What happened Bethesda ?! :(

Post » Tue Mar 15, 2011 3:43 am

Hello everyone.

I just finished Fallout New Vegas for the second time in a row....and I am so disappointed... :((((
How can someone create a master piece like Fallout 3 and afterwards do this....thing...called New Vegas.

I've been a very close follower of the Fallout series since the second one came out.
And I don't even know where to start pointing my finger. Maybe I should point the good spots only. :(

The storyline is a complete waste. So vague, so empty.
Where are the stories that made us live so intensively the main quest ?
Like Carrie Delaney and her tapes.....the story of Lamplight ?
Or the Keller Family...and the five transcripts ?
Remember the first moments of the Fallout 3 game until you came out of the Vault for the first and bright rime ?
I do. I remember thinking that I had been 'away' literally for the last minutes. "What have they done? :))" I thought.

No. In New Vegas everything is washed away.
Everything is dull and uninteresting, with the short exception of the Burned Man story, told by the old man with the Rangers. Very well told.
If I didn't keep myself constantly on the trail of the main quest, I couldn't feel any emotions playing it. The side quests were even bolder than all the rest.
Unlike Fallout 3 where i could spend time looking for the entrance of a radio SOS signal from some chinese spy from before the blast. :)) Ohh ...the good old times..

The travelling demanded to finish the missions, whether is too short, whether it's abusing.
Also, the travel marks are terribly, badly, organised. Like going to the 38, where so many missions go through it, We have to go to the North Strip Gate, enter the gate, walk, cut left and enter building, take the elevator and still...walk a bit more throuhg stairs just to see D. House or Yes man on the screen. It is.....really tiring.

Speaking of which, also the need to reset the shortcut numbers for the weapons every time we are searched to enter some place, or having to call you companions each time they are not allowed to enter some place with you (like the 38, Caesar,..) ..it can be VERY tiring. lol

The designs....so.....nothing. Except for the Strip....there's nothing to it. And even the Casinos, are not that different from....shall we say Tenpenny Tower.
Remember the Lincoln Monument ? Or the Enclave base ? What now ? Empty, squared airport ? Brotherhood of Steel (with enclave parts) bunker ?
No...thumb down again.

In short, I believe Fallout 3 was very hard to do. Many hours of work from many people. Many pressures, promotions, interviews, positive expectations, a burning flame..
That is why it was a job well done. We cannot just throw some fairy dust at people's eyes and hope that all they see will glow.

Still, many things were positives.
-The survival hard mode making us drink and eat regularly.
-All non-energetic weapons. Very well crafted.
-The Casino games.
-The companion interface.
-...and i don't even remember anything else...thou i know there are some other....surely.

At the end...even if we look at New Vegas and New Reno....i must dearly say, that the first one really misses some spice.

Anyway, I hope many people loved it.
Though, I am definitely keeping my feet dry for the next one while i solve this 1 or 2 years depression thank's to you Bethesda!!
Yes, shame on you ;) lol

Come on guys, don't lose Fallout's "soul and burning flame".
Really hope you come around in the future. :)))

Signed: a really big fan...heart-broken.
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Monika Krzyzak
 
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Post » Mon Mar 14, 2011 9:09 pm

obsidian made this game....
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Danny Blight
 
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Post » Tue Mar 15, 2011 2:31 am

I disagree completely.

Fallout 3 was bland and uninteresting. The story svcked so much that a 1st grader could have written it. Factions were so black and white it was sad.

Now FNV, the factions are interesting, the story is well developed, the dialouge is amazing, the story is grey. The world actually seems real. There is food growing, water pipes, electricity etc. In Fallout 3, they had those things, but we had no information on how they got them.
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OnlyDumazzapplyhere
 
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Post » Tue Mar 15, 2011 2:39 am

I just finished Fallout New Vegas for the second time in a row....and I am so disappointed... :((((
How can someone create a master piece like Fallout 3 and afterwards do this....thing...called New Vegas.


Stopped taking you seriously after that. No offense.
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tegan fiamengo
 
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Post » Tue Mar 15, 2011 5:21 am

I guess my Fallout:New Vegas is the only one that flashes 'Obsidian Entertainment' on the screen......

Ahem, anyway. Fallout 3 was great in my opinion, but Fallout 3 couldn't out fart New Vegas, let alone be called better than NV.

Edit- The SOS in Fallout 3 were annoying, apart from the Bob Andersteen,who actually spoke, and Chinese Spies, who used the generic beeping, the SOS were just tiring treasuring hunts.

