I remember a time where Crysis was actually enjoyable on a PC even with the lowest settings.
It wasn't the graphics that had me, it was the game play and the unique role the suit played in the game.
I bought Crysis 2 figuring that they would leave the mechanics of Crysis and Crysis: Warhead alone, figuring that it was a superb feature.
But alas, the Crysis that I knew has perished and has been replaced with a poorly ported Xbox 360.
Those that have critized others noting that this is a PC oriented game or to STFU, I think you don't understand what has been done.
YOu may of not played Crysis or Warhead and are just critizing a persons opinion most likely because you just don't understand.
The original Crysis had a superb Suit choice and weapon Modification system.
On my PC, the Middle Mouse button would open the on screen Suit selection to choose a feature.
This has been replaced with a cruely thought out, and console oriented system.
Gone are the Strength and Super run features.
The Strength option of the suit had such a impact on the game as did the speed.
A user would run up to the enemy, grab, Switch to Strength and say good bye.
The speed or rather lack of speed in Crysis 2 is also unnerving. It isn't as encapturing as Crysis and Warhead
Its now either, walk or "Super" run which again causes me to lose my immersion while gaming.
The Armor has been replaced with another poorly thought out plan. How does a suit v2.0 have an armor that is worse than the first suit.
Merely putting on the armor starts to drain it, which doesn't bother me as much as the other issues, but really makes you think what was Crytek/EA thinking.
Another wonderful feature was a sandbox affect that Crysis and Warhead had(Granted not a true sandbox). The player was able to take multiple paths, not paths that the Dev had placed to make you believe it was a sandbox.
Buildings, trees, items would all be destroyed with a flick of a button, but now its impossible.
In Crysis 2, there was a objective to blow up Fuel and ammunition so a storyline character would be able to move.
This storage facility, was tarp and metal fencing, that apparently was impervious to super punches, and kicks.
After playing the first two games, this was unnacceptable. I was able to detroy shacks that were built better and thicker than this.
The next feature on my list is the graphic options. Many Gamers of the PC world can appreciate this.
In Crysis and Warhead, you had pretty much a whole variety of options to play with. This made the game playable on even low performance systems
The decision to leave out all those options and the nerve to say that you can't play this game at all, unless you download a 3rd party app is truly pitiful.
To those which have noted that this is a PC game, I will give you two points for your ballsy retarded nature.
I have never seen a nonported PC game that said Hit Enter to start.
and number 2, for Warhead you were able to hook up a controller (Xbox) and play the game through that.
One of the downsides however, was that you were unable to prone.
Now behold, Crysis 2 has no prone, none, zip nada.
You don't go from having 2 games which had a prone button, to none. Its unheard of.
This only shows that the game was ported, I don't care is the dev's say its not, its bs.
They're just trying to save themselves and make the original players feel bad or dumb
Read reviews from real players, not "Professional" reviews.
The AI in this game is also something worth Mentioning.
It's horrendous. It really is. The reason behind this downgrade in AI, is again most likely due to the game being designed around Xbox
While playing Crysis Warhead, if you shot an enemy that was next to someone else the other person would turn around and fire back.
If you do this in Crysis two, they continue to stare at what they were staring at before, which in most cases is a wall/
Even, when there is a full blown attack on you, the AI is still worthless compared to Crysis and Warhead.
When someone was alerted to your presence in Crysis or Warhead, there would be a group of enemies looking around for you.
Making you feel as if you shouldn't move because of a branch.
Now, in Crysis 2, if they are alerted to you, one guy goes to look, then another one 2 minutes later after the first one died.
Even if there were 4 of them right next to each other.
There was this one time where I had 3 enemies look for me...One went through the doorway(where I was) and the other two tried to either walk through the wall or give up almost immediatly.
This again, causes a lack of a players immersion to the game.
Next are the Glitches and sometimes crashes. I wanted to do this last or not at all since not everyone experiences them. However, after reviewing the forum and other boards I found that they were extremely common.
I've had multiple glitches where I had to restart the game and redo the Checkpoint entirely.
Once when trying to get a sample from an alien, the Alien went up to me hit me, and then was never seen again.
Using the Nano Vision brought up nothing, I played for 30 minutes trying to figure out what to do.
So i restarted, launched a rocket at the alien, and tried to get a sample.
This was nearly impossible. The NanoVision was useless at finding the sample. I had to go up and down to find a damn sample.
There are a few more glitches such as sound during Scenes(Stuttering) and blacking out issues but i digress.
The final issue which is near and dear to me is what Crytek/EA has done to its fans.
Not the console kiddies, but the PC gamers. If it weren't for the PC gamers, Crysis would not have been as popular as it is(was) now.
Crysis 2 had a bunch of promises to the PC gamers, all of which went under and deleted in forums.
This is a true disgrace of the gamers that made them.
To have the audacity to say that this was made for a pc, is shameful.
Any original player can see it is not.
All I can see the R&D department doing is giving money to reviewers to rack up those points.
I have found several online/Magazine game reviews for PC versions saying that it is the best yet.
It's bull, I have actually caught 3 of the reviews having blatantly lie and bolster the reviews as if it were a miracle from god.
I have no problem with securom, or other security features. I get over those.
Techdirt had once said that if you want consumers and not to be pirated, work at giving them content.
Instead, they removed content, lied about features and made a mockery of PC gamers.
I cannot support a game that has so many faults, glitches and a complete disrespect to gamers that made them.
I haven't beaten the game, and I am already selling it. Its not worth my time nor my patience to play a uncompleted unpolished turd.
Edit: I have posted an update after finishing the game on page 8 of this topic. I thought about posting it underneath this post, however I realized after typing that it was way too long and is too long to read.