What from morrowind you DONT want in Skyrim

Post » Thu Nov 19, 2009 3:20 pm

I could certainly do without going "whff whff whff" for hours.

what do you mean?
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Guy Pearce
 
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Post » Thu Nov 19, 2009 2:32 am

Discounting silly technical things like graphics or AI (which of course are going to be enhanced for Skyrim), I don't want:

Swing-and-miss gameplay: I'd rather skills be handled like how Alpha Protocol does it. You can hit, and do basic damage, with most any weapon, but, for example, you won't be able to line up a headshot from a room away using a pistol if your skill is too low, you'll just do the basic hit. Or in terms more relevant to the Elder Scrolls franchise, you would be able to hit and do minimal damage with any sword you find, but improving your long blade skill, for example, you'll do more damage, unlock new techniques (power attacks, be able to differentiate between slash/chop/stab attacks, duel-wield, etc.), and generally be more effective.

Generic dialogue: Sorry about this one, mates, but I never thought the dialogue in Morrowind felt at all natural. To go up to a Dunmer and have him say "Speak quickly, outlander, or go away" and then open up the text window and see "Certainly, I have a moment. What's on your mind?" or other pleasantries felt really awkward. And it was even worse, having every noble, slave, commoner, shopkeeper, and thief reciting the exact same encyclopedia entry on Balmora, the Dunmer, or one of the three "little secrets" that the game was kind enough to provide, and then trying to find a specific topic in that mass of random junk was a nightmare as well. I'd rather the games err on the side of having too little to say than too much, because when it comes down to it, how often do you give lectures to random strangers on topics as varied as your home city, your family, or your profession?

Creatures: I love Morrowind with all my heart, but it's its own game, and Skyrim is it's own game. They're two totally different provinces, and I don't want to see the developers trying to shoehorn anything in that doesn't make sense in a misguided attempt to please the fans. That means no snow guars, no glacier racers, and no giant bugs.

EDIT: Yes, and Levitation as well. It always felt like a cheat to me, like I had just opened up the console and typed "tcl"
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john palmer
 
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Post » Wed Nov 18, 2009 11:44 pm

The combat system. That's the only thing I don't want in Skyrim that's from Morrowind. Cliff Racers are annoying, but I guess they're better than the generic creatures that Oblivion had.
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Isabella X
 
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Post » Thu Nov 19, 2009 8:29 am

I do not want:
  • Morrowind's fast-travel system
  • Morrowind-style side quests
  • Morrowind's pace
  • Morrowind's navigation (a halfway point between Morrowind's and Oblivion's would be ideal, for me)
  • Morrowind's setting
  • Morrowind's cheerful music playing dungeons
  • Morrowind's running speed
  • Morrowind's house-owning system
  • Morrowind "cut-and-paste" NPC dialogue (at least Oblivion's named ones typically had something unique to say, albeit brief)
  • NPCs standing in one place all the time
  • Morrowind's or Oblivion's animations, with a great emphasis on Morrowind's
  • Morrowind's uninteractive lockpicking
  • the well-lit atmosphere of Morrowind's dungeons
  • Morrowind's combat/stealth/magic systems
  • Oblivion's level-scaling


Uhm... What the hell, with some of those... :ermm:
A lot of these are more often than not listed as Morrowind's good points, not just by Morrowind fans...


Anyhoo. That damned Alchemy bug! If you've ever played Morrowind, you'll know what I mean. Oh, and the view distance. :down:

I also don't like how static things are (same in oblivion). Wouldn't be too hard to let me destroy a sign or two. Of course, it could screw things up a bit for myself, and they would eventually respawn.

And what's with the 'Racer hate? Do you seriously believe that the devs won't realise "Hmm... People really don't appreciate how often Cliff Racers have been spawned, let's lower the rate". I see no reason at all to kick out any Cliff Racers/Cliff Racer like enemies. Oblivions skies where so boring, and the sense of danger added by an enemy in an area you don't pay attention to a lot (the sky) was great. Do you expect AI to be completely removed, lower than Morrowind's level, because it bugged in Oblivion? :rolleyes:
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Haley Cooper
 
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Post » Thu Nov 19, 2009 5:21 am

what do you mean?

all the missing and dice rolling
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Rebecca Dosch
 
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Post » Thu Nov 19, 2009 8:34 am

Whiga WHIGGAAA! <---- My impression of a Cliffracer.
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Stace
 
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Post » Thu Nov 19, 2009 11:21 am

the way people ran and walked
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Yvonne Gruening
 
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Post » Thu Nov 19, 2009 3:18 pm

The animation. I love Morrowind's story, atmosphere and background, but I just can't play it in 3rd person, which I otherwise much prefer over 1st, due to the hideous character animations. I hope Skyrim's anims are at least as good as Oblivion's.

