What happens when you...

Post » Sun Feb 16, 2014 7:01 am

My apologies in advance if there's been A post on this...

But What happens when you die in ESO. Is it dead is dead. Or you black out or do you restore from a save point? And are there penalties for dying?
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Jason Rice
 
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Post » Sun Feb 16, 2014 8:00 am

You can either respawn on the nearest shrine or use a soul gem to revive right on the spot. The penalty is that you damage your equipment when you die.

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SUck MYdIck
 
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Post » Sun Feb 16, 2014 12:53 pm

I could've sworn I lost gold when I died.

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xxLindsAffec
 
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Post » Sun Feb 16, 2014 5:56 am

i like that, thank you. I thought equipment would get damage, and so it should :lol:
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Elea Rossi
 
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Post » Sun Feb 16, 2014 10:08 am

Pretty sure you didn't.

And the only thing that hasn't been mentioned is that any player can resurrect another dead player by using a soul gem from their inventory.

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Lavender Brown
 
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Post » Sun Feb 16, 2014 3:46 am

If one dies to a player there is absolutely no penalty, except for the long walk, but thats quite enjoyable in Cyrodiil.

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danni Marchant
 
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Post » Sun Feb 16, 2014 3:22 pm

Well you do lose A LOT of gold by dying, in the form of repairs that is, even if you don't die, repairs, at least pre level 20, are very punishing, die once or twice and you will feel it burn into your gold reserves.

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Nikki Lawrence
 
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Post » Sun Feb 16, 2014 8:40 am

You don't lose gold, but repairs were frickin expensive.

After one dungeon run with a group that struggled i was out 750ish gold in repairs and 3k was all i had.

Nice to see a game that punishes you when you die for once but jesus...

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Elena Alina
 
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Post » Sun Feb 16, 2014 8:24 am

At that point, unless your gear is blue, you're better off crafting another set tbh, much cheaper.

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Margarita Diaz
 
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Post » Sun Feb 16, 2014 12:36 pm

thats pretty awesome, being able to revive people with a soul gem. Would that revive fully or depending on the gem?
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M!KkI
 
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Post » Sun Feb 16, 2014 1:21 pm

It revives fully, but the type of gem needed changes as you level. So, for example, a petty soul gem will revive a character up to level... 10(?). And then you would need a lesser soul gem, and so on.

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Farrah Lee
 
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Post » Sun Feb 16, 2014 12:11 pm

ahh I get ya. Sounds really good! I take it If you used and petty gem on (let's say) a level 50 it won't work or revive them but with little health?
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Elea Rossi
 
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Post » Sun Feb 16, 2014 7:34 pm

From what I saw, it won't work at all. You have to have the right gem type to start reviving.

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Sierra Ritsuka
 
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Post » Sun Feb 16, 2014 12:13 pm

1-9 Petty
10-19 Minor
20-29 Normal
30-39 Greater
40-50 Grand

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Rebecca Clare Smith
 
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Post » Sun Feb 16, 2014 2:38 pm

and your armor does get damage (and stats go down to zero if it is not repair) More times one dies and not repairing it, more it will cost to repair it.

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Penny Courture
 
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Post » Sun Feb 16, 2014 7:16 pm

Makes sense, I would like it to be to easy, and hopefully I won't be doing a lot of dying, but like the idea of being able to help out

thanks for that stats . They look reasonable


Thanks for everyone's feedback, it's good to know there's some awesome people on here
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amhain
 
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Post » Sun Feb 16, 2014 4:06 am

Sorry, but it is written in stone that your equipment doesn't get damaged when another player kills you. (It is actually written in the ingame help.)

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Josh Trembly
 
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Post » Sun Feb 16, 2014 1:37 pm

If expansions bring higher level caps, as is the MMO norm, will 70-90 require a super-special-grand-plus gem? Although I hope this game manages to avoid going with the MMO norm in all things.

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Phillip Hamilton
 
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Post » Sun Feb 16, 2014 1:05 pm

Either Azura's Star or a Black Soul Gem.

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Kim Kay
 
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Post » Sun Feb 16, 2014 3:11 pm

ah, I know that it is damage when a monster kills you. Thanks

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James Baldwin
 
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Post » Sun Feb 16, 2014 2:47 pm

Since character development can occur outside of level gaining - skyshards and the additional skill points that they provide are an obvious example - then an expansion can easily allow for increases in character power without without having to resort to level boosts. It can also go with providing increased options without having to boost their general power level. This is one area where TESO's design gives it a lot of flexibility.
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Neil
 
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Post » Sun Feb 16, 2014 7:26 am

That sounds like a lot for one dungeon. Are you sure you're not looking at your total inventory and the "repair all" selection?

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Anna Watts
 
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Post » Sun Feb 16, 2014 1:59 pm

Yes and it get worse at higher levels, even worse with very good gear, in short system work just as in WOW. Yes they did a lot of stuff right.

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Stephy Beck
 
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Post » Sun Feb 16, 2014 4:45 pm

Some other notes on Soul Gems. There are 2 ways I know of to get them:

1) As a drop

2) Buy from a vendor

The ones that drop are already full from what I have seen, though maybe mobs will drop empty ones too. The vendor sells both full and empty ones, with the full ones being a lot more expensive. The empty ones you can fill via Soul Trap. Soul Trap is part of the World skill line. You will already have the skill line when you start the game, but you'll need to invest a skill point into Soul Trap to use it.

Soul Gems are also used to re-charge enchantments, so you'll want to keep a stock on hand.

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Terry
 
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Post » Sun Feb 16, 2014 6:59 am

Maybe this is why I was confused about how to fill soul gems. Did the filled ones simply say "soul gem" while the empty ones said, "soul gem (empty)" ?

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Kanaoka
 
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