What Happened To This Series?

Post » Mon May 07, 2012 5:19 pm

KoA looks like trash.
So does Morrowind yet both are great games.
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Laura Simmonds
 
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Post » Mon May 07, 2012 9:16 pm

I think some of this sometimes has to do with the fact that Morrowind was kind of "esoteric", and being into it made one feel more like an "intellectual" gamer...... I agree with many of the criticisms and so on, but as some posters have said, things change. To be honest (uh oh, incoming...) I thought that Oblivion was a bit pedantic at times, ( I was big on assaulting Oblivion gates, maybe that's why) and even at times could get to be a bit of a "grind".

So far Skyrim has never seemed like a "grind", you can pursue whatever you're in the mood for. I know some players think it's "dumbed down" a bit, and that might even be true, but it's nice in a way to see it appealing to a larger fan base. I'm busy enough managing inventory and magic abilities and quests; I also read the books. MY only criticism is that every abandoned fort or cave is full of hostile bandits or monsters, etc. Now and then it would be nice to creep into a foreboding place and find that it's a hippie commune or something....lol...

And yeah, I love the graphics. After a billion hours of Fallout 3 it's nice to play in an elegant environment.

I heard someone's making a mod which randomized fortresses - some will be bandit lairs and others will be refugee camps with possible merchants and interactive characters. His main hitch so far is that the radiant quest line won't recognize which forts have bandits and which have inhabitants, so it may mark a peaceful fortress for slaughter even though it's not taken over by bandits. It sounds pretty fun, though, if I could only find the link...
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Carlitos Avila
 
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Post » Mon May 07, 2012 8:26 pm

A wise man once said, "Those who don't take change are swept by change."
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Laura Shipley
 
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Post » Mon May 07, 2012 8:43 pm

That's how Morrowind happened.

Yeah I said that in the other thread and you replied the same.

Sorry I didn't mean Morrowind was good because Todd Howard wasn't lead designer. He just adds things that make the game worse and much more tedious. It's his job as a game designer to keep the game fresh
and fun. Skyrim is getting a little boring for me now and seems familiar much like Oblivion was. The fantasy world and setting of Morrowind was much better. I just want Todd to take a break to be honest, let's see
where the series can go with new talent.
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Breanna Van Dijk
 
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Post » Mon May 07, 2012 1:42 pm

Bethesda is trying to appeal to the widest audience... The widest audience means that a minority of people aren't happy. This minority is the often/easily annoyed hardcoe gamer.

The PC gaming master race is especially vulnerable.

Does this mean the game is now horrible? Not necessarily, Bethesda has brought stuff back before, personally I always thought Beth games were experimental. Every game is fundamentally different (Except for Oblivion) from the game before it. It is as if Bethesda was purposely trying to figure out a system that works for everything. Skyrim really worked in terms of an open and living world, the limitations of the medium which it operates is made all the more apparent by what most people consider it's shortcomings. The thing is, that Beth will learn from this and move on to another title.

I would like to think, that by figuring out the necessary formula for open worlds, they will now move forward to try and perfect game mechanics in the next title they create, but you never know
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naome duncan
 
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Post » Mon May 07, 2012 1:30 pm

All the cutting. All the snipping. All the streamlining. Sad to see Beth clearly shift focus to the casuals. As a vet of this once cherished franchise, it's a shell of its former self.

What exactly was so difficult that appealed to the "hardcoes" in Morrowind or Oblivion?
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Siobhan Thompson
 
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Post » Mon May 07, 2012 6:13 pm

The destruction of the overall depth happened.
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asako
 
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Post » Mon May 07, 2012 6:42 pm

Yeah I said that in the other thread and you replied the same.

Sorry I didn't mean Morrowind was good because Todd Howard wasn't lead designer. He just adds things that make the game worse and much more tedious. It's his job as a game designer to keep the game fresh
and fun. Skyrim is getting a little boring for me now and seems familiar much like Oblivion was. The fantasy world and setting of Morrowind was much better. I just want Todd to take a break to be honest, let's see
where the series can go with new talent.
I said that because the point's still the same-if Todd is the reason skyrim svcks, he's also the reason Morrowind is great. there's no two ways about it

Regardless, I think that Beth was taking skyrim in the right direction. The content is a bit shallow, but Bethesda was also working on less time than either Morrowind or Oblivion, and what they did right was leagues beyond either of the two:The art style is fantastic(as good or better than Morrowind's), the worldspace is huge and has lots of area to explore, the dungeons are varied and very interesting, traps are a lot more fun to deal with, combat is actually fun(instead of the absolute steaming [censored] that Morrowind was), the game can scale enough to keep things challenging(up to the point where Bethesda stopped working on it), everything is just plain beautiful, there isn't a need to grind, leveling doesn't penalize you, the list really does go on

That said, I think that Skyrim's faults are mostly due to a lack of development time(except acrobatics and Spellmaking. I really have to wonder about those). Since most of its problems are due to content, we'll have to wait for DLC to see how they work without such tight time limits.
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kristy dunn
 
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Post » Mon May 07, 2012 12:58 pm

What about all the stuff they added? Previous games are an empty shell compared to Skyrim if you did a spreadsheet comparing features and functionality.
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Robert Garcia
 
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Post » Mon May 07, 2012 8:51 pm

There were some features from previous titles that drew me into the series and kept me. Some of those features have now been either streamlined, integrated or simply cut out when Skyrim was released.