The combat/spellcasting system (for the same reason as above, and because I favour spellsword types). Oblivion was a gigantic leap forwards in this regard, and again I hope Skyrim improves it further.

Minor things: NPC dialogue (silent is good; massively repetitive is not), medium armour (not a problem as such, but my characters often wear piecemeal and having to develop four skills solely for armoured/unarmoured defense was excessive), lack of magicka regen (I liked the challenge of the survival & limited resources aspects of Morrowind, but playing a true mage was a bit of a nightmare).
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RAww DInsaww
 
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Post » Thu Nov 19, 2009 1:36 pm

what do you mean?

What, you don't know? Morrowind was roll-based for melee combat, and not in the good way like D&D where your attack rating is just a bonus to a D20 + strength bonus + magic bonus versus AC 10 + armor + shield + dex,+ magic bonuses, I mean it rolled against your skill and that was IT. If you had a weapon as a major skill, that was 30, plus as much as 15 if you had a racial bonus to it (which you might or might not) so between 1 of 2.25 to 3 out of every 3.33 attacks would shiff even if your animation clipped through the enemy's model. And god help you if you didn't have a weapon as a major.

Then Oblivion struck down the Randum Number God of War, and there was much rejoycing.
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Anna S
 
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Post » Thu Nov 19, 2009 7:50 am

Then Oblivion struck down the Randum Number God of War, and there was much rejoycing.

it wasn't all THAT hard to be efficient in morrowind
really, you just had to know what you were doing
plus, there was no missing with magic, especially if you used area effects!
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Vicky Keeler
 
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Post » Thu Nov 19, 2009 7:54 am

Cliff Racers.
Non-regenerating Magicka.
Static Spell costs with no consideration for skill.
Weak enchanting to no practical effect.
The whole combat system, generally.

This, more or less, with the adendum of gravelly Dunmer voices.
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Avril Churchill
 
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Post » Thu Nov 19, 2009 3:21 pm

Combat system, lack of AI, lack of physics, enchanting system, animations. To be honest there's quite a bit that could be fixed, as with any game.

Just one question, though. Why make this thread? It's kind of an odd one. Are you just sick of all the praise for Morrowind?
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JR Cash
 
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Post » Thu Nov 19, 2009 6:44 am

What?! the dunmers voice in morrowind were awesome XD in oblivion they just felt... human -_-
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Maria Garcia
 
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Post » Thu Nov 19, 2009 12:19 am

There have been a few "What from Oblivion don't you want in Skyrim" threads, seems fair to me that we have one that's the other way around ;)
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Alexis Estrada
 
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Post » Thu Nov 19, 2009 5:59 am

  • Combat system
  • Automatic Blocking
  • Weak enchanting
  • Magica that doesn't re-generate
  • Cliff Racers (although seeing one dead, or hearing one as ambient easter egg noise would be fun)
  • Lack of mounts
  • Lack of Map markers for minor locations
  • Journal system (although I thought having the interface as a book looks more realistic)
  • NPCs that flip you off saying they are busy standing in the rain doing absolutely nothing
  • Non-radiant AI
  • NPCs getting stuck
  • Slow following NPCs
  • Lack of companions
  • Lack of choice
  • Lack of "take all" hotkey
  • Run speed


BTW, saying I prefer Morrowind over Oblivion doesn't mean Morrowind was perfect. Oblivion fixed most of these, but it also "broke" stuff.
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Laura Ellaby
 
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Post » Thu Nov 19, 2009 8:37 am

Uhm... What the hell, with some of those...
A lot of these are more often than not listed as Morrowind's good points, not just by Morrowind fans...

It's called having a differing opinion. In fact, "having a different opinion" is what a lot of people say after hating on Oblivion, but no one seems to mind that.

