What's so great about mods?

Post » Thu Oct 13, 2011 2:09 pm

BWAHAHAHAHAHAHA :rofl: THAT WAS SO AWESOME!


Ahhh, brings laughter and joy to everyone! :twirl:

To add to this topic... Oblivion's MQ was terrible IMO. It left oblivion gates everywhere, and had stoopid Martin asking me to go fetch something. Then he got all the glory... but I suppose he also got death, so that was good... But my point was that with many characters, I chose not to start the main quest. One mod allowed me to start outside of the sewers, inside a city of choice. Also allowed you to pick an owned home. So not to be cheap I picked the IC waterfront home. So on char was a thief, then assassin... Another character, who I started in Anvil was a Fighter... point is it gave me a choice, not to do that annoying MQ. It gave to option to role play different characters, who weren't chained to the same prophecy.

Another mod that I felt was essential was the Improved Mannimarco mod... cause he was so lame at the end of the original Mages Guild quest line. Actually made him a character to be feared, and made the final confrontation much more epic.

Anyway... I also added a bunch of great quest mods, armors & weapons, player homes, villages & settlements, unique landscapes... Overall improved the game approximately 500% for me.

I didn't totally hate vanilla Oblivion... but it fell very short of expectations. Especially when the initial trailers lied about features that were removed.

With all that said, I should mention that Skyrim looks much better. Fallout 3 & NV I didn't have to mod much... just graphic enhancements, bug fixes, and some of the better quests... but what I did get added to the game, atmosphere, and overall experience. GO MODS! :toughninja:
User avatar
Jerry Jr. Ortiz
 
Posts: 3457
Joined: Fri Nov 23, 2007 12:39 pm

Post » Thu Oct 13, 2011 4:05 am

I understand the reason for modding. I don't understand why people are almost religious about it. lol... It's sad really that people get SOOOO offended when someone 'questions' modding.




But kudos to those who act appropriately in threads like this. Modding's not for everyone and that's okay.
User avatar
J.P loves
 
Posts: 3487
Joined: Thu Jun 21, 2007 9:03 am

Post » Thu Oct 13, 2011 6:58 am

Another mod that I felt was essential was the Improved Mannimarco mod... cause he was so lame at the end of the original Mages Guild quest line. Actually made him a character to be feared, and made the final confrontation much more epic.

Anyway... I also added a bunch of great quest mods, armors & weapons, player homes, villages & settlements, unique landscapes... Overall improved the game approximately 500% for me.

I didn't totally hate vanilla Oblivion... but it fell very short of expectations. Especially when the initial trailers lied about features that were removed.


I agree with you, it prob made me play MW and OB ten times longer than I would have without mods, I played for years and years, new content available everyday.

I remember the mannimarco mod, was that the one who made him look like über Skeletor from hell?
User avatar
Lizzie
 
Posts: 3476
Joined: Sun Nov 19, 2006 5:51 am

Post » Wed Oct 12, 2011 11:52 pm

I understand the reason for modding. I don't understand why people are almost religious about it. lol... It's sad really that people get SOOOO offended when someone 'questions' modding.




But kudos to those who act appropriately in threads like this. Modding's not for everyone and that's okay.


I'd say it's more incredulesness rather than taking offense.

I really can't see how anyone could possibly complain about or ignore the mod community unless they believe the original game to be 100% perfect in every way.

It's like giving someone a ham sandwich and then opening a fridge with loads of delicious ingredients only for them to slam the fridge door closed and claim that the butcher intended the sandwich to be eaten as it is.
User avatar
lillian luna
 
Posts: 3432
Joined: Thu Aug 31, 2006 9:43 pm

Post » Thu Oct 13, 2011 2:34 pm

I agree with you, it prob made me play MW and OB ten times longer than I would have without mods, I played for years and years, new content available everyday.

