so what inspired beth

Post » Wed Jun 16, 2010 3:42 am

Well i was just wondering what inspired bethesda to purchase the fallout series. For any reason i thank you it was an awsome game and i play more then any of the others even more then call of duty world at war. Thanks bethesda. :goodjob:
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kirsty williams
 
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Post » Wed Jun 16, 2010 5:07 am

Bethesda has always had some (correction, IMO *the*) best open world, open ended RPG games on any gaming system. I obviously can not say why Bethesda has Fallout 3, but its safe to assume that they thought it was an amazing oppertunity to take the design of Morrowind, Oblivion and Daggerfall and add a new, present/futuristic approach, which would increse they're fanbase greatly, and possibly open The Elder Scrolls style games to a new group of people who would have, otherwise, never played a game in that style.
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Megan Stabler
 
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Post » Tue Jun 15, 2010 7:35 pm

Hmm I don't know why they purchashed Fallout but they're good with RPG's (just look at the ES series) so it seems fair. Fallout veterans say they ruined it but I loved it personally. Brilliant game I think.
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Sami Blackburn
 
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Post » Wed Jun 16, 2010 7:52 am

According to the Adrenaline Vault podcast with Pete Hines, they were always fans of the franchise.

Pete and Emil actually used to write for AVault, and Fallout was the first game that Emil gave a maximum score to. He went off to work on the Thief games and Pete went to Bethesda, and then later Emil joined the company.

A lot of people working for Bethesda were fans of the games - Todd, of course, and other people like Radhamster (hence his username).

It's traditional business wisdom to diversify - to not rely on a single product or group of products - and Bethesda wanted something that wasn't the Elder Scrolls. Fallout was a game they loved and the same sort of massive open-world experience that they liked to make anyway, so they figured it was an easy fit.

Todd pestered his bosses until they agreed to put in a bid for the franchise. The rest is the ... uh ... post-apocalyptic future.

I'm moving this to Series because it's not specific to FO3. :)
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Steve Smith
 
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Post » Tue Jun 15, 2010 11:48 pm

According to the Adrenaline Vault podcast with Pete Hines, they were always fans of the franchise.

Pete and Emil actually used to write for AVault, and Fallout was the first game that Emil gave a maximum score to. He went off to work on the Thief games and Pete went to Bethesda, and then later Emil joined the company.

A lot of people working for Bethesda were fans of the games - Todd, of course, and other people like Radhamster (hence his username).

It's traditional business wisdom to diversify - to not rely on a single product or group of products - and Bethesda wanted something that wasn't the Elder Scrolls. Fallout was a game they loved and the same sort of massive open-world experience that they liked to make anyway, so they figured it was an easy fit.

Todd pestered his bosses until they agreed to put in a bid for the franchise. The rest is the ... uh ... post-apocalyptic future.

I'm moving this to Series because it's not specific to FO3. :)

Someones well informed. Well it's a good job Todd's bosses didn't mind his pesterings. :goodjob: Beth
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Emma-Jane Merrin
 
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Post » Wed Jun 16, 2010 4:14 am

You might find this helpful:

From the Meet the Devs thread, recorded at http://fallout.wikia.com/wiki/Meet_the_Fallout_3_devs_-_Todd_Howard.

First, I just want to say that I think this thread is amazing, really one of the best we've ever had on our forums. And, in general, I'm pretty amazed at the sheer amount of discussion going on in these forums. We've only had the Fallout stuff open for a little while and it's almost at what, 60k posts?

So, I figured, that level of activity certainly warranted a post from me. I thought to myself, yeh , I post on the forums, but then I checked and realized my last post was in?2004. Jesus. That's pretty crappy on my part. I guess there's two reasons for that, one, I'm pretty frickin busy all the time, and two, I get quoted and heard from enough that I don't know that hearing more from me is really helpful. I think it's more important that you hear from other people on the team who don't get microphones shoved in their faces by the press. The bad news is, when it's the press regurgitating what you say, it often comes out wrong, so I guess it's better if I just post and say it myself.