'beep beep beep'
"Oh...another dead body and lame loot"
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Lakyn Ellery
 
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Post » Mon Mar 14, 2011 5:26 pm

Saying something positive of Fallout 3 is a big no-no on the New Vegas boards. Just an FYI ;)
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Lifee Mccaslin
 
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Post » Mon Mar 14, 2011 3:22 pm

Each game certainly has pros and cons. I've personally found that New Vegas is much better in terms of mechanics and levelling. I do agree that the Mojave doesn't have the same charm as the Capital Wasteland. I like the choices you have in New Vegas, you aren't restricted to one main faction, you can go and join the "bad guys", or go out for yourself. Something you couldn't do in FO3. It's very hard for a developer to create deep plotlines and include choice. It's usually a balance of one or the other, and I'd rather have options in this type of game.
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Hussnein Amin
 
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Post » Mon Mar 14, 2011 10:40 pm

The only thing bad about this game is that there is almost nothing to scavenge. I completely disagree with your statement. This game is a lot more clever. A lot of quests intercept with each other and you can side with almost everyone.
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Gemma Woods Illustration
 
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Post » Mon Mar 14, 2011 1:46 pm

Fallout 3 was bland and uninteresting. The story svcked so much that a 1st grader could have written it. Factions were so black and white it was sad.

Somehow I don't think so.

They are both great games in their own right.
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Shirley BEltran
 
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Post » Mon Mar 14, 2011 9:31 pm

I like em both to be honest, they both offer very different things even though they appear similar.
Fallout 3 is great for a sandbox - exploration based dungeon diving game.
New Vegas is a fantastic story driven RPG.
To me they feel like two opposites of a spectrum, what one lacks the other has in bundles (and vice versa.)
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courtnay
 
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Post » Mon Mar 14, 2011 8:23 pm

The only thing bad about this game is that there is almost nothing to scavenge. I completely disagree with your statement. This game is a lot more clever. A lot of quests intercept with each other and you can side with almost everyone.

You've clearly never been in the Repconn basemant, that place has TONS of loot. :laugh:
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Charlotte Buckley
 
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Post » Tue Mar 15, 2011 2:30 am

Somehow I don't think so.

They are both great games in their own right.


Oh really?

Fallout 3's story svcked. It boiled down to Tin Can Knights beating back the Dark Demon Enclave. It was black and white to the extreme.
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Liv Staff
 
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Post » Mon Mar 14, 2011 2:21 pm

Oh really?

Fallout 3's story svcked. It boiled down to Tin Can Knights beating back the Dark Demon Enclave. It was black and white to the extreme.

I wouldnt say Fallout 3s story svcks, it's just the common 'moral of the story' type of plotline. But I'm a svcker for the 'good versus evil' stories. xD

One thing I do love is we see more examples of Pre-War industry, in Fallout 3, it felt like caveman times, I mean, the ghouls had a few mechanics, you'd likely have to know about some of that pre-war tech just lying around beeping and humming.
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Monika Fiolek
 
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Post » Mon Mar 14, 2011 4:46 pm


Fallout 3 is great for a sandbox - exploration based dungeon diving game.
New Vegas is a fantastic story driven RPG.


This.

Honestly, it's interesting to see the same game engine / graphics / etc, turn out such different style games from two different teams. :)

FO:NV has a very complex plot & quest structure, with many interactions between factions and NPCs. That's Obsidian's strength.

FO3 has a pretty shallow main storyline.... but the world is more varied & interesting. More random locations to explore, more random stories contained in terminals & notes, more "just exploring" to do. That's Bethesda's strength.


While the two games may look similar, they're actually quite different.
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Add Me
 
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Post » Tue Mar 15, 2011 12:52 am

Oh really?

Fallout 3's story svcked. It boiled down to Tin Can Knights beating back the Dark Demon Enclave. It was black and white to the extreme.

This boils down to opinion, Fallout 3 did not have an objectively bad story. I don't like it, but other people do. As much as I don't like that story, I do also believe it is a good game.
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Rachie Stout
 
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Post » Mon Mar 14, 2011 9:29 pm

Obsidian developed this game not bethesda.
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Liv Staff
 
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Post » Mon Mar 14, 2011 2:25 pm

I wouldnt say Fallout 3s story svcks


I would: Fallout 3's story svcks. It makes absolutely no sense and forces you to care about something not only ludicrous but altogether pointless.

"Filtering through earth removes essentially all of the fallout particles and more of the dissolved radioactive material than does boiling-water distillation... In areas of heavy fallout, about 99% of the radioactivity in water could be removed by filtering it through ordinary earth." Nuclear War Survival Skills handbook


Do I even need to go into the ending and how completely inane it is?
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Rachael Williams
 
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Post » Mon Mar 14, 2011 7:49 pm

To the OP's credit both his pros and cons were noted. I disagree on most of the cons but these things are preferences in style. I very much like the style and game design. I think there are features in FONV that were obvious "Should have beens" in FO3. hardcoe, companion interface, factional choice and consequence, crafting, more weapons, etc. It's nice there are or at least it seems there are fewer encounters with bloat flies and molerats. I don't have to see that annoying chick running Crater Supply..lol....anyway. The story seems to flow for me.

