What happens if there is no mod tools

Post » Sun Dec 26, 2010 1:24 am

Because without mods oblivion was borked, with mods it was glorious. After played with OOO and a few others i could never play vanilla again without cringing. Most non core pc gamers simply dont get it.

I would pick it up 2 years later in a steam sale.


So, you're expecting the game to be full of [censored] by default? Fair enough, Oblivion is a good example of that. I'm not expecting much either, but unless something radical is revealed before release, I think I'll give it a try.
User avatar
Jeneene Hunte
 
Posts: 3478
Joined: Mon Sep 11, 2006 3:18 pm

Post » Sat Dec 25, 2010 8:57 pm


In what sense do either the word "creation" or "kit" imply something they're giving to people? They've called their internal tool the "Creation Kit", probably as a reference to the tool they created for Fallout 3 (GECK). It's a sensible name regardless of whether or not they intend to distribute it - it's the kit they're using to create the game's content. That tells us absolutely nothing about whether or not they intend to release it, nor does Todd's mentioning it in an offhand comment tell us anything about whether or not they intend to release it.

I'm not saying that there won't be a set of modding tools. I'm saying that assuming there will be on the basis that they have a set of tools used internally for the development of the game (as is the case with nearly every game, and with every major title released in the modern industry) makes no sense.


Its implied because one, they gave it a name, and two they told us specifically about it. Kit, also means something you outfit people with, essentially its gear for modders. If it was just an in-house tool that they wouldn't have even mentioned it, he would have just said "here they are working on levels." Do you really think they just randomly decided to walk around and talk about whatever came to mind. No, that video was planned out and Todd knew exactly what he was doing when he mentioned that. I've never once heard of any company referring to their "level creator" by name in a behind-the-scenes vid, and I'm not saying I'm an expert of behind-the-scenes-vids, but I've seen a number of them that show devs creating levels, and they don't bother to tell you the in-house name they decided to give it. This coupled with the fact that the Kit has been important to past games tells us it is again not just an in-house tool.

Its not just an assumption, its an educated guess based on all the facts we have been given, and it all points to us getting the kit once again, not to them leaving it out. If you had to weigh the odds, which do you think is more likely?
User avatar
alyssa ALYSSA
 
Posts: 3382
Joined: Mon Sep 25, 2006 8:36 pm

Post » Sat Dec 25, 2010 10:36 pm

Disaster Recovery Plan:

http://www.youtube.com/watch?v=K-qY_b8lo-k
User avatar
lisa nuttall
 
Posts: 3277
Joined: Tue Jun 20, 2006 1:33 pm

Post » Sat Dec 25, 2010 7:24 pm

I suppose it depends on how complicated they make the programming, it's more likely they will have a CS than not
User avatar
Motionsharp
 
Posts: 3437
Joined: Sun Aug 06, 2006 1:33 am

Post » Sun Dec 26, 2010 1:25 am

World War 3 will begin but fortunately we are getting dev tools. :clap:
User avatar
Miguel
 
Posts: 3364
Joined: Sat Jul 14, 2007 9:32 am

Post » Sun Dec 26, 2010 5:42 am

I uh, don't but the game, that's what. There are more than enough awesome, drool worthy games coming out this year. More than I might have time to play.
User avatar
Michelle Smith
 
Posts: 3417
Joined: Wed Nov 15, 2006 2:03 am

Post » Sun Dec 26, 2010 5:40 am

'Random' isn't really the right word to use for that though.

It most certainly is. The fact that the generation of the quests takes your character and play history into account doesn't change the fact that it's taking them into account while randomly generating something.

Correct me if I'm wrong, but Todd said during the GI behind the scenes that they had a construction set.

So basically, this whole thread is pointless, as is any paranoia about Beth not releaseing the CS.

See an earlier post that I made. Todd mention that they call their dev tools the "Creation Kit" and that that's what they're using to make their game. Every major modern development studio has their own internal development tools, so that tells us nothing about whether or not Bethesda is going to release them.

Its implied because one, they gave it a name

Something most developers do for their tools.

and two they told us specifically about it

In an offhand comment.