I remember the mannimarco mod, was that the one who made him look like über Skeletor from hell?


lol, yeah, and he also had some dancing six slaves :)
User avatar
k a t e
 
Posts: 3378
Joined: Fri Jan 19, 2007 9:00 am

Post » Thu Oct 13, 2011 2:28 am

Well ive got a hi res version of Lich King armour and dual wielding Frostmourne, I have mod added guilds which involve archeology and being able to join the mythic dawn and carry on the order of virtuous blood as a vampire hunter also I have tons of new armour sets, weapons, castles, landmasses etc.. Well you get the idea, these mods are extremely well made too. If your on the console you don't have any of this also ive gots loads of atmospheric and immersion mods.
User avatar
Katey Meyer
 
Posts: 3464
Joined: Sat Dec 30, 2006 10:14 pm

Post » Thu Oct 13, 2011 12:38 am

In order to try modding, I'd have to buy the game for PC. I'm trying to ascertain why I should consider that...


Here's something important. There's a wonderful modding *community*. Whenever I've asked someone how to do something, they were always helpful. There are tutorials, forums on multiple sites and a great group of people who are willing to help. I don't understand using Wrye Bash either but I haven't had the time to ask yet. There are still many things to learn but they come in time. When I originally asked in the Modding forum here how to do it, I got some simple instructions to head me in the right direction and it really wasn't difficult to get started. Then you build on that.

Good luck with whatever you decide. :)

:tes:
User avatar
Sharra Llenos
 
Posts: 3399
Joined: Wed Jan 17, 2007 1:09 pm

Post » Thu Oct 13, 2011 1:26 pm

Good luck with whatever you decide. :)

:tes:

I guess it seems pretty interesting, but like I said, my PC is probably not up to the task right now... I'm defintely getting it for 360 at launch, but maybe if I upgrade my system by the time the GOTY edition comes out or something, I might give it a try :)
User avatar
Kristian Perez
 
Posts: 3365
Joined: Thu Aug 23, 2007 3:03 am

Post » Thu Oct 13, 2011 6:42 am

I understand the reason for modding. I don't understand why people are almost religious about it. lol... It's sad really that people get SOOOO offended when someone 'questions' modding.




But kudos to those who act appropriately in threads like this. Modding's not for everyone and that's okay.


You are right, mods arent for everyone, it also requires some basic understanding of how a game works aswell as some "PC knowledge", to me it seems logical but I have a lot of friends who could never use mods because it'd be far too complicated to them, though most are just extracting into the right folders and clicking a box before starting the game.

I admire people who can play the vanilla games without any added content, personally I cant, games on my console never lasts as long as games on my PC that I mod, I prob invested atleast a thousand hours into both morrowind and oblivion each if not much much more on pc modded, I played fallout 3 for only 200 hours or so on console, I envied the ppl on PC seeing all the cool mods, being able to play as a T-800 having a helicopter vehicle/home being called in from the pip-boy, Megaton sized nuke bomb weapons etc, with mods I would prob still be playing fallout 3.

To me the games have an "end" without mods, with mods the game doesnt ever end, you will never be able to explore everything and do all quests, and you can make changes that turns the game into a completely different experience, playing it all over again with new excitement. I even modded GTA and Fable for PC, extending their playablility ten fold.
User avatar
sexy zara
 
Posts: 3268
Joined: Wed Nov 01, 2006 7:53 am

Post » Thu Oct 13, 2011 10:36 am

This thread again???

Mods correct all the BS the dev made. Bethesda themselves acknowledge OOO, it's objectively a incredibly better work than the original one (some people can not like it but that's not the point), non generic landscapes to replace the original ones, etc... the awesome bug correctives the community made (I don't know the name of the english one though)
Mods add awesome adventures. Some incredible quest, some original dungeons, or new guilds or can improve those existing (I'm thinking of Nova Magicka for Morrowind, Sadly not translated in english but still the best mod I ever played in my life who changed the mage guild in an immense adventure with several goal -magical and political- and add several form of magic -incantation, meditation- in the game).
Mods can improve the first other points people like (so it's basically the most powerful improvement, more than the better graphics themselves since it can add better graphics to your game)

Generally speaking, mods can adapt a game to its user without changing its nature (you're still playing skyrim) if the user don't want it.

