They have replaced it with your comps dis/liking your actions.
They have replaced it with your comps dis/liking your actions.
Yep.
You can 'steal' in a shack with everyone dead and the universe is troubled by it...
Or you can help people to manipulate the situation and you are virtuous.
And whatever you did someone would come after your ass...
i agree
especially the annoying sound effect
Good Riddance
Some of the gameplay logic behind Karma was atrocious.
Karma is still in the game (somewhat). Your companions will appreciate or dislike certain decisions you take.
You'd think wrong.
It's 200 years after all that you just described. It's post post apocalypse plus the appocalypse never happened humanity may not thrive like it did before but it's pretty close.
Empires and nations have been ring and falling for 200 hundred years technology is advancing, bethesda got many things wrong this is just one of them.
This. I'm glad Obsidian paved the with that aspect, and made others outlook on you character more faction based with the Reputation system.
Didn't miss it in Skyrim one bit.
Good, evil, neutral....all part of the same coin, and they have the same names for each other.
Actually, I'd think right.
I like what it's been replaced with, companions liking and disliking your actions, much more realistic than a "karma" rating
That's the whole point for choosing bad,you dont do anything good,even if there is something good thats presentable like the begger you are bad so you dont help the begger because you are bad even if something is being offered good dont do the good deed because the roleplay is dictated to be bad....common sense!!!!!
Unfortunately , Bethesda decided to make FPS Fallout so millions of COD fans would buy new Fallout and therfore earn millions of $ .They don care about that little fact that Fallout was hard core RPG , so they actualy broke Fallout franchise as much as EA broke Command and Conquer. Lets face it F4 has more features from other games then from Fallout. FPS-COD ,settlement builiding-minecraft , pathetic boring main story no WOW effect , main character is soft sissy instead taugh mofa like Kellogg. Kellog voice shoud have been main characters so they screw that up too .....
Karma was a nice feature. I liked it. Bethesda should have improved upon it, instead of removing it completely.
Yeah, what they said ^
I think some people like seeing little pictures of their karma though, and hearing magical karma sounds.
Fallout 1 was 90 years after the war- people still remembered all the bad of it, and there weren't many safe places around, most Vaults never opened.
Fallout 2 was about 160 years after the war- settlements were now really, really bigger. NCR was quickly expanding and places like Vault City had all kinds of technological stuff.
Fallout 3 was 200 years after the war and people still needed water, there are even more raiders than before and the Enclave is still trying to fight. Cities were far in between and couldn't even keep themselves standing.
Fallout 4 got it right. There's all kinds of really hi-tech stuff that make sense (not going to post spoilers).
Fallout 3: Stole everything not nailed down. Committed the odd murder. Took the selfish option every chance I could. According to the Karma system I was Jesus of the wastes somehow. It took too much effort being evil.
Fallout New Vegas: Same as above, but this time I was Jesus of the Mojave because I put down a few feral ghouls that thought I was dinner. Oh and Karma was totally pointless anyway with faction reputation.
So yeah.....Not missing Karma one bit.
Karma was stupid, and to be honest, never implemented correctly (not that it ever could be). Like so many others, I'm glad it's gone.
Now, reputation on the other hand...