Kit, also means something you outfit people with, essentially its gear for modders.

Except... that's clearly not the definition of the word that they're using here, even if they do intend to release the tools.

If it was just an in-house tool that they wouldn't have even mentioned it, he would have just said "here they are working on levels."

Why? Why wouldn't he have mentioned the name of the tool?

I've never once heard of any company referring to their "level creator" by name in a behind-the-scenes vid, and I'm not saying I'm an expert of behind-the-scenes-vids, but I've seen a number of them that show devs creating levels, and they don't bother to tell you the in-house name they decided to give it.

Unless they mention it in an offhand comment, like in that video.

Its not just an assumption, its an educated guess based on all the facts we have been given, and it all points to us getting the kit once again, not to them leaving it out. If you had to weigh the odds, which do you think is more likely?

"It's more likely that they're going to release tools" and "him mentioning it offhand doesn't mean that they're going to release tools" aren't mutually exclusive. They're both the case. They're almost definitely going to release mod tools. The fact that they mentioned their development tools in that video doesn't make that any more or less certain. Don't confuse wishful thinking with educated guessing.
User avatar
Josephine Gowing
 
Posts: 3545
Joined: Fri Jun 30, 2006 12:41 pm

Post » Sun Dec 26, 2010 7:01 am

I've heard there was a few FO3 .ESP mods before the GECK was released. if that's true having no official tools may not be such a deathblow to the Skyrim modding scene, though it would at the very least slow it down a lot & limit what is modifiable in the game.
User avatar
clelia vega
 
Posts: 3433
Joined: Wed Mar 21, 2007 6:04 pm

Post » Sun Dec 26, 2010 7:11 am

If there is no construction set then to me that is a sure sign they will be going console exclusive next installment.
User avatar
Ryan Lutz
 
Posts: 3465
Joined: Sun Sep 09, 2007 12:39 pm

Post » Sat Dec 25, 2010 7:11 pm

See, they never have really given us any "mod tools". They give us the software they use to make the objects and world in the game. And if they don't give it to us, mods will still be made.
User avatar
Angela
 
Posts: 3492
Joined: Mon Mar 05, 2007 8:33 am

Post » Sun Dec 26, 2010 1:49 am

See, they never have really given us any "mod tools". They give us the software they use to make the objects and world in the game.

And to modify data and elements included in the game itself. Which pretty clearly falls under the definition of "mod tools".

And if they don't give it to us, mods will still be made.

"Mods will still be made" doesn't tell us much. Technically, mods were made for Batman: Arkham Asylum, a game built on an engine whose games are generally extremely easy to modify. Arkham Asylum's mods still consist pretty much entirely of reskins for the main character.

If Bethesda doesn't give out modding tools, it's entirely possible that some or most of the formats and such used for their game would be reverse-engineered or cracked by the community, opening it up to modification. It's still pretty likely that modding the game would be far more difficult and time-consuming, that it'd take far longer for mods to start showing up, and that the mods we would get would be underwhelming at best.
User avatar
Add Me
 
Posts: 3486
Joined: Thu Jul 05, 2007 8:21 am

Post » Sat Dec 25, 2010 11:24 pm

The Construction Set (/GECK) was the reason that I purchased Morrowind, Oblivion, Fallout 3, et cetera. I largely only buy games with released SDKs or games otherwise very modifiable. I hate being tied down by what a development group did or didn't think of, no matter how talented they are.

I think the first PC video game I ever bought was Arcanum, then a while later I bought Morrowind. Both are highly moddable (Morrowind more so) and it taught me a lesson in economics.

