What gun do you like most/want most

Post » Fri Apr 22, 2011 7:42 pm

i'd love an M4 carbine but i dont believe there is one :shakehead:

There is, it just has some very exaggerated features.
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joseluis perez
 
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Post » Sat Apr 23, 2011 8:27 am

oh i must have missed it then :biggrin: thanks thats cheered me up tremendously!
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Tai Scott
 
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Post » Sat Apr 23, 2011 12:21 am

It's not called M4 though. All guns are based on real weapons, but don't carry the same name. And as Shadow said, they "overdo" certain features of the guns to make them look hyperrealistic like the characters.
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Steve Bates
 
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Post » Fri Apr 22, 2011 7:52 pm

I just want that revolver that you see at 0:40 in the Choir of Guns video completely owning a medium! :hubbahubba:
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celebrity
 
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Post » Fri Apr 22, 2011 6:29 pm

I'd like a revolver too, but with a lasermark, silencer, and maybe a COGA scope, that would be my main light weapon.

BTW does anyone know what a greeneye sight does?

Alternatively I might have it without the silecer as a secondary to a light, quick-equip shotgun, to go for a wildwest type asenal, I love charging forward with a mid range, doging behind cover, switching to a shottie then popping out.
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naana
 
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Post » Sat Apr 23, 2011 3:59 am

UMP anyone?
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Emilie Joseph
 
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Post » Sat Apr 23, 2011 7:14 am

BTW does anyone know what a greeneye sight does?

I believe it's just a "bridge-scope" between RedDot and EOTech sight. Pretty much like the Reflex-Sight in Blops.

UMP anyone?

I really liked that weapon (not quite as much as the G36C and MP5A3, though). But since Modern Warfare 2 everyone and their mother consider it powerful and thus use it. I'm quite positive we'll see lots and lots of UMP-gunners in the first days.
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SamanthaLove
 
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Post » Fri Apr 22, 2011 7:20 pm

Hmm that's a tough question...I guess I'd like any good Sniper rifle really and They've already made some cool ones so I think I'd be happy with any of them :hubbahubba:
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Adam Porter
 
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Post » Sat Apr 23, 2011 1:05 am

My Cacodemon SMG.
Other than that though... Not much of a gun person in real life so I dunno what's out there these days.
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Steeeph
 
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Post » Fri Apr 22, 2011 11:01 pm

Hmm that's a tough question...I guess I'd like any good Sniper rifle really and They've already made some cool ones so I think I'd be happy with any of them :hubbahubba:

They already say there will be no snipers in the game, just rifles with scopes that can be used in same way, but not OHK.
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Red Bevinz
 
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Post » Sat Apr 23, 2011 5:14 am

They already say there will be no snipers in the game, just rifles with scopes that can be used in same way, but not OHK.

Last I heard there would be Snipers but with very specific roles. You got a link to them saying there wouldn't be any?
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Dan Stevens
 
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Post » Sat Apr 23, 2011 10:55 am

They already say there will be no snipers in the game, just rifles with scopes that can be used in same way, but not OHK.

The fact that he said "the game has some cool ones" means that he was talking about short rifles. I see no reason to correct every single post that uses the word.

I know the difference is a bit more than trivial, but not to some people.

Last I heard there would be Snipers but with very specific roles. You got a link to them saying there wouldn't be any?

The "Sniper rifles" in game are just Short rifles (a light weapon) with a scope put on it by the player. They will only be of slight use in a sniping role because they do not kill people in one shot, even if you hit the head. The game also does not focus on long range combat, and there are no purpose-made sniper nests. If you are looking to fire over the shoulders of your teammates to help whittle away the enemies health, they could be quite useful, but you aren't going to be able to hold back a corridor on your own without ample skill.

Short rifles in general are not limited to use as snipers though, thus the new name. They fire a lot faster than the typical snipers in other games, and have iron sights by default, making them just as good at close range, if you can land your shots carefully.
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Mike Plumley
 
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Post » Fri Apr 22, 2011 10:50 pm

lol thank you xShadowcatx for the defense :liplick: Yes i did mean Short rifles with scopes and you have a good point you wouldn't last very long in a close combat fight with it especially if it can't 1 shot someone even in the head. Although I don't know why they had 2 guys in the cinematic using what looks like "Sniper Rifles". Well I'm good with whatever weapons they choose to give me, Sniper or not.
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TRIsha FEnnesse
 
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Post » Sat Apr 23, 2011 10:11 am

The "Sniper rifles" in game are just Short rifles (a light weapon) with a scope put on it by the player. They will only be of slight use in a sniping role because they do not kill people in one shot, even if you hit the head. The game also does not focus on long range combat, and there are no purpose-made sniper nests. If you are looking to fire over the shoulders of your teammates to help whittle away the enemies health, they could be quite useful, but you aren't going to be able to hold back a corridor on your own without ample skill.

Short rifles in general are not limited to use as snipers though, thus the new name. They fire a lot faster than the typical snipers in other games, and have iron sights by default, making them just as good at close range, if you can land your shots carefully.

Ah, well that makes sense then. Makes me a bit more excited too because I hate snipers in games, never really found one that was balanced out in my opinion.
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ladyflames
 
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Post » Sat Apr 23, 2011 11:03 am

Sniper rifle in TF2 seems pretty balanced, though the lack of proper cross hairs to follow your opponents down while you zero in is annoying,
sniper rifles are a high difficulty, high reward weapon, SD prob'ly wants to make Brink a bridge for campaign FPSers to make them enjoy multiplayer, so making players have to practice the skill to use a sniper rifle in order to compete would really annoy multiplayer newbies, and annoy ther teammates by giving them a useless comrade who's to busy failsniping to be helpful.