I understand the reason for modding. I don't understand why people are almost religious about it. lol... It's sad really that people get SOOOO offended when someone 'questions' modding.
Because there is no valid reason to question them. They are intrinsically right by nature. If you don't know how to use them, you can have problems (I never had) but globally they have no side effect and can take a game to another level)
User avatar
e.Double
 
Posts: 3318
Joined: Tue Jul 24, 2007 11:17 pm

Post » Thu Oct 13, 2011 9:17 am

Let me start by saying that this is NOT a flamebait thread. Please don't let this devolve into a platform war.

I am curious to know why PC players are such die-hard proponents of mods. I have always been primarily a console player. I have a decent PC that I built myself, and I feel that for some genres, such as RTS or Simulation games, the PC is clearly superior. However, I have never preferred the PC for genres such as FPS, Action/Adventure, or RPGs (MMOs being the exception,) as I feel that I am far more precise with a controller in my hand. I also prefer the feedback of triggers and buttons to mouse clicks and key presses.

From what I have gathered observing these forums, the three main selling points that PC players cite are:

1) Better Graphics
2) Preferred Control Scheme
3) Mods, Mods, Mods

My PC's video card is a couple years old now, so the graphics on my PC would probably be at or below a console's specs. I also prefer not to have to tweak settings to get my game to run smoothly, and hate worrying about framerate and the like. I have already stated my preference for the consoles' control scheme, so that leaves mods.

I have never really understood the appeal of mods. I bought Oblivion for 360 when it launched and loved it. I logged well over 250 hours on this "vanilla" version of the game. Apart from a few minor graphical glitches and quest irregularities, I never had any problems with it. I never felt that the game needed to be overhauled in any way. The game was the game, and that was the way the devs intended it; at least, that's how I saw it.

So what is it about mods that has PC players so enamored? I understand that you can fix glitches and stuff, but other than that, what's the point? Could anyone maybe give an example of a mod or two they used in Oblivion and explain how their game was better than the one that I played? Thanks!

Also, (to make this on-topic for this board,) are there any mods that you are already anticipating for Skyrim, and what's the point?


lol logged on just to answer your topic :P

I agree with you about mods making the game feel like a sandbox. I mean, I tend to play the game for 100s of hours in vanilla and I love it. Morrowind, Oblivion, Daggerfall, they are all good games in their own right and don't really need mods to change or alter them (in my opinion).

I say this however as a pc gamer who loves mods. So you may ask me why I stated the above?

Its because I like mods that add content, not mods that change the game. I use mods to add new quests, factions, land masses, basically fantastic user created content. But changing the levelling system, character models, new textures etc.... that's not my cup of tea.... and not only does it make the game feel like a sandbox but it basically ruins the original games experience.

This is just my opinion though and I don't hate mods that change the game, I just don't use them, or need them.
User avatar
Music Show
 
Posts: 3512
Joined: Sun Sep 09, 2007 10:53 am

Post » Thu Oct 13, 2011 4:16 am

I personally can't see how someone can be "anti-mod" any more than someone can be "anti-fast travel" - it's there if you want it.

And anyone sick of Mod topics on this forum - they can be ignored pretty easily. The percentage of Skyrim sold to PC players is small, and the percentage of those who buy the PC version and mod it is smaller still, but you're dealing with an extremely friendly and passionate community, which is overtly supported and encouraged by the game's developers. If Bethesda understands how important modding is to its audience then I don't understand how others can't wrap their head around it.

best thing about mods is it makes the console people think theyre missing out on the good stuff. which they are....

You are contributing nothing positive to this thread, but I'm sure you already knew that.
User avatar
Laura Samson
 
Posts: 3337
Joined: Wed Aug 29, 2007 6:36 pm

Post » Thu Oct 13, 2011 10:10 am

best thing about mods is only the cool guys with the PCs get to use em



best thing about mods is it makes the console people think theyre missing out on the good stuff. which they are....

And this attitude is part of what has made me balk at the thought of participating in the modding community and experience :down:
User avatar
SEXY QUEEN
 
Posts: 3417
Joined: Mon Aug 13, 2007 7:54 pm

Post » Thu Oct 13, 2011 1:59 pm

Mods do a number of things.
They add scripts to allow for varied combat mechanics not found in the extremely flawed vanilla game. If you think OB combat is "good enough" you've clearly never used Deadly Reflex.

They add quest, some really amazing quest mods out there. Free DLC.