Ok, so here goes the rapid typing and rambling from me, I bet this ends up too long, but what the hell, it's been 3 years:

Who are you and what do you do?

Todd Howard, "person-in-charge" of Fallout 3's development. I've worked on most of our stuff, but the one's that I "created/was in-charge-of" would be Future Shock, SkyNET, Redguard, Morrowind, and Oblivion.

What are your inspirations?

Oh, whatever. You guys just ask these questions because you're subversively trying to get a better understanding of who we are and what makes us tick, because that will give you insight into what Fallout 3 is and what's going to make it tick, so I'm not going to answer the questions, since I think you guys have proven you deserve something more, straight from "the horse's mouth".

Obviously I can't talk about the game itself yet, but I can give you a look into how I/we approached it. When we first got the license in 2004, I was pretty ecstatic, I pushed pretty hard for us to get it, because I really liked the first game and thought Fallout would be a great fit for us, it has all the big things I love about RPGs ? player freedom, big world, go do what you want type of stuff. But once you have it ? you obviously get to work on how to approach an icon like Fallout. And it's much harder then you think, because it's certainly a game that has grown in its legacy as time goes on, it's hard to sift through what its "essence" or "soul" is, because it's aged, and people often discuss it in nostalgic tones.

I obviously replayed the games, and Fallout 1 remains the truest inspiration for what we're doing, but again, it can be hard to get at the "soul" of it, because of its aging. So I look to things like the first game's manual. The fiction and tone of it. There is also a great, great section in the Fallout 1 hintbook, "One Woman's Path through the Desert", which is a journal of going through the game, as if it was real. In some ways, that section is a better look into the game then the game itself. I also read old-reviews, because they gave me a better understanding of how those games felt then. Again, removing the aging.

I obviously looked at all the PA movies ? Boy and his Dog, Mad Max, Strangelove, etc. Though I find the actual PA movies end up fairly generic, and don't capture what is special about the Fallout world, and that's not the world that you end up with, but the world of 2077 that gets destroyed, and then built upon. I became far more interested in the "pre-war" world, then the "post-war" world.

I also looked a lot at my own reactions to other franchises that have had long gaps and were reborn/updated again in another era. Mostly movies, and such, The Lord of the Rings, Superman, Batman, etc, etc. Now, I'm a recovering comic book junkie, so I'll probably be throwing around a lot of superhero references, and I hope they make sense. Speaking of which, I'd really like to sell a bunch of long-boxes from my basemant if anyone wants them, you just can't have my signed Frank Miller Dark Knight. Speaking of Dark Knight, Batman remains my favorite (one day I'm gonna rock the house with an open-ended gotham city Batman game, mark my words). The recent Batman and Superman movies, or even their earlier counterparts are pretty good examples of classic iconic franchises that were reborn again. I love?love?Batman Begins. Chris Nolan is a @#$*!^& genius. See the Prestige if you haven't. Now, I have problems as a huge Batman fan with it, but the pure "soul" of Batman beats in the heart of that movie, and Nolan's current "I believe in Harvey Dent" tease from The Dark Knight is further proof of his genius.

I also love the first Superman movie, and I think I draw many parallels from Bryan Singer doing Superman Returns, which tries to follow Superman 1 and 2 and ignore 3 and 4, to our own situation. Reg Richard Donner's Superman, one of my mantras, and it's a word he used for making that movie, is "verisimilitude". Look it up if you don't know what it means. Donner made a sign of it and put it up (maybe I'll do the same). I want to bring that to Fallout, I want to make it real again, and come alive like it's the first time you've ever seen it. Treat it with respect, and don't cheese it up.

