Also maybe discuss the new simplified version of picking attribute gains since its a bit like choosing attributes during level up.
I'm choosing stanima for most level-ups, because I'll be able to sprint for longer durations and be able to aim the bow longer. Most of my characters are a glass-cannon build meant for hit and run tactics. I don't choose magicka unless I'm picking a pure mage and I find magic characters to be a bit OPed.
More health to me leads to less adrenaline type fights where I could die in one hit, if I had health it could just lead to a game of attrition.(generally speaking)
Same as you,stamina,because of sprinting,using bow etc,love assassin/ranger types
Though,i wonder if there is something more to it.
Meaning,surely there is a way to make stealth characters more agile for instance.
Guess we'll wait and see.
Infact; i just had a thought.
What if your strength,agility etc,is tied to your build when you start the game.
Like: you make your guy a tall beefcake,yes he will be strong,but not too agile,could work that way.
Only way i can think of,if attributes are gone