What happens if there is no mod tools

Post » Sat Dec 25, 2010 6:28 pm

Lately with the vidya game world pc titles have been getting less features (well unless there execlusive titles arma2, sc2, civ ect). So my main question what will PC gamers (myself included) do if bethesda decides for the sake of "fairness" or simply lazyness they do no release mod tools. They are using a new engine so it may not be as mod friendly we dont even know the technical details of the engine yet. WHAT HAPPENS if it uses the dreaded MEGATEXTURES.

A totally possible scenario.

I myself would simply go meh and buy the Witcher 2 and watch the entire tes modding community transfer over to that game as it's releasing it's SDK day 1. Then i would simply pick up skyrim in a steam sale...maybe.

EDIT:
before anyone goes "lol they'll release mod tools THEY ALWAYS HAVE," i could say the same thing about the COD series(dedi servers), and many other once pc exclusive series of games that ALWAYS had feature x and then decided to cut it.
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Da Missz
 
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Post » Sat Dec 25, 2010 2:21 pm

If they don't give us mod tools then we don't have mods, except DLCs... But I think you are getting yourself worked up over nothing. Even though we don't know for sure whether we will or won't, we can speculate based on the past. We got Construction Sets for both Morrowind and Oblivion, and GECKs for both Fallout 3 and New Vegas. So the last 4 major games got modding tools, there is a pretty good possibility that we will this time too. :wink_smile:
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Robert Devlin
 
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Post » Sat Dec 25, 2010 9:34 pm

What happens if there is no mod tools


No dev assisted modding happens. Not a big deal.
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Cccurly
 
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Post » Sat Dec 25, 2010 12:29 pm

If there was no construction kit I would buy the game on 360 because my main reason for playing on my PC would be gone and my PC would get very lonely.
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Steeeph
 
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Post » Sat Dec 25, 2010 5:48 pm

EVERYTHING ENDS! :ahhh:
All is lost!
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NEGRO
 
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Post » Sun Dec 26, 2010 2:35 am

there is always a way to mod
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Robert Jackson
 
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Post » Sat Dec 25, 2010 7:37 pm

It'll be a shame, but I'll manage
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Madison Poo
 
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Post » Sat Dec 25, 2010 7:13 pm

The game gets played, finished and then shelved and forgotten about. It loses any hope of having the longevity of the previous titles.
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Courtney Foren
 
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Post » Sat Dec 25, 2010 10:49 pm

Calm down. Not having mods isnt the end of the world. I played Morrowind and Oblivion on both pc and xbox(360) and I found that I enjoy the game alot more without the distraction of mods. I put in at least 50x more time into the console versions of Morrowind and Oblivion than the PC version because it was more enjoyable to me. I'm sure you will be able to manage.
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DeeD
 
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Post » Sat Dec 25, 2010 7:29 pm

People will lose interest in the game until dlc comes out then interest will last a couple more months, then everybody goes back to playing moded oblivion and wait for TES VI
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vicki kitterman
 
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Post » Sat Dec 25, 2010 11:17 pm

Bethesda's actually a company that's given MORE features to their PC players as they become more multi-platform oriented. Arena and Daggerfall, which were PC exclusives, didn't have modding tools. Morrowind and Oblivion, which are both available on at least one console, had construction sets. As for no modding, I really don't care much, though. Of course, I'm not playing Skyrim on a PC, but rather on my PS3, but unmodded Oblivion has managed to remain my favorite game for over two years and I honestly don't think mods are a big deal. This isn't meant to be deregatory and I'm genuinely just curious, but how many people play these games because they like the games and how many are only here because they like mods? The way people seem so concerned and attached to mods has me wondering.
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Juan Suarez
 
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Post » Sat Dec 25, 2010 11:18 pm

there is always a way to mod


No not if they use megatexture's; then you'll have to have a workstation GPU to handle that the amount of Vram needed is stupid so items and so on yes TERRIAN, and possibly placing of buildings and other things just depends on how or if they use megatexture's for there new engine.
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Cagla Cali
 
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Post » Sat Dec 25, 2010 4:53 pm

The game gets played, finished and then shelved and forgotten about. It loses any hope of having the longevity of the previous titles.

This.
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Flesh Tunnel
 
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Post » Sun Dec 26, 2010 2:29 am

Lately with the vidya game world pc titles have been getting less features (well unless there execlusive titles arma2, sc2, civ ect). So my main question what will PC gamers (myself included) do if bethesda decides for the sake of "fairness" or simply lazyness they do no release mod tools. They are using a new engine so it may not be as mod friendly we dont even know the technical details of the engine yet. WHAT HAPPENS if it uses the dreaded MEGATEXTURES.

A totally possible scenario.

It's not using megatextures. If they intended to use megatextures, they would almost certainly have gone with a modified id Tech engine rather than building their own from scratch. Also, really wouldn't refer to megatextures as "dreaded" - the only people who dread them are modders, and I'm fairly certain that even most of them understand why it's more of a gain than a loss.

before anyone goes "lol they'll release mod tools THEY ALWAYS HAVE," i could say the same thing about the COD series(dedi servers), and many other once pc exclusive series of games that ALWAYS had feature x and then decided to cut it.

Not a good parallel. Dedicated servers weren't a major differentiating factor and selling point of the COD series, they were just something that people expected of the games as a default. Mods and modding tools actually are a major differentiating factor and selling point of the TES series on PC, not an assumed default.

there is always a way to mod

Not in a meaningful sense, no.

The game gets played, finished and then shelved and forgotten about. It loses any hope of having the longevity of the previous titles.

