What happens if there is no mod tools

Post » Sat Dec 25, 2010 3:14 pm

The Creation Kit
http://www.youtube.com/watch?v=fdodxMak8Ms&t=2m10s

Most developers have their own tools that they use internally for the creation of their games, and most developers never release those tools. That quote really doesn't tell us anything significant.
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lydia nekongo
 
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Post » Sun Dec 26, 2010 4:53 am

Except that they won't.



Um actually they will; I've seen it on the PCgamer forums, pc gametrailers forum, /v ect and so on.

Oscuro's overhaul is completely necessary to fix many borked gameplay mechanics, the terrible level scalling, on top of a bunch of other things it does.

On top of that what happens when there is a pc centric bug that isnt fixed EVER, O wait there is the unofficial oblivion patch. What about fixing the extremely choppy loading of cells, theres a mod for that. What if you have over 2gb's of ram and since the game is optimized for consoles it doesnt utilize all you ram to load resources thus making you investment in those sticks of corsair useless THERES A MOD for that.

Mod tools are essential to the pc version of the game.
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Dan Endacott
 
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Post » Sat Dec 25, 2010 1:44 pm

if this doesn't happen we basically dont have a game, bethesda just gives us the one they used, just scaled down a bit
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Matt Bee
 
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Post » Sat Dec 25, 2010 5:13 pm

Most developers have their own tools that they use internally for the creation of their games, and most developers never release those tools. That quote really doesn't tell us anything significant.

Bethesda doesn't release their tools? *looks back at countless morrowind and oblivion mods* Man those modders must be expert hackers.
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Natalie Taylor
 
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Post » Sun Dec 26, 2010 4:20 am

Well, considering mods for Oblivion re-fueled the replay value in Oblivion for me, Skyrim would have to be perfect if it wasn't going to have mods. That being said, I am pretty sure it is.
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Oscar Vazquez
 
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Post » Sun Dec 26, 2010 3:50 am

if there wasn't a construction set, i'd be...probably indifferent, honestly. i don't use any mods with Morrowind and the only mod i really feel is must-have with Fallout 3 is the ironsights mod.

Bethesda is always going to use a construction set to make their games, though, and it's a trivial procedure to release a similar construction set for users, so i don't see why they'd stop. they know it increases the game's lifecycle and they know they'll get a hell of a lot more money for it with one than they would without one.
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^_^
 
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Post » Sat Dec 25, 2010 9:27 pm

Um actually they will; I've seen it on the PCgamer forums, pc gametrailers forum, /v ect and so on.
Gamer outrage, in pretty much all cases, is more http://www.joystickdivision.com/l4d2boycott.jpg than actual conviction.

That applies far, far more strongly for the places you mention, and in most any case using /v/ to support your arguments is going to cut those arguments off at the knees.

Mod tools are essential to the pc version of the game.

Except that they really aren't. Like I said, they're nice to have and they certainly add to the PC version of the game, but they are in no way essential. PC gamers will buy Skyrim regardless of whether or not it has mod support.

EDIT:
Bethesda doesn't release their tools? *looks back at countless morrowind and oblivion mods* Man those modders must be expert hackers.

That's not at all what I said, and you're not doing yourself any favors by misinterpreting the quote so blatantly.
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Nina Mccormick
 
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Post » Sat Dec 25, 2010 11:14 pm

Well, considering mods for Oblivion re-fueled the replay value in Oblivion for me, Skyrim would have to be perfect if it wasn't going to have mods. That being said, I am pretty sure it is.


I was pretty sure SC2 was gonig to have LAN because competitive play was a huge part of the game.

>>angry koreans.
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Dan Endacott
 
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Post » Sat Dec 25, 2010 10:16 pm

The game gets played, finished and then shelved and forgotten about. It loses any hope of having the longevity of the previous titles.