Does it make me angry? No, not really. Somewhat disappointed is more like it. But there is a threshold that Bethesda may, or may not, hit with me that will determine if I will financially support them in the future. For now, I'm still in support of the direction that Bethesda has decided to take us on.
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neen
 
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Post » Tue May 08, 2012 12:05 am

Oh hay! It's this totally original and well thought out thread... Again.

I'd say "5 stars, will read again", but I've read this thread about 94 times already.
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willow
 
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Post » Mon May 07, 2012 9:30 pm

Well, if you're going by Daggerfall's premise, then the series is kinda trading-off. Daggerfall WAS a good game, but Skyrim's positives easily outshine Daggerfall's negatives (mainly the bugginess and the initial difficulty curve). If you started with Morrowind, however, then there is no doubt that the series is getting worse in terms of content and depth.

I started the series with Morrowind, and it is absolutely false that the series is getting worse in terms of content and depth.

I love Morrowind, but it simply doesn't stack up to what Skyrim has to offer.
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Matthew Aaron Evans
 
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Post » Tue May 08, 2012 2:46 am

PS3 user. Started with Oblivion.

I miss repairing armor and weapons. Crafting your own stuff is nice, but once I have a good set of armor, a bow and a sword, I don't need to do much else. I'm at level 43 right now and I've only just recently reached level 50 for smithing. I can do every quest in the game, unless they break that is, and I still won't reach 100, because I have no incentive to do so. I'd like to improve the enchanted items that I've acquired, but that's a minor quibble.
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Sandeep Khatkar
 
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Post » Mon May 07, 2012 7:01 pm

I said that because the point's still the same-if Todd is the reason skyrim svcks, he's also the reason Morrowind is great. there's no two ways about it

Regardless, I think that Beth was taking skyrim in the right direction. The content is a bit shallow, but Bethesda was also working on less time than either Morrowind or Oblivion, and what they did right was leagues beyond either of the two:The art style is fantastic(as good or better than Morrowind's), the worldspace is huge and has lots of area to explore, the dungeons are varied and very interesting, traps are a lot more fun to deal with, combat is actually fun(instead of the absolute steaming [censored] that Morrowind was), the game can scale enough to keep things challenging(up to the point where Bethesda stopped working on it), everything is just plain beautiful, there isn't a need to grind, leveling doesn't penalize you, the list really does go on

That said, I think that Skyrim's faults are mostly due to a lack of development time(except acrobatics and Spellmaking. I really have to wonder about those). Since most of its problems are due to content, we'll have to wait for DLC to see how they work without such tight time limits.

The problem with Skyrim for me is that I'm 70 hours in (which is still quite a bit) but I don't really remember a quest event I really went "Wow" at or that had a certain twist that surprised me. This kind of stuff I remember fondly from Morrowind and Oblivion (Fragoth hiding his ring, entering a painted world ect.). I think it was that the people were memorable, and this made the quests memorable. Not only am I disappointed by this I am also disappointed by the developers for not making it as special as the old stuff was. They just filled it with this Radiant Story crap and called it a day. Go and kill a dragon I have already killed? No thanks. I want something unique. There may still be a lot left to do, but I don't really want to do it because it's generic. I haven't touched the main quest really, but I know it doesn't really end with any sort of bang. What's the point?

There also may be lots to explore, but apart from the layout of dungeons what is different? I'm not going to stumble upon some rare item (bar dragon priest masks) and I have too much money to want to go exploring dungeons. The game is so unbalanced it makes itself tedious.

