The problem with Skyrim for me is that I'm 70 hours in (which is still quite a bit) but I don't really remember a quest event I really went "Wow" at or that had a certain twist that surprised me. This kind of stuff I remember fondly from Morrowind and Oblivion (Fragoth hiding his ring, entering a painted world ect.). I think it was that the people were memorable, and this made the quests memorable. Not only am I disappointed by this I am also disappointed by the developers for not making it as special as the old stuff was. They just filled it with this Radiant Story crap and called it a day. Go and kill a dragon I have already killed? No thanks. I want something unique. There may still be a lot left to do, but I don't really want to do it because it's generic. I haven't touched the main quest really, but I know it doesn't really end with any sort of bang. What's the point?
There also may be lots to explore, but apart from the layout of dungeons what is different? I'm not going to stumble upon some rare item (bar dragon priest masks) and I have too much money to want to go exploring dungeons. The game is so unbalanced it makes itself tedious.
I still like it, but I'm having a hard time thinking of reasons to why I should play it.
I'll give you that one. Not a whole lot of quests are particularly memorable. The daedric quests I've done so far are awesome though, better than anything in either of the two previous games(And I did every single daedric quest in both Morrowind and Oblivion, so I know what I'm talking about) other than that, they need work. Though in all fairness, I haven't touched the DB or thieves guild, or even half of the daedric quests, so there may be mroe waiting for me. That said, A lack of quests is one of Skyrim's biggest problems.
The addition of radiant quests is fantastic, but only when it's an addition to the quest quality from previous games. When it's a replacement, then we have a problem
Bethesda has shown yet again that when they focus on something, they do it amazingly well.when they don't, it tends to be less than stunning. They've also made design flaws, but those aren't beyond repair: People complained from here to high hell and back about FO3's ending and Oblivion's level scaling, and they listened to that.
That said, the fact that they made a game comparable to morrowind in considerably less time says that they've got the ability to make a phenomenal game, if they give themselves more time for the next title.