I wish I could give you real, true, insight into what we put into our games, and this is not me just trying to sell you, or smooth you over, because I'm Ok, really, if you don't love what we do. We're fans, we're passionate about what we do. We go on a crusade to make the best game we can. We make the game we would run to the store and buy, we argue, we debate, we scream, we stay up all night, we clap and cheer the highs and curse the lows. One day we'll find a way to make you a fly on the wall in one of our design meetings ? they're pretty damn inspiring. And I wish you knew all the faces of the 80 people busting ass to make this game great. The secret superstars you don't know of like Istvan Pely, Mike Lipari, and Scott Franke. I could go on and on.

I'm often asked about the fans and our forums, and I think you all want to know if your opinions are heard or it you're shouting into a black hole. And I can assure you that we have these forums so we can hear from you. And yes, we read most of it. It's like a car crash you just have to watch sometimes, lots of violence and parts exploding, but there is something awesome in its power. Your opinions do matter, and we want them. We are influenced by what gets said about us on these forums, in the press, the letters we get and so forth. Speaking of letters, we do get a lot, and the letters are different then the forum posts. One of the popular letters we get is from someone who's had a life-changing experience, or gone through a bad time, and had to write us to tell us how much Morrowind/Oblivion meant to them. That it became a real world to them, that they got to escape and play a stronger/different person then they are in real life, and it helped them. You have to pretty jaded to not have that affect you. And that's why you come to these forums and that's why people outside of RPGs and/or Fallout may think you are crazy. Because they are not just games, they are worlds, and for the time you play them they are as real as anything you have experienced in life, they become part of you and you care. That's why you and I are both here.

To say we care about Fallout would be an epic understatement. We are excited/humbled to be the ones to bring it back. I know we don't have all the right answers, or the one's you would make when it comes to how it should be or look. We can only do what we think is right and what makes us the most excited, and that's what we've done. We've left no stone unturned in trying to find Fallout's "soul", but those decisions are ours, not yours. I just hope you give the game a look and decide if that soul is there for you.

I think I know what it feels like to adopt kids now, because we adopted Fallout and for the last 3 years we have been doing our best to care for it, and now I love it like it had been our child forever; and soon, very soon, we can show him to the world again. I think he's got something to say, and I think it's important.

You may not agree, you may be too cynical to look at it objectively anymore, but I'm going to guess that you're reading this forum because Fallout really does matter, and it does mean something far more to you then just "a game." So for my final superhero reference, I leave you with this quote from Christopher Reeve; insert Fallout:

"I've seen first hand how Superman actually transforms people's lives. I have seen children dying of brain tumors who wanted as their last request to be able to talk to me, and have gone to their graves with a peace brought on by knowing that their belief in this kind of character is intact. I've seen that Superman really matters. They're connecting with something very basic: the ability to overcome obstacles, the ability to persevere, the ability to understand difficulty and to turn your back on it."

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Carolyne Bolt
 
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Post » Tue Jun 15, 2010 7:35 pm

In other, simpler words: Expectations of good profit... what else? (:huh:)
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Nick Jase Mason
 
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Post » Wed Jun 16, 2010 6:42 am

In other, simpler words: Expectations of good profit... what else? (:huh:)

You may as well ask whether Peter Jackson decided to direct LOTR "for expectations of good profit" - or whether New Line decided to finance it for the same.

Which Bethesda title do I think they're making for pure profit? Uhhh ... that thing they're doing for the Wii. If I was a developer and wanting to make some easy money, I wouldn't be acquiring some licence at massive cost for some game only a few hundred thousand people remember, I'd be churning out generic film spin-offs and sports games for the Wii.

How would I turn Fallout into a money-spinner? I'd take the setting, replace the combat system with a matching-of-three Bejewelled-style system and and make it a game for the iPhone. A post-apocalyptic Puzzle Quest. I wouldn't even make it Fallout - too expensive for something most younger kids haven't heard of - I'd just make it a could-be-anything post-war setting.

What I would not do is plead for years with my boss to spend literal millions on something that has spent the last 10 years in development hell, the last two games of which were much-derided tanks, put a budget on it that would make grown men weep real tears, and spend four whole years making something exponentially bigger in size and scope than anything like it.

