objects as in Far Cry 2?
Where's destructive environment as in Crysis?

Most people dont want their whole world to set on fire just because they are fighting with a fireball as for crysis.... its just too demanding for the consoles it wont happen.
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Courtney Foren
 
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Post » Tue Mar 15, 2011 4:51 am

I updated the first post with most of the suggestions so far
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Jack Bryan
 
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Post » Mon Mar 14, 2011 9:38 pm

What about Assassin's Creed-style acrobatics.
Then there will be a point in getting up your agility, athletics and acrobatics.

But that probably will not happen...
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Katy Hogben
 
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Post » Tue Mar 15, 2011 4:43 am

Stealth from Assassin's Creed.

Cinematics from Metal Gear Solid.

World Size from Lord of the Rings Online.

Immersion from World of Warcraft.

Originality from Zelda.

Co-op from Halo.

Perks from Fallout.
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Elena Alina
 
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Post » Mon Mar 14, 2011 8:24 pm

Stealth from Assassin's Creed.

huh you mean social stealth? cause theres no stealth in assassin's creed what so ever...
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Trevor Bostwick
 
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Post » Tue Mar 15, 2011 1:20 am

huh you mean social stealth? cause theres no stealth in assassin's creed what so ever...

The entire game is based around stealth, I don't know what you've been playing.
I want to be able to vanish from a guard's sight by stepping behind a building or diving under water. Or maybe blend in with NPC's.
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Emily Jones
 
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Post » Mon Mar 14, 2011 1:49 pm

The entire game is based around stealth, I don't know what you've been playing.
I want to be able to vanish from a guard's sight by stepping behind a building or diving under water. Or maybe blend in with NPC's.


actualy you can easily finish the game Rambo style...
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(G-yen)
 
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Post » Mon Mar 14, 2011 2:30 pm

I want a fanbase from a different game series. This one has too many people I don't like in it, but I just don't like people, in general, so it may not make a difference. :P



i dont see how the fanbase here works, half are lore gods who are pretty elitists, the other half are idiots who think that skyrim should centre around the invasion of the usa by russians while a taskforce made up of mostly British sas people with exaggerated accents that will run around south america and Russia defeating international terrorists and saving the usa, then the Americans should betray the task force for saving their country, leading the player and this guy that they found in a prison on a giant cinematic revenge thingy


on a serious note

magic inspired from dark messiah and bioshock 2 (basicly, i want more physics)
acrobatics similar to mirrors edge
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{Richies Mommy}
 
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Post » Mon Mar 14, 2011 2:24 pm

I want Viconia from Baldurs Gate.
And Bastila from KOTOR (yeah... I liked her... I'm sick...)

And I would love the ability to control armies like in Age of Emperors... No! To control armies like in Doomdarks Revenge...

Ahhh... Doomdarks Revenge. The best game ever!
(I always miss those Sinclair ZX-Spectrum-days around Christmas for some reason...)
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Jade MacSpade
 
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Post » Tue Mar 15, 2011 1:27 am

If its not going to be multiplayer interactive then at least it should be like MMO games to where the NPC's are certain lvls higher or lower than you which makes the games a lot more challenging. Or have the game locked on difficulty so you have to play the intire game on easy,medium or hard. people do put the lvl of difficulty lower so they can just get past a part they see fit....not challenging.
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Ana
 
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Post » Mon Mar 14, 2011 5:59 pm

I would like knockout damage for a non lethal option.
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Emma louise Wendelk
 
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Post » Mon Mar 14, 2011 8:38 pm

I'd like to see "consequences", possible "failures" for attempts at tasks above your skill level (not go from "can't try" to "can't fail" with 1 more skill point), directions or a marked map instead of a blatant quest arrow, and other "game play" aspects from earlier TES games like DF and MW. Never mind the silly "FPS" garbage, funky perks, or trivial details, I want the basic game to be challenging (which doesn't mean opponents with more hitpoints) and interesting like its earlier predecessors, rather than be like the last game.
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Lucky Girl
 
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