What guilds do you want to see?

Post » Wed Mar 09, 2011 1:50 am

I'll check the page often if any new suggestions are made on options to add to the poll as far as new guilds go.

Personally, I'd love to see a bards guild!!!
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Andrea P
 
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Post » Wed Mar 09, 2011 6:27 am

Bards' Guild College is in. :ermm:
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Franko AlVarado
 
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Post » Wed Mar 09, 2011 2:11 am

Bards' Guild College is in. :ermm:


Ya, I've always loved the concept of Bards in roleplaying games. The Bards college gave me hope that a Bards guild is in (same as the college), but I didn't want to assume, as they did say college, not guild. Anyways, even if it's not a guild, I'm gonna love the college. :P
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Jessica Lloyd
 
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Post » Wed Mar 09, 2011 5:11 am

Barbarian Guild? WTF.

Witch hunter guild, sounds awesome, avenging all those poor, nvde Nords. :D
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Crystal Birch
 
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Post » Wed Mar 09, 2011 6:35 am

Dragon hunter guild?

Pretty sure that's a 1 Dovakiin only job.
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Marine x
 
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Post » Wed Mar 09, 2011 5:51 am

Yeah, these proposed guilds don't seem to have much effort put into them. Kinda random. :confused:

There are also many guild polls out there already so don't be a stranger to the search bar.
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Jani Eayon
 
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Post » Wed Mar 09, 2011 10:50 am

Barbarian's don't really have 'guilds'. Also the Ashlanders in Morrowind were pretty much barbarians and you could join them and do quests so that's pretty much done already. I forget how much "joining" you did in Solstheim
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Laura Richards
 
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Post » Wed Mar 09, 2011 4:19 am

A ninja guild? i just really want one of those cool black suits.....
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Logan Greenwood
 
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Post » Wed Mar 09, 2011 10:48 am

Pirate Guild?
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SUck MYdIck
 
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Post » Tue Mar 08, 2011 8:25 pm

Yeah, these proposed guilds don't seem to have much effort put into them. Kinda random. :confused:


They don't all have a lot of thought behind them because I wanted to cram in as many options as I could think of to make it a more comprehensive poll. I realize they seem kinda random, but I believe it's better than the alternative. How would you have done it differently (Please tell me, I'm not objective to reorganizing it/expanding on ideas to make it work better)?

There are also many guild polls out there already so don't be a stranger to the search bar.


I realize this, and did find many with the search bar, however they were all old news. I wanted to do two things with this. One, it's new and open to fresh perspectives. Two, this one is interactive and will be updated if people offer new ideas. So, I think it's valid.
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Ruben Bernal
 
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Post » Wed Mar 09, 2011 2:18 am

Camonna Tong.

Also: The Search Bar Guild. Specially for you.
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Breautiful
 
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Post » Wed Mar 09, 2011 11:17 am

I really want to see a Necromancer Guild. It would be awesome if we could join it and kill some mages. But joining this wouldn't prevent you from joining the mages guild.
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James Rhead
 
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Post » Tue Mar 08, 2011 9:50 pm

The Dark Brotherhood.
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Alkira rose Nankivell
 
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Post » Wed Mar 09, 2011 11:26 am

I rather liked the Nine Divines thingy in Morrowind (Imperial Cult), it had fairly peaceful quests were you just collected donations, healed people and, well, just tried to be helpful to those who hit rock bottom instead of slaying monsters they would never meet anyway. It was a nice change from the usual quests.

And then I also want the return of the guilds from Oblivion, but the quests should be more designed around being good with skills. In Oblivion it's possible to become the Arch-Mage without knowing any magic at all, which is extremely silly. That should not be the case, same with Thieves Guild being heavily designed around sneaking. Without a high sneaking skill, they should be rather hard to pull out well without getting seen and penalised or whatever. And so on with the other guilds.

Infact, I think it should be impossible to become the highest ranked member of a guild, that's for the desk people. The player is just a lowly foot soldier following quest orders anyway, it really doesn't make sense to become the leader, especially when you can't do anything with your "power" like giving new quests or whatever. It wasn't possible to become the guild leader in Daggerfall, and I think that was a good design decision.
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ONLY ME!!!!
 
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Post » Wed Mar 09, 2011 9:54 am

I rather liked the Nine Divines thingy in Morrowind (Imperial Cult), it had fairly peaceful quests were you just collected donations, healed people and, well, just tried to be helpful to those who hit rock bottom instead of slaying monsters they would never meet anyway. It was a nice change from the usual quests.


I put hundreds of hours into Morrowind, but never ended up doing the Imperial Cult quest-line. However from your description, it sounds like I would've loved it. I will add a similar option to the poll (healers guild, donation guild or something, I'll think of a better name before posting; perhaps just Nine Divines guild.)

