What has crytek done

Post » Thu Dec 31, 2009 7:45 am

The time I used to care about crytek has passed.
I remember a time where Crysis was actually enjoyable on a PC even with the lowest settings.
It wasn't the graphics that had me, it was the game play and the unique role the suit played in the game.
I bought Crysis 2 figuring that they would leave the mechanics of Crysis and Crysis: Warhead alone, figuring that it was a superb feature.
But alas, the Crysis that I knew has perished and has been replaced with a poorly ported Xbox 360.
Those that have critized others noting that this is a PC oriented game or to STFU, I think you don't understand what has been done.
YOu may of not played Crysis or Warhead and are just critizing a persons opinion most likely because you just don't understand.
The original Crysis had a superb Suit choice and weapon Modification system.
On my PC, the Middle Mouse button would open the on screen Suit selection to choose a feature.
This has been replaced with a cruely thought out, and console oriented system.
Gone are the Strength and Super run features.
The Strength option of the suit had such a impact on the game as did the speed.
A user would run up to the enemy, grab, Switch to Strength and say good bye.
The speed or rather lack of speed in Crysis 2 is also unnerving. It isn't as encapturing as Crysis and Warhead
Its now either, walk or "Super" run which again causes me to lose my immersion while gaming.
The Armor has been replaced with another poorly thought out plan. How does a suit v2.0 have an armor that is worse than the first suit.
Merely putting on the armor starts to drain it, which doesn't bother me as much as the other issues, but really makes you think what was Crytek/EA thinking.

Another wonderful feature was a sandbox affect that Crysis and Warhead had(Granted not a true sandbox). The player was able to take multiple paths, not paths that the Dev had placed to make you believe it was a sandbox.
Buildings, trees, items would all be destroyed with a flick of a button, but now its impossible.
In Crysis 2, there was a objective to blow up Fuel and ammunition so a storyline character would be able to move.
This storage facility, was tarp and metal fencing, that apparently was impervious to super punches, and kicks.
After playing the first two games, this was unnacceptable. I was able to detroy shacks that were built better and thicker than this.

The next feature on my list is the graphic options. Many Gamers of the PC world can appreciate this.
In Crysis and Warhead, you had pretty much a whole variety of options to play with. This made the game playable on even low performance systems
The decision to leave out all those options and the nerve to say that you can't play this game at all, unless you download a 3rd party app is truly pitiful.

To those which have noted that this is a PC game, I will give you two points for your ballsy retarded nature.
I have never seen a nonported PC game that said Hit Enter to start.
and number 2, for Warhead you were able to hook up a controller (Xbox) and play the game through that.
One of the downsides however, was that you were unable to prone.
Now behold, Crysis 2 has no prone, none, zip nada.
You don't go from having 2 games which had a prone button, to none. Its unheard of.
This only shows that the game was ported, I don't care is the dev's say its not, its bs.
They're just trying to save themselves and make the original players feel bad or dumb
Read reviews from real players, not "Professional" reviews.


The AI in this game is also something worth Mentioning.
It's horrendous. It really is. The reason behind this downgrade in AI, is again most likely due to the game being designed around Xbox
While playing Crysis Warhead, if you shot an enemy that was next to someone else the other person would turn around and fire back.
If you do this in Crysis two, they continue to stare at what they were staring at before, which in most cases is a wall/
Even, when there is a full blown attack on you, the AI is still worthless compared to Crysis and Warhead.
When someone was alerted to your presence in Crysis or Warhead, there would be a group of enemies looking around for you.
Making you feel as if you shouldn't move because of a branch.
Now, in Crysis 2, if they are alerted to you, one guy goes to look, then another one 2 minutes later after the first one died.
Even if there were 4 of them right next to each other.
There was this one time where I had 3 enemies look for me...One went through the doorway(where I was) and the other two tried to either walk through the wall or give up almost immediatly.
This again, causes a lack of a players immersion to the game.

