What happen to the dwemer

Post » Thu Apr 08, 2010 12:46 am

I don't think they're hiding the fact at all that demer are supposed to be dwarves. They've simply gone about implementing dwarves in a very original and interesting way. They're even called dwarves in oblivion.

Seriously! I'm suprised anyone would argue the point.
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Antony Holdsworth
 
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Post » Thu Apr 08, 2010 6:08 am

Seriously! I'm suprised anyone would argue the point.


There's nothing to argue. Bethesda has in no way tried to hide the fact that the Dwemer are the dwarves of Tamriel. They just went about it in an original way.
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bimsy
 
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Post » Thu Apr 08, 2010 3:17 am

The Dwemer, being the most advanced race in Tamriel, discovered console commands. One of the more idiotic Dwemer was tinkering and found the "Killall" command. The rest is history :D
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Scarlet Devil
 
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Post » Thu Apr 08, 2010 2:05 am

They're dwarves, to the giants who gave them the moniker. Gary Noonan, I believe, word of goded that one. The Bosmer are your dwarves.
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Nikki Morse
 
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Post » Thu Apr 08, 2010 4:06 am

They're dwarves, to the giants who gave them the moniker. Gary Noonan, I believe, word of goded that one. The Bosmer are your dwarves.


Dwarves don't have to be short. Dwarves in original Norse mythology were in fact not short at all.

http://en.wikipedia.org/wiki/Norse_dwarves

They were also related to metalwork, craft and technology like the Dwemer.
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Roddy
 
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Post » Thu Apr 08, 2010 2:36 am

Well as other said probably not even the developers know what happened to the dwemers yet :biggrin: .

Still dunmer and dwemer are in my top 5 favorite races from TES thx to this rich and really intresting history that they have. But i also found it strange how this races and their history is very similar to another game, namely Legacy of Kain where 2 ancient races with great differences in their religious beliefs fought a war against one another ending with the banishing of the more profane and technological race (Hylden in that game and dwemers here) and the cursing of the more faithful and righteous race (Ancients there and chimers here).I'm not saying that those stories are the same but i think they are similar enough. So that's why i'm hoping that the dwemers are actually imprisoned in some kind of oblivion realm and we might get to see some of them in the future.
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jasminε
 
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Post » Wed Apr 07, 2010 11:05 pm

Except for the fact that making and repurposing Dwemer metal to make new weapons and armour is next to impossible. It's simply beyond the metallurgical skills of early/mid 4th Era Tamriel. The secrets of Dwemeri metallurgy vanished with them, and even if Yagrum (locked away in Tel Fyr) somehow manages to live to SKyrim's time period, I'm assuming that Divayth or Corprus has taken its toll on the fat Dwemer man: you aren't gonna get anything from him. In the case of Oblivion, where you're getting this commonality of Dwemeri armours and weapons from, it is purely a poorly thought out game issue, a side-effect if you would of the loot scaling.

In the other games where you had Dwarven/Dwemeri weapons and armour, they were quite rare: not impossible to find, but definitely uncommon and certainly expensive enough that only the best equipped people will have any of it, and only the ultra-rich would have a full suit.

Every piece of Dwemeri armour and weapons you've seen in the games have existed for generations, with the newest things till being nearly a thousand years old. As for stylistic differences? Chalk it up to varying cultures adapting the same materials to account for regional necessities. Most Dwemer armour you see in Morrowind, if you've noticed is basically repurposed Animunculi that have been 'cleaned out' for use since most 'proper' Dwemer armour is strictly regulated by the Census and Excise Office and the East Empire Company is the primary trader in Dwemeri artefacts. Presumably, I believe, the Dwemeri armour you see worn in Cyrodiil is the sort of armour that the Dwemeri themselves would have worn: particularly if you compare it to Assyrian/Babylonian armours (in general style) considering that their ghosts you encounter in the various Dwemeri ruins in Morrowind were heavily influenced by that style.


Very observant, and well said. :goodjob:

Oddly enough I haven't seen any art or ghosts that depict actual use of Dwemeri arms.

Lore wise the "return" of Dwemer wouldn't fit into Skyrim. The Mer in question would be the Falmer, as they would be the Ayleid to Oblivion. I think (not that I wouldn't mind a nostalgic romp through a Dwemer ruin), that it's time for a new fashion to wear, so to speak.
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Ernesto Salinas
 
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Post » Thu Apr 08, 2010 3:28 am

They got collectively vaccuumelted into the golden skin of Numidium, according to the Love Letter from the Fifth Era.

It makes sense, too. They didn't worship gods, yet they wished to create one themselves. When the tools where used, they became PART OF Numidium, one with a god, as one might see it.
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John N
 
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Post » Thu Apr 08, 2010 12:40 am

The Dwemer, being the most advanced race in Tamriel, discovered console commands. One of the more idiotic Dwemer was tinkering and found the "Killall" command. The rest is history :D

That's some truly amazing technology, considering it was not until the time of the Oblivion invasion that the killall command was officialy invented. :P

Maybe they all just COC'ed.
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Ludivine Poussineau
 
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Post » Thu Apr 08, 2010 12:33 am

In response to the set that think the Dwemer were your stereotypical short elves.


