I think if you make a game for a "target audience", you're pretty much doomed to failure.
I think Todd knows he's an "average demographic kinda guy" so anything he likes is likely to be liked by the average person. The more you fit into that mindset, the more likely you are to appreciate what he does.
Exactly. (I'm not saying that's a bad thing, either.) I would have rather had a different Fallout 3, if I had my druthers - this isn't the game I'd been waiting ten years for. But if Todd had a direct line to my mindset and had tried to make something that appealed specifically to me, it would have come out as a diluted exerience, because it would no longer be a game he was passionate about making. (I might have my issues with the game, but I certainly feel this was a game everyone involved had a certain passionate about and put a lot of care into making.) I just happen to be one of those guys who likes really complicated systems and such - that's why I like computer games; because so long as the computer knows the rules, I really don't have to.
I mean, I was madly in love with Eve Online for a number of years. Many people will disparage the extreme learning curve of that game, but that's actually what drug me into that game. I liked learning all the intricacies of that game, and the work involved in becoming familiar with and mastering the system (which still wasn't all that complex when you get right down to it - I wouldn't have minded more, to be honest.
) If I was a game designer with the ability to make my own game, I'd have about as much luck trying to make a game that appealed specifically to Todd in every way as vice versa. I'd be much better off making a quality game if I just ignored his wants and did what I felt was right. Todd didn't make the Fallout 3 that I'd wanted, but then again I actually have more respect for him for not trying to, and succeeding; than if he had tried to, and failed.
People talk a lot about dumbing down, but I find the earlier games needlessly cluttered and pointlessly complicated. I just want to get on with playing them. I like to customise my character, but I get bored spending ages in the chargen screen. Actually, that was one thing I liked about Fallout - having the option of preset characters. I enjoy customisation but I hate faffing with stats. Like, shut up already - I don't care - just let me play the damn game.
I think my second paragraph, up there, was supposed to go here.
But I mean, that's just where I'm coming from. I'm an old-school table-top, miniatures type of gamer. Now that all my old gaming group have moved on to all corners of the country over the years, videogames are a much more realistic way for me to get my "fix." With a computer game: I don't have to spend days learning a new system by heart, find a group of like-minded people, teach them enough rules to know what they're doing, buy the miniatures I'll need, spend another month painting them up, do all the work actually getting everyone together in one place for long enough to make it worthwhile, spend more hours setting up the map, go through all the tedium of working out all the math involved in every turn while trying not to knock down the plastic trees with my funny-shaped dice, referee the inevitable rules disputes, etc. And then I probably still won't have enough time to get through one engagement before someone's wife calls them home; and then have to hope that in the intervening weeks before I can get everyone together again that my cats won't decide to turn my obsessively-placed arrangement into their own personal litter box (yes, that's happened before...
)
All of that is actually part of the fun, as well - way back in my highschool days when all that was easier to accomplish, all of that work was part of the fun. But sometimes I, too, just want to play a game without all of the hassle. It's just that from where I'm coming from, even the most complex videogame imagineable (which still don't hold a candle to some of the tabletop games I play, in terms of complexity,) is a nice easy change of pace. I mean, Civilization 4, with the largest map, on epic timescale, is a "quick and easy game," compared to what I'm used to playing.
But yeah, like I said - different strokes for different folks. And again, I think expecting Bethesda to make the sort of Fallout that would cater to my interests would be about as likely to happen as them trying to make a Civilization 5 that was worthy of it's predecessors. I wouldn't be suprised if some of those guys at Beth were big Civ fans, but I wouldn't expect them to have the degree of passion making that sort of game that they would something that's closer to the type of game they really want to make. And if you don't have any real passion for what you're doing, then I'd just as soon you'd do something else.