What from morrowind you DONT want in Skyrim

Post » Thu Nov 19, 2009 3:50 am

All the loading screens.
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Christina Trayler
 
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Post » Thu Nov 19, 2009 9:38 am

The only thing I can think of are cliffracers. And other things that wouldn't make sense lore-wise to be in Skyrim.


I suppose I wouldn't want the same graphics, but I could forgive them if the story was deep and engaging.
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Damian Parsons
 
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Post » Thu Nov 19, 2009 2:29 pm

Am I the only one who LIKES Morrowind's animations? http://www.youtube.com/watch?v=lqDikcnuYMc. (Obviously, ignore the mesh. Hard to find a vanilla animated walk sequence on the net).

Definatly better than my Orcish Warrior walking like a girl, while he wiggles his bum...

See, what's wrong with that? Sure, the attack animations could have done with some improvements (as could Oblivion, tbh), but the walking/running animation is fine. Perhaps your referring to the body parts? If so, I agree. But the actual animations are fine. Also, those are roughly the standard run speed of a new character, who aint overly weighed down by 200kg of armour. It's FINE. It's not actually much slower than Oblivion.
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Dj Matty P
 
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Post » Thu Nov 19, 2009 11:36 am

Ha, Geanor was great, i felt so superior to him (because i HAD the money) and then he goes poof, and the next time he simple slaughtered me... But i had quite a few potions from former experiments, so next time he was beaten to a pulp..^^

on topic: Well, hard to say... not because i think that Morrowind is the perfect game, but i can't think of a single thing that really bothered me to the point i got angry... Oh, one thing made me freak out: The High Ordinators in Mournhold "Mournhold, City of light, city of magic ..."... After hearing it at least one billion times, i really went mad xD
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Alex Blacke
 
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Post » Thu Nov 19, 2009 2:35 am

Since we're talking about greetings. I really dispised "We have a special deal, just for you. Same low price". Wait, my deal is the same price I would have gotten without a "deal"? Damn you, boy!

Please, don't do this, to me any more! :cryvaultboy:

(Silt Strider guys, if you're wondering)
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James Potter
 
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Post » Thu Nov 19, 2009 1:58 pm

Text base dialog.
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Scarlet Devil
 
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Post » Thu Nov 19, 2009 2:00 pm

Just Morrowinds combat system, pace, and running speed....it all seems slow to me. (Morrowind is my favorite game note, behind Oblivion.)
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Laura
 
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Post » Thu Nov 19, 2009 12:34 pm

I suppose a new inventory system would be nice.

blocking on command would be nice.

graphics and game engine should go without saying.

other than those keep everything the same. (even the combat) it's my opinion and i'm sticking to it.
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Steve Smith
 
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Post » Thu Nov 19, 2009 11:13 am

Alits and Kagoutis - Everything else about the setting was awesome, but these creatures just annoyed the hell out of me aesthetically.

Zero mana regeneration - DAMN!

NPC "Barriers" - nothing was worse than when they blocked a doorway on you. Don't "Greetings Sera" me. Get the hell outa my way.
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Amy Siebenhaar
 
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Post » Thu Nov 19, 2009 3:13 am

Morrowinds combat. It once took me 5 minutes to kill kill a mudcrab because it kept blocking or dodging :sadvaultboy:
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FoReVeR_Me_N
 
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Post » Thu Nov 19, 2009 6:44 am

Am I the only one who LIKES Morrowind's animations? http://www.youtube.com/watch?v=lqDikcnuYMc. (Obviously, ignore the mesh. Hard to find a vanilla animated walk sequence on the net).

Definatly better than my Orcish Warrior walking like a girl, while he wiggles his bum...

See, what's wrong with that? Sure, the attack animations could have done with some improvements (as could Oblivion, tbh), but the walking/running animation is fine. Perhaps your referring to the body parts? If so, I agree. But the actual animations are fine. Also, those are roughly the standard run speed of a new character, who aint overly weighed down by 200kg of armour. It's FINE. It's not actually much slower than Oblivion.

I actually thought the walking animation was the one that was the most "off" in Morrowind. Looked like people were trying to walk around while holding something in their butt cheeks.
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Lloyd Muldowney
 
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Post » Thu Nov 19, 2009 3:05 pm

See, what's wrong with that? Sure, the attack animations could have done with some improvements (as could Oblivion, tbh), but the walking/running animation is fine.


The running animation is wonky because it is always in a sprinting form, even if you are running ~2 mph.

I will be thankful if Bethesda didn't carry the old die-roll combat system over. That system is really hard on those unfamiliar with how it works (read: most new people), even if they spec decently.

Running speeds, and how much your inventory had an effect on your running speed (Hey, this guy is walking faster than I run!)

Cliff racers.
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chirsty aggas
 
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Post » Thu Nov 19, 2009 1:06 pm

I actually thought the walking animation was the one that was the most "off" in Morrowind. Looked like people were trying to walk around while holding something in their butt cheeks.

I atually thought it gave my character a sort of swagger. Makes them look pretty awesome. Either way, I'd rather this than every character walk like a girl... I hope there's something new and great for Skyrim.

