What's so great about mods?

Post » Thu Oct 13, 2011 2:22 pm

To the OP.

People here are talking about awesome big mods, and many are indeed awesome, but here's a couple of small Oblivion mods that I love to give specific examples of game improvers:-

See You Sleep. Instead of sleeping standing up beside your bed this mod allows you to see your character actually climbing into (and out of )bed.

Cava Obscura. Vanilla dungeons are too bright. Nighteye and torches are redundant. This makes the dungeons much darker (while still keeping some light sources). Torches/nighteye now essential.

Realistic Fatigue. In vanilla encumberance is not an issue until suddenly you can't move. With RF weight carried gradually impacts on the player (and also on the NPCs).
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Ross Thomas
 
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Post » Thu Oct 13, 2011 12:23 pm

Well they can improve the graphics and visually make the game better in other ways too (such as colored big map, colored clean menus and better texts), they can change the games difficulty and get rid of the scaling system, they can make the fighting system for example alot better and add alot of nice content, like quests and items, and they can do lots of more stuff too! And best of all, they are 100% free! So whats not great about them?
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Glu Glu
 
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Post » Thu Oct 13, 2011 2:27 am

Spoken like a true luddite.

:facepalm: well i am sorry that i dont feel the need to change my game to enjoy it
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Darian Ennels
 
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Post » Thu Oct 13, 2011 7:09 am

:facepalm: well i am sorry that i dont feel the need to change my game to enjoy it


Thats fine but you didn't have to accuse us all of being ungrateful PC elitists.
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JUan Martinez
 
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Post » Thu Oct 13, 2011 8:52 am

Mods accomplish many things:

1. Graphical Overhauls - doubling or sometimes quadrupling the texture sizes makes the game much sharper and prettier
2. Content - don't sell modders short - some people can generate Bethesda-quality (or better), quests, weapons, armor, enemies, items, etc.
3. Player Housing - a huge variety of new and unique player housing, mostly because it's one of the easier things to do in the editor
4. Unofficial Patches - myriad game fixes
5. Nudity - yes, I'm a pervert, but that's not why I like nvde textures. It's just more realistic, and it seems silly to have welded-on underwear
6. Many more, but I have work to do

EDIT: And people, don't be jerks. The OP asked a legitimate, unbiased question - settle down. Somehow people have no problem replying to the day's 15th "im so excited... anyone else?!" thread, but someone asks a legit question and they get flamed. Christ on a pony.
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Travis
 
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Post » Thu Oct 13, 2011 12:33 am

What's so great about money? I mean it pays the bills and makes sure you don't starve to death but other than that why would you want more money?

This was in no way even close to being helpful.

Mods let you customize the game to your liking. I logged in hundreds of hours too with vanilla oblivion, but eventually you get to the point where the game becomes a bit stale. Mods can turn oblivion into a completely different game! Literally. Nehrim is a total conversion mod for oblivion, and its a new game altogether.

Also you can add new quest lines, companions, new weapons and armors to find in chests and on enemies. More numbers of enemies to fight at spawn points(instead of two bandits you'd encounter 3 bandits, 2 mages, and an archer), stronger enemies/new Ai routines for battle. New houses, new areas etc etc etc. You can pretty much change anything through mods. Google fcom for oblivion. See all the possibilities.

I was a 360 player for Oblivion as well and I sorely missed mods. I agree completely with what this person said. You get so much more from mods, they can even be so big as to rival large dlc's. Like some people have said, some mods even change the game completely if that is what you want. I like them for the small enhancements I can make, if there is something I dislike about the game I can change it, and after I completed the game and have given my 300+ hours to vanilla I can sit there and see if any modders have come out with a good "expansion" type mod that is worth playing. On 360 I am relegated to waiting for DLC from Bethesda so with mods I have more options.
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suniti
 
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Post » Thu Oct 13, 2011 7:27 am

To the OP.

People here are talking about awesome big mods, and many are indeed awesome, but here's a couple of small Oblivion mods that I love to give specific examples of game improvers:-

See You Sleep. Instead of sleeping standing up beside your bed this mod allows you to see your character actually climbing into (and out of )bed.

Cava Obscura. Vanilla dungeons are too bright. Nighteye and torches are redundant. This makes the dungeons much darker (while still keeping some light sources). Torches/nighteye now essential.

Realistic Fatigue. In vanilla encumberance is not an issue until suddenly you can't move. With RF weight carried gradually impacts on the player (and also on the NPCs).


Yeah exactly, in addition to the awesome big mods, there are also many great small mods that make the game slighty better
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brandon frier
 
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Post » Thu Oct 13, 2011 6:04 am

I have never really understood the appeal of mods. I bought Oblivion for 360 when it launched and loved it. I logged well over 250 hours on this "vanilla" version of the game. Apart from a few minor graphical glitches and quest irregularities, I never had any problems with it. I never felt that the game needed to be overhauled in any way. The game was the game, and that was the way the devs intended it; at least, that's how I saw it.