If I was making a Fallout game for profit, I wouldn't be making a game with 1-200 hours'-worth of play time. I think I completed Bioshock in 17 hours - so why bother to make more? Why make each "dungeon" different when Bioshock managed perfectly well with near-endless repetition and still sold millions and got tons of 10/10. Why make thousands of tiny objects when Mass Effect got away with bland, bare interiors?

When Bethesda are making a Disney movie spin-off title for the DS Lite, I think we can reasonably accuse them of chasing the money. But not with Fallout 3.
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Kitana Lucas
 
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Post » Wed Jun 16, 2010 12:04 pm

Heh, thanks. Lol a Fallout puzzle game sounds great /end sarcasm
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Kayleigh Mcneil
 
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Post » Wed Jun 16, 2010 11:09 am

How would I turn Fallout into a money-spinner? I'd take the setting, replace the combat system with a matching-of-three Bejewelled-style system and and make it a game for the iPhone. A post-apocalyptic Puzzle Quest. I wouldn't even make it Fallout - too expensive for something most younger kids haven't heard of - I'd just make it a could-be-anything post-war setting.
Didn't they take the setting and replace the combat system? They did [IMO] take something most younger kids hadn't heard of and created [from it] something they'd find familiar.

*That's bad in my book (Its somewhat akin to making Marmite with strawberries don't you think?).

A Puzzle spinner is a good example of opposite gameplay ~but so is taking a wide-view indirect RPG like Fallout (or Baldur's Gate, or IWD), and making it a narrow-view First Person action shooter with dialogs. They changed the deeply linked TB combat mechanics into a loosely linked RT system. Perks & Traits seemed similar... Traits are gone, and Perks are given out like candy. Is this not classic mainstreaming? :shrug:
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Charlie Ramsden
 
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Post » Wed Jun 16, 2010 11:46 am

[...]

We can safely "accuse" any for-profit company of chasing the money.
That's their purpose... it's what they do.

The point is whether they do a good professional job while they're on it.
Is customer satisfaction not essential for the continuous success of a company?

You can't compare them to Peter Jackson (or the Bethesda of the 90s for that matter) - it's more likely that he did it to make a name for himself...
the people that paid for the films obviously wanted the profit though.

Your idea of turning Fallout into a money-spinner may actually have been less successful - FO3, judging from the sales, was obviously spot on.
(and, without being certain, I expect that the Puzzle Quest games sold far less than FO3 - smart and addictive as sin though)
+ (what Gizmo wrote.)

+ Do you suppose that mr. Howard pleads with his boss included argument about how good the game would be, or about how many people would buy it.
(I don't care much for interviews anyway... they are usually way too 'diplomatic'. I prefer the more 'merciless' interviews of smaller and less 'charismatic' developers by far)

I don't see why Bethesda wouldn't make a Disney movie spin-off title for the DS Lite if they thought that it would be a success.
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phillip crookes
 
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Post » Tue Jun 15, 2010 8:42 pm

Oh, sure, they mainstreamed it (and incidentally I would totally buy a Puzzle Quest-style game based on Fallout) - but it was made as the same sort of labour-of-love as Peter Jackson's LOTR films.

There are so many less risky, more cynical and more guaranteed ways of making money. Sure, in order to make the thing viable at all then a certain amount of mainstreaming has to take place - like with the LOTR movies, like with almost any adaptation of anything - but while I think it's fair to question their methods and even the results I don't think it's fair to question their motives.

It's like Chris Nolan taking on Batman. When he said he was going to make a fifth Batman film, there was no reason to think he'd do an awesome job with it. It was a poisoned chalice and many years since anyone had done anything "worthy" with it. Sure, most people know what "Batman" is but only a fraction of those actually read the comic books. If it had svcked, it would pretty much be the end of it because after Batman & Robin, nobody was interested.

