What Happened To This Series?

Post » Tue May 08, 2012 1:41 am

The problem with Skyrim for me is that I'm 70 hours in (which is still quite a bit) but I don't really remember a quest event I really went "Wow" at or that had a certain twist that surprised me. This kind of stuff I remember fondly from Morrowind and Oblivion (Fragoth hiding his ring, entering a painted world ect.). I think it was that the people were memorable, and this made the quests memorable. Not only am I disappointed by this I am also disappointed by the developers for not making it as special as the old stuff was. They just filled it with this Radiant Story crap and called it a day. Go and kill a dragon I have already killed? No thanks. I want something unique. There may still be a lot left to do, but I don't really want to do it because it's generic. I haven't touched the main quest really, but I know it doesn't really end with any sort of bang. What's the point?

There also may be lots to explore, but apart from the layout of dungeons what is different? I'm not going to stumble upon some rare item (bar dragon priest masks) and I have too much money to want to go exploring dungeons. The game is so unbalanced it makes itself tedious.

I still like it, but I'm having a hard time thinking of reasons to why I should play it.

On the whole, I think Skyrim is a better video game than Morrowind (and I think Oblivion was quite inferior to both), but I think you've pretty much nailed where Skyrim suffers compared to Morrowind. Morrowind had characters like Caius Cosades, Crassius Curio, Therana, Jim Stacey, etc. Characters that made you want to do quests that they were involved in. Skyrim's characters come across as much more instrumental---they're just around to give you quests and to get you to see the world. The quests themselves... some are good, like the quest that begins with the Alik warriors searching for a Redguard woman in Whiterun. But it's hard to disagree with the fairly widespread opinion that most quests in Skyrim seem lacking in inspiration. We can handle fetch-quests, or go-kill-this-dude-quests, as long as the back story and characters are interesting. But most of the time there's a very sketchy motivation for the quest, and the characters are quite generic. I find it hard to shake the feeling that, where it really matters (major factions, main quest), Skyrim's characters and writing could have used further fleshing out.

Really, the star of the show in Skyrim is the world itself. It's stunning.
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brenden casey
 
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Post » Mon May 07, 2012 5:16 pm

Saying the changes were made in order to make money is a little disingenuous; it's always been the goal of business to make money. The reality is, however, that the changes were part of an effort to make more money. That is to say the goal was less about making an amazing game (which they arguably still want to) which will bring in a bit of money to pad funding for a future title, and has become more about making the next big blockbuster action-adventure experience that draws in a wide, but shallow audience.

Just look at what BioWare did with TOR. There's nothing really new there, but they know that the WoW formula is tried and true, and they're playing a numbers game. Will TOR be successful? Very likely. Is it the game it could have been? Not by a long shot.

The same is true of Skyrim, unfortunately.

Wide, but shallow.
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Inol Wakhid
 
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Post » Mon May 07, 2012 3:38 pm

What exactly was so difficult that appealed to the "hardcoes" in Morrowind or Oblivion?

Well there were the factions. In the amount of quests to completely finish the Companions or College you would've maybe gotten your 2nd or 3rd promotion out of 9 in one of the more numerous factions from Morrowind. They also had skill requirements for the ranks so you couldn't become head of the mage's guild with a barbarian that doesn't know a single spell. There also wasn't any compass of omniscience so you actually had to explore to find stuff. The quests were also written with that in mind so instead of not even being told where your supposed to go half the time like Skyrim they'd give you actual directions which you had to follow. More numerous skills, spell effects, stats, spells that you could actually fail at casting, spell creation etc.


LOL. THE CASUALS? What is that? What the hell is a casual? Is someone stealing your raid gear? Nerd. Go home.

Casuals are people that would, for instance, call people nerds for being gamers and voicing their opinions. They're also probably WoW players and might mention something about raid gear in a forum for a game that has no raids.
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Marina Leigh
 
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Post » Mon May 07, 2012 9:33 pm

They sold out to the casuals at an alarming rate
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Roberto Gaeta
 
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Post » Mon May 07, 2012 7:17 pm

LOL. THE CASUALS? What is that? What the hell is a casual? Is someone stealing your raid gear? Nerd. Go home.

you are also a nerd you know, you're on an internet forum about a video game and you just coined the term "raid gear." go home nerd.

anyway, i miss the things from oblivion. the somewhat interesting quests and quest-lines. the well made guilds (at least i dont go from apprentice to archmage without any other increase in rank between the two in oblivion). the hammers used to fix my weapons and armour (and the weapons and armour that can break). large scale battles (something on the scale of the battle of bruma was promised in exchange for greaves, speaking of which...). graves, i miss being able to wear different pants and shirts. spell making. the many different spell efects form oblivion and morrowind (has anyone seen a damage stamina spell? didnt think so. tht was my most loved spell too).
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James Wilson
 
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Post » Mon May 07, 2012 7:41 pm

Bethesda is trying to appeal to the widest audience... The widest audience means that a minority of people aren't happy. This minority is the often/easily annoyed hardcoe gamer.