I'm looking forward to seeing what TESV has in the way of graphics/art, story, and more, but I can do all that at my buddy's house on his 360 and he's happy for me to do so. Release of their Creation Kit to the public is the only way I'm laying out 50-plus USD for the video game. I work hard for my money, I know how little value I get out of unmoddable games, and I'm not interested. I pity the people who bleed their hard-earned cash for games that offer them 16-30 hours of main quest and then leave them disappointed thinking, "I've had better..."
User avatar
NAkeshIa BENNETT
 
Posts: 3519
Joined: Fri Jun 16, 2006 12:23 pm

Post » Sun Dec 26, 2010 2:01 am

They went all in with the last two releases by continuously improving upon the tools they gave us. They sit at the top of the gaming industry as the premier provider of Extremely Modifiable Huge Open World Single Player Games (EMHOWSPG) <-- See that? They created an entirely new genre to which there is absolutly no competition. Bethesda doesn't really have a choice anymore. As much as they are gamers they are also astute businessmen and no CEO in their right mind would pull the plug on something this big. Maybe when the sales drop or they get some competition from someone else in the industry they will step down but until then they got a lock on this sht and they aren't about to throw away the key to hundreds of millions of dollars.

We will be getting Mod tools from them for the foreseeable future.

Now that is industry anolysis you can take to the bank.
User avatar
kristy dunn
 
Posts: 3410
Joined: Thu Mar 01, 2007 2:08 am

Post » Sat Dec 25, 2010 10:47 pm

Modding is one of the things Bethesda is known for, it's one of the reasons TES and Fallout live on. To remove modding tools would be a serious mistake. I'm sure they wouldn't do it
User avatar
Jonathan Montero
 
Posts: 3487
Joined: Tue Aug 14, 2007 3:22 am

Post » Sun Dec 26, 2010 3:43 am

Really? Lock this.....
User avatar
Madison Poo
 
Posts: 3414
Joined: Wed Oct 24, 2007 9:09 pm

Post » Sun Dec 26, 2010 5:51 am

Might as well ask:

What if the game does not support keyboards!?
User avatar
Leilene Nessel
 
Posts: 3428
Joined: Sun Apr 15, 2007 2:11 am

Post » Sun Dec 26, 2010 2:37 am

Yes, but I play through the game again because I want to see how the game will play with a different type of character and yes, it plays completely different.


O look here at this 80 hour of gameplay mod

called NEHRIM http://www.moddb.com/mods/nehrim-at-fates-edge/images/best-singleplayer-mod-2010

So while your replaying the same game with a different build /yawn i'm playing something that completely blows oblivion away.

Honestly nehrim IS better than oblivion it's so epic, every big se tpiece quest is just /mindblown.
User avatar
Andres Lechuga
 
Posts: 3406
Joined: Sun Aug 12, 2007 8:47 pm

Post » Sat Dec 25, 2010 11:45 pm

If Bethesda explicitly stated that they will not release the Creation Kit, then I would certainly wait for some sort of GOTY version with all of the add-ons bundled in. I don't think I'll need to mod Skyrim as much as Oblivion, seeing as the level scaling will no longer be a huge issue, but I would still despise such a decision.


Yep, I'll be getting the game either way, but if there's no mod tools then I'll probably wait for it all to be in one $50 package (or go on sale during the steam sale) before I buy it. Mass Effect 2 will keep me busy while I'm waiting.

However I'm sure they will release the tools.
User avatar
Del Arte
 
Posts: 3543
Joined: Tue Aug 01, 2006 8:40 pm

Post » Sat Dec 25, 2010 6:37 pm

I've just had to many favored and classic PC titles pull out pc features in favor of making a console game, and then not include other features in the pc version b/c they'll make enough money from the console version, and with the load of piracy fallout and oblivion experienced....WHO KNOWS.

EDIT: of course if they would just say; yeah we'll throw you some mod tools sooner or later i would be jumping with joy HECK i would be more excited than when i first heard about the game.
User avatar
Tom
 
Posts: 3463
Joined: Sun Aug 05, 2007 7:39 pm

Post » Sat Dec 25, 2010 4:59 pm

No dev assisted modding happens. Not a big deal.

Yes, that is a big deal, making an editor for a closed-source game that doesn't support editors would be unbelievably complicated, even with the TES modding community I'd be highly doubtful someone would find a practical way to implement mods..
User avatar
Nina Mccormick
 
Posts: 3507
Joined: Mon Sep 18, 2006 5:38 pm

Post » Sat Dec 25, 2010 4:14 pm

A totally possible scenario.