He did it because he loved it and had a really good idea of what he wanted to do with it. You can think it's good or bad or indifferent - I think it could have been better - but you can't say that he just did it to make a quick buck because that would have been a really stupid thing for him to do.

I think the difference is the sneering, snobbish assumption that they only did it because they wanted to make money and cared nothing for what they were taking on. I think that's both really mean and really wrong, and we have every indication to the contrary. That's why I keep using the LOTR example - it was a huge hit, but only because everyone involved in it was so passionate and committed. You might think it's a travesty - even I as a huge fan can see the flaws in it - but I would never, ever dare to say that he only did it "to make a name for himself" because those films would not be the way they are if that was true.

There's a difference between making something you love into a success and "just doing it for the money". If it's the latter, you knock up a sloppy half-assed job and everyone can see that your heart was not in it. You do only as much as you need to, and certainly don't bother to put in detail that most people will never see. I just do not think there's any possible way that you can describe Fallout 3 as something cobbled together in a hurry by disinterested developers in order to cash in on a fad. I didn't really get on with KOTOR, but I would never in a million years say it was a cheap, cynical Star Wars cash-in because that is just not true.
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meg knight
 
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Post » Wed Jun 16, 2010 7:09 am

lets not forget that gamesas was dying to return to the post-apoc FPS world. future shock and skynet were awesome despite the odd gravity bug.
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Emma louise Wendelk
 
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Post » Wed Jun 16, 2010 9:13 am

Oh, sure, they mainstreamed it (and incidentally I would totally buy a Puzzle Quest-style game based on Fallout) - but it was made as the same sort of labour-of-love as Peter Jackson's LOTR films.

There are so many less risky, more cynical and more guaranteed ways of making money. Sure, in order to make the thing viable at all then a certain amount of mainstreaming has to take place - like with the LOTR movies, like with almost any adaptation of anything - but while I think it's fair to question their methods and even the results I don't think it's fair to question their motives.
I think the difference is the sneering, snobbish assumption that they only did it because they wanted to make money and cared nothing for what they were taking on. I think that's both really mean and really wrong, and we have every indication to the contrary. That's why I keep using the LOTR example - it was a huge hit, but only because everyone involved in it was so passionate and committed. You might think it's a travesty - even I as a huge fan can see the flaws in it - but I would never, ever dare to say that he only did it "to make a name for himself" because those films would not be the way they are if that was true.

Most of Peter Jackson's "artistic license" seemed mainly due to time constraints. LOTR is the bigger than War & Peace, and could have easily consumed double the time they allotted and still not covered it all. The silly bit with the ring going to Gondor was unfortunate ~But the merging of the male elf (Glorfindal) with the female elf Arwen was the most onerous mainstreaming in the film [IMO].
With Fallout Bethesda probably had as much time as they liked. Self publishing means they can adopt a WID attitude (unless they really did have a deadline). Gameplay was almost certainly made close enough to Oblivion to keep the customer base.
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Kelli Wolfe
 
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Post » Wed Jun 16, 2010 10:44 am

Well said, Stomper. I think it's obvious from the final product that Fallout3 was a labour of love by people who were big fans of the old franchise. They took a nearly forgotten game and turned it into a huge success, and they put way more into this game than most other developers do for games that sell for the same price. Most games (shooters, anyway) give you 12-20 hours of entertainment. After 9 months, I'm still playing Fallout3 almost every day, and I can't think of any other game that has been so compelling. :fallout:
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Raymond J. Ramirez
 
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Post » Wed Jun 16, 2010 11:11 am

Well said, Stomper. I think it's obvious from the final product that Fallout3 was a labour of love by people who were big fans of the old franchise. They took a nearly forgotten game and turned it into a huge success, and they put way more into this game than most other developers do for games that sell for the same price. Most games (shooters, anyway) give you 12-20 hours of entertainment. After 9 months, I'm still playing Fallout3 almost every day, and I can't think of any other game that has been so compelling. :fallout:

How many actually played Fallout before embarking on the project? (Of course Emil and likely Pete, but were there any others that had played the game?)