The PC gaming master race is especially vulnerable.

Does this mean the game is now horrible? Not necessarily, Bethesda has brought stuff back before, personally I always thought Beth games were experimental. Every game is fundamentally different (Except for Oblivion) from the game before it. It is as if Bethesda was purposely trying to figure out a system that works for everything. Skyrim really worked in terms of an open and living world, the limitations of the medium which it operates is made all the more apparent by what most people consider it's shortcomings. The thing is, that Beth will learn from this and move on to another title.

I would like to think, that by figuring out the necessary formula for open worlds, they will now move forward to try and perfect game mechanics in the next title they create, but you never know
I hope you are joking, and I believe you are. But just in case serious I must say, oh my God sir, what a fail. :facepalm:
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Marguerite Dabrin
 
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Post » Mon May 07, 2012 1:06 pm

Bethesda went to win a GOTY for the series.

Cheers
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Nicole M
 
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Post » Mon May 07, 2012 10:29 am

No matter how I feel about it now when it's all shiny and new, I'll be very surprised if I consider Skyrim to be anything but a typical example of modern gaming in even a few short years. There's really nothing epic or noteworthy about it, and until it started crashing to the desktop all the time, was okay to play.
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Unstoppable Judge
 
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Post » Mon May 07, 2012 10:00 pm

GotY means nothing. The vets see through that bull [censored]. Dumbed down game is dumbed down.
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Chloe Yarnall
 
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Post » Tue May 08, 2012 12:44 am

On the whole, I think Skyrim is a better video game than Morrowind (and I think Oblivion was quite inferior to both), but I think you've pretty much nailed where Skyrim suffers compared to Morrowind. Morrowind had characters like Caius Cosades, Crassius Curio, Therana, Jim Stacey, etc. Characters that made you want to do quests that they were involved in. Skyrim's characters come across as much more instrumental---they're just around to give you quests and to get you to see the world. The quests themselves... some are good, like the quest that begins with the Alik warriors searching for a Redguard woman in Whiterun. But it's hard to disagree with the fairly widespread opinion that most quests in Skyrim seem lacking in inspiration. We can handle fetch-quests, or go-kill-this-dude-quests, as long as the back story and characters are interesting. But most of the time there's a very sketchy motivation for the quest, and the characters are quite generic. I find it hard to shake the feeling that, where it really matters (major factions, main quest), Skyrim's characters and writing could have used further fleshing out.

Really, the star of the show in Skyrim is the world itself. It's stunning.

Thanks.

The world though is not as stunning as I would have hoped, there are certain areas that I love and are filled with detail and objects. The area to the far right of the map towards Markarth is awesome and is filled with plants and trees following the river. Winterhold is ablaze with snow and the fall forests near Riften are great. The rest though is pretty barren and boring. I think the tundra is too open and there is nothing there really as an example. Cites are still pretty small. Solitude was a major let down being the capital.

Anyway... Being that you are listing the names of the people in Morrowind really shows Bethesda's story telling was better back then. You felt more connected as you say. The characters in this game just feel wooden and I might as well get a quest from a sheet of paper. They also (now this is the biggest one) don't say anything at all after you helped them. They say thanks, but after MOST just go back to generic dialogue. Not even a future nod to you. I think once I helped someone out and after I bought there precious item back they told me to get out their face!
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R.I.P
 
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Post » Mon May 07, 2012 10:04 pm

Couldn't agree more Chunkyman. Also, I've had the fan boys and apologists jump on me in previous topics.

Yep, they've jumped on you on your last Skyrim bashing thread, and the one before that, and the one before that too, and of course the one before that one and the one that was even before that one and ...
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Sunnii Bebiieh
 
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Post » Mon May 07, 2012 5:13 pm

If you flesh out your opinions in a constructive manner people might not flame you and may actually take your threads seriously. Kust a little hint for the future.
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Nicole Elocin
 
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Post » Mon May 07, 2012 6:05 pm

and also, although this would apply to the series as a whole, where are quests for non-warrior/thief/mage types? there is a guild supposedly for the type that like to talk (the bards) but those are just more of the same (according to the forums, i refuse to do them untill i get playable instraments and composable music) instead of making music for people or talking someone up or anythign interesting.
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Oyuki Manson Lavey
 
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Post » Mon May 07, 2012 4:25 pm

Look at all of the things gutted since Daggerfall. Sad.
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Sheila Esmailka
 
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Post » Mon May 07, 2012 2:53 pm

GotY means nothing. The vets see through that bull [censored]. Dumbed down game is dumbed down.

I think I qualify as one of those "vets".

I've been lost in TES since the day Arena was released... yeh, I'm an old gamer, and I'm having an absolute blast.

And I'm definitely not alone.