So what is it about mods that has PC players so enamored? I understand that you can fix glitches and stuff, but other than that, what's the point? Could anyone maybe give an example of a mod or two they used in Oblivion and explain how their game was better than the one that I played? Thanks!


That's kinda like saying "I've always driven this 1988 Ford Taurus and it takes me from home to work with only minor inconveniences and breakdowns. Why would anyone want to drive a Ferrari?"

Simple answer: Because it's better looking, faster, and more fun. Why do people want high end stuff rather than base model crap? Same thing.

A few mods for OB that made my experience a ton better (and I'm sorry, I don't remember the names):

One that eliminated the level scaling crap, efficiently making the game world more dangerous.
Then I had a ton of added armor, clothing and weaponry, which was completely awesome for customizing my character.
I added mods for face generation, like more eyes, hair styles, better skin textures etc.
Living economy, which ensures I didn't get super rich super fast.
More houses to purchase and call home.
Some graphics mods, which made a considerable impact on my experience as I would sit and marvel at the sunset.
Weather mods so I had changing seasons, and birds, bees and butterflies.

These are just the few I can recall, I had many more, but they blend into the whole experience at the moment.

So yeah, there's plenty gained by mods, and I'd never want to play a game like Skyrim without at least the option of adding these things. It basically lets you fix everything you don't like, and add stuff you never thought you'd miss until you've had it.
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Nitol Ahmed
 
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Post » Thu Oct 13, 2011 3:23 pm

http://youtu.be/2fxVeAVl2I8

That's why :D...

Seriously, what's not to love...


Oh my that video was great!

Anyhow, with mods it made oblivion a new game when I install them after playing for two years. New quests, owning castles, shops with new armor, companions galore, and so much more. I have moved from pc to 360 five years ago for all my games except for TES, all because the mode just add so much playability.
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JESSE
 
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Post » Thu Oct 13, 2011 11:46 am

Annoying things being fixed and new armors are one thing.

my favourite mods are added features, like shift + ctrl support for selling stacks or single items out of item stacks, stealth gameplay enhancers (guards can loose track of you if you run, then hide) extra quests like tears of the fiend, the lost spires, not to mention the entire new game, Nehrim.

My own personnal mods, i made for myself are: all items have less generic names, and a modest cost, (blue flower pot, 3 septims)
Enhancing overall damage dealt by all. makes fights more brutal, less forgiving, but less rediculously long.
No level scaling. a level 1 can run into a lvl 20 ogre and be mulched, and a lvl 20 char can run into a lvl 2 rat or lvl 8 goblin and win without breaking a sweat.
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Naomi Ward
 
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Post » Thu Oct 13, 2011 7:38 am

:facepalm: well i am sorry that i dont feel the need to change my game to enjoy it

I still enjoy it on console too but adding all the content you wish was in the game or wish they did a better job on doesn't hurt. The endless amount of content added is insane and even the people who do something only once and never touch it again would be playing for hundreds upon hundreds of hours.
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Albert Wesker
 
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Post » Thu Oct 13, 2011 12:28 am

This was in no way even close to being helpful.


Money = freedom and a way of getting what you want.
Mods = freedom and a way of getting what you want.

Bills and food = glitches and bugs.

Again after buying food and paying bills why would you want more money?

Or after fixing glitches and bugs why would you want more mods?

The answer is practically the same, if you don't take it too seriously.
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Catharine Krupinski
 
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Post » Thu Oct 13, 2011 1:56 pm

i like to play the game as it was intended to be played. i feel mods make people unsatisfied with anything they are given. i see PC players saying "vanilla" oblivion is unplayable and they have to use mods to enjoy it. well... ive been playing vanilla oblivion for about 4 years now and im still enjoying it immensely... the only reason i can see is that mods have made anything standard "not good enough"

well im sorry but for that reason alone, i shall never get skyrim for PC, i dont want to be an elitist thank you very much

I think you'd only hear mod users say that because most people playing on a console who considered Oblivion unplayable would've sold the game ages ago and aren't around here anymore. Though personally if I had a game I thought was that bad I wouldn't spend so much time messing around with mods to make it tolerable when there's other good games I could be playing instead.
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Richard Dixon
 
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Post » Thu Oct 13, 2011 1:01 pm

Just amazing!? Sheesh, what else do you want?


Huh?
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Danger Mouse
 
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Post » Thu Oct 13, 2011 11:05 am

http://youtu.be/2fxVeAVl2I8

That's why :D...

Seriously, what's not to love...


That is, without comparison, the funniest [censored] I've ever seen, ROFL. That's absolutely hilarious!!
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Heather Stewart
 
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Post » Wed Oct 12, 2011 10:49 pm

I logged well over 250 hours on this "vanilla" version of the game.