They also up graphics making the game actually look good. Vanilla Oblivions textures are awful. Use Qarls texture pack for buildings etc, Detailed Terrain so the ground actually looks real, and insanitys texture packs for amazing weapon and armor textures.

Not to mention Oblivion Graphics Extender.
User avatar
Javaun Thompson
 
Posts: 3397
Joined: Fri Sep 21, 2007 10:28 am

Post » Thu Oct 13, 2011 4:50 am

I understand the reason for modding. I don't understand why people are almost religious about it. lol... It's sad really that people get SOOOO offended when someone 'questions' modding.

But kudos to those who act appropriately in threads like this. Modding's not for everyone and that's okay.

Well I also like playing the canon game as well.
Like, for discussing Fallout New Vegas I'll only discuss how my experience has been on the 360 and not on the PC.

Everyone has the right to play the game as they want to and I won't be like "You are on PC and don't use mods? Are you stupid!?" just cause of their choice.
But I'm also curious as to why not use mods.
Maybe the game isn't flawed for those, maybe they don't like the idea of mods as they aren't official and that they take attention away from the planned design.

I have a certain disgust with mods though.
Like, I play the game, and it's really fun, but then I check out the mods, and I see a weapon mod, so say I download it, then I end up hunting for the new weapons and test them out, but instead of just accepting them I can be like "There's more weapon mods out there..." and start to download other mods.
Which can result in me not really playing the game but constantly hunting for mods, and when I get bored of a mod (Which can happen quickly) just open Nexus and get more mods.
And if that happens then the game won't really be New Vegas or Skyrim anymore, it'll be a mod cluster duck with no real direction or purpose.

With this I can understand not wanting to use mods, as they can stray the attention away from actually playing the game to constantly trying to find new mods to make the game even better when in the end, they don't really enhance the game.

So there are reasons for using mods but there are also reasons for not using them.
I don't really see why someone has to use mods if they are on PC.
Though if a game mechanic is broken/flawed/missing then us mods. You can still give feedback, but you have access to mods, make use of it if it can enhance your gaming experience.

I'll still whine about how incredibly ridiculously unbalanced Fallout New Vegas is despite that I have Project Nevada where I've set it so my health never increases with levels, made enemies level multiplier higher and made my experience gain 10%. ;)
User avatar
Alyce Argabright
 
Posts: 3403
Joined: Mon Aug 20, 2007 8:11 pm

Post » Thu Oct 13, 2011 11:55 am

I played Oblivion on PC first and loved all the modding and especially the helpful community.

But I found that I wasn't really playing the game after I'd played it for about 100 hours, and was instead modding it.
(Although the amount I played it, could reveal why I might not have been playing it)
Everytime I wanted to play I'd sit there and see all the things I'd want to change and mod the game instead of playing it.
Which is why I played over 200 hours of Oblivion on Xbox.

Don't get me wrong, Mods are amazing and let people enjoy the game in their own way.
But they're just not for me I guess, if you've never tried Modding though I recommend it still, the Modding Kit is so effortlessly easy to use.

Wow there's a lot of contradiction in that post.

soz if you tl;dr :P haha
User avatar
Pat RiMsey
 
Posts: 3306
Joined: Fri Oct 19, 2007 1:22 am

Post » Thu Oct 13, 2011 2:42 am

To put it short, with every TES game the best and most popular mods have been used for the sequels in the vanilla version, things that was new in Oblivion, that people got excited about, the PC players already had in modded Morrowind, and the new things people like and are excited about in Skyrim, I already had in a way in modded Oblivion, Bethesda are a great company and smart, they allow the community itself to develop their games in the way, they see what we like and what needs the most improvement and the best way to work it out, and they include it in their next game. Stealing? Yes, in a way, but I wouldnt want it in any other way. The most obvious case was in new vegas, basically all new features and game improvements was taken straight from the popular mods in fallout 3, the upgradable and customizable weapons, the improved companion system etc.

Without mods Skyrim would have looked and played completely different, the most and best improvements were taken from Oblivion mods, without those mods the progress of each TES game most likely wouldnt be as great.