In that scenario, I don't buy the game. Also, I spend a little time on- and offline complaining bitterly to whoever will listen. Hopefully, convincing at least a few more people not to bother with the game. A kinda... boycott, if you will.

But when I'm done (in that scenario) complaining (and explaining why it matters in the first place) I'll just leave Bethesda well alone forevermore, and continue to play other things. And that would be that.

edit: Hadn't followed that Youtube link before posting this. Oh well. Looks like I *am* buying this game. :celebration:
User avatar
Richard Thompson
 
Posts: 3302
Joined: Mon Jun 04, 2007 3:49 am

Post » Sat Dec 25, 2010 10:05 pm

Lately with the vidya game world pc titles have been getting less features (well unless there execlusive titles arma2, sc2, civ ect). So my main question what will PC gamers (myself included) do if bethesda decides for the sake of "fairness" or simply lazyness they do no release mod tools. They are using a new engine so it may not be as mod friendly we dont even know the technical details of the engine yet. WHAT HAPPENS if it uses the dreaded MEGATEXTURES.

A totally possible scenario.

I myself would simply go meh and buy the Witcher 2 and watch the entire tes modding community transfer over to that game as it's releasing it's SDK day 1. Then i would simply pick up skyrim in a steam sale...maybe.

EDIT:
before anyone goes "lol they'll release mod tools THEY ALWAYS HAVE," i could say the same thing about the COD series(dedi servers), and many other once pc exclusive series of games that ALWAYS had feature x and then decided to cut it.


Same as you, would not buy the game at first, and would anolyse its review (from player side) when GOTY, if any, reach under 10,00 bucks to see if worth or not.
By the way exactly the same i did with Oblivion, but in oblivion i falled for the hype and even bought it in spanish (arght - sorry in talk spanish but do t live in a country speaking it, nothing agaisn t it really, just the context)
So i waited until OB GOTHY reached under 10,00 on steam (years end promotion sales 2010) to get it.
User avatar
Andrew
 
Posts: 3521
Joined: Tue May 08, 2007 1:44 am

Post » Sat Dec 25, 2010 3:17 pm

Moddability isn't the only thing that determines longevity, and a good game can last just fine without them.


That is true, but because of the release of kits for all of Beth's recent games (as previously stated), the community has come to expect it.

Also, Beth seems to have started the excellent practice of using ideas from the community in their releases (a la New Vegas), so it'd be beneficial for them to do so. They have always been a very community-centric developer, and I applaud them for that.

Now if only all the others would follow suit :)
User avatar
Krista Belle Davis
 
Posts: 3405
Joined: Tue Aug 22, 2006 3:00 am

Post » Sat Dec 25, 2010 6:12 pm

Yes, that is a big deal, making an editor for a closed-source game that doesn't support editors would be unbelievably complicated, even with the TES modding community I'd be highly doubtful someone would find a practical way to implement mods..


It is only a big deal if you consider altering the game absolutely essential.


With this issue I'm of the opinion that whether or not the tools are released, it isn't going to affect my judgement or standpoint one way or the other.
User avatar
Auguste Bartholdi
 
Posts: 3521
Joined: Tue Jun 13, 2006 11:20 am

Post » Sun Dec 26, 2010 4:15 am

It would be unfortunate if Bethesda chose not to support PC modding, and I would certainly not be pleased, but I don't necessarily need mods to enjoy a game, I've played lots of games for which I've never downloaded a single mod. While it's true that modding as always been an important aspect of the Elder Scrolls for me, but it's hardly the only appeal the series holds. Perhaps I'd simply play it as it is out of the box, though maybe I'd opt to go with the Xbox 360 version as mods are the biggest reason I'd never play the console versions of Morrowind or Oblivion, and I highly doubt my PC will be able to run the game on settings that would look as good as the console versions, unless I manage to upgrade it before Skyrim's release. If I decided I wasn't willing to play the game without mods after all, then I'd just complain on these forums for a bit, then go play something else, I have no reason to doubt there will be other games I'd like to play at the time besides Skyrim, after all.
User avatar
Eve Booker
 
Posts: 3300
Joined: Thu Jul 20, 2006 7:53 pm

PreviousNext

Return to V - Skyrim