Oh and btw Gizmo I love your Advanced Power Armor, it looks very intimidating just like F2's intro movie! :foodndrink:
Thank you
(I just updated it a bit)
I heartly disagree Gizmo, it might be inferior to you because it isn't the game you wanted but it isn't inferior inherently of itself. That's just my point it's players' personal tastes that are dictating what they consider a good RPG or not, there is no universal truth that dictates what makes an RPG good or bad when it is related to the gameplay design.
Spin offs signify a different story (Mostly with new characters or with a few originally established characters now being the focus) that is told within the same universe that was established in a previous game. Gameplay isn't necessarily a factor on a spin off though it can be like Fallout Tactics.
With your way of thinking KotOR, Mass Effect, Neverwinter Nights 2, Vampire Bloodlines, and anything that doesn't have that style of gameplay is an inferior RPG.
Plenty of games have changed their gameplay subtly or radically with true sequels. Not that I even consider Fallout 3 a true sequel anyway as it is not continuing the story of the previous games' protagonists. Fallout 3 is like the Incredible Hulk movie: part pseudo sequel and part remake. It is reinventing how the proper series is played, thus the sequel title but it isn't related really to the people, places or events of the previous games. At least that's how I view it. :shrug:
We are "talking at cross purpose", reading your post, I don't disagree with it. My post (above) does not call FO3 an inferior RPG, and [thinking the way I do], I do not consider any of those titles you mention as inferior. What I mean with the example above, is that FO3 should have been called something else. I explained it with the car anology... good as a lamborghini is, its just not suitable to use as a tractor. Fallout 1 & 2 were like tractors, FO3 is the lamborghini (click the picture link in the earlier post
).
Put another way (and perhaps better)... There are a dozen games set in the Warhammer universe, and even an upcoming FPS, You can make a Warhammer FPS ~but it won't be a good sequel to Dawn of War, because the players of Dawn of War are interested in controlling a large force, and having a wide unlocked view of the land. Make Dawn of War 3 an FPS centered around a single Space Marine, and you throw out the gameplay of the series while retaining the setting, ~ In it's own dissimilar way, this is what FO3 did with several aspects of the Fallout series.
Now in exchange it adds tremendous visual interactivity and pulls off a believable FPP experience in the Fallout landscape (Something Fallout deliberately did not do ~and consider that the game they made before Fallout was a first person RPG called Stonekeep). Fallout (the series) was created to be "the best implementation of G.U.R.P.S. for the PC" ~if there is any doubt http://www.youtube.com/watch?v=dc6gvAzuipU&feature=channel_page. The menus and even the conversation "thingy" (?), fostered an almost tangible sense of detached observance. The player decides and the PC acts it out ~[if he can!]. Fallout was (like Dawn of War), depicting a computer enactment of miniatures on the stage, handling the rules and animating the pieces so that you could see what it would really be like (and by this I don't mean "see what it would really be like to
be there"). Combat was for the sake of the system, not to simulate real life gunfights. I can get that from any FPS made in the in the last 16 years. What I want (and why I'd return to the series) is a wide unlocked overhead view, and combat for the sake of the system, and the setting, and the awesome writing, and to carefully plot my path through the verbal minefield that was Fallout. Conversely, Fallout 3 pays barely a nod to the system, and its NPC dialogs are mostly without risk (it would seem), and I'm fairly sure its Sandbox related.
*Its true that Steve Jackson pulled the license for GURPS, forcing them to hastily alter the details to avoid infringement, but they kept pretty close to the core gameplay.
** Also (and its not fair to hold it against), FO3 dialog lacks the "bite" found in the previous games...
Compare them and decide:
- FO1 http://www.imdb.com/title/tt0134648/quotes
- FO2 http://www.imdb.com/title/tt0183066/quotes
- FO3 http://www.imdb.com/title/tt1073664/quotes