**I'm wrong... I somehow mistakenly "remembered" Emil's Avault review of Fallout 1 or 2, but it wasn't him.
It was Chris Harding and Jordon Thomas.
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Hannah Whitlock
 
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Post » Wed Jun 16, 2010 1:42 am

Well said, Stomper. I think it's obvious from the final product that Fallout3 was a labour of love by people who were big fans of the old franchise.


It's hardly obvious. They might have been fans of the Fallout setting, but not really anything else.
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SWagg KId
 
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Post » Tue Jun 15, 2010 10:25 pm

but while I think it's fair to question their methods and even the results I don't think it's fair to question their motives.

I 100% agree with that,
(I've often got into heated arguments claiming that - in discussions about art - art for money is a painful subject)
Still... it's the subject of the thread!

Sure, in order to make the thing viable at all then a certain amount of mainstreaming has to take place.

I very much doubt that. I'm convinced that there is enough of an audience for non-mainstream RPGs-- it's just that they are being completely ignored... which is a big mistake if you ask me.

I think the difference is the sneering, snobbish assumption that they only did it because they wanted to make money and cared nothing for what they were taking on. I think that's both really mean and really wrong, and we have every indication to the contrary. That's why I keep using the LOTR example - it was a huge hit, but only because everyone involved in it was so passionate and committed. You might think it's a travesty - even I as a huge fan can see the flaws in it - but I would never, ever dare to say that he only did it "to make a name for himself" because those films would not be the way they are if that was true.

I don't know... New directors (musicians - artists - game developers etc.) often undertake ambitious projects so that they can attract attention and then switch to fast-food works as soon as possible - it's only too common. (Guillermo Del Toro was my latest disappointment) Peter Jackon's still fairly new (or it may be that I haven't followed his work so far)... we'll see what he does in the future...
(Not to mention the screaming mainstream parts of LOTR - Arwen's pretty face & her love story throughout all 3 films! come on.....)

And btw. I can hardly believe in labors of love with multi million $ budgets! - somebody has to invest that money... and then somebody has to guarantee that they'll get it back... and I don't think they'd do it out of love.
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Lucky Boy
 
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Post » Wed Jun 16, 2010 9:11 am

but while I think it's fair to question their methods and even the results I don't think it's fair to question their motives.


The motives of the devs who worked on the game or the ZeniMax suits who made the decision to buy the franchise?
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Nymph
 
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Post » Wed Jun 16, 2010 12:05 am

I very much doubt that. I'm convinced that there is enough of an audience for non-mainstream RPGs-- it's just that they are being completely ignored... which is a big mistake if you ask me.

Oh, absolutely agreed - as we've seen with music, things get very stagnant very fast without a strong independent scene. Like, I enjoyed Oblivion and didn't enjoy The Witcher, but part of me was really pleased that Witcher was as popular as it was.

I don't know... New directors (musicians - artists - game developers etc.) often undertake ambitious projects so that they can attract attention and then switch to fast-food works as soon as possible - it's only too common. (Guillermo Del Toro was my latest disappointment) Peter Jackon's still fairly new (or it may be that I haven't followed his work so far)... we'll see what he does in the future...

Peter Jackson started off with the Brain Dead series and then made a couple of cult classics - Heavenly Creatures and The Frighteners - before making LOTR. I don't think Jackson does fast food. King Kong was pretentious and self-indulgent but again you could see how much he loved that story. It was just so clear that he'd poured in so much love and care into the project that it felt like twice the shame that it was a boring, rambling mess in my opinion. LOTR wasn't the thing he does to make money before he gets to do the thing that he wants to do - LOTR was all he wanted to do, other than Kong.

And btw. I can hardly believe in labors of love with multi million $ budgets! - somebody has to invest that money... and then somebody has to guarantee that they'll get it back... and I don't think they'd do it out of love.