So far it does appear less "epic" in nature. I think the beginning is a big part of that. Probably should have been able to attempt to make a delivery or something and then either get captured or betrayed at the hand-off. Some sort of cat and mouse hunt. Also should have added a more personal nemesis. I think they cheesed out with how the trip with Benny plays out but I'll not go into it so as not to ruin it for anyone. There do seem to be fewer side encounters. I don't mean side quests but side encounters. FO3 you ever run into the eerie hunting parties out at night. They were pleasant enough and even offered some "strange meat."

I do remember my letdown at the end of FO3. I didn't know the game would end. I assumed it would be like Oblivion and Morrowind and be open ended. I thought the last battle was very anti-climactic but overall the story was very good and certainly more epic than FONV.

A bit of give and take I guess. IMO FONV is on par with FO3 but would be heads and shoulders above it if they'd polished a few more involved and interesting side quests and got RID OF THE INVISIBLE WALLS for true exploration and use of terrain, which IMO are FONV worst feature.
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Roy Harris
 
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Post » Tue Mar 15, 2011 4:50 am


The world actually seems real. There is food growing, water pipes, electricity etc. In Fallout 3, they had those things, but we had no information on how they got them.


I'm going to disagree with this. Goodsprings, for example, hardly grows enough to feed itself, nor does any other place for that matter, and I find it hard to believe that, with those sweetwater wells, the place hasn't been overrun by the prison full of powder gangers or any number of other folks. I don't see how "superficial attempt" is much bettter than "no attempt". I don't see the F:NV world any more believable than the F:3 world.
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Samantha hulme
 
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Post » Tue Mar 15, 2011 12:16 am

Saying something positive of Fallout 3 is a big no-no on the New Vegas boards. Just an FYI ;)

Yup, thats about right.



I agree to the points where I related to the people/stories in FO3 better than I do to the stories/people in NV but I have only played it for about 16 hours so I haven't done nearly enough exploring.




Fallout 3's story svcked. It boiled down to Tin Can Knights beating back the Dark Demon Enclave. It was black and white to the extreme.


I always loved this game, taking a complex story and boiling it down to as few words as possible

NV basically boiled down to fight for electricity between gov'ment, tyrannical slavers, money hungry dude or yourself. Black, white, gray or brown to the extreme.....

How'd I do?
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LuBiE LoU
 
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Post » Mon Mar 14, 2011 1:57 pm

Like Carrie Delaney and her tapes.....the story of Lamplight ?
Or the Keller Family...and the five transcripts ?

There is Private White(?) as well as story of People slowly gone crazy etc.
Obviously Obsidian didn't have the budget of FO3 to make 90% notes being recordings......

And the Keller Family story, it svcks, especially the hint for the next location is nowhere near the next note is.
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BEl J
 
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Post » Mon Mar 14, 2011 2:01 pm

I think that what should happen is, on the game's main site, there should be a huge half-page banner. On every retail (in-store) version of the game, there should be a giant sticker. And if you can buy it online, you should have to read a very simple but very large disclaimer.

The banner, sticker, and disclaimer should all say the same thing.

They should both say:

THIS IS NOT FALLOUT 3.

Then, maybe - just maybe, I pray - people would stop comparing these two games!
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Patrick Gordon
 
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Post » Mon Mar 14, 2011 3:36 pm


Then, maybe - just maybe, I pray - people would stop comparing these two games!


The comparing will never stop and it should be fairly obvious as to why.

1. Both Fallout games
2. 2 years between games
3. Same look and feel
...

It was the same thing that happened when FO3 came out, everyone compared it to Oblivion because of the similarities, it will always happen.
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helen buchan
 
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Post » Mon Mar 14, 2011 6:12 pm

Well thank god we don't care what you think. This game was a 9.5 fantastic improvement. It will be a 10 when they fix the bugs. You whine about having to explore just gtfo. That's what this game is all about. They will never make this a level to level game which is what it would be like if you could just fast travel directly to house.

Maybe you need to take another look at this one look at the improvements and really think about what it means. You start off surviving two gun shots to the head! Boone's wife, veronica dillusionment with the brotherhood. I think you skipped. Too many quest.
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Catherine N
 
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Post » Mon Mar 14, 2011 12:58 pm


Then, maybe - just maybe, I pray - people would stop comparing these two games!


That's not going to work, you know. It didn't work when FO3 came out and it won't work now. If folks can just understand that both games focus on different things, and that they are posting on the forums of the center of the universe for sandbox RPGs, everything would be fine. It's worse on, say, the Bioware boards, where no one understands how anyone would even want to have a world to explore.
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{Richies Mommy}
 
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