To your points though, I can see how free DLC would be a good thing. I didn't realize you could actually add quests and stuff. Maybe if I ever upgrade my computer, I'll give the PC version a try, but until then, I fully expect to enjoy the vanilla version for many, many hours...
Yep. The Creation Kit, which is the tool used to mod Skyrim, is the same tool Bethesda used to make the game, just simplified so modders can use it easier and with a few features that Bethesda doesn't want people messing with locked. So basically, modders can add almost anything Bethesda would have been able to add while they were making the game. The only difference is modders don't have a deadline, and everything they release is free. Want to add hundreds of new pieces of armor and weapons to your game to add some more variety? There's a mod for that. How about some new quests, new factions or even whole new towns? You can have that too.
Though I still don't really understand the people who mod the game like crazy the second it hits their desktops. I feel like you should enjoy the game for what it is for a while before you start changing everything...
Most people do enjoy the game for what it is first, and then use mods to fix bugs they've encountered, and then to add more content once they've become bored with or feel something is missing from the vanilla game.
And this attitude is part of what has made me balk at the thought of participating in the modding community and experience :down:
Please don't associate people like this with the modding community. Most modders and mod users are very friendly and helpful people. Just go check out Oblivion's or Morrowind's Mods sections on these forums, you'll see what I mean.
Could anyone maybe give an example of a mod or two they used in Oblivion and explain how their game was better than the one that I played?
Some of the quest mods I used for Oblivion, like Ruined Tail's Tale, Tears of the Fiend or The Fight for Castle Ravenpride were honestly better than any quest in the vanilla game, and they all added countless hours to my game. Aside from quests, there's mods like Mart's Monster Mod that adds hundreds of new enemies to fight, and Francesco's, that did the same thing, except with weapons and armor. Those are just off the top of my head. I usually ran 100+ mods at a time, so I could sit here all day and tell you about all the mods I use and the different ways they changed my game.