Really? Because I've had hundreds of hours of play on the xbox and then I have hundreds of hours of play without ever using a single mod. I can play the game without mods, I think you have a problem, you need mod rehab. You must tell yourself you don't need to shoot up your 1s and 0s. Of course I also have hundreds of hours of play with mods but they weren't the reason I played more, they just let me look cooler doing it.
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Nims
 
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Post » Sat Dec 25, 2010 3:54 pm

Most developers have their own tools that they use internally for the creation of their games, and most developers never release those tools. That quote really doesn't tell us anything significant.


"Creation Kit" implies something you give people rather than just an in-house tool. Considering how big the Kit has been to the community for the past two games, I find it hard to believe that Todd would specifically mention it by name and then turn around a month or two later and say "oh sorry guys, we're not giving it to you this time." They would be treading much more carefully if they were taking it out. And yes, for TES games now, this is an assumed feature. Not having it would be a major change.

There will be a Kit.
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lauren cleaves
 
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Post » Sun Dec 26, 2010 2:33 am

I wouldn't even bother buying the game.
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Jonathan Windmon
 
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Post » Sat Dec 25, 2010 6:19 pm

I was pretty sure SC2 was gonig to have LAN because competitive play was a huge part of the game.

>>angry koreans.

Removal of LAN play doesn't remove competitive play, and there are and will likely continue to be Starcraft 2 tournaments. The issue with SC2's tournament play is that some organizations involved in managing and promoting SC2 tournaments (particularly in South Korea) don't want to be bound to Blizzard's networks in order to have those tournaments.

"Creation Kit" implies something you give people.

In what sense do either the word "creation" or "kit" imply something they're giving to people? They've called their internal tool the "Creation Kit", probably as a reference to the tool they created for Fallout 3 (GECK). It's a sensible name regardless of whether or not they intend to distribute it - it's the kit they're using to create the game's content. That tells us absolutely nothing about whether or not they intend to release it, nor does Todd's mentioning it in an offhand comment tell us anything about whether or not they intend to release it.

I'm not saying that there won't be a set of modding tools. I'm saying that assuming there will be on the basis that they have a set of tools used internally for the development of the game (as is the case with nearly every game, and with every major title released in the modern industry) makes no sense.
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Jason Rice
 
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Post » Sun Dec 26, 2010 6:13 am

Imagine the 'There will be no modding tools' announcement as the 'New Vegas uses Steamworks' announcement, only with every single person on the negative side in this case, raging over 9000 times as badly.
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Cagla Cali
 
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Post » Sun Dec 26, 2010 2:20 am

I wouldn't even bother buying the game.


Why not?

Not that I'd disapprove your decision, but just out of curiosity. In the end, are you buying the game or just a moddingplatform?
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Claire
 
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Post » Sun Dec 26, 2010 5:04 am

Could you mod Morrowind? Yes
Could you mod Oblivion? Yes


I think theres a good chance it will be able to be modded
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herrade
 
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Post » Sat Dec 25, 2010 7:08 pm

Lately with the vidya game world pc titles have been getting less features (well unless there execlusive titles arma2, sc2, civ ect). So my main question what will PC gamers (myself included) do if bethesda decides for the sake of "fairness" or simply lazyness they do no release mod tools. They are using a new engine so it may not be as mod friendly we dont even know the technical details of the engine yet. WHAT HAPPENS if it uses the dreaded MEGATEXTURES.

A totally possible scenario.

I myself would simply go meh and buy the Witcher 2 and watch the entire tes modding community transfer over to that game as it's releasing it's SDK day 1. Then i would simply pick up skyrim in a steam sale...maybe.

EDIT:
before anyone goes "lol they'll release mod tools THEY ALWAYS HAVE," i could say the same thing about the COD series(dedi servers), and many other once pc exclusive series of games that ALWAYS had feature x and then decided to cut it.

zoo your saying you wouldn't buy the game of the year because it had no mods. sheesh why by any game then. you'll survive. i haven't ever used a pc for gaming and look im still alive AND i played through oblivion with out mods, i know right impossible
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Kyra
 
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Post » Sat Dec 25, 2010 6:54 pm

Why not?

Not that I'd disapprove your decision, but just out of curiosity. In the end, are you buying the game or just a moddingplatform?