Next are the Glitches and sometimes crashes. I wanted to do this last or not at all since not everyone experiences them. However, after reviewing the forum and other boards I found that they were extremely common.
I've had multiple glitches where I had to restart the game and redo the Checkpoint entirely.
Once when trying to get a sample from an alien, the Alien went up to me hit me, and then was never seen again.
Using the Nano Vision brought up nothing, I played for 30 minutes trying to figure out what to do.
So i restarted, launched a rocket at the alien, and tried to get a sample.
This was nearly impossible. The NanoVision was useless at finding the sample. I had to go up and down to find a damn sample.
There are a few more glitches such as sound during Scenes(Stuttering) and blacking out issues but i digress.

The final issue which is near and dear to me is what Crytek/EA has done to its fans.
Not the console kiddies, but the PC gamers. If it weren't for the PC gamers, Crysis would not have been as popular as it is(was) now.
Crysis 2 had a bunch of promises to the PC gamers, all of which went under and deleted in forums.
This is a true disgrace of the gamers that made them.
To have the audacity to say that this was made for a pc, is shameful.
Any original player can see it is not.
All I can see the R&D department doing is giving money to reviewers to rack up those points.
I have found several online/Magazine game reviews for PC versions saying that it is the best yet.
It's bull, I have actually caught 3 of the reviews having blatantly lie and bolster the reviews as if it were a miracle from god.
I have no problem with securom, or other security features. I get over those.
Techdirt had once said that if you want consumers and not to be pirated, work at giving them content.
Instead, they removed content, lied about features and made a mockery of PC gamers.
I cannot support a game that has so many faults, glitches and a complete disrespect to gamers that made them.

I haven't beaten the game, and I am already selling it. Its not worth my time nor my patience to play a uncompleted unpolished turd.


Edit: I have posted an update after finishing the game on page 8 of this topic. I thought about posting it underneath this post, however I realized after typing that it was way too long and is too long to read.

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DarkGypsy
 
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Post » Thu Dec 31, 2009 1:30 am

cool story bro
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Krista Belle Davis
 
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Post » Thu Dec 31, 2009 12:24 pm

What has Crytek done?

Well they just released the most kick ass game since Half Life 2...

Not much else really...
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Scotties Hottie
 
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Post » Thu Dec 31, 2009 6:36 am

cool story bro


He's right though. Crysis 2 is just fun, it's not awesome.
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brandon frier
 
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Post » Thu Dec 31, 2009 8:35 am

Unfortunately, this is what happens when PC developers go console first, pc later. Crysis 2 is still a good game, and it has a few strong points (mainly the more optimised engine, Crysis still made my GTX 560 struggle to maintain more than 30fps) but they eliminated as you said alot of what made the original so great.

Still, if Crysis 2 sells well enough, i suppose it means Crytek will have more money to put into a seperate PC version of Crysis 3 compared to the consoles.
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W E I R D
 
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Post » Thu Dec 31, 2009 1:10 am

But alas, the Crysis that I knew has perished

Never understood that argument or should I say sentiment because Crysis still exists, sequels don't ruin the spirit or memory of the originals, think of the last batch of star wars films, did they kill your ability to enjoy Return of the Jedi
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Keeley Stevens
 
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Post » Thu Dec 31, 2009 8:49 am

They had to limit the controles (buttons) for the Consoles, and they couldnt be bothered with giving us the propper controles back :P
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Brad Johnson
 
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Post » Thu Dec 31, 2009 2:21 pm

Hey man I can understand your disapointment ... Previewing what they did I got the xbox version instead than pc ... Well there runs fine plays fine and is an ok game , nothing special nothi g better than other games .... Tought you forgot to say something about two things : 1 the multiplayer is copied version of Cod 2 the redesign of the alie s are comPletely different than befoure and are very similar to halo elite jakal hunters alie ns.
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Amiee Kent
 
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Post » Thu Dec 31, 2009 8:54 am

I used to think of crytek as a dev that actually produces good quality games unlike those typical CoD stuff.

But now idk. Im so damn pissed off with the game as they decided that with the whole time they had between the beta and now they did nothing.

The only thing for me that they did was produce a DX9 version which us PC gamers did not want, **** AIs possibly worse than MoH. Honestly the only difference I see between this and the demo is the stupid "press enter" instead of "press start"
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Stacy Hope
 
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Post » Thu Dec 31, 2009 8:38 am

What has Crytek done?

Well they just released the most kick ass game since Half Life 2...

