How many people lived in the Las Vegas valley in 1950? Just shy of 45000 in total. That is for the whole area, not just the "big city".
Yes, the main city portion of it, isn't that big (altho it was planned otherwise, if the engine had let them)
How many people lived in the Las Vegas valley in 1950? Just shy of 45000 in total. That is for the whole area, not just the "big city".
Yes, the main city portion of it, isn't that big (altho it was planned otherwise, if the engine had let them)
It could, but perhaps it didn't? There could be various reasons why a city didn't develop, especially so for a desert city. Anyways, we are still looking at the game world through the lens of the 1950's, so either argument could be had for any place in the fallout universe. I wouldn't dare apply failsafe logic to such things, when dealing with alternate universes.
All the good writers left after Morrowind and Oblivion.
And? How did I say otherwise? We see the world through the lens of the 1950 (e.g. culture) And we are dealing with alternate timelines and universes, so because Vegas became big in our world, doesn't mean it had to in the Fallout universe.
So calling out and dismissing Bethesdrone/Fallout 3+4 trolls who feel the need to habitually [censored] on New Vegas whenever anyone uses it as a comparison to the lackluster elements of FO4/FO3 is now trolling, Cideri?
Or are all the waves of Fallout 4 [censored] insisting on it being a perfect game just innocent and earnest in their beliefs-----beliefs which just so happen to be poorly spelled out [censored]ings about the map size or the Legion as a faction, or bait that is so obvious, you can't even pretend it was writen by a stupid person.
Mark Nelson, Michael Kirkbride and Ken Rolston are all gone. They made the lore what it is today. Their absence is glaring in Skyrim and Fallout 4, there simply aren't any good writers on board anymore.
Oblivion at least had the Knights of the Nine, which had fantastic lore.