Again, with the Jackson anology, I keep remembering a quote by Ngila dikeson - LOTR costume designer: "I don't even want to think about what this film has cost us in terms of our health and personal relationships".

Game design isn't something people go into for money. There's a dev house not to far from where I live and I idly looked at its website: the jobs they were advertising pay 20-30% less than their equivalents outside the industry. 60-70 hour weeks are standard. Passing a job agency billboard in Brighton I saw an ad asking for game testers - it was barely above minimum wage. You would literally earn more working at McDonalds.

If anyone at Bethesda did not love making games to the exclusion of almost everything else, they would not be working at Bethesda. They would be doing almost anything except game design.

The motives of the devs who worked on the game or the ZeniMax suits who made the decision to buy the franchise?

Think of ZeniMax as being like a bank. The "caring, sharing" side of them manifests simply in that they trust Bethesda and lend them money. Whether they've ever even heard of Fallout is irrelevant: they have no hand in making the game other than stumping up the cash.

The only people who need to care about the games are the devs, and they do. Every single person at that company could probably earn more making those cynical movie tie-in games, and definitely earn more by not making games. It's something that you can only do so long as you have that passion and that fire within you - because there's just nothing else about being a game developer that makes it a remotely enticing career choice.
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Mr.Broom30
 
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Post » Wed Jun 16, 2010 12:21 pm

Fallout veterans say they ruined it but I loved it personally.


Well I really enjoyed Fallouts 1 & 2 back in the day, so don't know if that makes me a 'Fallout veteran' (but am also an Elder Scrolls veteran then). However I think a large part of the appeal of those games for me was the distinctive setting (combined with their non-linear nature). I feel that Bethesda took this setting and then created a completely different kind of game with it. However, imo they actually succeeded in bringing the Fallout world to life in a way that could not have been done with the original format.

The developers seem to have captured, and built on, the 'feel' of the Fallout world far better than I expected, from the intentionally retro nature of the pre-war setting to the distinctive brand of humour that permeates the game. It's clear to me that the Fallout setting really took root in the imaginations of the designers and at least to that extent this was a labour of love (imo).
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Bloomer
 
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Post » Wed Jun 16, 2010 12:03 pm

Well I really enjoyed Fallouts 1 & 2 back in the day, so don't know if that makes me a 'Fallout veteran' (but am also an Elder Scrolls veteran then). However I think a large part of the appeal of those games for me was the distinctive setting (combined with their non-linear nature). I feel that Bethesda took this setting and then created a completely different kind of game with it. However, imo they actually succeeded in bringing the Fallout world to life in a way that could not have been done with the original format.


But they also lost many things that appealed to fans of the original games. As I said, they might have been fans of the Fallout setting, but not so much of Fallout games.
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joeK
 
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Post » Wed Jun 16, 2010 7:02 am

Well I really enjoyed Fallouts 1 & 2 back in the day, so don't know if that makes me a 'Fallout veteran' (but am also an Elder Scrolls veteran then). However I think a large part of the appeal of those games for me was the distinctive setting (combined with their non-linear nature). I feel that Bethesda took this setting and then created a completely different kind of game with it. However, imo they actually succeeded in bringing the Fallout world to life in a way that could not have been done with the original format.
I agree with this completely... but a format change is for Spin-offs, not sequels. Sequels try to lure the past fans back for more. Imagine if they made Lethal Weapon 6, set in Jamaica and staring Martin Short and Teller (from Pen & Teller); That might actually be very cool in a weird Magnum PI kind of way... but it would not be the same vibe. FO3 is kinda cool in an Elderscrolls kinda way, but its just not the same vibe.

*(and if you're the kind that prefers game over glam, and thought Arcanum was a closer match to Fallout than FO3... Then FO3 is really at a disadvantage, and not going to offer what you'd want in a FO3).
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brian adkins
 
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Post » Tue Jun 15, 2010 8:47 pm

If anyone at Bethesda did not love making games to the exclusion of almost everything else, they would not be working at Bethesda. They would be doing almost anything except game design.

