A person with a 9mm pistol/SMG will not be able to kill someone in combat armor or power armor because it is NOT PHYSICALLY POSSIBLE for the projectile to penetrate the armor. The weapon tiers are based on ability to counter defensive measures and they fill that role exquisitely. A real life example would be in LA when a group of robbers stole from a bank wearing full combat armor and AK 47's, but their get away was botched and the police could only follow them around until the robbers ran out of ammo and/or picked up some rifles from a sporting goods store. I watched it on TV while it was happening and the police pistols and shotguns did absolutely nothing to the robbers.
I remember that, I saw the news video and the re-enactments.
Was it disclosed if they had bullet proof eye-wear and gloves?
If a conventional armor is completely and totally bullet proof, then it likely has no joints and covers your eyes.
In the case of medieval plate & chain armor you were well protected except from Longbows, but if someone got in close, there were many points to stick a dagger, (including the eye holes of the helmet, and backs of the knees)
A flamethrower is an energy weapon. It does not explode or use a metal projectile to deal damage. It uses heat energy and just because the projectile is a burning fluid does not make it any less about heat energy. Other energy weapons use various other sources of power to generate energy for delivering HEAT based attacks so it makes sense that they are included with them. If this concept is too difficult to grasp you failed the science skill check.
A flame thrower is a squirt gun; the liquid is flammable, and it bears no relation to the term "Energy Weapon". Plasma casts a blob of Plasma (?), Laser uses radiation. All a flamethrower does is coat the target in a flaming liquid, the mechanics of the weapon are still that of a garden hose.
My point was that training in the use and maintenance of a laser rifle has no overlap with the training in the use and maintenance of a flame thrower. :shrug:
Do you disagree?
DnD is far from realistic...about as far as you can get.
I don't see your point with this.
The missile launcher is an evolved form of grenade projectile...heard of the term RPG or "rocket propelled grenade"? So yes, they all make sense if you actually understand the weapon's function.
Skill with a grenade bears no relation to skill with a rocket launcher *(beyond recognizing a good place to try to blow up).
This is no less plausible than lumping 4 completely different types of ammunition and firing mechanisms together just so all of the heavy hitting weapons are in one category (which makes me think that people are butt sore for having to generalize skill to be able to use all god weapons effectively).
god weapons? There should be no such thing.
The original games split the heavy military weapons apart from the conventional (and more commonplace) weapons. Sniper rifles were lumped in with rifles. Grenades relied on the PC's ability to accurately throw the thing at a target; Throwing was it's own skill. Further merging just screws up the game worse than it was from the outset. Now the Pistol expert is also a minigun & rifle expert, and the knife expert is just as skilled with a golf club or a 2x4 with some nails in it.
Originally, you could only pack so many rockets, and could not [sanely] shoot targets in melee with your NPC's (or the PC). Burst weapons had similar restrictions, and dangers. Flame throwers had a very short range, while real energy weapons all had fairly long ranges.
All shooter games use HP, but the ratio of damage to health varies depending on the proposed game mechanics in each one.
It was not supposed to
be a shooter game.