When I first saw the Skyrim screens they looked very similair to my version of OB, I had focused hard on creathing a more nordic and barbarian environment in OB using the best mods, the Dovakin armour looked almost identical to the Conan armours my character had in in OB.

If you dont know about all the mods out there and have tried them, you prob dont know all this, and you dont see how a big part of the evolution of these games proceeds.
User avatar
Casey
 
Posts: 3376
Joined: Mon Nov 12, 2007 8:38 am

Post » Wed Oct 12, 2011 11:32 pm

And this attitude is part of what has made me balk at the thought of participating in the modding community and experience :down:


People like that are very rare amongst the Bethesda modding community. Most of them are quite nice folk :)

I'll still whine about how incredibly ridiculously unbalanced Fallout New Vegas is despite that I have Project Nevada where I've set it so my health never increases with levels, made enemies level multiplier higher and made my experience gain 10%. ;)


So do i, as i whine about Oblivion's level scaling and Fallout 3 so very, very broken balancing despite having modded those away ages ago :hehe:
User avatar
leigh stewart
 
Posts: 3415
Joined: Mon Oct 23, 2006 8:59 am

Post » Thu Oct 13, 2011 4:58 am

Play Obliviion with mods and then play the console version. I just cannot do it
User avatar
Kelsey Anna Farley
 
Posts: 3433
Joined: Fri Jun 30, 2006 10:33 pm

Post » Thu Oct 13, 2011 12:57 am

I personally can't see how someone can be "anti-mod" any more than someone can be "anti-fast travel" - it's there if you want it.


fast travel is an "in game option" that impose psychological pressure on you even if you don't use it thus affecting your experience. There are three level of immersion: the game area is the most profound one, you could maybe add the map and the inventory to it. the HUD and the character sheet (and maybe the inventory and map) are between the two world and the game menu is totally outside. Not using mods is in the third category: a real life choice. Something you think less about when you're playing. Not using the fast travel is a choice you're permanently confronted to when you play. That's not the same. An option in the game menu to deactivate fast travel (except for the transports since I doubt they will animate them just for us, and riding an non-controlling transport for minutes without doing anything is not a gameplay experience, at least not in this game) would be useful (if it had no impact on the player who just doesn't use it, why would there be mods to deactivate it?)

Well to remain in the subject, Mods in the contrary are a totally outside feature for the player who wants to ignore them (and though cannot be harmed by them). I also forgot to mention they are an inspiration for the dev.
User avatar
Brandi Norton
 
Posts: 3334
Joined: Fri Feb 09, 2007 9:24 pm

Post » Thu Oct 13, 2011 2:48 pm

Let me start by saying that this is NOT a flamebait thread. Please don't let this devolve into a platform war.

I am curious to know why PC players are such die-hard proponents of mods. I have always been primarily a console player. I have a decent PC that I built myself, and I feel that for some genres, such as RTS or Simulation games, the PC is clearly superior. However, I have never preferred the PC for genres such as FPS, Action/Adventure, or RPGs (MMOs being the exception,) as I feel that I am far more precise with a controller in my hand. I also prefer the feedback of triggers and buttons to mouse clicks and key presses.

From what I have gathered observing these forums, the three main selling points that PC players cite are:

1) Better Graphics
2) Preferred Control Scheme
3) Mods, Mods, Mods

My PC's video card is a couple years old now, so the graphics on my PC would probably be at or below a console's specs. I also prefer not to have to tweak settings to get my game to run smoothly, and hate worrying about framerate and the like. I have already stated my preference for the consoles' control scheme, so that leaves mods.

I have never really understood the appeal of mods. I bought Oblivion for 360 when it launched and loved it. I logged well over 250 hours on this "vanilla" version of the game. Apart from a few minor graphical glitches and quest irregularities, I never had any problems with it. I never felt that the game needed to be overhauled in any way. The game was the game, and that was the way the devs intended it; at least, that's how I saw it.

So what is it about mods that has PC players so enamored? I understand that you can fix glitches and stuff, but other than that, what's the point? Could anyone maybe give an example of a mod or two they used in Oblivion and explain how their game was better than the one that I played? Thanks!

Also, (to make this on-topic for this board,) are there any mods that you are already anticipating for Skyrim, and what's the point?