And I'm pretty sure I would have the same run animation, no matter my speed in Oblivion... Most third person games, in fact... Oblivion just made me run stupidly fast, whether I'm a fully armoured clumsy Orcish Barbarian, or a light-footed Bosmer Archer.
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Monika Fiolek
 
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Post » Thu Nov 19, 2009 10:41 am

Aha, yes, touche! Imagine Fargoth and Gaenor riding a cliffracer straight at you! And then from behind, BY AZURA BY AZURA BY AZURA! *Shivers*

That was actually an inside joke among my friends and I for a long time now. :thumbsup:

Lets see, the stealth system, magic system, and even combat system are just generally clunky, counter intuitive, and don't work all that great.

I don't like the morrowind random encounters. Where every five feet, its homocidal wildlife is out to get you. Although I do believe monsters should disrupt you while your resting. ( >.> Oblivion)

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HARDHEAD
 
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Post » Thu Nov 19, 2009 9:25 am

The draw distance.
The engine.



I do not want:
  • Morrowind's fast-travel system
  • Morrowind-style side quests
  • Morrowind's pace
  • Morrowind's navigation (a halfway point between Morrowind's and Oblivion's would be ideal, for me)
  • Morrowind's setting
  • Morrowind's cheerful music playing dungeons
  • Morrowind's running speed
  • Morrowind's house-owning system
  • Morrowind "cut-and-paste" NPC dialogue (at least Oblivion's named ones typically had something unique to say, albeit brief)
  • NPCs standing in one place all the time
  • Morrowind's or Oblivion's animations, with a great emphasis on Morrowind's
  • Morrowind's uninteractive lockpicking
  • the well-lit atmosphere of Morrowind's dungeons
  • Morrowind's combat/stealth/magic systems




:lmao:
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Riky Carrasco
 
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Post » Thu Nov 19, 2009 2:30 am

Chances for spells to fail.


I really really want this back, actually.

I don't want Morrowind's ridiculously overpowered alchemy system back. That thing was just insane. Potions in general need to be made more unique and harder to create, so I suppose I can say the same thing of Oblivion. I'd like to see an alchemy system akin to what Daggerfall had.
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vicki kitterman
 
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Post » Thu Nov 19, 2009 8:11 am

I don't want Morrowind's lack of climbing skill. Seriously, they put hills and mountains everywhere in Morrowind, and they leave out the climbing skill? What jerks!
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Mari martnez Martinez
 
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Post » Thu Nov 19, 2009 3:02 am

A quest like the Fourth and Fifth Trials...I absolutely hate getting the support of all the Great Houses and Ashlanders.
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Emily Jones
 
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Post » Thu Nov 19, 2009 5:17 am

The draw distance.
The engine.






:lmao:

You really hate Bethesda's engines, don't you? :P





You think one thing, I think another thing. What's the problem?
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Laura Samson
 
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Post » Thu Nov 19, 2009 8:09 am

I dont want:
the combat system
dialogue system where everyone says the same thing
walk speed
non-regenerating magicka (it gets kind of annoying to have to wait to just get magicka
Stale AI
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Baylea Isaacs
 
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Post » Thu Nov 19, 2009 1:11 pm

giant mushrooms
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joeK
 
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Post » Thu Nov 19, 2009 1:38 pm

Some of these complaints are laughable for an RPG, really.

For example, there are many complaints about Morrowind's combat and magic system being based on (gasp) SKILL! Well, it's a role playing game, and your character's ability to do anything is supposed to be due to their skill (theirs, not the human being playing them, but the character's!) Same with actions like running or jumping. If it isn't good enough, raise the skill! If you want spells to work, raise the skill! (Not to mention that it doesn't matter, anyway, because pure spell casters should be spell chaining to cast spells due to the very limited magicka pool available in any of these games... characters who seldom or never use spells can try and fail or simply use scrolls and potions). Same with combat of any kind - raise the skill if you are not hitting, just as you would if you were actually in that situation yourself.

It seems to me that some (vocal) people do not want an RPG, but actually want an action game where they are testing their own abilities, not role playing a character with specific skill levels. There is a difference between genres, even for hybrid action/RPG products (where they usually lean more toward the "action" than the "RPG" actually).

Yes, Morrowind could be improved. For example, the poor character art, animations, etc have been stated many times and such things are some of the most popular mods for PC players of the game. However, it seems rather silly to ask for role playing essentials to be replaced by action essentials and call such a change an "improvement" of an RPG. The same is true for Oblivion, of course; there's little reason to replace role playing elements with action elements and call such a change an "improvement" of an RPG.
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Joey Avelar
 
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Post » Thu Nov 19, 2009 11:04 am

The actual mechanics of combat, stealth etc...
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El Goose
 
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Post » Thu Nov 19, 2009 3:21 pm

You think one thing, I think another thing. What's the problem?




You are the antithesis of me, but admittedly my most prominent adversary. One day we will clash.



I am not being facetious.
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Mariana
 
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Post » Thu Nov 19, 2009 11:25 am

A quest like the Fourth and Fifth Trials...I absolutely hate getting the support of all the Great Houses and Ashlanders.


Mileage does vary. That's always been one of my favorite parts.
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zoe
 
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