I still like it, but I'm having a hard time thinking of reasons to why I should play it.
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leigh stewart
 
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Post » Mon May 07, 2012 10:23 am

What about all the stuff they added? Previous games are an empty shell compared to Skyrim if you did a spreadsheet comparing features and functionality.
The world is one of the best ever created in Skyrim I give you that.
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Natalie Harvey
 
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Post » Mon May 07, 2012 4:07 pm

This again. Short answer? Time happened. Things change. I remember years ago I used to enjoy watching TV. Now, I turn on the TV and I see reality TV and sitcoms starring people that make me want to sterilize the human race. So, games have changed. Don't like them? Stop playing. Get a killing jar and go collect bugs. I stopped watching TV rather than implement a final solution for the human race. Skyrim is different from Morrowind, but I don't mind it. it's still fun. When it stops being fun, i'll move on to something else. I'm going to save this answer so the next time you start this stupid thread again, I'll have the same thing to post.
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sunny lovett
 
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Post » Mon May 07, 2012 8:40 pm

Like most if not all games nowadays it changed to appeal to the mass audience to make money. :(
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Brentleah Jeffs
 
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Post » Mon May 07, 2012 12:36 pm

The problem with Skyrim for me is that I'm 70 hours in (which is still quite a bit) but I don't really remember a quest event I really went "Wow" at or that had a certain twist that surprised me. This kind of stuff I remember fondly from Morrowind and Oblivion (Fragoth hiding his ring, entering a painted world ect.). I think it was that the people were memorable, and this made the quests memorable. Not only am I disappointed by this I am also disappointed by the developers for not making it as special as the old stuff was. They just filled it with this Radiant Story crap and called it a day. Go and kill a dragon I have already killed? No thanks. I want something unique. There may still be a lot left to do, but I don't really want to do it because it's generic. I haven't touched the main quest really, but I know it doesn't really end with any sort of bang. What's the point?

There also may be lots to explore, but apart from the layout of dungeons what is different? I'm not going to stumble upon some rare item (bar dragon priest masks) and I have too much money to want to go exploring dungeons. The game is so unbalanced it makes itself tedious.

I still like it, but I'm having a hard time thinking of reasons to why I should play it.
I'll give you that one. Not a whole lot of quests are particularly memorable. The daedric quests I've done so far are awesome though, better than anything in either of the two previous games(And I did every single daedric quest in both Morrowind and Oblivion, so I know what I'm talking about) other than that, they need work. Though in all fairness, I haven't touched the DB or thieves guild, or even half of the daedric quests, so there may be mroe waiting for me. That said, A lack of quests is one of Skyrim's biggest problems.
The addition of radiant quests is fantastic, but only when it's an addition to the quest quality from previous games. When it's a replacement, then we have a problem
Bethesda has shown yet again that when they focus on something, they do it amazingly well.when they don't, it tends to be less than stunning. They've also made design flaws, but those aren't beyond repair: People complained from here to high hell and back about FO3's ending and Oblivion's level scaling, and they listened to that.

That said, the fact that they made a game comparable to morrowind in considerably less time says that they've got the ability to make a phenomenal game, if they give themselves more time for the next title.
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Damian Parsons
 
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Post » Mon May 07, 2012 10:25 am

Like do we really need more of these kinda threads.....
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Connie Thomas
 
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Post » Mon May 07, 2012 4:32 pm

Strange how some people can determine, for all us simple minded folk, what a good game is, but can't spell.
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luis ortiz
 
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Post » Mon May 07, 2012 7:00 pm

LOL. THE CASUALS? What is that? What the hell is a casual? Is someone stealing your raid gear? Nerd. Go home.
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NAkeshIa BENNETT
 
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Post » Mon May 07, 2012 3:00 pm

The only I see that happened is a different type of gamer arrived.

Every TES game, from Arena to Skyrim, has been different than the game before or after it.

If gamers can't accept that.... well.... that's what happened to this series.
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CHARLODDE
 
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Post » Mon May 07, 2012 10:48 am

I think gameplay and exploring wise they did a much better job then Oblivion. But to completely remove spellmaking and jack the skills down to 18 was just plain stupid on their part. The fact is too many whinners out there complaining about things being specialized. Well I like it more when a person has choices. Whether a person wants to do a certain build or a combination, even a jack of all trades should be up to the player. BGS keeps ripping our choices of gameplay out of the series and IMO making it more linear this way. In Morrowind for example I could make mutliple characters with hydrid skill sets and builds. Since then it has all been streamlined to death where you have to be only certain types and that lack of choice takes away from replayability IMO. Even before Skyrim's release I tried my hardest to play Oblivion. But I couldn't get past level 10 because I have done it all before enough times. Less choices = Less replayability Vs. More choices = More replayability, simple enough formula yet the company can't figure it out.
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Javaun Thompson
 
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Post » Mon May 07, 2012 4:00 pm

LOL. THE CASUALS? What is that? What the hell is a casual? Is someone stealing your raid gear? Nerd. Go home.

Raid gear? Casual and hardcoe is something determined in market research so they can make it appeal to any or all of the parties. Research is very important. Obviously Skyrim is trying to do both. I also had to study that crap for a bit, defied it and wrote a paper on why I didn't think these markets exist as they really can't be defined (casual and hardcoe).

Why is the OP a nerd? Also I'm sure he/she is at home and you are flaming.
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Wayne W
 
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Post » Mon May 07, 2012 7:16 pm

what happened? todd howard is currently sailing the seas of cheese is what happened
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marie breen
 
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