Heh... it seems that you are one of the very lucky exceptions of people that really like their jobs!
I do graphic & web design for a living - I really like it... but it's very often that I have to do stuff that I really don't care about - why even right now I'm being submitted to the torture of editing a bunch of horrible Word files (God I hate Word!)

Game design isn't something people go into for money. There's a dev house not to far from where I live and I idly looked at its website: the jobs they were advertising pay 20-30% less than their equivalents outside the industry. 60-70 hour weeks are standard. Passing a job agency billboard in Brighton I saw an ad asking for game testers - it was barely above minimum wage. You would literally earn more working at McDonalds.

Come on... there are game companies... and there are game companies!


Think of ZeniMax as being like a bank. The "caring, sharing" side of them manifests simply in that they trust Bethesda and lend them money. Whether they've ever even heard of Fallout is irrelevant: they have no hand in making the game other than stumping up the cash.

Honestly... I've never expected to see words like 'caring' & 'sharing' on conjunction with the word 'bank'!
ZeniMax being like a bank was exactly the point I believe... but for the exact opposite purpose.
A bank expects to get the money back - otherwise they take away your house, and they end up creating a world-wide economical crisis

he only people who need to care about the games are the devs, and they do. Every single person at that company could probably earn more making those cynical movie tie-in games, and definitely earn more by not making games. It's something that you can only do so long as you have that passion and that fire within you - because there's just nothing else about being a game developer that makes it a remotely enticing career choice.

I bet the employees with key positions in Bethesda make a lot more than you seem to assume. I may be wrong... but I'd be surprised if I was.
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jenny goodwin
 
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Post » Wed Jun 16, 2010 5:47 am

But they also lost many things that appealed to fans of the original games. As I said, they might have been fans of the Fallout setting, but not so much of Fallout games.

It's a fair conclusion to draw - but Todd, Pete and Emil have all described themselves as fans of the games. Still, loving something doesn't mean that you'd do it the exact same way yourself. I don't doubt at all that the person (name escapes me) who adapted The Watchmen recently was a huge fan of the graphic novel - but he chose to do things differently with what he did.

What inspired them was slapping another setting on top of their little RPG-lite formula. They're not capable of coming up with a compelling one themselves (remember the current team basically inherited TES, they did nopthing to craft it.)

So they bought it, shoved it into their McRPG mold and voila - Oblivion with Guns!

... which is a pithy, witty thing to say but just not really true. Todd's worked on every game except Arena, so saying he "did nothing to craft it" is just not accurate. It's pretty unusual for anyone to work at the same company for more than 5 years but most of Bethesda's management teams have been there for more than ten. If you look the credits list for Morrowind, it's most of the same names as for Oblivion except the company's about four times bigger. People keep pointing to Ken Rolston's retirement while neglecting to note that he was a driving force on Oblivion and only left after he'd played his part in that. So you're basically wrong on both counts: the major creative forces behind the Elder Scrolls have been there for almost the entire length of the series (far from "inheriting" it!) and therefore by definition are quite capable of coming up with their own compelling settings.

Also, the whole Oblivion with Guns thing is so old now, and so inaccurate, that it's kinda like making "Roger the Cabin Boy" jokes about Captain Pugwash a whole decade after it was dispelled as a myth.

I agree with this completely... but a format change is for Spin-offs, not sequels. Sequels try to lure the past fans back for more. Imagine if they made Lethal Weapon 6, set in Jamaica and staring Martin Short and Teller (from Pen & Teller); That might actually be very cool in a weird Magnum PI kind of way... but it would not be the same vibe. FO3 is kinda cool in an Elderscrolls kinda way, but its just not the same vibe.

I think of it as a franchise reboot. Fallout Begins.
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Mylizards Dot com
 
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