» Wed Dec 30, 2009 10:06 pm
You can tell the people who haven't actually played Crysis 1 and its expansion Warhead. They're the people who think this game is amazing and dont see the harm and how much of a downgrade it is.
I can certainly tell who doesn't have the ability to see how some people could possibly enjoy 2 different types of game design.
How many times does a developer need to say action bubbles or cheoreographed sandbox until people realise that games do change between sequels.
I bet you think that it was terrible of Bioshock 2 to have the plasmids combine and change abilities rather than just a higher damage number where upgrades 1 and 2 were worthless and you might as well wait until level 3 became available.
Crysis 2 is almost a perfect blend of Crysis and Call of duty 4, if that hybrid design does not appeal, and sure it is a risk to go jack of all trades as a design philosophy, but that doesn't make games bad, it just means that certain people won't find it appealing.
I don't care about racing simulators, that doesn't make every racing game in the genre a bad game.
If all people want is another crysis 1 repeat just play the damn original
http://www.crymod.com/thread.php?threadid=29074
Check this out, one of the best around
There is a massive difference between evolving from the first games, and improving to being dumbed down, simplified and shortened.
Crysis 2 has smaller level design. Shorter in campaign length. The story went.. umm.. whaa? Cell came from no-where, Nomad? Oh just kill him off. Guns? Let's give them 98% accuracy during the campaign with 2% recoil. Auto-aim? Sure let's add that until everyone complains...
There's a big difference between making a new game and a sequel. This is not CRYSIS. How do you not understand that? Just because it has a Nano-suit does not make it Crysis.
Do you not understand, we wanted a CRYSIS game. Not a new, half crysis, half call of duty as you admit game.
Completly different story and characters.
Dumbed down levels.
Visuals that will be forgotten in 6 months.
Not even any prone or lean.
ARCADE style gameplay. I can't stress that part enough.
MASSIVE IMPROVEMENT! /Not
MASSIVE IMPROVEMENT!
Thats not the job of a sequel again it's a different game design you are shifting goal posts, they make the game (they don't make a game to fit your expectations) then you decide wether the game appeals.
Thats how the industry works, did they consult you about the game design of crysis 2
Sorry but the visuals are intense, especially in Unsafe haven and the Terminus levels
No prone is a ommision not a flaw, Doom doesn't have prone either.
Lean is cover based and again how does the game become bad when invisibility is a major power, never understood why lean is so loved.
I reasign the buttons and leave them button-less for more useful controls in every game that lean has appeared in.
Weapon accuracy, you are soldier in a billion dollar nanosuit that can lift a fully grown advlt soldier in full combat gear off his feet in one hand then throw him over 30 feet in the air, is surely able to properly stabalise a 3 to 6 Kg rifle.
I think we offer a very unique core gameplay DNA; our DNA is what we call the choreographed sandbox, effectively a combination of sandbox games and the intensity of a choreographed linear shooters.
On one hand you have freedom, choice making and a free-form experience, and on the other you have intensity and the scripted moments that linear games are known for. We're trying to bridge that gap in a successful way. I think in Warhead we did that better than we did in Crysis - and I think Crysis 2 delivers it absolutely.
Cervat Yerli
That is what Crysis 2 aimed to deliver, they did not say heres Crysis 2 it's just a carbon copy of the first game.
I don't care if Crysis 2 was not the game you expected despite massive ammount of marketing and interviews promising a total different game.
I find the idea of going round the same track 20 times in a row in a racing game boring as hell but that does not mean racing games are dumb or everyone badly designed.
Crysis 2 more than nailed it's vision.
Listing all the thing it doesn't have is frivilious games stand and fall on what they are, not what they are not, I can't shoot people in Need for speed, does that now become a bad game series.