You are not even aware of the possibilites that mods bring, it was quite amusing to read your post, honestly.

Every aspect of a game can be dramatically improved with mods.

Here is Morrowind, the prequel to Oblivion, without mods( or just a few, I noticed increased draw distance in the world):
http://www.youtube.com/watch?v=cWin7uEbnpI&feature=related

Here is Morrowind with a big graphics mod:
http://www.youtube.com/watch?v=9NX-MvnYUEs

I have shown you very very little of what mods can do, but these examples can best demonstrate how important they are for games.

Think of any game that you loved, mods can improve it many times over, visually, content wise, technically.
Think of any flaw in a game, anything, mods can remove that flaw. You don't like the color of this sword? Fine, mods can change it. You feel there is too few people traveling on roads between Imperial City and Bruma? Mods can put dozens of people on these roads.
You feel guards are way too smart, and have ultra sense of hearing, and they know you stole a golden necklace 10 miles away? Mods can fix it.
You feel those zombies don't look that scary? Mods can make them look more scary by adding new models and textures.
You feel in game graphics are not that good? Mods can make them look 150% better.


Also, here is one of the biggest mods for Oblivion, or rather- total conversions, because it's a completely new game in itself. And just look at it.
http://www.youtube.com/watch?v=UoTFPoAjTq4

Mods are also FREE, and number in tens of thousands for Morrowind and Oblivion, and no doubt for Skyrim. Some of them are bad, but many of them are far better then anything you can buy as DLC.
User avatar
Laura
 
Posts: 3456
Joined: Sun Sep 10, 2006 7:11 am

Post » Thu Oct 13, 2011 2:42 pm

So what is it about mods that has PC players so enamored? I understand that you can fix glitches and stuff, but other than that, what's the point? Could anyone maybe give an example of a mod or two they used in Oblivion and explain how their game was better than the one that I played? Thanks!

Well, I personally make quest mods. For Skyrim, they will essentially be free DLC for everyone on PC. Would you not like a free DLC? I'm going to add a new land, with a main quest, maybe some items. It will be fully voice acted, and very high quality.
User avatar
He got the
 
Posts: 3399
Joined: Sat Nov 17, 2007 12:19 pm

Post » Thu Oct 13, 2011 2:13 pm

It may be worth adding, that some mods from OB were so awesome that console players now get to experience them as part of Vanilla Skyrim. The archery mechanics in Skyrim are a direct result of an OB mod, so that should say something about what mods do for you.
User avatar
Rudy Paint fingers
 
Posts: 3416
Joined: Sun Nov 11, 2007 1:52 am

Post » Thu Oct 13, 2011 11:36 am

*snip*
Here is Morrowind, the prequel to Oblivion, without mods( or just a few, I noticed increased draw distance in the world):
http://www.youtube.com/watch?v=cWin7uEbnpI&feature=related

Here is Morrowind with a big graphics mod:
http://www.youtube.com/watch?v=9NX-MvnYUEs
*snip*

Actually, your first link had mods as well... Textures are Hi-Res, Water is more dynamic, and there's moving grass... But regardless, Morrowing has had one of the biggest jumps in graphic quality I've EVER seen, with mods.
:foodndrink:
User avatar
naana
 
Posts: 3362
Joined: Fri Dec 08, 2006 2:00 pm

Post » Thu Oct 13, 2011 11:17 am

I only get mods that enhance or add to the game. Sometimes I get mods that change to look of thing (add cloaks and hoods ETC) but I never get mods that just out right silly. Yea mods are fun and they can make the game a lot more entertaining, but you can get mods that have a negative affect. But hey each to there own.

As for why get it on PC? I cant really tell you why. I'm a PC player threw and threw always have been. I have a high-end gaming PC so I can play games on there max settings, I know not every one can or wants a PC of that standard but for games like Skyrim, Battlefield 3, Modern Warfare 3 ETC I would advise it.

About the controls, most big game support console controllers, I often use my Xbox controller for driving games on my PC.

But like I said each to there own, no hate from me :)
User avatar
Everardo Montano
 
Posts: 3373
Joined: Mon Dec 03, 2007 4:23 am

PreviousNext

Return to V - Skyrim