Dwemer are not Dwarves, Oblivions context of Dwarves was an error not just game wise but culturally to the ignorant masses that is Cyrodillic people. they were no shorter than Dunmer.
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Laura Samson
 
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Post » Thu Apr 08, 2010 4:42 am

Dwarves don't have to be short. Dwarves in original Norse mythology were in fact not short at all.

http://en.wikipedia.org/wiki/Norse_dwarves

They were also related to metalwork, craft and technology like the Dwemer.

That's lovely, I'm not short. I'm related to those things as well. I'm not a dwarf.
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Breautiful
 
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Post » Thu Apr 08, 2010 6:20 am

They got collectively vaccuumelted into the golden skin of Numidium, according to the Love Letter from the Fifth Era.

It makes sense, too. They didn't worship gods, yet they wished to create one themselves. When the tools where used, they became PART OF Numidium, one with a god, as one might see it.
I guess then the question is, why did the Numidium need skin? Apparently the new megazord would have worked just by activating the heart in it, then the god could have built himself. What does the skin do?
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Marquis deVille
 
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Post » Thu Apr 08, 2010 7:01 am

It's funny that their weaponary is used all over Tamriel when they're gone. Although I guess Men or Mer smiths could of picked up the recipes.

The Ayleids also seem to have their weaponry/armor out in the open. Elven is their material. Where did the Falmer hide their weaponry, I wonder?
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I’m my own
 
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Post » Thu Apr 08, 2010 12:00 am

Word of god says the dwemer are now the golden skin of the Numidium, even the ones in Hammerfell.
I guess then the question is, why did the Numidium need skin? Apparently the new megazord would have worked just by activating the heart in it, then the god could have built himself. What does the skin do?

Well, your skin is the largest and heaviest of all your organs. Plus, who would want to be divined into a colon? Well, maybe Vivec, but that's besides the point.
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Austin Suggs
 
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Post » Thu Apr 08, 2010 3:29 am

Dwemer ghosts, including the semi-friendly one under Mournhold, didn't divine into the skin. Why?
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Jay Baby
 
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Post » Wed Apr 07, 2010 6:03 pm

They were already dead, and likely not "dwemer" anymore (even though they look dwemeri). Even if you could clone YB, the clones wouldn't really be dwemeri, as the culture is dead.
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Jessie Butterfield
 
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Post » Thu Apr 08, 2010 6:35 am

the clones wouldn't really be dwemeri, as the culture is dead.


That wouldn't make them less Dwemer. It's a race, like khajiit is a khajiit even if you made him to live inside a barrel his whole life without any cultural influences.
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Vincent Joe
 
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Post » Thu Apr 08, 2010 1:00 am

Actually, in TES, culture makes all the difference and pretty much defines the race.
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Your Mum
 
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Post » Wed Apr 07, 2010 7:30 pm

I would love if you could find the information in the gameworld by solving puzzles, putting together clues like on notes or runes on the walls of ancient dwemer ruins. It would be sort of an easter egg
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Pumpkin
 
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Post » Thu Apr 08, 2010 12:01 am

Yeah, there is no actual known answer to the disappearance of the Dwemer. There are some good theories, that make very good sense, but nothing solid that is undoubtedly proof. I like that. I just hope we don't get too far into the Falmer. It would actually be quite nice to have something akin to the Dwemer for them, but to never actually know how they look, how they lived, if they where hostile, and, most importantly, if they simply bred into the remaining mer.
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Paul Rice
 
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Post » Wed Apr 07, 2010 11:24 pm

Dwarves don't have to be short. Dwarves in original Norse mythology were in fact not short at all.

http://en.wikipedia.org/wiki/Norse_dwarves

They were also related to metalwork, craft and technology like the Dwemer.

Nibelungen :).

Sigurd kept breaking his ordinary swords, till he had some Nibelungen (a race of Dwarves) craft some sweet goodies, specially for his dragon-fighting quest. It was powerful, cool and all that... And it broke too, so he kept bringing broken swords to those dwarves who'd look up at him, shout, complain, work, repair, get lonely - all that, till Sigurd came back AGAIN with the same broken sword.
Apparently heroes do not learn their lessons.

Speaking of which, this Dwemer / Dwarf stuff... Why do we see Dwarven Daggers, Dwarven Hammers and such in Oblivion? This can only be referenced to Dwemer....
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emma sweeney
 
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Post » Thu Apr 08, 2010 3:34 am

I would love if you could find the information in the gameworld by solving puzzles, putting together clues like on notes or runes on the walls of ancient dwemer ruins. It would be sort of an easter egg

There should be A LOT MORE like you just said: putting things together, discovering.... I miss this kind of stuff in modern games.
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neil slattery
 
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Post » Wed Apr 07, 2010 9:26 pm

Actually, in TES, culture makes all the difference and pretty much defines the race.
So there is no Imperial race? :whistling:
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jadie kell
 
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Post » Thu Apr 08, 2010 7:31 am

So there is no Imperial race? :whistling:

No, they are a race; being extremely bland! That's what makes an imperial!


But to the dwemer question, it has been word of godded for ages now. They're now the golden skin of the Numidium, there are no dwemer (save for YB and ghosts), and they won't come back (unless you count the Numidium)
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Adam Porter
 
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Post » Thu Apr 08, 2010 2:06 am

That's lovely, I'm not short. I'm related to those things as well. I'm not a dwarf.


Good for you. I'm just saying that argument that they are not based off Dwarves because they are not short is a faulty one. Though it still would seem they are strongly influenced by Norse Dwarves.
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CArla HOlbert
 
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