Most of us are enjoying everything Skyrim has to offer. We're not wasting time complaining about what it isn't.
That accomplishes nothing.
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Harry Hearing
 
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Post » Tue May 08, 2012 12:02 am

Yesterday I got a message from two of my friends saying "Hey call me asap, we just got that skyrim game and we need help, this game wasn't made for idiots lol". I admit, they have taken out a lot of stuff from previous games that I wish they didn't, but I still love the game.
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Alexander Lee
 
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Post » Tue May 08, 2012 12:19 am

I think I qualify as one of those "vets".
Been lost in TES since the day Arena was released... yeh, I'm an old gamer, and I'm having an absolute blast.
And I'm definitely not alone. Most of us are enjoying everything Skyrim has to offer. We're not wasting time complaining about what it isn't.
That accomplishes nothing.

So complaining about the level scaling that wasn't didn't do anything at all? Archery wasn't too weak? Werewolves? VARIED LANDSCAPES? They listen if you complain enough.
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Sista Sila
 
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Post » Tue May 08, 2012 2:54 am

Look at all of the things gutted since Daggerfall. Sad.

Hear hear bring back etiquette
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teeny
 
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Post » Mon May 07, 2012 2:57 pm

Omg I just have a moment in inspiration. They didn't dumb the game down, the older vets like myself, from Arena and Daggerfall are just use to not having waypoints on every quest, or swords that do 350 damage. The game isn't dumbed down. its the younger generation of gamers! with a few exceptions. Now that I think about it, thats sadder then the original thought that the game is dumbed down. :(

I miss being able to buy boats, and explore hundreds of miles of terrain (even if it was randomly generated) and walk about in cities that had a hundred or so houses instead of 12. I think the problem for us old vets is, we've seen the world differently when cities were really cities, Daggerfall was a massive city that you had to use a map just to find your way to the castle, hundreds of houses. The scale shrank so much that these supposed great cities like Soiltude have been shrunk down to 20 houses with a wall around it. Thats not my Solitude. my Solidute had thousands of people living in it, not 35. It makes it harder to really embrace the world when everything seems to be a little bit off in scale. Or the fact that there is like a dozen legendary artifacts in one province which is just unheard of, they should be spread out all over Tamriel.
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Emily Shackleton
 
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Post » Mon May 07, 2012 1:49 pm

They would be fools to pay attention to anything in these forums right now.

After the game has been out for a while and after there has been some serious gameplay put in and mods released, they'll look at things.

The two things gamers hate the most
1) The way things are
2) Change
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Jonathan Braz
 
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Post » Mon May 07, 2012 11:38 pm

The world though is not as stunning as I would have hoped, there are certain areas that I love and are filled with detail and objects. The area to the far right of the map towards Markarth is awesome and is filled with plants and trees following the river. Winterhold is ablaze with snow and the fall forests near Riften are great. The rest though is pretty barren and boring. I think the tundra is too open and there is nothing there really as an example. Cites are still pretty small. Solitude was a major let down being the capital.

Oh sure, there are some fairly barren regions. But the authenticity and coherence of the world is really impressive. (And if we just stick to comparative judgements, I don't think Skyrim's world is more barren/boring than Morrowind's).

On cities: yeah, it's a shame that the biggest is probably no bigger than, say, Balmore or Ald'ruhn. Not sure we'll ever see a Vivec again. Really, what annoys me most about the cities/towns is that every town, aside form the 5 major cities, has the same architecture. It's not so much that there's only 6 varieties of town architecture (Morrowind probably only had about that many). But it's jarring that Dawnstar's architecture is the same as Falkreath's. At least with Morrowind, while you'd see all the same architecture in the Redoran region, it was different to the architecture you'd see in the Telvanni region. But that's a minor gripe.
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Felix Walde
 
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Post » Mon May 07, 2012 4:51 pm

All the cutting. All the snipping. All the streamlining. Sad to see Beth clearly shift focus to the casuals. As a vet of this once cherished franchise, it's a shell of its former self.

Looks like they got something right:
  • Skyrim is the Fastest-Selling Game in Steam History
  • Skyrim is UK Christmas 2011 number one
  • Elder Scrolls V: Skyrim - Game of the Year!
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Breautiful
 
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Post » Mon May 07, 2012 8:30 pm

What happened to the series?

The old "fans" grew bitter and jaded, unable to be satisfied with anything but endless complaining.
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Guy Pearce
 
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Post » Mon May 07, 2012 8:13 pm

What happened to the series?

The old "fans" grew bitter and jaded, unable to be satisfied with anything but endless complaining.

Old fans?

Most of the complaints I'm seeing come from forum accounts created after 12-1-11. Even the OP has been here for less than 2 weeks.

Most of the old fans can adapt.

We're fans of the series, the lore, the open world.
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Enny Labinjo
 
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Post » Mon May 07, 2012 4:07 pm

These discussions would be more fun with nostalgia glasses and elitism casting such a heavy shadow over things.
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sarah taylor
 
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