What happened to Karma?

Post » Sat Nov 28, 2015 8:52 pm


They have replaced it with your comps dis/liking your actions.

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Marquis deVille
 
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Post » Sat Nov 28, 2015 8:11 pm

Yep.

You can 'steal' in a shack with everyone dead and the universe is troubled by it...

Or you can help people to manipulate the situation and you are virtuous.

And whatever you did someone would come after your ass...

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TOYA toys
 
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Post » Sat Nov 28, 2015 5:25 pm

:lmao: As it should be if they shot them all.
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Tanya Parra
 
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Post » Sat Nov 28, 2015 7:08 pm

I'm also glad Karma is gone. It's a decent concept in theory but when it is actually put in to play it makes little to no sense. The reputation and choice/consequence system is much better. Life in the wasteland is much more complex than good and evil so karma doesn't really work.
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Joe Bonney
 
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Post » Sun Nov 29, 2015 12:28 am

i agree

especially the annoying sound effect

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Tamara Primo
 
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Post » Sun Nov 29, 2015 8:27 am

I'm sure they will.

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Stacy Hope
 
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Post » Sat Nov 28, 2015 6:45 pm

Good Riddance

Some of the gameplay logic behind Karma was atrocious.

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Britta Gronkowski
 
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Post » Sat Nov 28, 2015 7:22 pm

Karma is still in the game (somewhat). Your companions will appreciate or dislike certain decisions you take.

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Gaelle Courant
 
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Post » Sun Nov 29, 2015 1:29 am

You'd think wrong.
It's 200 years after all that you just described. It's post post apocalypse plus the appocalypse never happened humanity may not thrive like it did before but it's pretty close.
Empires and nations have been ring and falling for 200 hundred years technology is advancing, bethesda got many things wrong this is just one of them.

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ILy- Forver
 
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Post » Sat Nov 28, 2015 11:04 pm

This. I'm glad Obsidian paved the with that aspect, and made others outlook on you character more faction based with the Reputation system.

Didn't miss it in Skyrim one bit.


Good, evil, neutral....all part of the same coin, and they have the same names for each other.

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Scarlet Devil
 
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Post » Sat Nov 28, 2015 7:06 pm

Actually, I'd think right.

post-a·poc·a·lyp·tic
adjective
  1. 1.
    denoting or relating to the time following a nuclear war or other catastrophic event.
    "a post-apocalyptic action picture of the ‘Mad Max’ type: tough loner fights for survival against hordes of barbaric scavengers"
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Mashystar
 
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Post » Sun Nov 29, 2015 2:25 am

I like what it's been replaced with, companions liking and disliking your actions, much more realistic than a "karma" rating

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Dean
 
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Post » Sun Nov 29, 2015 4:55 am

That's the whole point for choosing bad,you dont do anything good,even if there is something good thats presentable like the begger you are bad so you dont help the begger because you are bad even if something is being offered good dont do the good deed because the roleplay is dictated to be bad....common sense!!!!!

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WTW
 
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Post » Sun Nov 29, 2015 12:40 am


Just as wrong as the old games got it then.
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evelina c
 
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Post » Sun Nov 29, 2015 3:10 am

Unfortunately , Bethesda decided to make FPS Fallout so millions of COD fans would buy new Fallout and therfore earn millions of $ .They don care about that little fact that Fallout was hard core RPG , so they actualy broke Fallout franchise as much as EA broke Command and Conquer. Lets face it F4 has more features from other games then from Fallout. FPS-COD ,settlement builiding-minecraft , pathetic boring main story no WOW effect , main character is soft sissy instead taugh mofa like Kellogg. Kellog voice shoud have been main characters so they screw that up too .....

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LADONA
 
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Post » Sun Nov 29, 2015 4:06 am

Karma was a nice feature. I liked it. Bethesda should have improved upon it, instead of removing it completely.

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Hairul Hafis
 
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Post » Sat Nov 28, 2015 9:09 pm

There is a Karms of a sort. It's just much more realistic-- namely, it affects your companions opinion of you. Doing things they don't like can eventually get them to leave you (or possibly attack you). I do wish that system was a bit deeper, though. Most of my affection gains with Piper just came from picking locks.
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Katie Pollard
 
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Post » Sun Nov 29, 2015 6:48 am

Yeah, what they said ^

I think some people like seeing little pictures of their karma though, and hearing magical karma sounds.

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Sammykins
 
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Post » Sat Nov 28, 2015 10:08 pm

Fallout 1 was 90 years after the war- people still remembered all the bad of it, and there weren't many safe places around, most Vaults never opened.

Fallout 2 was about 160 years after the war- settlements were now really, really bigger. NCR was quickly expanding and places like Vault City had all kinds of technological stuff.

Fallout 3 was 200 years after the war and people still needed water, there are even more raiders than before and the Enclave is still trying to fight. Cities were far in between and couldn't even keep themselves standing.

Fallout 4 got it right. There's all kinds of really hi-tech stuff that make sense (not going to post spoilers).

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Tha King o Geekz
 
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Post » Sun Nov 29, 2015 1:20 am

Fallout 3: Stole everything not nailed down. Committed the odd murder. Took the selfish option every chance I could. According to the Karma system I was Jesus of the wastes somehow. It took too much effort being evil.

Fallout New Vegas: Same as above, but this time I was Jesus of the Mojave because I put down a few feral ghouls that thought I was dinner. Oh and Karma was totally pointless anyway with faction reputation.

So yeah.....Not missing Karma one bit. :P

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Irmacuba
 
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Post » Sat Nov 28, 2015 9:05 pm


So, by that logic, Fallout New Vegas wasn't post-apoc either?
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Tracy Byworth
 
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Post » Sat Nov 28, 2015 5:08 pm

I'm pleased the Karma system isgone since it didn't work like the concept of karma is supposed to work. (A simple tweakage of the Luck stat could fix that though.)

I will say though that the new system needs improvement though it seems as bare bones as the previous system was; though luckily less easily manipulatable on the fly.
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Devin Sluis
 
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Post » Sun Nov 29, 2015 4:08 am

Karma was stupid, and to be honest, never implemented correctly (not that it ever could be). Like so many others, I'm glad it's gone.

Now, reputation on the other hand...

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Greg Cavaliere
 
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