BTW, it'd be cool if there was an option for players to replace their secondary weapon with a pistol attached to their main weapon

More things which would be cool ( if you're a gun nut):


changing the explosive power of the rounds' propellant to reduce recoil and boost silencer effectiveness, or increase damage.

changing shape of the bullet to slow enemies down or damage them more.

changing the degree of rifling in the barrel to sacrifice accuracy for round speed or vice-versa,
(I know rifling doesn't make much difference to the bullets speed in real life, but this is hyper-realism),

extending or shortening the barrel to sacrifice equip speed and stability for one-shot accuracy and power or versa-vice.
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Genocidal Cry
 
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Post » Sat Apr 23, 2011 9:19 am

A lot of the things you summed up are in. You can customize your guns like crazy, changing stats like accuracy, stabilitu, equip speed, reload speed, ammo capacity, damage, fire rate.

The soldier can hand out different types of ammo like armor piercing and I think they mentioned incendiary ammo somewhere.
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Carys
 
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Post » Sat Apr 23, 2011 4:25 am

Anomaly Posted Today, 08:53 AM
Sniper rifle in TF2 seems pretty balanced, though the lack of proper cross hairs to follow your opponents down while you zero in is annoying,
sniper rifles are a high difficulty, high reward weapon, SD prob'ly wants to make Brink a bridge for campaign FPSers to make them enjoy multiplayer, so making players have to practice the skill to use a sniper rifle in order to compete would really annoy multiplayer newbies, and annoy ther teammates by giving them a useless comrade who's to busy failsniping to be helpful.


A good point and those of us who do love the art, skill and fun of True Sniping (no hacks or bots for aid..) will have to suffer without one for this game. But you never know, maybe they might throw them in an update or something if enough people want them. This however also brings up xShadowcatx 's point of how the levels aren't designed to have spots in them for snipers, so even if you had one it'd be all over the shoulder and corrider shots and you wouldn't last very long.
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*Chloe*
 
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Post » Sat Apr 23, 2011 4:09 am

A good point and those of us who do love the art, skill and fun of True Sniping (no hacks or bots for aid..) will have to suffer without one for this game. But you never know, maybe they might throw them in an update or something if enough people want them. This however also brings up xShadowcatx 's point of how the levels aren't designed to have spots in them for snipers, so even if you had one it'd be all over the shoulder and corrider shots and you wouldn't last very long.


Oh I am sure there will be plenty of spots especially of spots, but the idea of a lone sniper destroying the enemy team from a mile away isn't going to happen for the reasons listed above. Good for picking off wounded enemies I reckon.
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Ysabelle
 
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Post » Sat Apr 23, 2011 8:02 am

On a side-note: Quickscoping is no true sniping.

(Which makes me say: Disabling crosshairs for snipers is a good thing. Always.)

Short rifles in general are not limited to use as snipers though, thus the new name. They fire a lot faster than the typical snipers in other games, and have iron sights by default, making them just as good at close range, if you can land your shots carefully.

For the COD-People, the M21-EBR from Modern Warfare 2 is a good comparison, I believe.
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Kortniie Dumont
 
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Post » Sat Apr 23, 2011 7:11 am

Wraith
Posted Today, 10:26 AM
Oh I am sure there will be plenty of spots especially of spots, but the idea of a lone sniper destroying the enemy team from a mile away isn't going to happen for the reasons listed above. Good for picking off wounded enemies I reckon.

With all the buildings and passagways on the levels I don't think a lone sniper could get into any "1 spot kills all" position. A Sniper could cover a part of the level but not the whole thing and yeah it would be good for picking off enemies trying to fall back but Short rilfes with scopes still don't pack the same damage that Sniper rifles usaully do...not even headshots get a garunteed 1 shot kill.
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Kristian Perez
 
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Post » Sat Apr 23, 2011 1:07 am

With all the buildings and passagways on the levels I don't think a lone sniper could get into any "1 spot kills all" position. A Sniper could cover a part of the level but not the whole thing and yeah it would be good for picking off enemies trying to fall back but Short rilfes with scopes still don't pack the same damage that Sniper rifles usaully do...not even headshots get a garunteed 1 shot kill.


It all depends on the map and of course there isn't going to be "1 spot kills all" area since good snipers never stay still long 2-3 then off to greener pastures. If I wanted to be useful as a sniper I would play an engineer with the whole purpose of denying the enemy access to a part of the map. Between a turret, mines and buffed light rifle I should make a good run especially with a little support from the team.
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Rebecca Dosch
 
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Post » Fri Apr 22, 2011 9:36 pm

I still want you on my team Wraith. You've succeded in making me paranoid about stepping on a mine, being shot by a sentry, and being sniped in the head simultaneously by one guy months before release.
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Dragonz Dancer
 
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Post » Fri Apr 22, 2011 8:10 pm

......Barrett Sniper Rifle......
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Hairul Hafis
 
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Post » Sat Apr 23, 2011 4:34 am

I know what I want.
:flamethrower:



Need a light?
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Kelvin Diaz
 
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Post » Sat Apr 23, 2011 5:39 am

......Barrett Sniper Rifle......


Umm, you so realize that Barrett is the name of a company with a wide range of products don't you? I'm not trying to be a Alpha Sierra Sierra, but could you be a little more specific?
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Trish
 
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