Daggerfall is barely moddable. Arena effectively has no real mods. Many, many other games throughout the industry haven't been moddable.

Moddability isn't the only thing that determines longevity, and a good game can last just fine without them.
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Crystal Birch
 
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Post » Sat Dec 25, 2010 4:06 pm

Bethesda's actually a company that's given MORE features to their PC players as they become more multi-platform oriented. Arena and Daggerfall, which were PC exclusives, didn't have modding tools. Morrowind and Oblivion, which are both available on at least one console, had construction sets. As for no modding, I really don't care much, though. Of course, I'm not playing Skyrim on a PC, but rather on my PS3, but unmodded Oblivion has managed to remain my favorite game for over two years and I honestly don't think mods are a big deal. This isn't meant to be deregatory and I'm genuinely just curious, but how many people play these games because they like the games and how many are only here because they like mods? The way people seem so concerned and attached to mods has me wondering.


Okay; so...go to any pc gaming centric forum and ask a question "HEY GUYZ, how's oblivion without mods?" :). Those responses will be universal to the glorious pc gaming hive mind, for the most part. They'll be like "LAWL playing oblivion without mods WHO DOES THAT LOL."

OOO
Quarls texture pack
midas magic
and a few others ARE ESSENTIAL to the PC version of the game o yeah and UI mods are a MUST HAVE.

That's not even touching on some epic quest mods.

OR mods like nehrim which are a game unto themselves, heck nehrim has probably one of the most epic quests i've EVER played and I've been playing Rpg's FOR A LONG time.
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josie treuberg
 
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Post » Sun Dec 26, 2010 12:52 am

I don't get the game on release day, that's what happens. ^_^
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Terry
 
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Post » Sat Dec 25, 2010 4:45 pm

Okay; so...go to any pc gaming centric forum and ask a question "HEY GUYZ, how's oblivion without mods?" :). Those responses will be universal to the glorious pc gaming hive mind, for the most part. They'll be like "LAWL playing oblivion without mods WHO DOES THAT LOL."

Except that they won't. Most of them will say that you should install mods, but this isn't Neverwinter Nights we're talking about. There are plenty of people who play vanilla Oblivion, there are people who refuse to play anything else, and even a very large portion of the people who mod the game absolutely love the game without mods.

You're trying to claim that Oblivion is nothing and is an unlikable and unenjoyable game to PC players on PC. That's absolutely false. In Oblivion's case people use mods because they're an option available to enhance the game, but they still generally enjoy the game on its own and I don't know of many people who bought the game specifically for its mods.
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Vicki Gunn
 
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Post » Sat Dec 25, 2010 2:14 pm



Daggerfall is barely moddable. Arena effectively has no real mods. Many, many other games throughout the industry haven't been moddable.

Moddability isn't the only thing that determines longevity, and a good game can last just fine without them.


Your forgetting the extreme outrage an announcement of NO mod tools for the PC version would cause of course they would make up the sales on the consoles so they'll probably just go meh. They also figure people will still buy it on the PC regardless though the modding community will jump ship and swim over to the witcher.
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Mariaa EM.
 
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Post » Sat Dec 25, 2010 2:43 pm

I'm pretty sure you'll have the ability to mod. Heck I bet the Devs would want that feature in there so that they can tweak the game to their own personal preference.
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OTTO
 
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Post » Sat Dec 25, 2010 11:50 pm

Click this:
http://www.youtube.com/watch?v=fdodxMak8Ms&t=2m10s

End Thread.
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Maria Leon
 
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Post » Sat Dec 25, 2010 10:22 pm

Your forgetting the extreme outrage an announcement of NO mod tools for the PC version would cause of course they would make up the sales on the consoles so they'll probably just go meh. They also figure people will still buy it on the PC regardless though the modding community will jump ship and swim over to the witcher.

The outrage it would cause would be mild, made up mainly of a handful of extremely loud people. That's not to say that broader audience wouldn't be angry, but that broader audience would still buy the game. Gamer outrage, in pretty much all cases, is more http://www.joystickdivision.com/l4d2boycott.jpg than actual conviction.

And no, modders wouldn't switch over to The Witcher. Modders would keep working on Oblivion. The Witcher is a very different game with a very different structure, conducive to a very different kind of mod and overall attractive to a different kind of person.
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emily grieve
 
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Post » Sat Dec 25, 2010 4:04 pm

I'm pretty sure you'll have the ability to mod. Heck I bet the Devs would want that feature in there so that they can tweak the game to their own personal preference.

Yes, after a long day of professional modding, I'm sure developers want to go home and relax through use of... more modding. :P
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Rachael
 
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Post » Sat Dec 25, 2010 7:00 pm

I think some of us are missing the point of why losing modding in the new elder scrolls would be a bad thing. Generally, the mods, when done right(And often I found a lot that were in Oblivion, that didn't pertain to pervertedness), enrich the game and add more content to the game. Honestly, it IS a loss that one can manage, but I my self would be disdained and would find my self not playing for a while after my first playthrough. With mods available, you can do a lot. But thats all dependant on the toolkit.. Lately, for other games(The new neverwinter, which isn't even a sequel to NWN1 and 2) we have gotten modding tools, but they've been relatively crappy and undesirable.
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Charlotte X
 
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Post » Sat Dec 25, 2010 8:11 pm

i know this will make some hearts stop but,,,meh ill be playing on xbox360 meh :woot:
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keri seymour
 
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Post » Sat Dec 25, 2010 5:02 pm

The Creation Kit
http://www.youtube.com/watch?v=fdodxMak8Ms&t=2m10s
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Kathryn Medows
 
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