Not much else really...


You're comparing this Console-Focused trash to one of the defining PC games?

lol, sir... lol.
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Sabrina Steige
 
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Post » Thu Dec 31, 2009 4:42 am

What has Crytek done?

Well they just released the most kick ass game since Half Life 2...

Not much else really...


You're comparing this Console-Focused trash to one of the defining PC games?

lol, sir... lol.

Half Life 2 was a PC game first, and it was one of the greatest PC games of its time. Then came Crysis, it further expanded on what the PC can do in visuals and physics. Both games were truly great; I wouldn't compare this so called "Crysis 2" to either of them. OP, I fully understand your disappointment. Don't let these console fanboys get to you, they obviously haven't played the first Crysis if they think this is a worthy sequel. This is a funneled, restrictive, traditional fps experience like cod or doom, nothing like Crysis 1.
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Alkira rose Nankivell
 
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Post » Thu Dec 31, 2009 1:14 pm

Graphics - New patch coming tomorrow with dx11 and advanced graphic settings.

Gameplay - Better than COD, different from BFBC2. Good break for me.

Price - I bought it for $29 so I don't QQ. I'm saving the $60 for BF3.

Single Player - Great stuff, lots of action and good cinematics. However the AIs are too dumb. All you have to do is snipe.

Multi Player - Some hackers and buggy servers. Still good enough for me to play for hours.

Armor - Saved my ass plenty of times, also you can upgrade it so it drains less energy.
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Jeffrey Lawson
 
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Post » Thu Dec 31, 2009 8:42 am

The armor Mode is useless as I can get on the top of servers without even using cloak or armor. But the thing is, is that its inferior to the previous armor mode in that it uses energy and doesn't use energy first when getting hit then going to your health instead it just decreases the damage you take. Your total health in this game is 100. In Crysis Wars the total health was 150 because the armor acted as 50 extra health. The sprinting is crap. You eliminated speed mode all together and just admit it. The cloak is better but still useless as it deactivates the moment its hit and your out of energy. We need some admin tools to get rid of the hackers. I was just on my server and there were 3 on there at once.
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Jeremy Kenney
 
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Post » Thu Dec 31, 2009 7:16 am

Oh look, another self entitled ass.
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Ally Chimienti
 
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Post » Thu Dec 31, 2009 12:04 am

The original Crysis had a superb Suit choice and weapon Modification system.
On my PC, the Middle Mouse button would open the on screen Suit selection to choose a feature.
This has been replaced with a cruely thought out, and console oriented system.

...have you TRIED the middle mouse button? I did early on because I wanted to find those abilities (I had not yet even gotten far enough to unlock them) and SAW THE WHEEL OF WHICH YOU SPEAK! It's not gone.. it's up to you to decide how you want to do it.

and number 2, for Warhead you were able to hook up a controller (Xbox) and play the game through that.
One of the downsides however, was that you were unable to prone.
Now behold, Crysis 2 has no prone, none, zip nada.
You don't go from having 2 games which had a prone button, to none. Its unheard of.

Um.... what? Look, it made sense to crawl along prone when you were in the fields and woods and the grass was cover to hide you.. you are in an urban environment... Im not so sure it's missed or would be as useful here. If Crysis 3 goes back to environments where it would be more useful, we can talk.
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Melanie Steinberg
 
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Post » Thu Dec 31, 2009 3:15 am

I agree op

its a shame.
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Kayla Oatney
 
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Post » Thu Dec 31, 2009 7:59 am

Well.. time to get that powered up punch going... cause that closed gate clearly didn't stop me.
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Johnny
 
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Post » Thu Dec 31, 2009 1:42 pm

plus 1! good write up!
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kyle pinchen
 
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Post » Thu Dec 31, 2009 11:35 am

OP is 100% correct, its sad to see yet another developer go the way of so many others (bioware, edios, blizzard, ect.). This game is ported trash.

Now thats not to say its not fun, or that there are not good parts, but because of what it could have / would have / was promised to be it is a huge slap in my private area :-(.

Thanks EA for ruining yet another one of my favorite game franchises.
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Rudy Paint fingers
 
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Post » Thu Dec 31, 2009 1:06 am

ermmm...
ok, I do agree that C2 is not C1 at all, but it is also true that C2 is a great cross-platform game that shows the technology behind.