And then I also want the return of the guilds from Oblivion, but the quests should be more designed around being good with skills. In Oblivion it's possible to become the Arch-Mage without knowing any magic at all, which is extremely silly. That should not be the case, same with Thieves Guild being heavily designed around sneaking. Without a high sneaking skill, they should be rather hard to pull out well without getting seen and penalised or whatever. And so on with the other guilds.


I agree completely. I don't want them to put a minimum skill/attribute on different ranks like they did in Morrowind, but rather force you to have a minimum skill/attribute to complete the quests (of course, it shouldn' be totally limiting, it is an open world after all).

Infact, I think it should be impossible to become the highest ranked member of a guild, that's for the desk people. The player is just a lowly foot soldier following quest orders anyway, it really doesn't make sense to become the leader, especially when you can't do anything with your "power" like giving new quests or whatever. It wasn't possible to become the guild leader in Daggerfall, and I think that was a good design decision.


That would add to the realism apsect, however I've always enjoyed becoming the head of a guild. Although it would be awesome if some real power, and real responsibility came with your position.
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Eric Hayes
 
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Post » Wed Mar 09, 2011 9:23 am

Necromancy has always been so fascinating to me in TES and it always made me sad I couldn't pursue it with my evil characters. xp

I would like to see a return of some of the Morrowind guilds/factions that weren't just local to Morrowind.
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Robyn Lena
 
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Post » Wed Mar 09, 2011 1:01 am

Hunters 'Guild' will probably be covered by the Radiant Story - I suspect a lot of the radiant quests will be town-based 'hunting' quests. So it doesn't need a Guild, as such.

I do think that some sort of Rangers Guild, which would include hunting, but be much more diverse and broader, would be cool. It could also be based, not in towns and cities, but in small, out of the way, isolated places - which would be a nice change of pace.

The other thing you could have had in the poll would be what might be called 'political / cultural Guilds' - regional 'houses' or their Skyrim equivalent, as an equivalent to the Great Houses in Morrowind. Of course, the Great Houses were a Dunmer concept, but I'm sure that it would be possible for there to be localised, tribal organisations in Skyrim, especially as there is a civil war going on.
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Kelly Upshall
 
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Post » Wed Mar 09, 2011 12:57 am

Bard's college for sure, and something along the Imperial cult/nine Divines/DarrerfallTemples lines would be nice.

What I would to do is join a Witch coven, something independent from the Synode and College of whispers, possibly illegal or shunned, but a damn sight friendlier than OBs homicidal Necromancers and Conjurers.
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DAVId MArtInez
 
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Post » Wed Mar 09, 2011 12:20 am

Dragon hunters guild - Dovahkiin, no need of more people
Barbarian guild - unnecessary, there's already the fighters guild
Ninja guild - ?????? The boss would be Kakashi?
Pirate guild - Guild? Maybe a pirate band, no more.
Spies guild - Skyrim is a cold country, but no Cold War here son

I'm ok with all the others, though.
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Siidney
 
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Post » Tue Mar 08, 2011 10:38 pm

I want as many guilds as possible. At least as many as were in Morrowind.
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Manuel rivera
 
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Post » Wed Mar 09, 2011 3:41 am

whats wrong with a spy guild of some sort. There may not be a cold war but there is a civil war. There's always a use for fifth column activity in any war.

You're right about the pirate band though.

ninja guild sounds stupid. Why ninjas? Its Skyrim not Japan.

Hopefully there'll be factions like the houses from Morrowind. The Skyrim regional holds or something.
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Anna Beattie
 
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Post » Tue Mar 08, 2011 10:16 pm

These guilds don't seem necessary or fun just my opinion though.

On another note would be nice to have guilds present that aren't major.
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Jessica Colville
 
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Post » Wed Mar 09, 2011 6:54 am

Pirate Guild? "I'm Dovahkiin! Mighty Pirate?"
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Monika
 
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Post » Wed Mar 09, 2011 12:22 pm

whats wrong with a spy guild of some sort. There may not be a cold war but there is a civil war. There's always a use for fifth column activity in any war.

Exactly. I think a "spy guild" would work really well with the political situation in Skyrim.
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Madison Poo
 
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Post » Wed Mar 09, 2011 5:49 am

I would also like more Daedric cult involvement, scope and detail/features/interaction with The Daedra, princes and lesser allies alike AND, I would like to be able to do severe damage to guilds I don't like. I.E. if I grow tired of The Dark Brotherhood slaying at whim, or of witch hunters persecuting at will, I should be able to find their headquarters and put paid to them.
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Cccurly
 
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