What I am describing in this thread are game series that have games with wildly different game styles in different game genres using the same lore. Usually allowing different perspectives on the way the lore works and the world(s) operate.
Some examples will help clarify further.
1) Never played them much or at all in some cases, but World of Warcraft as an MMORPG and Warcraft 1-3 as Real Time Strategy games are good examples of games that give different perspectives on the same lore.
2) Another great example would be the Might and Magic series. There is an sandbox-esque singleplayer RPG series simply called Might and Magic and a Turn-based Strategy Series called Heroes of Might and Magic.
3) The Elder Scrolls as a more relatable example is another one, but barely, and I wouldn't really count it normally, except it is likely an example most here will be familiar with. There were four separate series within the Elder Scrolls universe, now up to five. The Main Series (Arena-Skyrim). TES Adventures: (Redguard). TES Legends: (Battlespire). TES:Travels (Shadowkey, Stormhold, Dawnstar and Oblivion: Mobile). The Elder Scrolls Online. Now I say this isn't a good example because the perspective and how you interact with the world isn't that different in function. You interact as a single person with the world throughout all of them. Whereas in Warcraft and WoW, or M&M and HOMM for example, you see the strategy game's top down perspective in contrast with the RPG/MMORPG's more personal down to earth perspective as an individual player(s).
I find these types of series, that operate alongside one another but with very different perspectives forced upon the player by gameplay, to be fascinating.
I am curious what other people think of such series and what some other series with them are.