Remember that Crysis born to show what you can do with CryEngine, and this is another example of it. They built a game that runs and play the same in 3 different systems. It is a technology test and as far as I can see is a success on it.

Now if we compare Crysis 2 with the Crysis and Warhead, of course, is not that good. With Crysis we saw a new and exiting new way to play a game. With Crysis Warhead the bar was levelled up more high. Crysis 2 is a disappointment for all of us that wanted that complexity on the game, but the truth is that on consoles this can't be done, there is no way you can add such complexity on a console game just because of it's own limitations.

Resuming, Crysis 2 as a sequel of perhaps the best FPS ever made is not good enough. On the other side, Crysis 2 is a great demonstration on the excellence of CryEngine 3.

The bad side on this console/PC demonstration, the AI suffered a massive stroke just to meet the brainless console gameplay.
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des lynam
 
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Post » Thu Dec 31, 2009 6:44 am

Remember that Crysis born to show what you can do with CryEngine, and this is another example of it. They built a game that runs and play the same in 3 different systems. It is a technology test and as far as I can see is a success on it.
.


The only reason this is a good feature of the engine is because it saves them time and money not having to make a console to PC port once they're done making their console game.

Sure it's not a port, they were all developed in tandem with our nifty cryEngine3!

Yeah , sure.. with all the hardware limitations of the lowest spec platform in mind... I mean it wouldn't do to have all this time saved wasted by having to go back and tweak the game to run better on a certain platform... better to just keep that limit in mind when making the game.

We won't see what Cry Engine 3 can truly do in this game because it has to conform to the **** and its laughable memory architecture. I mean even the game-play was "streamlined" (read: dumbed down) in order to keep the controls manageable on a console game-pad.
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Hairul Hafis
 
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Post » Thu Dec 31, 2009 11:17 am

Exactly ;)
Cheers
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Charity Hughes
 
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Post » Thu Dec 31, 2009 5:55 am

LOL I woul dlike really to know why They copied HAlo Aliens instead than keeping thei own ones that where cooler and more original here you have :

( Crysis 2 ) HALO

Alien basic 1 == Jackal - Elite breed
Alien tough == Elite
Alien super tough one == Hunter
Super tripod boss == Starwars Walker with extra leg

WHY ??? No more terraforming in cold and freeze , no more the squid like aliens , no more originality and so on WHY Even change the aliens?This is a comletely new game that copies pieces her and there from other games , the only thing they kept is the nanosuit and even this one got restyle like if it needed trying to make it resemble more a Halo suit than a nanosuit ...

It is really a shame that Crytek decied to close with their past and successfull ideas to open arms to COD in multiplayer , And Halo - Fallout - otherstuff Breed in the SP .... there are no more super open areas like In crysis , the Aliens feel uncharacterized and boring , not like the original ones , the story is boring and already seen , tiks the usual classical thing where a smart scientists tells you where to go what do do and how to do , even tells you where to go ... Prophet is gone and there is no more connection ( apart some clips ) with the old crysis .... I am wondering now really where did go the Drones the super spider tanks and all the cool stuff that made crysis aliens feel "alien" those stuff in crysis 2 instead feel a lot like HALO ....

All in all I got the game on xbox couse I knew I would be free of bugs and problems that afflict the pc version , plus they are the same graphic quality and no editor so I tought whyplay on monitor when I can play on my 40" ...

Anyway I am liking the game its nice but just nothing special , nothing that will keep me much interested in after I give it back for somethingelse... and so is the tought of xbox players I asked , they are liking the game , they fee like playing halo , COD , and fallout alltogether ... but they prefer COD or Battlefield for FPS of war , HALO for the story and Simple FPS system and Fallotu for RPG stuff and ruined city settings.....
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Shiarra Curtis
 
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Post » Thu Dec 31, 2009 6:45 am

Just have to say that i 100% agree with the OP... Another fact that supports the "port" theory is that u dont have savegames... Checkpoint saving system screams Console everytime :P
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Gavin boyce
 
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Post » Thu Dec 31, 2009 4:58 am

what a shame
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asako
 
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