I've logged over 1250 hours on modded version of the game. And no, i'm not done with it yet. Not even close :shakehead:
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Claire Jackson
 
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Post » Thu Oct 13, 2011 1:26 pm

With mods (thank you modders) I can repair bugs the developers never get around to, change things I don't like about a game, add more objects, clothing, armours, weapons, territory, quests, fun, beauty. Once I discovered how far mods could extend my enjoyment of a game I never looked back.
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Clea Jamerson
 
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Post » Thu Oct 13, 2011 6:59 am

What's so great about mods?


How about this, you tell me your favorite aspect of Oblivion or Skyrim or Fallout or whatever and I'll tell you a mod that makes that aspect better.

Just for fun, here's the latest mod I've tried for Fallout: New Vegas. http://www.newvegasnexus.com/downloads/file.php?id=38623 It creates wars between all the factions and I get to witness or take part in massive battle scenes between them. Did you like the scene in fallout3 where the giant robot and an army of BoS are attacking the enclave? What about when the NCR is assaulting hoover dam?

That's what FO:NV is like every hour or so with that mod.
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Portions
 
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Post » Thu Oct 13, 2011 2:42 am

What isn't great about them?

To put it simply, it allows me to customise my game to my liking. For example, i've always felt that difficulty and balance are things that Bethesda just doesn't get right, and there are mods, usually with user tweakable settings, that allow me to adjust it to how i like it.


This. And well, level-scaling.

By the way, you can play in computer with a controller, if you wish; I'm going to do that.
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Mr. Allen
 
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Post » Thu Oct 13, 2011 4:44 am

I think its all pretty much been said. I dont know why there are people who bash modding without even trying it.

"I like to play Oblivion with a terrible UI because thats the way it was meant to be played".. give me a break.
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XPidgex Jefferson
 
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Post » Thu Oct 13, 2011 3:10 pm

Anyone who says mods are bad or ruin the game are jelly console [censored].
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carley moss
 
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Post » Thu Oct 13, 2011 2:38 pm

Oof. Oblivion's UI was not very PC-friendly. DarkUI was always at the top of the list for me.
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Ray
 
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Post » Thu Oct 13, 2011 9:11 am

basicly lets say that you have done evreything in the game right, but you want more without spending any cash, so you go to a mod website like Tesnexus for example, and lo and behold, an entire libary of mod game changers are at your disposal.

what do you get first (if like me then you would start off with something small like a new weapon or armour ( some of the better ones have quests attached to them so there's some more playing time

next, you decide to go bigger, so oyu download weapon pack ( Myths and legends maybe ) you have hours of fun trying to find theese weapons.

now you are decide what you should do know, you browse the cattagories but don't find anything that is really interesting, so you search google for recomended mods, you see a post about a mod called Mart's Monster Mod, curiosity overwhelmes you so you click on the link and read through what the mod has to offer, hundrads of new enemys and variations on current ones.

now a couple weeks later after some serious monster hunting, you decide to go BIG, now you download the lost spires, QTP3, OOO, and many more massive mods.

and you spend man many many hours playing a no longer vanilla game, but you are playing YOUR game


so there you go, mods can help make the game your own and offer hundrads of hours gamplay, and if you make a mod that is good enough it is possible that the company will let you turn your mod into an actual game, i.e The Haunted wich started out as an Unreal tournemant 3 mod.


Note:

this is based off me when i first started using mods

peace. :tes:
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zoe
 
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Post » Thu Oct 13, 2011 1:51 pm

I switched back to PC gaming for Fallout New Vegas. I wanted to use mods and I'm really glad I switched because there was one bug they never fixed that bothers me so much, I wouldn't play the game. Now I can play and have a great time.

My needs are pretty simple. I use a mod to center the camera so my character isn't off to the left on the screen. I use an Unlimited Companions mod so I can hire more than two. I can hire them all if I want and lead a squad through the wasteland. I've used a mod that increases the spawns because at higher levels, it's kind of empty.

These things have kept the game interesting for me and so far I've had 10 characters. The replayability is great; totally get my $ worth. It's been great with the mods. I still love my PS3 but I can't fix bugs on that. I learned to play using keyboard and mouse and now I might even prefer it. I'll see when I go to Skyrim. So there's my story and I'm sticking to it. :)

:tes:
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no_excuse
 
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Post » Thu Oct 13, 2011 12:13 am

I do agree with this. I feel like mods can make the game more into a sandbox than a game, and that has always kind of turned me off to them. If you can just change ANYTHING about the game willy-nilly, then that takes away from the essence of the game in my opinion.

1) You can't change everything.
2) Almost nothing about modding is "willy-nilly".
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NIloufar Emporio
 
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