This. It also depends on the moment. Right now Fallout games would score well because they're a popular subject since New Vegas was released. It has been a while since there was any TES related game news, so people might forget a little. There can only be 10 games on a top 10 list, that's not a whole lot.
This is true as well. Of course, in theory, if you're trying to make a list of "The best RPGs of all time." the moment SHOULDN'T be relevant because if you're looking for the "greatest" anything of all time, you need to give things from all times equal oportunity, that's sort of the definition of "Of all time", after all. But since which game, exactly, is the "greatest" in its genre is subjective anyway, we can't expect an objective answer on the subject. Games that people are currently concerned with, often new games since these are generally what everyone is talking about, are more likely to get on the list. After all, the people deciding what games deserve that honor might not care about or remember older games, if they've played them at all. Also, the games that are most likely to get on the list will naturally be the most popular ones. YOU might think that the Elder Scrolls deserves to be called the greatest RPG ever, but that won't count for much if the people deciding which games get on the list disagree. I don't know exactly how which games get on the list and where is decided, but I'd guess that it's done by voting, and naturally, the games with the most popularity have the best chance of winning. While the Elder Scrolls isn't exactly some obscure franchise that no one has heard about anymore, I still doubt it can beat Final Fantasy in a popularity contest, so that probably explains why no Elder Scrolls game is in first place.
I don't think it's important, myself. I still like the series, and the fact that it didn't win the title of greatest RPG ever won't diminish my opinion of it, while I suppose if the games I play are popular, it does make it easier for to find people to talk about them with, how popular a game is really doesn't effect my love for it one way or another, if the Elder Scrolls is successful enough that Bethesda feels it's worth continuing the series, I really don't see how it's relevant whether or not it can match Final Fantasy or the Legend of Zelda in popularity, and although Bethesda has yet to announce a new Elder Scrolls game, I don't really believe they've abandoned the series.
speaking of "casual" gamers, why must a game be "easy" or "streamlined" to appeal to those who dont have a lot of time to play? isnt that what savegames are for? do we have to make everything into smb1?
Easy and streamlined aren't the same thing at all. Just look at Morrowind, I wouldn't exactly say it's the most streamlined game ever made, but it gets extremely easy once you hit a certain point if you have any sort of decent character. On the other hand, lots of old games on the NES and SNES were quite difficult, bur they were also pretty simple. It should be pretty easy to see why developers want to make their games streamlined, because this makes it easier for more players to approach, thus potentially allowing it to reach a larger audience, which translates to more money. Do you really need to ask why developers would want that? Besides, just making the game needlessly inaccessable is pointless if it doesn't add anything to the game (Not that I'm saying Morrowind, or any other Elder Scrolls game is like this. Admitably, Morrowind does have some elements that make the game require a bit of patience to get to understand it in order to really play it properly, but I wouldn't say it's just needlessly making the game less accessable, in this case. Sure, I did some pretty stupid things in Morrowind when I first played it, yes, but eventually figuring everything out would not have been as satisfying if it hadn't been for that early confusion.) This doesn't mean they still can't be challenging, because like I said, a game doesn't need to be incredably complex to be challenging. But that's not really relevant to much of anything.