Anyway...
-The graphics. That goes without saying, but I said it anyway.
-The horrendous animations/combat system.
-Insanely powerful NPCs like Gaenor.
-Overly confusing quests (I'm not saying it should be really easy, but I should be able to do what I need to do without constantly consulting guides)
-The lockpick system.
-The awful sound effects.
-The music that, while very good, got old after a while.
-Dice rolling. Many like it, but I simply despise it.
-The character creation
-The lack of mounts
-Not being able to buy a house

Believe me, I love Morrowind with a burning passion. But it's not perfect like people make it out to be.
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Holli Dillon
 
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Post » Thu Nov 19, 2009 1:26 am

What?! the dunmers voice in morrowind were awesome XD in oblivion they just felt... human -_-

The Dunmer's voice was a carichature on both titles - it doesn't have to be that way. Not every Dunmer is going to be a gravelly-voiced brute, nor will they all be lilting ninnies. Moderate it a bit - make it a bit more believable.
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Scott
 
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Post » Thu Nov 19, 2009 2:43 am

There have been a few "What from Oblivion don't you want in Skyrim" threads, seems fair to me that we have one that's the other way around ;)

I suppose I accept that because it's the ES game right before this one. Which is sort of like saying "what would you like scrapped", I just kind of think it's weird to say "What would you not want brought back that hasn't been signified that it would be".

And I don't care about fairness, that's all good and well, I'm not telling him he shouldn't have made the thread. Just wondering the incentive.
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Marie
 
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Post » Thu Nov 19, 2009 5:38 am

it wasn't all THAT hard to be efficient in morrowind
really, you just had to know what you were doing
plus, there was no missing with magic, especially if you used area effects!


Ah, but that's assuming your spells didn't fail! The only thing more disheartening than going "whff whff whff" with your trusty melee weapon is using up ALL your Magicka on a spell that simply won't work...and, of course, since you can't regenerate your Magicka automatically, you're rather stuck as your enemy lollops maniacally at you. (With luck, it'll get hung up on a rock somewhere, but you can't rely on that.)

What about Restore Magicka potions? Well, if you're low-level enough to be whffing and running out of Magicka every time you attack a random scrib, you either can't afford a good potion or your attempts at potion making FAIL (and now you're out of ingredients! Such larks, Pip!). :ahhh:

I adore Morrowind more than any other game I've ever played, but it is truly frustrating at low levels. I would like a somewhat gentler learning curve for Skyrim, without the outre leveling system of Oblivion.
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Manuela Ribeiro Pereira
 
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Post » Thu Nov 19, 2009 11:47 am

I suppose I accept that because it's the ES game right before this one. Which is sort of like saying "what would you like scrapped", I just kind of think it's weird to say "What would you not want brought back that hasn't been signified that it would be".

And I don't care about fairness, that's all good and well, I'm not telling him he shouldn't have made the thread. Just wondering the incentive.


Most people seems to want a Morrowind Clone for skyrim and i think it would be a good thing for the developpers to come by this trad and see that in fact the community want a different game and that some stuff in morrowind is not wanted. its like an unsuggestion thread. they have been suggested countless times to make the game like morrowind and they should also see what from morrowind we dont want.
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Cash n Class
 
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Post » Thu Nov 19, 2009 2:23 pm

The only thing I don't want from Morrowind is all the technical limitations that we know won't be in the game anyway. Combat, graphics, and the like.




and cliffracers.
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lucy chadwick
 
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Post » Thu Nov 19, 2009 3:00 pm

It's called having a differing opinion. In fact, "having a different opinion" is what a lot of people say after hating on Oblivion, but no one seems to mind that.

-Insanely powerful NPCs like Gaenor.



We need more of this in the next game.
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Charles Weber
 
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Post » Thu Nov 19, 2009 6:51 am

We need more of this in the next game.

Yes i liked insanely powerfull NPCs they kind of felt like mini-bosses and challenges for the PC
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Roberta Obrien
 
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Post » Thu Nov 19, 2009 8:10 am

Fargoth and its travel system XD
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Mrs Pooh
 
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Post » Thu Nov 19, 2009 12:13 pm

What?! the dunmers voice in morrowind were awesome XD in oblivion they just felt... human -_-

I agree. I HATED (understatement) the fact that EVERY ELF had the same voice! Especially the Dunmer!
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Charlie Sarson
 
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