One of the things that I noticed after I got my Pip-boy after exploring vault 111 for 1h hour and 10 minutes,was when I was looking for the karma information and LO and BEHOLD there was NO KARMA....I dont know about you about one of the requirements for A ROLE PLAYING GAME is to choose between being good or bad....or neutral... I always play three different character types when playing through a role playing game...evil like the devil.....good like God....neutral like a king.... when I was playing Fallout Capital Wasteland and there was achievements to accomplish on being good evil and neutral, I indeed created three characters to fit the different karma types.... But now in Fallout New England Wasteland there is no moral compass which for me makes the experience less of a rollplaying game and more of a boring shooter that has no moral justification....and I have this sinking feeling the conversation trees will also be less of a choice between good and evil and it will be just moral ambuguity....which makes the game boring and no fun to be able to choose between good and evil....hopefully the DLC you BRING BACK KARMA!!!!!!