» Fri Aug 14, 2009 11:28 pm
Well the first is definatly cannon, without it, the following would be nothing. The second, well, it was a rushed game itself, so some of the things in it could be considered non-cannon, such as talking deathclaws. Fallout Tactics would be more or less non-cannon, since it contradicts things in both the first and the second game, massively so, it also aided in putting the franchise in hiatus (Fans of the first two were told the proceeds of fallout tactics would go towards fallout 3 (working title Van Buren), when it was a successfull game, they then started making fallout tactics two, which tanked.) Fallout BOS is holy mother of god not cannon, I mean, Wow, that game is so not cannon, if it were a piece of field artillary, it would be a picture of a cannon, attached to a stick stuck in the ground, and it would be on fire. It also killed interplay, which really sets it appart. Fallout 3 is... well, I guess it is cannon, since bethesda can say it is, buuut, It directly contradicts what a G.E.C.K. is (In the First games manual, and as explained int he second game, It contains a compact fusion reactor, water purification system, Highly resiliant seeds for cultivating food in the insuing nuclear hell hole, includes a Library on three holodisks on how to farm, survival techniques, instuctions on building dwellings using available materials (Dirt, water, manure.) and a handy dandy pen light, not meant for children under t3.), in fallout 3 they call it a terraforming kit, capable of turning the wasteland into a paradise... While in fallout 2 miscomunication and not understanding what it really was, that is exactly what the tribal village your from thought it was. Theres also the whole super mutant debacle, but I just chocked it up to two different labs, working with two different strains of FEV, presuing the same goal. Other then the large things, its pretty much nitpicking, or pointing out gaping holes which really cant be helped. Though some people are quick to point out the ones in Fallout 3, there are ones just as large in Fallout 2 (If the master was killed in fallout, why the hell did the mutants disban thier army? The Nightkin were more then smart enough to keep it toghether and tactically take on the brotherhood, taking "The loo" as an example, he wasnt so much following the masters orders as working to his own ends. I like to call this the R.J. problem (Return of the Jedi) sure the leaders are dead, but now you have the horrifying power vacume and many, many, now leaderless, pissed off, killing machines.)