Because without mods oblivion was borked, with mods it was glorious. After played with OOO and a few others i could never play vanilla again without cringing. Most non core pc gamers simply dont get it.

I would pick it up 2 years later in a steam sale.
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Nicole Kraus
 
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Post » Sun Dec 26, 2010 1:51 am

zoo your saying you wouldn't buy the game of the year because it had no mods. sheesh why by any game then. you'll survive. i haven't ever used a pc for gaming and look im still alive AND i played through oblivion with out mods, i know right impossible


People once lived in there own filth and survived as well, but as a modern westerner could you stand living like that?

See what i did there
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Dalley hussain
 
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Post » Sun Dec 26, 2010 4:58 am

If Bethesda explicitly stated that they will not release the Creation Kit, then I would certainly wait for some sort of GOTY version with all of the add-ons bundled in. I don't think I'll need to mod Skyrim as much as Oblivion, seeing as the level scaling will no longer be a huge issue, but I would still despise such a decision.
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Chantel Hopkin
 
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Post » Sun Dec 26, 2010 1:40 am

Because without mods oblivion was borked, with mods it was glorious. After played with OOO and a few others i could never play vanilla again without cringing. Most non core pc gamers simply dont get it.

I would pick it up 2 years later in a steam sale.


Yea.

Basically this. I can bairly stand Vanilla Oblivion.

Or FO3, for that matter.
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Mark Hepworth
 
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Post » Sat Dec 25, 2010 9:41 pm

Really? Because I've had hundreds of hours of play on the xbox and then I have hundreds of hours of play without ever using a single mod. I can play the game without mods, I think you have a problem, you need mod rehab. You must tell yourself you don't need to shoot up your 1s and 0s. Of course I also have hundreds of hours of play with mods but they weren't the reason I played more, they just let me look cooler doing it.
One playthrough and I know where every item in the game is. How every quest ends. Pretty much where every creature is and how to beat it. There's no challenge.

Mods provide new enemies, new strategies, new items (and move or remove existing ones). Remove exploits and make everything at least ten times more difficult to do.

I play the game as designed usually once, but the games are always designed far too easy. The closest you could get to difficult in Oblivion was to up the difficulty setting until the math became downright stupid and a mudcrab could kill you. That didn't make the game better, though.
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Roddy
 
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Post » Sat Dec 25, 2010 2:25 pm

People once lived in there own filth and survived as well, but as a modern westerner could you stand living like that?

See what i did there

Yes. You compared not being able to make relatively mild modifications to a game with living and dying in suffering, poverty, and squalor, and you basically tried to imply that the gap between "can mod" and "can't mod" is the same as the gap between living in a comfortable modern home and living in a cesspit.

One playthrough and I know where every item in the game is. How every quest ends. Pretty much where every creature is and how to beat it. There's no challenge.

Skyrim has random quests generated based on your character's skills and how you've played the game, so this doesn't really apply to it.
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Sian Ennis
 
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Post » Sun Dec 26, 2010 2:15 am

Skyrim has random quests generated based on your character's skills and how you've played the game, so this doesn't really apply to it.

'Random' isn't really the right word to use for that though.
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Laura Tempel
 
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Post » Sat Dec 25, 2010 9:16 pm

Correct me if I'm wrong, but Todd said during the GI behind the scenes that they had a construction set.

So basically, this whole thread is pointless, as is any paranoia about Beth not releasing the CS.
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Leilene Nessel
 
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Post » Sat Dec 25, 2010 9:51 pm

One playthrough and I know where every item in the game is. How every quest ends. Pretty much where every creature is and how to beat it. There's no challenge.

Mods provide new enemies, new strategies, new items (and move or remove existing ones). Remove exploits and make everything at least ten times more difficult to do.

I play the game as designed usually once, but the games are always designed far too easy. The closest you could get to difficult in Oblivion was to up the difficulty setting until the math became downright stupid and a mudcrab could kill you. That didn't make the game better, though.


Yes, but I play through the game again because I want to see how the game will play with a different type of character and yes, it plays completely different.
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Sun of Sammy
 
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